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	<id>https://loresraat.org/index.php?action=history&amp;feed=atom&amp;title=Beginner%27s_Guide_to_Playing_an_Archer</id>
	<title>Beginner&#039;s Guide to Playing an Archer - Revision history</title>
	<link rel="self" type="application/atom+xml" href="https://loresraat.org/index.php?action=history&amp;feed=atom&amp;title=Beginner%27s_Guide_to_Playing_an_Archer"/>
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	<updated>2026-04-22T06:56:15Z</updated>
	<subtitle>Revision history for this page on the wiki</subtitle>
	<generator>MediaWiki 1.45.3</generator>
	<entry>
		<id>https://loresraat.org/index.php?title=Beginner%27s_Guide_to_Playing_an_Archer&amp;diff=350963&amp;oldid=prev</id>
		<title>imported&gt;Arkalor at 21:49, 22 March 2013</title>
		<link rel="alternate" type="text/html" href="https://loresraat.org/index.php?title=Beginner%27s_Guide_to_Playing_an_Archer&amp;diff=350963&amp;oldid=prev"/>
		<updated>2013-03-22T21:49:33Z</updated>

		<summary type="html">&lt;p&gt;&lt;/p&gt;
&lt;table style=&quot;background-color: #fff; color: #202122;&quot; data-mw=&quot;interface&quot;&gt;
				&lt;tr class=&quot;diff-title&quot; lang=&quot;en&quot;&gt;
				&lt;td colspan=&quot;1&quot; style=&quot;background-color: #fff; color: #202122; text-align: center;&quot;&gt;← Older revision&lt;/td&gt;
				&lt;td colspan=&quot;1&quot; style=&quot;background-color: #fff; color: #202122; text-align: center;&quot;&gt;Revision as of 21:49, 22 March 2013&lt;/td&gt;
				&lt;/tr&gt;&lt;tr&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-notice&quot; lang=&quot;en&quot;&gt;&lt;div class=&quot;mw-diff-empty&quot;&gt;(No difference)&lt;/div&gt;
&lt;/td&gt;&lt;/tr&gt;&lt;/table&gt;</summary>
		<author><name>imported&gt;Arkalor</name></author>
	</entry>
	<entry>
		<id>https://loresraat.org/index.php?title=Beginner%27s_Guide_to_Playing_an_Archer&amp;diff=31352&amp;oldid=prev</id>
		<title>imported&gt;Arkalor at 21:49, 22 March 2013</title>
		<link rel="alternate" type="text/html" href="https://loresraat.org/index.php?title=Beginner%27s_Guide_to_Playing_an_Archer&amp;diff=31352&amp;oldid=prev"/>
		<updated>2013-03-22T21:49:33Z</updated>

		<summary type="html">&lt;p&gt;&lt;/p&gt;
&lt;table style=&quot;background-color: #fff; color: #202122;&quot; data-mw=&quot;interface&quot;&gt;
				&lt;col class=&quot;diff-marker&quot; /&gt;
				&lt;col class=&quot;diff-content&quot; /&gt;
				&lt;col class=&quot;diff-marker&quot; /&gt;
				&lt;col class=&quot;diff-content&quot; /&gt;
				&lt;tr class=&quot;diff-title&quot; lang=&quot;en&quot;&gt;
				&lt;td colspan=&quot;2&quot; style=&quot;background-color: #fff; color: #202122; text-align: center;&quot;&gt;← Older revision&lt;/td&gt;
				&lt;td colspan=&quot;2&quot; style=&quot;background-color: #fff; color: #202122; text-align: center;&quot;&gt;Revision as of 21:49, 22 March 2013&lt;/td&gt;
				&lt;/tr&gt;&lt;tr&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot; id=&quot;mw-diff-left-l36&quot;&gt;Line 36:&lt;/td&gt;
&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot;&gt;Line 36:&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&amp;lt;b&amp;gt;Playing with no magic&amp;lt;/b&amp;gt; at all is a very difficult role to play. You have the same advantages and disadvantages as playing with only item in terms of buffing. But without Item Enchantment, everything is harder. Since you have no item enchantment, you cannot buff your own armor. This means in order to have decent physical protection, you must use [[Covenant Armor]], or its loot tier 7 varient [[Olthoi Armor (Loot)|Olthoi Armor]]. That makes completing a working suit of armor very time consuming. In addition, you cannot buff your own weapons. This means you have to rely on self buffing weapons, a rare occurrence in loot, but a somewhat common trait in quest weapons. You also lack the ability to use Portal Magic, a branch of item enchantment. This makes travel difficult - you must rely on numerous portal summoning gems and your own knowledge of the portal network system. Playing with no magic is only recommended for experienced players.&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&amp;lt;b&amp;gt;Playing with no magic&amp;lt;/b&amp;gt; at all is a very difficult role to play. You have the same advantages and disadvantages as playing with only item in terms of buffing. But without Item Enchantment, everything is harder. Since you have no item enchantment, you cannot buff your own armor. This means in order to have decent physical protection, you must use [[Covenant Armor]], or its loot tier 7 varient [[Olthoi Armor (Loot)|Olthoi Armor]]. That makes completing a working suit of armor very time consuming. In addition, you cannot buff your own weapons. This means you have to rely on self buffing weapons, a rare occurrence in loot, but a somewhat common trait in quest weapons. You also lack the ability to use Portal Magic, a branch of item enchantment. This makes travel difficult - you must rely on numerous portal summoning gems and your own knowledge of the portal network system. Playing with no magic is only recommended for experienced players.&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;br&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;br&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;−&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;[[Category:Help]]&lt;/del&gt;&lt;/div&gt;&lt;/td&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-side-added&quot;&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;[[Category:Player Guide]]&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;[[Category:Player Guide]]&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;/table&gt;</summary>
		<author><name>imported&gt;Arkalor</name></author>
	</entry>
	<entry>
		<id>https://loresraat.org/index.php?title=Beginner%27s_Guide_to_Playing_an_Archer&amp;diff=350962&amp;oldid=prev</id>
		<title>imported&gt;Arkalor at 13:54, 1 October 2012</title>
		<link rel="alternate" type="text/html" href="https://loresraat.org/index.php?title=Beginner%27s_Guide_to_Playing_an_Archer&amp;diff=350962&amp;oldid=prev"/>
		<updated>2012-10-01T13:54:53Z</updated>

		<summary type="html">&lt;p&gt;&lt;/p&gt;
&lt;table style=&quot;background-color: #fff; color: #202122;&quot; data-mw=&quot;interface&quot;&gt;
				&lt;tr class=&quot;diff-title&quot; lang=&quot;en&quot;&gt;
				&lt;td colspan=&quot;1&quot; style=&quot;background-color: #fff; color: #202122; text-align: center;&quot;&gt;← Older revision&lt;/td&gt;
				&lt;td colspan=&quot;1&quot; style=&quot;background-color: #fff; color: #202122; text-align: center;&quot;&gt;Revision as of 13:54, 1 October 2012&lt;/td&gt;
				&lt;/tr&gt;&lt;tr&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-notice&quot; lang=&quot;en&quot;&gt;&lt;div class=&quot;mw-diff-empty&quot;&gt;(No difference)&lt;/div&gt;
&lt;/td&gt;&lt;/tr&gt;&lt;/table&gt;</summary>
		<author><name>imported&gt;Arkalor</name></author>
	</entry>
	<entry>
		<id>https://loresraat.org/index.php?title=Beginner%27s_Guide_to_Playing_an_Archer&amp;diff=31351&amp;oldid=prev</id>
		<title>imported&gt;Arkalor at 13:54, 1 October 2012</title>
		<link rel="alternate" type="text/html" href="https://loresraat.org/index.php?title=Beginner%27s_Guide_to_Playing_an_Archer&amp;diff=31351&amp;oldid=prev"/>
		<updated>2012-10-01T13:54:53Z</updated>

		<summary type="html">&lt;p&gt;&lt;/p&gt;
&lt;table style=&quot;background-color: #fff; color: #202122;&quot; data-mw=&quot;interface&quot;&gt;
				&lt;col class=&quot;diff-marker&quot; /&gt;
				&lt;col class=&quot;diff-content&quot; /&gt;
				&lt;col class=&quot;diff-marker&quot; /&gt;
				&lt;col class=&quot;diff-content&quot; /&gt;
				&lt;tr class=&quot;diff-title&quot; lang=&quot;en&quot;&gt;
				&lt;td colspan=&quot;2&quot; style=&quot;background-color: #fff; color: #202122; text-align: center;&quot;&gt;← Older revision&lt;/td&gt;
				&lt;td colspan=&quot;2&quot; style=&quot;background-color: #fff; color: #202122; text-align: center;&quot;&gt;Revision as of 13:54, 1 October 2012&lt;/td&gt;
				&lt;/tr&gt;&lt;tr&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot; id=&quot;mw-diff-left-l1&quot;&gt;Line 1:&lt;/td&gt;
&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot;&gt;Line 1:&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;{{RightToC}}&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;{{RightToC}}&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;−&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;{{Related|&lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;New &lt;/del&gt;Player &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;Guide|Beginner&#039;s Guide to Playing a Mage|Beginner&#039;s Guide to Playing a Warrior|Advanced Guide to Playing an Archer&lt;/del&gt;|Character Templates}}&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;+&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt; &lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-side-deleted&quot;&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;+&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;{{Related|&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;Getting Started|&lt;/ins&gt;Player &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;Guides&lt;/ins&gt;|Character Templates&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;|Combat&lt;/ins&gt;}}&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;br&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;br&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;[[File:0x06001155.png]] [[File:0x06001161.png]] [[File:0x0600117F.png]] [[File:0x06001179.png]] [[File:0x06001191.png]] [[File:0x06001197.png]]&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;[[File:0x06001155.png]] [[File:0x06001161.png]] [[File:0x0600117F.png]] [[File:0x06001179.png]] [[File:0x06001191.png]] [[File:0x06001197.png]]&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-side-deleted&quot;&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;+&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;&lt;/ins&gt;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;== Why Play an Archer ==&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;== Why Play an Archer ==&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&amp;#039;&amp;#039;Note: There are no true classes in Asheron&amp;#039;s Call. However, characters generally stick to one form of attack: close-combat (Warrior/Melee), archery (Archer/Missile), or offensive magic (mage).&amp;#039;&amp;#039;&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&amp;#039;&amp;#039;Note: There are no true classes in Asheron&amp;#039;s Call. However, characters generally stick to one form of attack: close-combat (Warrior/Melee), archery (Archer/Missile), or offensive magic (mage).&amp;#039;&amp;#039;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot; id=&quot;mw-diff-left-l12&quot;&gt;Line 12:&lt;/td&gt;
&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot;&gt;Line 14:&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;* Ammunition is heavy. This can be remedied by taking the fletching skill, which is pretty much an essential skill for archers.&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;* Ammunition is heavy. This can be remedied by taking the fletching skill, which is pretty much an essential skill for archers.&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;br&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;br&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;−&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;== Choosing a Weapon &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;Skill &lt;/del&gt;==&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;+&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;== Choosing a Weapon &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;Mastery &lt;/ins&gt;==&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;−&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;There are three missile &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;combat &lt;/del&gt;weapon &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;skills&lt;/del&gt;. Here is a brief summary of the advantages and disadvantages of each &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;skill&lt;/del&gt;.  &lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;+&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;There are three &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;main types of &lt;/ins&gt;missile weapon &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;and they all share the [[Missile Weapons]] skill. You will need to choose which weapon type to [[Weapon Mastery|master]] in&lt;/ins&gt;. Here is a brief summary of the advantages and disadvantages of each.&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;−&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&amp;lt;b&amp;gt;[[&lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;Bow (Skill)&lt;/del&gt;|&lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;Bow&lt;/del&gt;]]&lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;s&lt;/del&gt;&amp;lt;/b&amp;gt; are generally considered the best of the missile weapons&lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;. But it comes at a price - costing 8 to train / 8 to specialize&lt;/del&gt;. Though not as damaging as a crossbow, they are faster and lighter. Quest bows are numerous, appear at all levels of play, and usually have decent capabilities.  &lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;+&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&amp;lt;b&amp;gt;[[&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;Missile Weaponry/Bows&lt;/ins&gt;|&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;Bows&lt;/ins&gt;]]&amp;lt;/b&amp;gt; are generally considered the best of the missile weapons. Though not as damaging as a crossbow, they are faster and lighter. Quest bows are numerous, appear at all levels of play, and usually have decent capabilities.  &lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;−&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&amp;lt;b&amp;gt;[[&lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;Crossbow (Skill)&lt;/del&gt;|&lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;Crossbow&lt;/del&gt;]]&lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;s&lt;/del&gt;&amp;lt;/b&amp;gt; are generally considered the second best of the missile weapons&lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;. The skill is cheaper than bow - costing 6 to train / 6 to specialize&lt;/del&gt;. Crossbow ammo - quarrels - are higher damage than their bow counterparts - arrows. Crossbows also have higher damage modifiers, making crossbows deadlier than bows in terms of the damage a single shot can deal. However, crossbows are also slower, and this slower time between shots lowers the crossbow&#039;s overall damage over time. Compared to bows, there are relatively few quest crossbows.&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;+&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&amp;lt;b&amp;gt;[[&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;Missile Weaponry/Crossbows&lt;/ins&gt;|&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;Crossbows&lt;/ins&gt;]]&amp;lt;/b&amp;gt; are generally considered the second best of the missile weapons. Crossbow ammo - quarrels - are higher damage than their bow counterparts - arrows. Crossbows also have higher damage modifiers, making crossbows deadlier than bows in terms of the damage a single shot can deal. However, crossbows are also slower, and this slower time between shots lowers the crossbow&#039;s overall damage over time. Compared to bows, there are relatively few quest crossbows.&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;−&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&amp;lt;b&amp;gt;[[Thrown Weapons &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;(Skill)&lt;/del&gt;|Thrown &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;Weapon&lt;/del&gt;]]&lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;s&lt;/del&gt;&amp;lt;/b&amp;gt;  are generally considered the worst of the missile weapons. This is partly due to Thrown Weapons (TW) dependence on Strength. While the formula for the skill does not involve Strength, the range of your weapons and damage do. Another reason is that for many years, TW did not have atlatls and darts - the skill&#039;s version of bows and arrows or crossbows and quarrels. It instead only had weak thrown weapons like javelins, throwing axes, and so on. However, not all is bad with thrown Weapons&lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;. The skill is the same cost as Crossbow - 6 to train / 6 to specialize&lt;/del&gt;. Atlatls and their darts are similar in damage to crossbows, but significantly lighter in burden. The combination of Spikes and a shield can be very strong at low levels. And while the skill is somewhat lacking in quest weapons, it does have a few decent ones, such as a high level Olthoi Slayer weapon (something Bow and Crossbow lack) and the Monouga Slayer weapon - the only skill with this slayer property. Thrown Weapons also have good synergy with [[Alchemical Throwing Phials]].&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;+&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&amp;lt;b&amp;gt;[[&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;Missile Weaponry/&lt;/ins&gt;Thrown Weapons|Thrown &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;Weapons&lt;/ins&gt;]]&amp;lt;/b&amp;gt;  are generally considered the worst of the missile weapons. This is partly due to Thrown Weapons (TW) dependence on Strength. While the formula for the &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;Missile Weapons &lt;/ins&gt;skill does not involve Strength, the range of your weapons and damage do. Another reason is that for many years, TW did not have atlatls and darts - the skill&#039;s version of bows and arrows or crossbows and quarrels. It instead only had weak thrown weapons like javelins, throwing axes, and so on. However, not all is bad with thrown Weapons. Atlatls and their darts are similar in damage to crossbows, but significantly lighter in burden. The combination of Spikes and a shield can be very strong at low levels. And while the skill is somewhat lacking in quest weapons, it does have a few decent ones, such as a high level Olthoi Slayer weapon (something Bow and Crossbow lack) and the Monouga Slayer weapon - the only skill with this slayer property. Thrown Weapons also have good synergy with [[Alchemical Throwing Phials]].&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;br&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;br&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;== Attribute Importance ==&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;== Attribute Importance ==&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;/table&gt;</summary>
		<author><name>imported&gt;Arkalor</name></author>
	</entry>
	<entry>
		<id>https://loresraat.org/index.php?title=Beginner%27s_Guide_to_Playing_an_Archer&amp;diff=350961&amp;oldid=prev</id>
		<title>imported&gt;Arkalor&#039;s Bot: Text replace - &quot;Skill Redistribution&quot; to &quot;Attribute and Skill Redistribution&quot;</title>
		<link rel="alternate" type="text/html" href="https://loresraat.org/index.php?title=Beginner%27s_Guide_to_Playing_an_Archer&amp;diff=350961&amp;oldid=prev"/>
		<updated>2012-08-22T22:24:46Z</updated>

		<summary type="html">&lt;p&gt;Text replace - &amp;quot;&lt;a href=&quot;/wiki/Skill_Redistribution&quot; class=&quot;mw-redirect&quot; title=&quot;Skill Redistribution&quot;&gt;Skill Redistribution&lt;/a&gt;&amp;quot; to &amp;quot;&lt;a href=&quot;/wiki/Attribute_and_Skill_Redistribution&quot; title=&quot;Attribute and Skill Redistribution&quot;&gt;Attribute and Skill Redistribution&lt;/a&gt;&amp;quot;&lt;/p&gt;
&lt;table style=&quot;background-color: #fff; color: #202122;&quot; data-mw=&quot;interface&quot;&gt;
				&lt;tr class=&quot;diff-title&quot; lang=&quot;en&quot;&gt;
				&lt;td colspan=&quot;1&quot; style=&quot;background-color: #fff; color: #202122; text-align: center;&quot;&gt;← Older revision&lt;/td&gt;
				&lt;td colspan=&quot;1&quot; style=&quot;background-color: #fff; color: #202122; text-align: center;&quot;&gt;Revision as of 22:24, 22 August 2012&lt;/td&gt;
				&lt;/tr&gt;&lt;tr&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-notice&quot; lang=&quot;en&quot;&gt;&lt;div class=&quot;mw-diff-empty&quot;&gt;(No difference)&lt;/div&gt;
&lt;/td&gt;&lt;/tr&gt;&lt;/table&gt;</summary>
		<author><name>imported&gt;Arkalor&#039;s Bot</name></author>
	</entry>
	<entry>
		<id>https://loresraat.org/index.php?title=Beginner%27s_Guide_to_Playing_an_Archer&amp;diff=31350&amp;oldid=prev</id>
		<title>imported&gt;Arkalor&#039;s Bot: Text replace - &quot;Skill Redistribution&quot; to &quot;Attribute and Skill Redistribution&quot;</title>
		<link rel="alternate" type="text/html" href="https://loresraat.org/index.php?title=Beginner%27s_Guide_to_Playing_an_Archer&amp;diff=31350&amp;oldid=prev"/>
		<updated>2012-08-22T22:24:46Z</updated>

		<summary type="html">&lt;p&gt;Text replace - &amp;quot;&lt;a href=&quot;/wiki/Skill_Redistribution&quot; class=&quot;mw-redirect&quot; title=&quot;Skill Redistribution&quot;&gt;Skill Redistribution&lt;/a&gt;&amp;quot; to &amp;quot;&lt;a href=&quot;/wiki/Attribute_and_Skill_Redistribution&quot; title=&quot;Attribute and Skill Redistribution&quot;&gt;Attribute and Skill Redistribution&lt;/a&gt;&amp;quot;&lt;/p&gt;
&lt;table style=&quot;background-color: #fff; color: #202122;&quot; data-mw=&quot;interface&quot;&gt;
				&lt;col class=&quot;diff-marker&quot; /&gt;
				&lt;col class=&quot;diff-content&quot; /&gt;
				&lt;col class=&quot;diff-marker&quot; /&gt;
				&lt;col class=&quot;diff-content&quot; /&gt;
				&lt;tr class=&quot;diff-title&quot; lang=&quot;en&quot;&gt;
				&lt;td colspan=&quot;2&quot; style=&quot;background-color: #fff; color: #202122; text-align: center;&quot;&gt;← Older revision&lt;/td&gt;
				&lt;td colspan=&quot;2&quot; style=&quot;background-color: #fff; color: #202122; text-align: center;&quot;&gt;Revision as of 22:24, 22 August 2012&lt;/td&gt;
				&lt;/tr&gt;&lt;tr&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot; id=&quot;mw-diff-left-l19&quot;&gt;Line 19:&lt;/td&gt;
&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot;&gt;Line 19:&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;br&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;br&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;== Attribute Importance ==&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;== Attribute Importance ==&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;−&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&amp;lt;b&amp;gt;[[Strength (Attribute)|Strength]]&amp;lt;/b&amp;gt; is not very important for the actual Bow and Crossbow skills, since they are based solely on Coordination. Thrown Weapons however do require Strength, even though the skill formula does not. Strength also increases the amount of burden units (weight) you can carry, which is important to all three missile skills, since they require lots of ammo, along with other basic supplies like armor and potions. For a beginner archer, investing some points into strength may not be a bad idea - the attribute points can always be reallocated later via the [[Skill Redistribution]] quest.  &lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;+&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&amp;lt;b&amp;gt;[[Strength (Attribute)|Strength]]&amp;lt;/b&amp;gt; is not very important for the actual Bow and Crossbow skills, since they are based solely on Coordination. Thrown Weapons however do require Strength, even though the skill formula does not. Strength also increases the amount of burden units (weight) you can carry, which is important to all three missile skills, since they require lots of ammo, along with other basic supplies like armor and potions. For a beginner archer, investing some points into strength may not be a bad idea - the attribute points can always be reallocated later via the [[&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;Attribute and &lt;/ins&gt;Skill Redistribution]] quest.  &lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&amp;lt;b&amp;gt;[[Endurance (Attribute)|Endurance]]&amp;lt;/b&amp;gt; is important in that your health, stamina, and innate resistances are based off of it. Endurance is also the primary attribute for figuring your [[Natural Resistances]]. However, the only skill that uses endurance as part of its formula is Armor Tinkering, which is considered an unimportant skill to have on main characters.  &lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&amp;lt;b&amp;gt;[[Endurance (Attribute)|Endurance]]&amp;lt;/b&amp;gt; is important in that your health, stamina, and innate resistances are based off of it. Endurance is also the primary attribute for figuring your [[Natural Resistances]]. However, the only skill that uses endurance as part of its formula is Armor Tinkering, which is considered an unimportant skill to have on main characters.  &lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&amp;lt;b&amp;gt;[[Coordination (Attribute)|Coordination]]&amp;lt;/b&amp;gt; is the most important attribute to archers, since all of the missile weapons&amp;#039; formulas are Coordination / 2. In addition, melee defense, missile defense, and a wide range of secondary skills like fletching, healing and cooking are based off of Coordination.&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&amp;lt;b&amp;gt;[[Coordination (Attribute)|Coordination]]&amp;lt;/b&amp;gt; is the most important attribute to archers, since all of the missile weapons&amp;#039; formulas are Coordination / 2. In addition, melee defense, missile defense, and a wide range of secondary skills like fletching, healing and cooking are based off of Coordination.&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;/table&gt;</summary>
		<author><name>imported&gt;Arkalor&#039;s Bot</name></author>
	</entry>
	<entry>
		<id>https://loresraat.org/index.php?title=Beginner%27s_Guide_to_Playing_an_Archer&amp;diff=350960&amp;oldid=prev</id>
		<title>imported&gt;Arkalor at 22:19, 21 August 2012</title>
		<link rel="alternate" type="text/html" href="https://loresraat.org/index.php?title=Beginner%27s_Guide_to_Playing_an_Archer&amp;diff=350960&amp;oldid=prev"/>
		<updated>2012-08-21T22:19:11Z</updated>

		<summary type="html">&lt;p&gt;&lt;/p&gt;
&lt;table style=&quot;background-color: #fff; color: #202122;&quot; data-mw=&quot;interface&quot;&gt;
				&lt;tr class=&quot;diff-title&quot; lang=&quot;en&quot;&gt;
				&lt;td colspan=&quot;1&quot; style=&quot;background-color: #fff; color: #202122; text-align: center;&quot;&gt;← Older revision&lt;/td&gt;
				&lt;td colspan=&quot;1&quot; style=&quot;background-color: #fff; color: #202122; text-align: center;&quot;&gt;Revision as of 22:19, 21 August 2012&lt;/td&gt;
				&lt;/tr&gt;&lt;tr&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-notice&quot; lang=&quot;en&quot;&gt;&lt;div class=&quot;mw-diff-empty&quot;&gt;(No difference)&lt;/div&gt;
&lt;/td&gt;&lt;/tr&gt;&lt;/table&gt;</summary>
		<author><name>imported&gt;Arkalor</name></author>
	</entry>
	<entry>
		<id>https://loresraat.org/index.php?title=Beginner%27s_Guide_to_Playing_an_Archer&amp;diff=31349&amp;oldid=prev</id>
		<title>imported&gt;Arkalor at 22:19, 21 August 2012</title>
		<link rel="alternate" type="text/html" href="https://loresraat.org/index.php?title=Beginner%27s_Guide_to_Playing_an_Archer&amp;diff=31349&amp;oldid=prev"/>
		<updated>2012-08-21T22:19:11Z</updated>

		<summary type="html">&lt;p&gt;&lt;/p&gt;
&lt;table style=&quot;background-color: #fff; color: #202122;&quot; data-mw=&quot;interface&quot;&gt;
				&lt;col class=&quot;diff-marker&quot; /&gt;
				&lt;col class=&quot;diff-content&quot; /&gt;
				&lt;col class=&quot;diff-marker&quot; /&gt;
				&lt;col class=&quot;diff-content&quot; /&gt;
				&lt;tr class=&quot;diff-title&quot; lang=&quot;en&quot;&gt;
				&lt;td colspan=&quot;2&quot; style=&quot;background-color: #fff; color: #202122; text-align: center;&quot;&gt;← Older revision&lt;/td&gt;
				&lt;td colspan=&quot;2&quot; style=&quot;background-color: #fff; color: #202122; text-align: center;&quot;&gt;Revision as of 22:19, 21 August 2012&lt;/td&gt;
				&lt;/tr&gt;&lt;tr&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot; id=&quot;mw-diff-left-l33&quot;&gt;Line 33:&lt;/td&gt;
&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot;&gt;Line 33:&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&amp;lt;b&amp;gt;Playing with only Item Magic&amp;lt;/b&amp;gt; is a difficult task, but rewarding. You merely have to combine the methods above for playing without creature and life magic. But this creates its own problem - you must rely on your armor, jewelry, and clothing for &amp;#039;&amp;#039;&amp;#039;all&amp;#039;&amp;#039;&amp;#039; of your creature and life magic buffs &amp;#039;&amp;#039;&amp;#039;and&amp;#039;&amp;#039;&amp;#039; any cantrips you need as well. This makes creating a fully functional suit a long process. However, once you have a suit, you have some distinct advantages over your casting friends. Your buffs can never be dispelled, and will never disappear when you die - unless you lose a piece of your equipment upon death (a rare occurence). The other advantage is that instead of spending 20 credits just to train creature and life magic, you only need 10 credits to train Arcane Lore and Alchemy, and 18 credits to specialize them both. This allows you to pick up many secondary skills like lockpicking and cooking.&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&amp;lt;b&amp;gt;Playing with only Item Magic&amp;lt;/b&amp;gt; is a difficult task, but rewarding. You merely have to combine the methods above for playing without creature and life magic. But this creates its own problem - you must rely on your armor, jewelry, and clothing for &amp;#039;&amp;#039;&amp;#039;all&amp;#039;&amp;#039;&amp;#039; of your creature and life magic buffs &amp;#039;&amp;#039;&amp;#039;and&amp;#039;&amp;#039;&amp;#039; any cantrips you need as well. This makes creating a fully functional suit a long process. However, once you have a suit, you have some distinct advantages over your casting friends. Your buffs can never be dispelled, and will never disappear when you die - unless you lose a piece of your equipment upon death (a rare occurence). The other advantage is that instead of spending 20 credits just to train creature and life magic, you only need 10 credits to train Arcane Lore and Alchemy, and 18 credits to specialize them both. This allows you to pick up many secondary skills like lockpicking and cooking.&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&amp;lt;b&amp;gt;Playing with no magic&amp;lt;/b&amp;gt; at all is a very difficult role to play. You have the same advantages and disadvantages as playing with only item in terms of buffing. But without Item Enchantment, everything is harder. Since you have no item enchantment, you cannot buff your own armor. This means in order to have decent physical protection, you must use [[Covenant Armor]], or its loot tier 7 varient [[Olthoi Armor (Loot)|Olthoi Armor]]. That makes completing a working suit of armor very time consuming. In addition, you cannot buff your own weapons. This means you have to rely on self buffing weapons, a rare occurrence in loot, but a somewhat common trait in quest weapons. You also lack the ability to use Portal Magic, a branch of item enchantment. This makes travel difficult - you must rely on numerous portal summoning gems and your own knowledge of the portal network system. Playing with no magic is only recommended for experienced players.&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&amp;lt;b&amp;gt;Playing with no magic&amp;lt;/b&amp;gt; at all is a very difficult role to play. You have the same advantages and disadvantages as playing with only item in terms of buffing. But without Item Enchantment, everything is harder. Since you have no item enchantment, you cannot buff your own armor. This means in order to have decent physical protection, you must use [[Covenant Armor]], or its loot tier 7 varient [[Olthoi Armor (Loot)|Olthoi Armor]]. That makes completing a working suit of armor very time consuming. In addition, you cannot buff your own weapons. This means you have to rely on self buffing weapons, a rare occurrence in loot, but a somewhat common trait in quest weapons. You also lack the ability to use Portal Magic, a branch of item enchantment. This makes travel difficult - you must rely on numerous portal summoning gems and your own knowledge of the portal network system. Playing with no magic is only recommended for experienced players.&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-side-deleted&quot;&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;+&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;&lt;/ins&gt;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;[[Category:Help]]&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;[[Category:Help]]&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;−&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;[[Category:&lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;Reference&lt;/del&gt;]]&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;+&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;[[Category:&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;Player Guide&lt;/ins&gt;]]&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;/table&gt;</summary>
		<author><name>imported&gt;Arkalor</name></author>
	</entry>
	<entry>
		<id>https://loresraat.org/index.php?title=Beginner%27s_Guide_to_Playing_an_Archer&amp;diff=350959&amp;oldid=prev</id>
		<title>imported&gt;Ramzzhakim at 21:40, 15 August 2010</title>
		<link rel="alternate" type="text/html" href="https://loresraat.org/index.php?title=Beginner%27s_Guide_to_Playing_an_Archer&amp;diff=350959&amp;oldid=prev"/>
		<updated>2010-08-15T21:40:13Z</updated>

		<summary type="html">&lt;p&gt;&lt;/p&gt;
&lt;table style=&quot;background-color: #fff; color: #202122;&quot; data-mw=&quot;interface&quot;&gt;
				&lt;tr class=&quot;diff-title&quot; lang=&quot;en&quot;&gt;
				&lt;td colspan=&quot;1&quot; style=&quot;background-color: #fff; color: #202122; text-align: center;&quot;&gt;← Older revision&lt;/td&gt;
				&lt;td colspan=&quot;1&quot; style=&quot;background-color: #fff; color: #202122; text-align: center;&quot;&gt;Revision as of 21:40, 15 August 2010&lt;/td&gt;
				&lt;/tr&gt;&lt;tr&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-notice&quot; lang=&quot;en&quot;&gt;&lt;div class=&quot;mw-diff-empty&quot;&gt;(No difference)&lt;/div&gt;
&lt;/td&gt;&lt;/tr&gt;&lt;/table&gt;</summary>
		<author><name>imported&gt;Ramzzhakim</name></author>
	</entry>
	<entry>
		<id>https://loresraat.org/index.php?title=Beginner%27s_Guide_to_Playing_an_Archer&amp;diff=31348&amp;oldid=prev</id>
		<title>imported&gt;Ramzzhakim at 21:40, 15 August 2010</title>
		<link rel="alternate" type="text/html" href="https://loresraat.org/index.php?title=Beginner%27s_Guide_to_Playing_an_Archer&amp;diff=31348&amp;oldid=prev"/>
		<updated>2010-08-15T21:40:13Z</updated>

		<summary type="html">&lt;p&gt;&lt;/p&gt;
&lt;table style=&quot;background-color: #fff; color: #202122;&quot; data-mw=&quot;interface&quot;&gt;
				&lt;col class=&quot;diff-marker&quot; /&gt;
				&lt;col class=&quot;diff-content&quot; /&gt;
				&lt;col class=&quot;diff-marker&quot; /&gt;
				&lt;col class=&quot;diff-content&quot; /&gt;
				&lt;tr class=&quot;diff-title&quot; lang=&quot;en&quot;&gt;
				&lt;td colspan=&quot;2&quot; style=&quot;background-color: #fff; color: #202122; text-align: center;&quot;&gt;← Older revision&lt;/td&gt;
				&lt;td colspan=&quot;2&quot; style=&quot;background-color: #fff; color: #202122; text-align: center;&quot;&gt;Revision as of 21:40, 15 August 2010&lt;/td&gt;
				&lt;/tr&gt;&lt;tr&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot; id=&quot;mw-diff-left-l21&quot;&gt;Line 21:&lt;/td&gt;
&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot;&gt;Line 21:&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&amp;lt;b&amp;gt;[[Strength (Attribute)|Strength]]&amp;lt;/b&amp;gt; is not very important for the actual Bow and Crossbow skills, since they are based solely on Coordination. Thrown Weapons however do require Strength, even though the skill formula does not. Strength also increases the amount of burden units (weight) you can carry, which is important to all three missile skills, since they require lots of ammo, along with other basic supplies like armor and potions. For a beginner archer, investing some points into strength may not be a bad idea - the attribute points can always be reallocated later via the [[Skill Redistribution]] quest.  &lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&amp;lt;b&amp;gt;[[Strength (Attribute)|Strength]]&amp;lt;/b&amp;gt; is not very important for the actual Bow and Crossbow skills, since they are based solely on Coordination. Thrown Weapons however do require Strength, even though the skill formula does not. Strength also increases the amount of burden units (weight) you can carry, which is important to all three missile skills, since they require lots of ammo, along with other basic supplies like armor and potions. For a beginner archer, investing some points into strength may not be a bad idea - the attribute points can always be reallocated later via the [[Skill Redistribution]] quest.  &lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&amp;lt;b&amp;gt;[[Endurance (Attribute)|Endurance]]&amp;lt;/b&amp;gt; is important in that your health, stamina, and innate resistances are based off of it. Endurance is also the primary attribute for figuring your [[Natural Resistances]]. However, the only skill that uses endurance as part of its formula is Armor Tinkering, which is considered an unimportant skill to have on main characters.  &lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&amp;lt;b&amp;gt;[[Endurance (Attribute)|Endurance]]&amp;lt;/b&amp;gt; is important in that your health, stamina, and innate resistances are based off of it. Endurance is also the primary attribute for figuring your [[Natural Resistances]]. However, the only skill that uses endurance as part of its formula is Armor Tinkering, which is considered an unimportant skill to have on main characters.  &lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;−&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&amp;lt;b&amp;gt;[[Coordination (Attribute)|Coordination]]&amp;lt;/b&amp;gt; is the most important attribute to archers, since all of the missile weapons&#039; formulas are Coordination / &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;3&lt;/del&gt;. In addition, melee defense, missile defense, and a wide range of secondary skills like fletching, healing and cooking are based off of Coordination.&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;+&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&amp;lt;b&amp;gt;[[Coordination (Attribute)|Coordination]]&amp;lt;/b&amp;gt; is the most important attribute to archers, since all of the missile weapons&#039; formulas are Coordination / &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;2&lt;/ins&gt;. In addition, melee defense, missile defense, and a wide range of secondary skills like fletching, healing and cooking are based off of Coordination.&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&amp;lt;b&amp;gt;[[Quickness (Attribute)|Quickness]]&amp;lt;/b&amp;gt; is an important attribute for archers. Melee and missile defense are based off of it, along with run. So higher quickness will increase your ability to evade and if needed escape. And since archers cannot use shields, the ability to completely evade melee attacks is crucial to survival in close combat situations. If you choose to play a character with lower magic usage, melee and missile defense are useful beyond their evading - both skills are used as activation requirements for built-in armor enchantments, and as wield requirements for the powerful [[Covenant Armor]].&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&amp;lt;b&amp;gt;[[Quickness (Attribute)|Quickness]]&amp;lt;/b&amp;gt; is an important attribute for archers. Melee and missile defense are based off of it, along with run. So higher quickness will increase your ability to evade and if needed escape. And since archers cannot use shields, the ability to completely evade melee attacks is crucial to survival in close combat situations. If you choose to play a character with lower magic usage, melee and missile defense are useful beyond their evading - both skills are used as activation requirements for built-in armor enchantments, and as wield requirements for the powerful [[Covenant Armor]].&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&amp;lt;b&amp;gt;[[Focus (Attribute)|Focus]]&amp;lt;/b&amp;gt; is a fairly important attribute for archers. Magic defense is based on focus and self, so higher focus will increase your resistance ability. If you are magic heavy, all the magic skills are based off of focus and self, so higher focus will allow you to more effectively weaken enemies with magic, and it will give you access to self-buffing faster than someone with low focus. If you are magic light, focus is still important, because Arcane Lore and Alchemy, two important skills for a low magic user, are based off of focus. In addition, if you wish to craft your own arrows, and do so with ease at lower levels, Focus is helpful since both Alchemy and Fletching are based off it.&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&amp;lt;b&amp;gt;[[Focus (Attribute)|Focus]]&amp;lt;/b&amp;gt; is a fairly important attribute for archers. Magic defense is based on focus and self, so higher focus will increase your resistance ability. If you are magic heavy, all the magic skills are based off of focus and self, so higher focus will allow you to more effectively weaken enemies with magic, and it will give you access to self-buffing faster than someone with low focus. If you are magic light, focus is still important, because Arcane Lore and Alchemy, two important skills for a low magic user, are based off of focus. In addition, if you wish to craft your own arrows, and do so with ease at lower levels, Focus is helpful since both Alchemy and Fletching are based off it.&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot; id=&quot;mw-diff-left-l33&quot;&gt;Line 33:&lt;/td&gt;
&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot;&gt;Line 33:&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&amp;lt;b&amp;gt;Playing with only Item Magic&amp;lt;/b&amp;gt; is a difficult task, but rewarding. You merely have to combine the methods above for playing without creature and life magic. But this creates its own problem - you must rely on your armor, jewelry, and clothing for &amp;#039;&amp;#039;&amp;#039;all&amp;#039;&amp;#039;&amp;#039; of your creature and life magic buffs &amp;#039;&amp;#039;&amp;#039;and&amp;#039;&amp;#039;&amp;#039; any cantrips you need as well. This makes creating a fully functional suit a long process. However, once you have a suit, you have some distinct advantages over your casting friends. Your buffs can never be dispelled, and will never disappear when you die - unless you lose a piece of your equipment upon death (a rare occurence). The other advantage is that instead of spending 20 credits just to train creature and life magic, you only need 10 credits to train Arcane Lore and Alchemy, and 18 credits to specialize them both. This allows you to pick up many secondary skills like lockpicking and cooking.&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&amp;lt;b&amp;gt;Playing with only Item Magic&amp;lt;/b&amp;gt; is a difficult task, but rewarding. You merely have to combine the methods above for playing without creature and life magic. But this creates its own problem - you must rely on your armor, jewelry, and clothing for &amp;#039;&amp;#039;&amp;#039;all&amp;#039;&amp;#039;&amp;#039; of your creature and life magic buffs &amp;#039;&amp;#039;&amp;#039;and&amp;#039;&amp;#039;&amp;#039; any cantrips you need as well. This makes creating a fully functional suit a long process. However, once you have a suit, you have some distinct advantages over your casting friends. Your buffs can never be dispelled, and will never disappear when you die - unless you lose a piece of your equipment upon death (a rare occurence). The other advantage is that instead of spending 20 credits just to train creature and life magic, you only need 10 credits to train Arcane Lore and Alchemy, and 18 credits to specialize them both. This allows you to pick up many secondary skills like lockpicking and cooking.&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&amp;lt;b&amp;gt;Playing with no magic&amp;lt;/b&amp;gt; at all is a very difficult role to play. You have the same advantages and disadvantages as playing with only item in terms of buffing. But without Item Enchantment, everything is harder. Since you have no item enchantment, you cannot buff your own armor. This means in order to have decent physical protection, you must use [[Covenant Armor]], or its loot tier 7 varient [[Olthoi Armor (Loot)|Olthoi Armor]]. That makes completing a working suit of armor very time consuming. In addition, you cannot buff your own weapons. This means you have to rely on self buffing weapons, a rare occurrence in loot, but a somewhat common trait in quest weapons. You also lack the ability to use Portal Magic, a branch of item enchantment. This makes travel difficult - you must rely on numerous portal summoning gems and your own knowledge of the portal network system. Playing with no magic is only recommended for experienced players.&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&amp;lt;b&amp;gt;Playing with no magic&amp;lt;/b&amp;gt; at all is a very difficult role to play. You have the same advantages and disadvantages as playing with only item in terms of buffing. But without Item Enchantment, everything is harder. Since you have no item enchantment, you cannot buff your own armor. This means in order to have decent physical protection, you must use [[Covenant Armor]], or its loot tier 7 varient [[Olthoi Armor (Loot)|Olthoi Armor]]. That makes completing a working suit of armor very time consuming. In addition, you cannot buff your own weapons. This means you have to rely on self buffing weapons, a rare occurrence in loot, but a somewhat common trait in quest weapons. You also lack the ability to use Portal Magic, a branch of item enchantment. This makes travel difficult - you must rely on numerous portal summoning gems and your own knowledge of the portal network system. Playing with no magic is only recommended for experienced players.&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;−&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;&lt;/del&gt;&lt;/div&gt;&lt;/td&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-side-added&quot;&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;[[Category:Help]]&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;[[Category:Help]]&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;[[Category:Reference]]&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;[[Category:Reference]]&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;/table&gt;</summary>
		<author><name>imported&gt;Ramzzhakim</name></author>
	</entry>
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