Changer of Innate Abilities: Difference between revisions

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{{Intro
{{Intro
  | Patch Introduced = [[Plans Within Plans]]
  | Patch Introduced = [[Plans Within Plans]]
  |  Related Quests = [[Skill Redistribution]]
  |  Related Quests = [[Attribute and Skill Redistribution]]
  |          Updated =  
  |          Updated = [[Master of Arms]]
}}
}}
{{NPC
{{NPC
Line 20: Line 20:
  |      Stamina = 33
  |      Stamina = 33
  |        Mana = 48
  |        Mana = 48
  |    Location = varies, see below
  |    Location = in starter towns, see below
}}
}}
== Notes ==
== Notes ==
* Found in various towns
* Retired during the [[Master of Arms]] event.
** [[Holtburg]]: 42.2N, 33.7E


== Items and Objects ==
=== To Switch Innate Abilities ===
* {{Icon Link|Innate Ability Switching}}
# Speak to a [[Changer of Innate Abilities]] in any of the starter towns to receive a copy of [[Innate Ability Switching]].
#* [[Holtburg]]: 42.2N, 33.7E
#* [[Sanamar]]: 72.0N, 61.0W
#* [[Shoushi]]: 33.5S, 72.8E
#* [[Yaraq]]: 21.6S, 1.7W
# Speak to the NPC a second time to get a dialog box:
#* "Are you sure you want to change your primary racial skills to your secondary racial skills?" Yes/No
#* If you do not answer within a few seconds it defaults to No (cancel).
# If you answer Yes, your skills are untrained / trained / spec'd according to the following chart:
 
{|class=wikitable
! Character Race
! Primary Racial skills
! Secondary Racial skills
|-
|Aluvian
|Dagger + Assess Person
|Specialized Assess Creature
|-
|Aun Tumerok
|Specialized Assess Creature
|Spear + Assess Person
|-
|Sho
|Unarmed Combat
|Specialized Deception
|-
|Shadow
|Specialized Deception
|Unarmed Combat
|-
|Gharu'ndim
|Staff + Item Tinkering
|Thrown Weapons
|-
|Lugian
|Thrown Weapons
|Staff + Item Tinkering
|-
|Viamontian
|Armor Tinkering + Specialized Loyalty
|Mace
|-
|Gear Knight
|Mace
|Armor Tinkering + Specialized Loyalty
|-
|Undead
|Alchemy
|Specialized Arcane Lore
|-
|Empyrean
|Specialized Arcane Lore
|Alchemy
|-
|}


== Lore & Dialog ==
== Lore & Dialog ==
Line 35: Line 89:
</font><br>
</font><br>
<font color="green">Changer of Innate Abilities gives you Innate Ability Switching.</font>
<font color="green">Changer of Innate Abilities gives you Innate Ability Switching.</font>
----
<font color=darkgoldenrod>Changer of Innate Abilities tells you, "I must warn you that this change can not be done often as it has a severe toll and could cause permanent damage that would not be pleasant in the least. Would you like to switch your innate abilities?"</font><br>
<font color="green">Your trained Mace skill has been removed.  All the experience and skill credits that you spent on this skill have been refunded to you.</font><br>
<font color=darkgoldenrod>Changer of Innate Abilities tells you, "I hope that wasn't too painful, enjoy your new found abilities."</font><br>
<font color="green">Changing your primary racial skills to secondary racial skills.</font><br>
<font color="green">Your trained Loyalty skill has been removed.  All the experience and skill credits that you spent on this skill have been refunded to you.</font><br>


[[Category:Quest NPC]]
[[Category:Quest NPC]]
[[Category:Retired NPC]]

Latest revision as of 19:46, 19 February 2013

Introduced:  Plans Within Plans Related Quests:  Attribute and Skill Redistribution Updated:  Master of Arms
Changer of Innate Abilities

Human
Non-Player Killer
Level
100

Strength 51
Endurance 33
Coordination 52
Quickness 41
Focus 37
Self 48
Health 17
Stamina 33
Mana 48

Location: in starter towns, see below

Notes

To Switch Innate Abilities

  1. Speak to a Changer of Innate Abilities in any of the starter towns to receive a copy of Innate Ability Switching.
  2. Speak to the NPC a second time to get a dialog box:
    • "Are you sure you want to change your primary racial skills to your secondary racial skills?" Yes/No
    • If you do not answer within a few seconds it defaults to No (cancel).
  3. If you answer Yes, your skills are untrained / trained / spec'd according to the following chart:
Character Race Primary Racial skills Secondary Racial skills
Aluvian Dagger + Assess Person Specialized Assess Creature
Aun Tumerok Specialized Assess Creature Spear + Assess Person
Sho Unarmed Combat Specialized Deception
Shadow Specialized Deception Unarmed Combat
Gharu'ndim Staff + Item Tinkering Thrown Weapons
Lugian Thrown Weapons Staff + Item Tinkering
Viamontian Armor Tinkering + Specialized Loyalty Mace
Gear Knight Mace Armor Tinkering + Specialized Loyalty
Undead Alchemy Specialized Arcane Lore
Empyrean Specialized Arcane Lore Alchemy

Lore & Dialog

Changer of Innate Abilities tells you, "Hello Traveler! My latest research has led me to a fascinating discovery. I have found a way to conjure a magic that will work its way deep into the mind to the inherited natural abilities of one's self. By doing so I can actually change these to abilities that other races have by mimicing what was found in their minds."
Changer of Innate Abilities tells you, "So far I can safely switch your innate abilitiy of mace to armor tinkering and a specialization in loyalty. Speak with me again if you decide you want to make this change."

Changer of Innate Abilities gives you Innate Ability Switching.


Changer of Innate Abilities tells you, "I must warn you that this change can not be done often as it has a severe toll and could cause permanent damage that would not be pleasant in the least. Would you like to switch your innate abilities?"
Your trained Mace skill has been removed. All the experience and skill credits that you spent on this skill have been refunded to you.
Changer of Innate Abilities tells you, "I hope that wasn't too painful, enjoy your new found abilities."
Changing your primary racial skills to secondary racial skills.
Your trained Loyalty skill has been removed. All the experience and skill credits that you spent on this skill have been refunded to you.