Fellowships/Update History: Difference between revisions

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{{Exemplar ToC|Fellowships}}
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=== Update Notes ===
[[Thorns of the Hopeslayer]]
* In [[Thorns of the Hopeslayer]], experience point distribution was altered to be fairer and for less fellowship xp to be reduced when killing creatures much lower than yourself.
* Experience point distribution altered to be fairer and for less fellowship xp to be reduced when killing creatures much lower than yourself.
* In [[The Child of Daralet]], fellowships received a [[Upcoming Fellowship Changes 2000/12/07|major update]]:
[[The Child of Daralet]]
** The option to choose between two types of fellowship - XP Sharing and Non-XP Sharing (and no level req.).
* Option added for choosing between two types of fellowship - XP Sharing and Non-XP Sharing (and no level req.).
** New 50+ fellowships with equal, rather than proportional, xp sharing.
* New 50+ fellowships with equal, rather than proportional, xp sharing.
** Fellowships now dynamically change xp rates to accommodate the levels of each new player.
* Fellowships now dynamically change xp rates to accommodate the levels of each new player.
* In [[Now In This Hush]], the following updates were made:
* See also [[Microsoft Zone Archive/Asheron's Call Handbook/Upcoming Fellowship Changes|Upcoming Fellowship Changes]].
** Fellowships that consist entirely of players level 50 and above now share XP equally, regardless of how far apart in level players are from the fellowship leader.
[[Now In This Hush]]
** The ten level restriction between players joining a fellowship is now ignored if the leader and new member of the fellowship are both level fifty or above.
* Fellowships that consist entirely of players level 50 and above now share XP equally, regardless of how far apart in level players are from the fellowship leader.
* In [[The Gathering Storm]], [[Fellowship Bonus]]es were introduced.
* The ten level restriction between players joining a fellowship is now ignored if the leader and new member of the fellowship are both level fifty or above.
* In [[Fever Dreams]], Fellowship bonuses have been removed for turning in items that award experience points. People who are part of a fellowship who turn in an xp-reward item will now receive their equal share of the item with no bonus (i.e., a person in a 2-person fellowship who turns in an item worth 100 xp will now receive 50 xp (50%) instead of 75 xp (75%). See the [[Announcements - 2002/02 - Fever Dreams#Letter to the Players 1|Letter to the Players]] for more details. In addition, 9-people fellowships have had their individual xp toggled slightly upward. 9-people fellowships now share xp at 31% instead of 30%.
[[The Gathering Storm]]
* In [[Hidden Vein]], the [[Social Systems Panel|Fellowship Panel]] was improved and now displays the hps/stamina/mana for all fellows in the fellowship.
* [[Fellowship Bonus]]es introduced.
* In [[Castling]], leaders of a fellowship now display as triangles on the radar.
[[Fever Dreams]]
* In [[Groundswell]], an update was made so you no longer had to walk over to someone to recruit them into a fellowship and an "Automatically Accept Fellowship Requests" option was added.
* Fellowship bonuses removed for turning in items that award experience points. People who are part of a fellowship who turn in an xp-reward item will now receive their equal share of the item with no bonus (i.e., a person in a 2-person fellowship who turns in an item worth 100 xp will now receive 50 xp (50%) instead of 75 xp (75%). See the [[Announcements - 2002/02 - Fever Dreams#Letter to the Players 1|Letter to the Players]] for more details. In addition, 9-people fellowships have had their individual xp toggled slightly upward. 9-people fellowships now share xp at 31% instead of 30%.
* In [[Reign of Terror]], the following improvements were made:
[[Hidden Vein]]
** Fellowships no longer automatically disband if the leader quits or is disconnected.
* [[Social Systems Panel|Fellowship Panel]] improved and now displays the hps/stamina/mana for all players in the fellowship.
** Fellowship leaders can also assign leadership to a different character.
[[Castling]]
** Players can create Open Fellowships, which allow any member to recruit new members.
* Leaders of a fellowship now display as triangles on the radar.
* In [[Mirror, Mirror]], you will no longer receive fellowship XP from fellowship members:
[[Groundswell]]
* No longer required to walk over to someone to recruit them into a fellowship.
* "Automatically Accept Fellowship Requests" option added to interface.
[[Reign of Terror]]
* Fellowships no longer automatically disband if the leader quits or is disconnected.
* Fellowship leaders can also assign leadership to a different character.
* Players can create Open Fellowships, which allow any member to recruit new members.
[[Mirror, Mirror]]
* You will no longer receive fellowship XP from fellowship members:
** If they are indoors (includes buildings and surface caves) while you are outdoors, or vice-versa.
** If they are indoors (includes buildings and surface caves) while you are outdoors, or vice-versa.
** If you are both indoors but in different landblocks.
** If you are both indoors but in different landblocks.
** See the [[Announcements - 2004/01 - Mirror, Mirror#Rollout Article|Rollout Article]] for more information.
** See the [[Announcements - 2004/01 - Mirror, Mirror#Rollout Article|Rollout Article]] for more information.
* In [[The Madness of Men]], the Mirror, Mirror changes now no longer apply to experience earned from trophy turn-ins.
[[The Madness of Men]]
* In [[Introductions]], locked fellowships will now transfer leadership to the next in line when the leader drops so that the leader can be re-invited. There will only be a 15 minute window in which this option is viable. So if after 15 minutes, the leader has not returned, they will not be able to be re-invited to the fellowship. This fix also resolves the issue of players not being able to rejoin a fellowship after being dropped more than once.
* The Mirror, Mirror changes now no longer apply to experience earned from trophy turn-ins.
[[Introductions]]
* Locked fellowships will now transfer leadership to the next in line when the leader drops so that the leader can be re-invited. There will only be a 15 minute window in which this option is viable. So if after 15 minutes, the leader has not returned, they will not be able to be re-invited to the fellowship. This fix also resolves the issue of players not being able to rejoin a fellowship after being dropped more than once.
[[The Risen Princess]]
* [[Luminance]] sharing option added. The range is drastically shorter than with xp sharing.
 
[[Category:Fellowships]]
[[Category:Update Notes]]

Latest revision as of 13:32, 7 September 2012

Thorns of the Hopeslayer

  • Experience point distribution altered to be fairer and for less fellowship xp to be reduced when killing creatures much lower than yourself.

The Child of Daralet

  • Option added for choosing between two types of fellowship - XP Sharing and Non-XP Sharing (and no level req.).
  • New 50+ fellowships with equal, rather than proportional, xp sharing.
  • Fellowships now dynamically change xp rates to accommodate the levels of each new player.
  • See also Upcoming Fellowship Changes.

Now In This Hush

  • Fellowships that consist entirely of players level 50 and above now share XP equally, regardless of how far apart in level players are from the fellowship leader.
  • The ten level restriction between players joining a fellowship is now ignored if the leader and new member of the fellowship are both level fifty or above.

The Gathering Storm

Fever Dreams

  • Fellowship bonuses removed for turning in items that award experience points. People who are part of a fellowship who turn in an xp-reward item will now receive their equal share of the item with no bonus (i.e., a person in a 2-person fellowship who turns in an item worth 100 xp will now receive 50 xp (50%) instead of 75 xp (75%). See the Letter to the Players for more details. In addition, 9-people fellowships have had their individual xp toggled slightly upward. 9-people fellowships now share xp at 31% instead of 30%.

Hidden Vein

  • Fellowship Panel improved and now displays the hps/stamina/mana for all players in the fellowship.

Castling

  • Leaders of a fellowship now display as triangles on the radar.

Groundswell

  • No longer required to walk over to someone to recruit them into a fellowship.
  • "Automatically Accept Fellowship Requests" option added to interface.

Reign of Terror

  • Fellowships no longer automatically disband if the leader quits or is disconnected.
  • Fellowship leaders can also assign leadership to a different character.
  • Players can create Open Fellowships, which allow any member to recruit new members.

Mirror, Mirror

  • You will no longer receive fellowship XP from fellowship members:
    • If they are indoors (includes buildings and surface caves) while you are outdoors, or vice-versa.
    • If you are both indoors but in different landblocks.
    • See the Rollout Article for more information.

The Madness of Men

  • The Mirror, Mirror changes now no longer apply to experience earned from trophy turn-ins.

Introductions

  • Locked fellowships will now transfer leadership to the next in line when the leader drops so that the leader can be re-invited. There will only be a 15 minute window in which this option is viable. So if after 15 minutes, the leader has not returned, they will not be able to be re-invited to the fellowship. This fix also resolves the issue of players not being able to rejoin a fellowship after being dropped more than once.

The Risen Princess

  • Luminance sharing option added. The range is drastically shorter than with xp sharing.