Deewain's Dark Cavern: Difference between revisions

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  |    Patch Introduced = [[Blood From Stone]]
  |    Patch Introduced = [[Blood From Stone]]
  |      Related Quests =  
  |      Related Quests =  
  |            Updated =  
  |            Updated = [[Lost City of Neftet]],<br>[[Feelings of Dread]]
  |  
  |  
  |          Live Image = Deewain (Creature) Live.jpg
  |          Live Image = Deewain (Creature) Live.jpg
  |  Live Image Caption = Deewain
  |  Live Image Caption = [[Deewain]]
  |          Quest Type = Group
  |          Quest Type = Group
  |          Kill Task = False
  |          Kill Task = False
  |      Start Location = [[Dark Cavern]]
  |      Start Location = [[Dark Cavern]]
  |              Timer = 27 days
  |              Timer = 20 hours
  |    Time to Complete =  
  |    Time to Complete =  
  |  Level Restrictions = 180+
  |  Level Restrictions = 180+
  |  Level Suggestions = 200+
  |  Level Suggestions = 200+
  |        Item Rewards = [[Reinforced Mana Forge Key]]
|          Contracts = [[Contract for Deewain's Dark Cavern]]
  |    Luminance Reward = 40,000
  |        Item Rewards = 3-use [[Legendary Key]]
|          MMD Reward = 9
  |    Luminance Reward = 30,000
  |      Max XP Reward = 500,000,000  
  |      Max XP Reward = 500,000,000  
  |              Titles =  
  |              Titles =  
Line 24: Line 26:
  |    Link XP Rewards = True
  |    Link XP Rewards = True
  |  Link Title Rewards = False
  |  Link Title Rewards = False
  |        Link Images = False
  |        Link Images = True
  |  Link Lore & Dialog = True
  |  Link Lore & Dialog = True
  |          Link Notes = False
  |          Link Notes = True
}}
}}
== Quest Overview ==
== Quest Overview ==
"[[Fayza]] is interested in the Energy Infused Rocks from Deewain's Dark Cavern."


== Walk Through ==
== Walk Through ==
# Run to the [[Dark Cavern]] - (87.9N 9.3W)
# Run to the [[Dark Cavern]] - (87.9N 9.3W)
#* '''Route:''' Take the [[Snowy Valley]] settlement portal in [[Tou-Tou]]
#* '''Route:''' Take the [[Snowy Valley]] settlement portal in [[Tou-Tou]] (27.1S, 96.0E)
#* You are dropped at a random starting location when you enter.  
#* You are dropped at a random starting location when you enter the Maze.  


=== Maze ===
=== Maze ===
* Preliminary Directions:
* Preliminary Directions: (See also [http://acinfo.fantasyguilds.com/Maps/7E03.gif Retrospek's Map] for map and possible drop points, use /loc to find where you have been dropped)
# This is a maze, stretching east and west. Go up and as far north where you can. There are identical big rooms with pits on the north and south sides. You need the north big room. *****THE SOUTH SIDE PIT DOES NOT APPEAR TO HAVE A LEDGE! ALL TESTS THUS FAR HAVE RESULTED IN FALLING ALL THE WAY DOWN*****
# This is a maze, stretching east and west. Go up and as far north where you can. There are identical big rooms with pits on the north and south sides. '''You need the north big room'''. *****The south side pit does NOT have a ledge, and will result in you falling all the way to the bottom, with no means of getting out other than recalling*****
# When you reach the north big room with a pit, you can zoom out, and see an opening one level down.
# When you reach the north big room with a pit, you can zoom out, and see an opening one level down.
# The pit has an invisible floor, do a shift jump down to it.  It was about a 3/4 jump.  The invisible floor is out a bit from the edge, so don't try to just jump as close to the edge as you can.
# The pit has an invisible floor, do a shift jump down to it.  It was about a 3/4 jump.  The invisible floor is out a bit from the edge, so don't try to just jump as close to the edge as you can.
Line 45: Line 48:
=== Jumping Puzzle ===
=== Jumping Puzzle ===
* If you do not want to jump, you can kill the Defender golems up the ramp on the right hand side of the room. The path leads to the same portal puzzle as the jumping puzzle.
* If you do not want to jump, you can kill the Defender golems up the ramp on the right hand side of the room. The path leads to the same portal puzzle as the jumping puzzle.
Concerning the Path with the Golems:
<b>Concerning the Path with the Golems:</b>
# There is a series of 3 rooms  to pass through, each with 3 Follower of Deewain golems (lvl 220, 3250 hp), and a different element of "defender" golem (25,000 hp) ([[Fiery Defender]], [[Chilled Defender]], [[Charged Defender]]).
# There is a series of 3 rooms  to pass through, each with 3 Follower of Deewain golems (lvl 220, 3250 hp), and a different element of "Defender" golem (25,000 hp) ([[Fiery Defender]], [[Chilled Defender]], [[Charged Defender]]).
# The Followers are on a very fast respawn timer, but do minimal damage both melee and magic wise
# The Followers are on a very fast respawn timer, but do minimal damage both melee and magic wise
# Slay the "guardian" of a room to open the door into the room beyond
# Slay the "Defender" of a room to open the two doors into the room beyond. Once the "Defender" is killed, the Followers in it's room will disappear.
# At the end of the 3 rooms is a room with 3 portals (see "portal puzzle" part below for further explanation)
# At the end of the 3 rooms is a room with 3 portals (see "portal puzzle" part below for further explanation)
* Note: watch out when a double spawn occurs: killing a defender the second time closes the door again.
* Note: watch out when a double spawn occurs: killing a defender the second time closes the door again.


 
<b>The Jumping Puzzle Option:</b>
The Jumping Puzzle Option:
* The locations of the platforms change, so there will be different routes
* The locations of the platforms change, so there will be different routes
** Route 1:
** Route 1:
Line 79: Line 81:


=== Fallen Spikes & Rocks ===
=== Fallen Spikes & Rocks ===
* If you do it right, you will end up in another big room with LOTS of Falling Spikes
* If you do it right, you will end up in another big room with LOTS of Falling Spikes.
** Go left wall, watch sequence, when last one nearby falls, run like hell
** Go left wall, watch sequence, when last one nearby falls, run like hell
 
* Next, there are [[Missile Defender]] Golems who hurl rocks at you.
* Next, there are [[Missile Defender]] Golems who hurl rocks at you
* Step back into the hallway and kill the 4 [[Fallen Rock]]s that lie on the ramp.
* Step back into the hallway and kill the 4 [[Fallen Rock]]s that lie on the ramp.
* On the other side, there is another large room with [[Follower of Deewain|Followers of Deewain]], 1 [[Fiery Defender]], 1 [[Charged Defender]] and a [[Chilled Defender]]
* On the other side, there is another large room with [[Follower of Deewain|Followers of Deewain]], 1 [[Fiery Defender]], 1 [[Charged Defender]] and a [[Chilled Defender]].
 
* Kill the [[Chilled Defender]], [[Fiery Defender]], [[Charged Defender]] and a 5 minute portal to [[Deewain]]'s Chambers will spawn.
* Kill the Chilled Defender, Fiery Defender, Charged Defender and a 5 minute portal to Deewain's Chambers will spawn.


=== Deewain's Chamber ===
=== Deewain's Chamber ===


* [[Deewain (Creature)|Deewain]] is surrounded by a few Rocks and Followers of Deewain. He is weak to bludgeoning and acid. Deewain has 200,250 health and nasty debuffs. If you defeat him, the rocks blocking the passage out of the room disappear. Follow the passage and pick up a rock on the ground (27 day timer) and hand to [[Fayza]] in [[Xarabydun]] for your reward.
* <del>[[Deewain (Creature)|Deewain]]</del> [[Iron Golem (350)]] is surrounded by a few Rocks and Followers of [[Deewain]]. He is weak to bludgeoning and acid. Deewain has 200,250 health and nasty debuffs. If you defeat him, the rocks blocking the passage out of the room disappear. Follow the passage and pick up a rock on the ground (27 day timer) and hand to [[Fayza]] at 41.9S 15.9E in [[Xarabydun]] for your reward.
* Note: there are originally only a few rocks, but they respawn after being picked up, no need to kill Deewain again
* Note: If you die at this point, run back to the [[Dark Cavern]] and you will be warped back to [[Deewain]]'s Chamber.
* Note: there are originally only a few rocks, but they respawn after being picked up, no need to kill [[Deewain]] again.


== Maps ==
== Maps ==
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  |    Coordinates = 87.9N 9.3W
  |    Coordinates = 87.9N 9.3W
  |  Wiki Map File =  
  |  Wiki Map File =  
|      ACmaps ID =
| Other Site Name = Retrospek's Map
| Other Site Link = http://acinfo.fantasyguilds.com/Maps/7E03.gif
}}
{{Dungeon Maps
|        Dungeon = Dark Cavern
|    Coordinates = 87.9N 9.3W
|  Wiki Map File = Dark Cavern Map.png
  |      ACmaps ID =  
  |      ACmaps ID =  
  | Other Site Name =  
  | Other Site Name =  
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{{Item Table|Caption=Quest Items|Energy Infused Rock}}
{{Item Table|Caption=Quest Items|Energy Infused Rock}}


{{Item Table|Caption=Rewards|Reinforced Mana Forge Key}}
{{Item Table|Caption=Rewards|Legendary Key}}


== Experience Rewards ==
== Experience Rewards ==
{{Quest Experience Table
{{Quest Experience Table
  | Repeat Differs = True
  | Repeat Differs = False
  |    Table Rows =
  |    Table Rows =
{{Quest Task
{{Quest Task
  |            Description = Hand [[Fayza]] an [[Energy Infused Rock]]
  |            Description = Hand [[Fayza]] an [[Energy Infused Rock]]
  |                  Max XP = 500,000,000
  |                  Max XP = 500,000,000
  |        Percent of Level =  
  |        Percent of Level = 85
  |              Level Cap =  
  |              Level Cap = 175
|          Repeat Max XP =
| Repeat Percent of Level =
|        Repeat Level Cap =
}}
}}
 
{{Quest Experience Table
| Repeat Differs = False
|    Table Rows =
{{Quest Task
|      Description =
|          Max XP =
| Percent of Level =
|        Level Cap =
}}
}}
}}
}}


== Title Rewards ==
== Creatures ==
{{Title Rewards Table
{{Creature Class|Golem
  | Table Rows =
  | Location = Dungeon
{{Title
| Charged Defender
  | Title =
  | Chilled Defender
  | Task =
  | Deewain (Creature)
}}
  | Fiery Defender
 
  | Follower of Deewain
{{Title
  | Missile Defender
  | Title =
  | Rock (Creature)
  | Task =
}}
 
{{Title
  | Title =
  | Task =
}}
}}
}}


== Images ==
== Images ==
Click image for full size version.
Click image for full size version.
<gallery widths=200px heights=200px perrow=3>
<gallery widths=200px heights=200px perrow=4>
File:Dark Cavern Spike Room Live.jpg|Spike Room
File:Dark Cavern Spike Room Live.jpg|Spike Room
File:Fallen Rock Live.jpg|Killable [[Fallen Rock]]
File:Fallen Rock Live.jpg|Killable [[Fallen Rock]]
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:<font color=darkgoldenrod> Ulgrim the Unpleasant tells you, "Deewain is holed up pretty well in that cave he created. He did tell me that if I wanted to visit him the rocks would guide my path."
:<font color=darkgoldenrod> Ulgrim the Unpleasant tells you, "Deewain is holed up pretty well in that cave he created. He did tell me that if I wanted to visit him the rocks would guide my path."
:Ulgrim the Unpleasant tells you, "Ya, I don't know what that means either."</font><br>
:Ulgrim the Unpleasant tells you, "Ya, I don't know what that means either."</font><br>
 
-----
 
 
<font color=green>
<font color=green>
:You allow Fayza to examine your Energy Infused Rock.<br>
:You allow Fayza to examine your Energy Infused Rock.<br>
Line 183: Line 170:


== Notes ==
== Notes ==
* ??
* During the [[Lost City of Neftet]] event [[Deewain]] disappeared and was replaced by a huge [[Iron Golem (350)|Iron Golem]].
* During the [[Feelings of Dread]] event the [[Reinforced Mana Forge Key]] was removed and replaced with a 3 use [[Legendary Key]] reward.
 
[[Category:Jumping Puzzle]]

Latest revision as of 02:17, 25 November 2014

Walk Through ___ Maps ___ Items ___ XP ___ Images ___ Lore & Dialog ___ Notes
Quest Summary
Quest Type: Group
Start Location: Dark Cavern
Timer: 20 hours
Level Restrictions: 180+
Level Suggestions: 200+
Contracts: Contract for Deewain's Dark Cavern
Rewards Summary
Items:
Full details here
3-use Legendary Key
MMDs: 9
Luminance: 30,000
Max XP:
Full details here
500,000,000
Titles: None
Related Articles
Introduced In: Blood From Stone
Updated In: Lost City of Neftet,
Feelings of Dread
Deewain

Quest Overview

"Fayza is interested in the Energy Infused Rocks from Deewain's Dark Cavern."

Walk Through

  1. Run to the Dark Cavern - (87.9N 9.3W)
    • Route: Take the Snowy Valley settlement portal in Tou-Tou (27.1S, 96.0E)
    • You are dropped at a random starting location when you enter the Maze.

Maze

  • Preliminary Directions: (See also Retrospek's Map for map and possible drop points, use /loc to find where you have been dropped)
  1. This is a maze, stretching east and west. Go up and as far north where you can. There are identical big rooms with pits on the north and south sides. You need the north big room. *****The south side pit does NOT have a ledge, and will result in you falling all the way to the bottom, with no means of getting out other than recalling*****
  2. When you reach the north big room with a pit, you can zoom out, and see an opening one level down.
  3. The pit has an invisible floor, do a shift jump down to it. It was about a 3/4 jump. The invisible floor is out a bit from the edge, so don't try to just jump as close to the edge as you can.
  4. Proceed into the tunnel from the invisible floor, there is a "Surface" Portal. (It does NOT take you to the surface where you started!!)
  5. This portals you to another big room with stones to jump (optional, read on ..).

Jumping Puzzle

  • If you do not want to jump, you can kill the Defender golems up the ramp on the right hand side of the room. The path leads to the same portal puzzle as the jumping puzzle.

Concerning the Path with the Golems:

  1. There is a series of 3 rooms to pass through, each with 3 Follower of Deewain golems (lvl 220, 3250 hp), and a different element of "Defender" golem (25,000 hp) (Fiery Defender, Chilled Defender, Charged Defender).
  2. The Followers are on a very fast respawn timer, but do minimal damage both melee and magic wise
  3. Slay the "Defender" of a room to open the two doors into the room beyond. Once the "Defender" is killed, the Followers in it's room will disappear.
  4. At the end of the 3 rooms is a room with 3 portals (see "portal puzzle" part below for further explanation)
  • Note: watch out when a double spawn occurs: killing a defender the second time closes the door again.

The Jumping Puzzle Option:

  • The locations of the platforms change, so there will be different routes
    • Route 1:
  1. Shift Jump to the rock in the middle, just below the platform
  2. Looong jump N, towards another rock in the middle, you won't land on top of it, but bump off it on another one
  3. Shift jump to the NW
  4. Long jump E, slightly N, to a rock against the wall
  5. Shift jump to the next one
  6. Backwards shift jump
  7. Step backwards, shift jump
  8. Long jump straight N
  9. Shift jump W
  10. Backwards shift jump on the platform

Portal Puzzle

  • Next, there will be three portals, each bringing you to a next section with more portals
  • Worked: (confirmed)
  1. Left
  2. Left
  3. Mid
  4. Right
  5. Mid
  • If you take a wrong portal, you're back at the start of the jumping puzzle...

Fallen Spikes & Rocks

Deewain's Chamber

  • Deewain Iron Golem (350) is surrounded by a few Rocks and Followers of Deewain. He is weak to bludgeoning and acid. Deewain has 200,250 health and nasty debuffs. If you defeat him, the rocks blocking the passage out of the room disappear. Follow the passage and pick up a rock on the ground (27 day timer) and hand to Fayza at 41.9S 15.9E in Xarabydun for your reward.
  • Note: If you die at this point, run back to the Dark Cavern and you will be warped back to Deewain's Chamber.
  • Note: there are originally only a few rocks, but they respawn after being picked up, no need to kill Deewain again.

Maps

Dungeon Coordinates Wiki Map ACmaps Other Quests
Dark Cavern 87.9N 9.3W -- -- Retrospek's Map --
Dark Cavern 87.9N 9.3W Dark Cavern Map.png -- -- --


Items

Quest Items
Energy Infused Rock


Rewards
Legendary Key


Experience Rewards

Task Required Max Experience Percentage & Level Cap
Hand Fayza an Energy Infused Rock 500,000,000xp

85% up to level 175


See Level Costs for per level information.

Creatures

Golem

Images

Click image for full size version.

Lore & Dialog

Ulgrim the Unpleasant tells you, "Deewain is holed up pretty well in that cave he created. He did tell me that if I wanted to visit him the rocks would guide my path."
Ulgrim the Unpleasant tells you, "Ya, I don't know what that means either."

You allow Fayza to examine your Energy Infused Rock.
Fayza tells you, "What a magnificent sample! So light for such a large stone, truly amazing."
Fayza tells you, "I wonder if I could use this material to create something special....."
Fayza tells you, "Ah right, I should also reward you bringing me this"
You hand over 1 of your Energy Infused Rocks.
You've earned 42,399 Luminance.
You've earned 529,999,971 experience.
Fayza gives you Reinforced Mana Forge Key.

Notes