Fetish of the Dark Idols: Difference between revisions
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imported>Arkalor's Bot No edit summary |
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| Updated = | | Updated = | ||
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{{ | {{Gem | ||
| Name = Fetish of the Dark Idols | | Name = Fetish of the Dark Idols | ||
| Icon Image = Fetish of the Dark Idols Icon.png | | Icon Image = Fetish of the Dark Idols Icon.png | ||
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| Burden = 700 | | Burden = 700 | ||
| Description = This bizarre creation seems to pulse in your hands, sending powerful ripples of energy through your arms. | | Description = This bizarre creation seems to pulse in your hands, sending powerful ripples of energy through your arms. | ||
| Special Properties = | | Special Properties = | ||
| Description Two = Combine this with any loot-generated atlatl, bow, or crossbow. The Fetish of the Dark Idols will apply a Magic Absorbing property and a Melee Defense penalty to the weapon. Although the weapon can be imbued before applying a Fetish of the Dark Idols, it cannot be imbued afterwards. The weapon may have non-imbue tinkers applied either before or after application of the Fetish of the Dark Idols. | | Description Two = Combine this with any loot-generated atlatl, bow, or crossbow. The Fetish of the Dark Idols will apply a Magic Absorbing property and a Melee Defense penalty to the weapon. Although the weapon can be imbued before applying a Fetish of the Dark Idols, it cannot be imbued afterwards. The weapon may have non-imbue tinkers applied either before or after application of the Fetish of the Dark Idols. | ||
| Player Attuned = | | Player Attuned = | ||
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}} | }} | ||
== Notes == | == Notes == | ||
* Attach to a missile weapon to apply the [[Magic Absorbing]] property to it. The amount absorbed depends on your base [[Magic Defense | * Attach to a missile weapon to apply the [[Magic Absorbing]] property to it. The amount absorbed depends on your base [[Magic Defense]] and for this item caps (max) at a 25% damage reduction. | ||
** '''<font color="red">Warning:</font>''' As a side effect, the missile weapon will also have its [[Melee Defense]] modifier reduced by 10% and can even be negative if less than 10% to start. | ** '''<font color="red">Warning:</font>''' As a side effect, the missile weapon will also have its [[Melee Defense]] modifier reduced by 10% and can even be negative if less than 10% to start. | ||
* See [[Armor_and_Weapon_Augmentations#Weapon_Augmentation_Stacking|Weapon Augmentation Stacking]] for more information. | |||
[[Category:Magic Absorbing]] | [[Category:Magic Absorbing]] | ||
[[Category:Weapon Augmentation]] | [[Category:Weapon Augmentation]] |
Latest revision as of 14:51, 8 October 2012
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Notes
- Attach to a missile weapon to apply the Magic Absorbing property to it. The amount absorbed depends on your base Magic Defense and for this item caps (max) at a 25% damage reduction.
- Warning: As a side effect, the missile weapon will also have its Melee Defense modifier reduced by 10% and can even be negative if less than 10% to start.
- See Weapon Augmentation Stacking for more information.