Fellowships/Update History: Difference between revisions
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[[Thorns of the Hopeslayer]] | |||
* | * Experience point distribution altered to be fairer and for less fellowship xp to be reduced when killing creatures much lower than yourself. | ||
[[The Child of Daralet]] | |||
* Option added for choosing between two types of fellowship - XP Sharing and Non-XP Sharing (and no level req.). | |||
* | * New 50+ fellowships with equal, rather than proportional, xp sharing. | ||
* Fellowships now dynamically change xp rates to accommodate the levels of each new player. | |||
* See also [[Microsoft Zone Archive/Asheron's Call Handbook/Upcoming Fellowship Changes|Upcoming Fellowship Changes]]. | |||
[[Now In This Hush]] | |||
* Fellowships that consist entirely of players level 50 and above now share XP equally, regardless of how far apart in level players are from the fellowship leader. | |||
* The ten level restriction between players joining a fellowship is now ignored if the leader and new member of the fellowship are both level fifty or above. | |||
[[The Gathering Storm]] | |||
* [[Fellowship Bonus]]es introduced. | |||
[[Fever Dreams]] | |||
* Fellowship bonuses removed for turning in items that award experience points. People who are part of a fellowship who turn in an xp-reward item will now receive their equal share of the item with no bonus (i.e., a person in a 2-person fellowship who turns in an item worth 100 xp will now receive 50 xp (50%) instead of 75 xp (75%). See the [[Announcements - 2002/02 - Fever Dreams#Letter to the Players 1|Letter to the Players]] for more details. In addition, 9-people fellowships have had their individual xp toggled slightly upward. 9-people fellowships now share xp at 31% instead of 30%. | |||
[[Hidden Vein]] | |||
* [[Social Systems Panel|Fellowship Panel]] improved and now displays the hps/stamina/mana for all players in the fellowship. | |||
[[Castling]] | |||
* Leaders of a fellowship now display as triangles on the radar. | |||
[[Groundswell]] | |||
* No longer required to walk over to someone to recruit them into a fellowship. | |||
* "Automatically Accept Fellowship Requests" option added to interface. | |||
[[Reign of Terror]] | |||
* Fellowships no longer automatically disband if the leader quits or is disconnected. | |||
* Fellowship leaders can also assign leadership to a different character. | |||
* Players can create Open Fellowships, which allow any member to recruit new members. | |||
[[Mirror, Mirror]] | |||
* You will no longer receive fellowship XP from fellowship members: | |||
** If they are indoors (includes buildings and surface caves) while you are outdoors, or vice-versa. | ** If they are indoors (includes buildings and surface caves) while you are outdoors, or vice-versa. | ||
** If you are both indoors but in different landblocks. | ** If you are both indoors but in different landblocks. | ||
** See the [[Announcements - 2004/01 - Mirror, Mirror#Rollout Article|Rollout Article]] for more information. | ** See the [[Announcements - 2004/01 - Mirror, Mirror#Rollout Article|Rollout Article]] for more information. | ||
[[The Madness of Men]] | |||
* The Mirror, Mirror changes now no longer apply to experience earned from trophy turn-ins. | |||
[[Introductions]] | |||
* Locked fellowships will now transfer leadership to the next in line when the leader drops so that the leader can be re-invited. There will only be a 15 minute window in which this option is viable. So if after 15 minutes, the leader has not returned, they will not be able to be re-invited to the fellowship. This fix also resolves the issue of players not being able to rejoin a fellowship after being dropped more than once. | |||
[[The Risen Princess]] | |||
* [[Luminance]] sharing option added. The range is drastically shorter than with xp sharing. | |||
[[Category:Fellowships]] | |||
[[Category:Update Notes]] |
Latest revision as of 13:32, 7 September 2012
- Experience point distribution altered to be fairer and for less fellowship xp to be reduced when killing creatures much lower than yourself.
- Option added for choosing between two types of fellowship - XP Sharing and Non-XP Sharing (and no level req.).
- New 50+ fellowships with equal, rather than proportional, xp sharing.
- Fellowships now dynamically change xp rates to accommodate the levels of each new player.
- See also Upcoming Fellowship Changes.
- Fellowships that consist entirely of players level 50 and above now share XP equally, regardless of how far apart in level players are from the fellowship leader.
- The ten level restriction between players joining a fellowship is now ignored if the leader and new member of the fellowship are both level fifty or above.
- Fellowship Bonuses introduced.
- Fellowship bonuses removed for turning in items that award experience points. People who are part of a fellowship who turn in an xp-reward item will now receive their equal share of the item with no bonus (i.e., a person in a 2-person fellowship who turns in an item worth 100 xp will now receive 50 xp (50%) instead of 75 xp (75%). See the Letter to the Players for more details. In addition, 9-people fellowships have had their individual xp toggled slightly upward. 9-people fellowships now share xp at 31% instead of 30%.
- Fellowship Panel improved and now displays the hps/stamina/mana for all players in the fellowship.
- Leaders of a fellowship now display as triangles on the radar.
- No longer required to walk over to someone to recruit them into a fellowship.
- "Automatically Accept Fellowship Requests" option added to interface.
- Fellowships no longer automatically disband if the leader quits or is disconnected.
- Fellowship leaders can also assign leadership to a different character.
- Players can create Open Fellowships, which allow any member to recruit new members.
- You will no longer receive fellowship XP from fellowship members:
- If they are indoors (includes buildings and surface caves) while you are outdoors, or vice-versa.
- If you are both indoors but in different landblocks.
- See the Rollout Article for more information.
- The Mirror, Mirror changes now no longer apply to experience earned from trophy turn-ins.
- Locked fellowships will now transfer leadership to the next in line when the leader drops so that the leader can be re-invited. There will only be a 15 minute window in which this option is viable. So if after 15 minutes, the leader has not returned, they will not be able to be re-invited to the fellowship. This fix also resolves the issue of players not being able to rejoin a fellowship after being dropped more than once.
- Luminance sharing option added. The range is drastically shorter than with xp sharing.