Bur Portal Summoning: Difference between revisions

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{{Related|2007/01 - Bur Portal Summoning}} ''(Live Event)''
{{Quest Summary
{{Quest Summary
  |    Patch Introduced = [[Bridging the Vast Divide]]  
  |    Patch Introduced = [[Bridging the Vast Divide]]  
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  |            Updated =  
  |            Updated =  
  |  
  |  
  |          Live Image = Bur Portal On Dereth.JPG
  |          Live Image = Bur Portal On Dereth.jpg
  |  Live Image Caption = <center>The Portal to Bur on Dereth with the Three Pedestals</center>
  |  Live Image Caption = <center>The Portal to Bur on Dereth with the Three Pedestals</center>
  |          Quest Type = Solo
  |          Quest Type = Solo
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  |      Start Location = [[Portal to Bur]]
  |      Start Location = [[Portal to Bur]]
  |              Timer = 13 Days
  |              Timer = 13 Days
  |  Level Restrictions = Northern: 40-79<br>Eastern: 80-119 <br> Western: 120+
  |  Level Restrictions = Western: 120+ <br>Eastern: 80-119<br>Northern: 40-79
  |  Level Suggestions = Northern: 40 (just running) <br>Eastern: 80 (just running) <br> Western: 120 (just running)  
  |  Level Suggestions = Western: 120 (just running)<br>Eastern: 80 (just running)<br>Northern: 40 (just running)
|          Contracts =
  |        Item Rewards = None  
  |        Item Rewards = None  
  |      Max XP Reward = Northern: 1,695,638(?) <br>Eastern: 10,324,002(?) <br> Western: 99,078,618
|    Luminance Reward =
  |      Max XP Reward = Western: 99,078,618<br>Eastern: 10,324,002<br>Northern: ??
  |              Titles = None
  |              Titles = None
  |  
  |  
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*This quest was originally part of the effort to open to the portals to the world of Bur. There were originally orbs in the three pedestal dungeons which were used to activate the portal. Those that turned in the orbs got the title "Portal Ritualist". Now there are only shards of the pedestals in the dungeons can can be turned in to the pedestals for experience rewards. The dungeons can be run without killing a single monster in about 2 or 3 minutes if you know the way well and can jump well.
*This quest was originally part of the effort to open to the portals to the world of Bur. There were originally orbs in the three pedestal dungeons which were used to activate the portal. Those that turned in the orbs got the title "Portal Ritualist". Now there are only shards of the pedestals in the dungeons can can be turned in to the pedestals for experience rewards. The dungeons can be run without killing a single monster in about 2 or 3 minutes if you know the way well and can jump well.
* There are three pedestal dungeons that have the same layout but different monsters and level requirements for entering.
* There are three pedestal dungeons that have the same layout but different monsters and level requirements for entering.
** [[Western Pedestal Dungeon]]: Levels 120+
** [[Eastern Pedestal Dungeon]]: Levels 80-119
** [[Northern Pedestal Dungeon]]: Levels 40-79
** [[Northern Pedestal Dungeon]]: Levels 40-79
** [[Eastern Pedestal Dungeon]]: Levels 80-119
** [[Western Pedestal Dungeon]]: Levels 120+


== Walk Through ==
== Walk Through ==
# To get to the Pedestals take the Glystaene Cottages (8.8N 60.9E) in [[Rithwic]] then run north to the top of the mountain peak (67.4N 30.5E) or if you have Bur Recall use that and then take the Portal to Dereth in [[Kor-Gursha]]
# To get to the Pedestals take the Glystaene Cottages (8.8N 60.9E) in [[Rithwic]] then run north to the top of the mountain peak (67.4N 30.5E) or if you have Bur Recall use that and then take the Portal to Dereth in [[Kor-Gursha]]
# To open the portals to the pedestal dungeon there is an item magic skill check. Be sure to buff your skill if it doesn't work unbuffed. If you pass the skill check a gateway will appear.
# To open the portals to the pedestal dungeon there is an item magic skill check. Be sure to buff your skill if it doesn't work unbuffed. If you pass the skill check a gateway will appear.
#* The [[Northern Pedestal]] requires about 260 or greater item magic skill to the open the portal.
#* The [[Northern Pedestal]] requires a buffed Item Echantment skill of 260 or greater to the open the portal.
#* The [[Eastern Pedestal]] requires about 310 or greater item magic skill to the open the portal.
#* The [[Eastern Pedestal]] requires about 310 or greater item magic skill to the open the portal.
#* The [[Western Pedestal]] requires about 360 or greater item magic skill to the open the portal.
#* The [[Western Pedestal]] requires about 360 or greater item magic skill to the open the portal.
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# <font color = red>'''TRAP!'''</font> From the door you will go down a ramp and at the bottom there is a dispel trap in the narrow hallway leading to a wider hallway. To avoid it stand at the bottom of the ramp and take a step forward (don't go too far forward though) then do a tap jump forward. Whether you miss the trap or not head straight down the hall and down a ramp. The hallway turns sharply so you can lose whatever is chasing you and can rebuff if you were dispelled.
# <font color = red>'''TRAP!'''</font> From the door you will go down a ramp and at the bottom there is a dispel trap in the narrow hallway leading to a wider hallway. To avoid it stand at the bottom of the ramp and take a step forward (don't go too far forward though) then do a tap jump forward. Whether you miss the trap or not head straight down the hall and down a ramp. The hallway turns sharply so you can lose whatever is chasing you and can rebuff if you were dispelled.
# A the bottom of the ramp turn right and go in the third room on your left. There is a passageway in the back of the room. Go down and then dispel yourself if you can to remove any frost vulns (and you probably will).  
# A the bottom of the ramp turn right and go in the third room on your left. There is a passageway in the back of the room. Go down and then dispel yourself if you can to remove any frost vulns (and you probably will).  
# Now comes the lever room. The room does cold damage if you stand still too long so its best to keep moving. If you are not cold vulned you take about 32 damage a hit but if you are vulned then the damage increases to about 90 damage a hit and not many can survive that hence dispelling is imperative [[Image:Pedestal Lever Room.JPG|frame|<center>Map of the lever room<br>White area = solid<br>Black Area = pit<br>Red dot = lever</center>]]
# Now comes the lever room. The room does cold damage if you stand still too long so its best to keep moving. If you are not cold vulned you take about 32 damage a hit but if you are vulned then the damage increases to about 90 damage a hit and not many can survive that hence dispelling is imperative [[Image:Pedestal Lever Room.jpg|frame|<center>Map of the lever room<br>White area = solid<br>Black Area = pit<br>Red dot = lever</center>]]
#* A rough map of the lever room is to the right<br>
#* A rough map of the lever room is to the right<br>
#* '''Note:''' If you fall into the pit with the ghosts there is a way back up by which you return to the ledge through a door to the west.
#* '''Note:''' If you fall into the pit with the ghosts there is a way back up by which you return to the ledge through a door to the west.
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{{Quest Task
{{Quest Task
  |      Description = Northern Pedestal (40-79)
  |      Description = Northern Pedestal (40-79)
  |          Max XP = 1,695,638
  |          Max XP = 5,147,604 or more&nbsp;
  | Percent of Level =  
  | Percent of Level = 20
  |        Level Cap =  
  |        Level Cap = 77 or higher
}}
}}
}}
}}
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You've earned 99,078,618 experience.</font>
You've earned 99,078,618 experience.</font>
----
----
<font color = green>You give Northern Pedestal Shard of the Northern Pedestal.<br>
<font color = green>You give Eastern Pedestal Shard of the Eastern Pedestal.<br>
You examine the stone and find a gash which matches the shape of your shard. You press the shard against the gash, and the two pieces of stone seal together magically. You have now done all that you can do to repair this pillar for now.<br>
You examine the stone and find a gash which matches the shape of your shard. You press the shard against the gash, and the two pieces of stone seal together magically. You have now done all that you can do to repair this pillar for now.<br>
You've earned 1,695,638 experience.</font>(at level 57)
You've earned 10,324,002 experience.</font>
----
----
<font color = green>You give Eastern Pedestal Shard of the Eastern Pedestal.<br>
<font color = green>You give Northern Pedestal Shard of the Northern Pedestal.<br>
You examine the stone and find a gash which matches the shape of your shard. You press the shard against the gash, and the two pieces of stone seal together magically. You have now done all that you can do to repair this pillar for now.<br>
You examine the stone and find a gash which matches the shape of your shard. You press the shard against the gash, and the two pieces of stone seal together magically. You have now done all that you can do to repair this pillar for now.<br>
You've earned 10,324,002 experience.</font> (at level 100)
You've earned 5,147,604 experience.</font> (level 77)
 
[[Category:Quest]]

Latest revision as of 16:07, 23 March 2012

Related topics: 2007/01 - Bur Portal Summoning (Live Event)

Walk Through ___ Items ___ XP ___ Lore & Dialog ___
Quest Summary
Quest Type: Solo
Start Location: Portal to Bur
Timer: 13 Days
Level Restrictions: Western: 120+
Eastern: 80-119
Northern: 40-79
Level Suggestions: Western: 120 (just running)
Eastern: 80 (just running)
Northern: 40 (just running)
Rewards Summary
Items:
Full details here
None
Max XP:
Full details here
Western: 99,078,618
Eastern: 10,324,002
Northern: ??
Titles: None
Related Articles
Introduced In: Bridging the Vast Divide
The Portal to Bur on Dereth with the Three Pedestals

Quest Overview

  • This quest was originally part of the effort to open to the portals to the world of Bur. There were originally orbs in the three pedestal dungeons which were used to activate the portal. Those that turned in the orbs got the title "Portal Ritualist". Now there are only shards of the pedestals in the dungeons can can be turned in to the pedestals for experience rewards. The dungeons can be run without killing a single monster in about 2 or 3 minutes if you know the way well and can jump well.
  • There are three pedestal dungeons that have the same layout but different monsters and level requirements for entering.

Walk Through

  1. To get to the Pedestals take the Glystaene Cottages (8.8N 60.9E) in Rithwic then run north to the top of the mountain peak (67.4N 30.5E) or if you have Bur Recall use that and then take the Portal to Dereth in Kor-Gursha
  2. To open the portals to the pedestal dungeon there is an item magic skill check. Be sure to buff your skill if it doesn't work unbuffed. If you pass the skill check a gateway will appear.
    • The Northern Pedestal requires a buffed Item Echantment skill of 260 or greater to the open the portal.
    • The Eastern Pedestal requires about 310 or greater item magic skill to the open the portal.
    • The Western Pedestal requires about 360 or greater item magic skill to the open the portal.
    • Sucess: You examine the pedestal carefully, and divine how to open a portal using this pedestal.
    • Failure: You examine the pedestal and do not see how to make it function, although you suspect its function is related to the other two pillars in the area. You may wish to come back and examine this pillar when you are more powerful.
  3. TRAP! From the room where the portal drops you there is a ramp down but there is a dispel trap at the top of the ramp. You must position yourself in front of the passage and do a tap jump through the doorway in order to avoid it.
  4. At the bottom of the ramp turn right then take the first left and from there run straight through a hallway populated by ghosts (you'll go up then down and end up at a door).
  5. TRAP! From the door you will go down a ramp and at the bottom there is a dispel trap in the narrow hallway leading to a wider hallway. To avoid it stand at the bottom of the ramp and take a step forward (don't go too far forward though) then do a tap jump forward. Whether you miss the trap or not head straight down the hall and down a ramp. The hallway turns sharply so you can lose whatever is chasing you and can rebuff if you were dispelled.
  6. A the bottom of the ramp turn right and go in the third room on your left. There is a passageway in the back of the room. Go down and then dispel yourself if you can to remove any frost vulns (and you probably will).
  7. Now comes the lever room. The room does cold damage if you stand still too long so its best to keep moving. If you are not cold vulned you take about 32 damage a hit but if you are vulned then the damage increases to about 90 damage a hit and not many can survive that hence dispelling is imperative
    Map of the lever room
    White area = solid
    Black Area = pit
    Red dot = lever
    • A rough map of the lever room is to the right
    • Note: If you fall into the pit with the ghosts there is a way back up by which you return to the ledge through a door to the west.
    • First run to the ledge in front of you to the north. Tap jump forward (not shift jump) at about 1/4 power. This will land you on a platform that spans the entire center of the room.
    • From the center platform you can see two platforms with levers across another gap like the one you just crossed. Aim for one of the levers (doesn't matter which is pulled first) and do another 1/4 power tap jump forward onto the lever platform.
    • Pull the lever then do another 1/4 power tap jump forward across to the other lever and pull it.
    • Now do another 1/4 power tap jump back to the center platform and then another jump back to the ledge where you came into the room. The doors that were opened by the levers are to the east.
  8. Run up and you will enter a room filled with many monsters and a several Pedestal Shards on the ground. If you are solo its best to dispel yourself then sprint in and grab a shard then portal out fast.
  9. Return to the Pedestals by the Portal to Bur and hand the appropriate pedestal the shard for an xp reward.

Experience Rewards

Task Required Max Experience Percentage & Level Cap
Western Pedestal (120+) 99,078,618xp

10% up to level 200


Eastern Pedestal (80-119) 10,324,002xp

15% up to level 100


Northern Pedestal (40-79) 5,147,604 or more xp

20% up to level 77 or higher


See Level Costs for per level information.

Items

Quest Items
Shard of the Eastern Pedestal
Shard of the Northern Pedestal
Shard of the Western Pedestal


Retired Quest Items
Magical Orb


Lore & Dialog

You give Western Pedestal Shard of the Western Pedestal.
You examine the stone and find a gash which matches the shape of your shard. You press the shard against the gash, and the two pieces of stone seal together magically. You have now done all that you can do to repair this pillar for now.
You've earned 99,078,618 experience.


You give Eastern Pedestal Shard of the Eastern Pedestal.
You examine the stone and find a gash which matches the shape of your shard. You press the shard against the gash, and the two pieces of stone seal together magically. You have now done all that you can do to repair this pillar for now.
You've earned 10,324,002 experience.


You give Northern Pedestal Shard of the Northern Pedestal.
You examine the stone and find a gash which matches the shape of your shard. You press the shard against the gash, and the two pieces of stone seal together magically. You have now done all that you can do to repair this pillar for now.
You've earned 5,147,604 experience.
(level 77)