Game Mechanics: Difference between revisions
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* [[Loot|Loot System]] | * [[Loot|Loot System]] | ||
** [[Loot/Spell Distribution]] | ** [[Loot/Spell Distribution]] | ||
** [[ | ** [[Loot/Tier 0]] | ||
** [[Loot/Tier 1]] | |||
** [[Loot/Tier 2]] | |||
** [[Loot/Tier 3]] | |||
** [[Loot/Tier 4]] | |||
** [[Loot/Tier 5]] | |||
** [[Loot/Tier 6]] | |||
** [[Loot/Tier 7]] | |||
** [[Loot/Tier 8]] | |||
* [[Rares]] | * [[Rares]] | ||
* [[Trophies]] | * [[Trophies]] |
Latest revision as of 22:40, 22 March 2013
Main game topics: | Getting Started | Gameplay | Player Character | Items | World | Patches | Live Events |
Sub-topics: | Combat | Crafting | Game Mechanics | Grouping | Hobbies | Housing | Magic | Player Versus Player | Trading | Travelling |
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Related topics: Category:Game Mechanic
Links to articles and categories discussing game mechanics in detail.
General Game Mechanics
Allegiances and Fellowships
Attributes and Skills
- Attribute Costs
- Skill Costs
- Skill Checks
- Skill Credits
- Level Costs
- Attribute and Skill Redistribution
Combat
Magic
Death and Vitae
Interface
Stat Regeneration
Items and Treasure
- Burden
- Item Decay
- Item Special Properties
- Loot System
- Rares
- Trophies
- Mana Stones
- Uninscription Stones