Healing (Skill): Difference between revisions
Jump to navigation
Jump to search
imported>Sucamarto No edit summary |
imported>Stemple m (→Notes: Grammar) |
||
(7 intermediate revisions by 2 users not shown) | |||
Line 3: | Line 3: | ||
| Patch Introduced = [[Release]] | | Patch Introduced = [[Release]] | ||
| Related Quests = | | Related Quests = | ||
| Updated = [[Spring 2014]], [[March | | Updated = [[Spring 2014]], [[March Patch|May Patch]] | ||
}} | }} | ||
__NoToC__ | __NoToC__ | ||
Line 56: | Line 56: | ||
*The difficulty of healing increases based on the ''absolute'' amount of life lost and is different for combat and peace modes: | *The difficulty of healing increases based on the ''absolute'' amount of life lost and is different for combat and peace modes: | ||
** Peace mode difficulty: <tt>(Amount of Missing Health * 2)</tt> | ** Peace mode difficulty: <tt>(Amount of Missing Health * 2)</tt> | ||
** Combat mode difficulty: <tt>(Amount of Missing Health * 2. | ** Combat mode difficulty: <tt>(Amount of Missing Health * 2 * 1.1)</tt> | ||
** '''Note:''' These formulas imply that as total health increases, the difficulty of healing at relative life values (e.g. healing at 50% life) increases. | ** '''Note:''' These formulas imply that as total health increases, the difficulty of healing at relative life values (e.g. healing at 50% life) increases. | ||
* As part of the [[Forces of Nature]] patch, the following changes were made: | * As part of the [[Forces of Nature]] patch, the following changes were made: | ||
** The formula | ** The formula used for effective healing skill (when compared to healing difficulty) was altered:[https://www.asheronscall.com/en/forums/showthread.php?p=705729#post705729] | ||
*** Trained Healing: <tt>(Buffed Healing Skill + Kit Bonus) * 1.1</tt> | *** Trained Healing: <tt>(Buffed Healing Skill + Kit Bonus) * 1.1</tt> | ||
*** Specialized Healing: <tt>(Buffed Healing Skill + Kit Bonus) * 1.5</tt> | *** Specialized Healing: <tt>(Buffed Healing Skill + Kit Bonus) * 1.5</tt> | ||
Line 66: | Line 66: | ||
* As part of the [[Spring 2014]] patch the following changes were made; | * As part of the [[Spring 2014]] patch the following changes were made; | ||
** Healing animations are now shorter. The heal comes earlier in the animation. | ** Healing animations are now shorter. The heal comes earlier in the animation. | ||
* As part of the [[March Patch|May | * As part of the [[March Patch|May Patch]] the following changes were made; | ||
** Healing in combat mode now has a difficulty modifier of 1.1, down from 1.3. | ** Healing in combat mode now has a difficulty modifier of 1.1, down from 1.3. | ||
{{Skills}} | {{Skills}} | ||
[[Category:Skill]] | [[Category:Skill]] |
Latest revision as of 14:34, 13 May 2014
Related topics: Healing Kits
|
Healing | |
---|---|
Description | Helps you heal injuries. |
Formula | (Focus + Coordination) / 3 |
Base Status | Unusable |
Cost to Train | 6 |
Cost to Specialize | 4 |
Buffs | Healing Mastery (Spell), Coordination (Spell), Focus (Spell) |
Debuffs | Healing Ineptitude (Spell), Clumsiness (Spell), Bafflement (Spell) |
General
Items
Starting Equipment
All
Other Items
- Other Healing Kits can be found as loot on creatures, purchased from Healers in Towns, as rewards from some quests, and crafted from components (Plentiful Healing Kits).
Spell Stacking
- Spell Stacking and override information for spells that affect Healing can be found at:
Notes
- Unusable if not trained or specialized.
- Heal with hotkeys by putting a Heal Kit on a hot key, then dragging and dropping your main pack (big tan one) onto a hot key. Then press the kit key followed by the pack key and you will heal yourself.
- The difficulty of healing increases based on the absolute amount of life lost and is different for combat and peace modes:
- Peace mode difficulty: (Amount of Missing Health * 2)
- Combat mode difficulty: (Amount of Missing Health * 2 * 1.1)
- Note: These formulas imply that as total health increases, the difficulty of healing at relative life values (e.g. healing at 50% life) increases.
- As part of the Forces of Nature patch, the following changes were made:
- The formula used for effective healing skill (when compared to healing difficulty) was altered:[1]
- Trained Healing: (Buffed Healing Skill + Kit Bonus) * 1.1
- Specialized Healing: (Buffed Healing Skill + Kit Bonus) * 1.5
- A new combat mode healing animation was added.
- Note: Previously, the combat mode heal sequence dropped the player to peace mode, healed, and then reverted the player to combat mode.[2]
- The formula used for effective healing skill (when compared to healing difficulty) was altered:[1]
- As part of the Spring 2014 patch the following changes were made;
- Healing animations are now shorter. The heal comes earlier in the animation.
- As part of the May Patch the following changes were made;
- Healing in combat mode now has a difficulty modifier of 1.1, down from 1.3.
Skills | |
---|---|
Magic Skills | Arcane Lore, Creature Enchantment, Item Enchantment, Life Magic, Mana Conversion, Void Magic, War Magic |
Combat Skills | Finesse Weapons, Heavy Weapons, Light Weapons, Missile Weapons, Two Handed Combat |
Secondary Combat Skills | Dual Wield, Dirty Fighting, Recklessness, Sneak Attack, Summoning |
Defense Skills | Magic Defense, Melee Defense, Missile Defense, Shield |
Crafting Skills | Alchemy, Armor Tinkering, Cooking, Fletching, Item Tinkering, Lockpick, Magic Item Tinkering, Salvaging, Weapon Tinkering |
Miscellaneous Skills | Assess Creature, Assess Person, Deception, Healing, Leadership, Loyalty, Jump, Run |
Retired Skills |
Appraise Armor, Appraise Item, Appraise Magic Item, Appraise Weapon, Axe, Bow, Crossbow, Dagger, Gearcraft, Mace, Spear, Staff, Sword, Thrown Weapons, Unarmed Combat |