Hieromancer's Armor: Difference between revisions

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{{Quest Summary
{{Quest Summary
  |    Patch Introduced = [[Lonely in the World]]
  |    Patch Introduced = [[Lonely in the World]]
  |      Related Quests =  
  |      Related Quests = [[Halls of Knorr]]
  |            Updated =  
  |            Updated =  
  |  
  |  
  |          Live Image = Hieromancer's Armor Live.jpg
  |          Live Image = Exarch Plate Armor Live.jpg
  |  Live Image Caption = Exarch Plate Armor (Sea Grey)
  |  Live Image Caption = Exarch Plate Armor
  |          Quest Type = Solo
  |          Quest Type = Solo
  |          Kill Task = False
  |          Kill Task = False
  |      Start Location = Random
  |      Start Location = Random
  |              Timer =  
  |              Timer = 27 Days
  |  Level Restrictions =  
  |  Level Restrictions = None
  |  Level Suggestions =  
  |  Level Suggestions =  
  |        Item Rewards =  
|          Contracts =
  |      Max XP Reward =  
  |        Item Rewards = Various.
|    Luminance Reward =  
  |      Max XP Reward = None
  |              Titles =  
  |              Titles =  
  |  
  |  
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  |          Link Maps = True
  |          Link Maps = True
  |          Link Items = True
  |          Link Items = True
  |    Link XP Rewards = True
  |    Link XP Rewards = False
  |  Link Title Rewards = False
  |  Link Title Rewards = False
  |        Link Images = False
  |        Link Images = False
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  |          Link Notes = False
  |          Link Notes = False
}}
}}
== Quest Overview ==
* The armor from this quest may be further upgraded via the [[Halls of Knorr]] quest.
* This quest requires some lever pulling, but the doors stay open long enough for a single person to complete it.
== Walk Through ==
== Walk Through ==
#Before beginning the quest you'll need to purchase or trade for a [[Peculiar Old Dagger]] sold by a random spawning wilderness vendor, [[Zairente Ra-Yao]]. You'll also need a [[Vial of Organic Acid]], a random trophy drop on [[Bile Grievver]]s, [[Bane Grievver]]s and [[Harrower Grievver]]s.
=== Obtain Supplies ===
#Use the acid on the dagger to obtain the [[Glittering Crystalline Key]]. Once you have the key, search for a [[Humming Crystal Portal]], which spawns randomly in the wilderness (the portal is tiable, though not summonable, so if you chance across it before you have the acid or dagger you can save the tie.
# Locate the randomly appearing wilderness vendors, or obtain their items from other players.
#You'll be portaled to a mountain peak in the direlands at 4.5S 81.2W. Use the key on the [[Strange Humming Crystal]] to obtain a [[Lyceum Recall Gem]]. This gem sends just the user (does not open a portal) to the [[Lyceum]]. There are also two tiable portals here that drop near the dungeon [[Hieromancers' Halls]] and can save lots of running later.
#* [[Zairente Ra-Yao]] - Sells [[Peculiar Old Dagger]], a required item.
#[[Eaushi the Trainer]]
#* '''<font color=green><nowiki>[</nowiki>OPTIONAL<nowiki>]</nowiki></font>''' [[Hasina bint Rira]] - Sells [[Puzzle Box (Hieromancer's Armor)|Puzzle Box]]. Used to obtain the [[Decoded Untranslated Text]].
#* '''<font color=green><nowiki>[</nowiki>OPTIONAL<nowiki>]</nowiki></font>''' [[Spertat the Ursuin Hunter]] - Sells [[Unreadable Text]]. Used to obtain the [[Decoded Untranslated Text]].
# Obtain a [[Vial of Organic Acid]], a low drop rate trophy from various [[Grievver]]s, including [[Virulent Grievver]]s, [[Venomous Grievver]]s, [[Bile Grievver]]s, [[Bane Grievver]]s and [[Harrower Grievver]]s.<br>
#*'''TIP:''' The [[Cave of the Escaped Thief]] at 71.1N, 50.2W (landscape, no level requirement) from the [[Sword of Bellenesse]] quest is ideal for quickly hunting down a [[Vial of Organic Acid]], as it is populated by numerous high-level Grievvers on a quick spawn.
# Use the acid on the dagger to obtain the [[Glittering Crystalline Key]].  
# Locate a [[Humming Crystal Portal]], which spawns randomly in certain wilderness areas like the Direlands and Linvak Mountain Range. The portal is tiable, though not summonable, so if you chance across it before you have the acid or dagger you can save the tie.
# At the [[Humming Crystal]], use the [[Glittering Crystalline Key]] on the [[Strange Humming Crystal]] to obtain the [[Lyceum Recall Gem]].
 
The following steps can be done in either order, and there are advantages to each.
: '''Advantages of going to the Hieromancer Halls first:
:* If you are already at the Humming Crystal, the exit portals will bring you very close to the Halls.
:* If you want the [[Globe of Auberean]], made from the [[Blue Orb]], you must obtain the blue orb in the Halls before heading to the Lyceum.
: '''Advantage of going to the Lyceum first:
:* If you want to experiment with the color of your armor, or are unsure of your success rate, it is better to obtain the unkindled armor first and then go to the Halls, where you can pick up as many kindling stones as you need.
 
=== Hieromancer's Halls ===
# While still at the [[Humming Crystal]], tie to or use the [[Exit Portal (Humming Crystal)|Exit Portal]]. It drops close to the [[Hieromancers' Halls]]
# Enter the Halls. Follow the map to reach the Kindling Stones.
# Obtain the Kindling stones you need. Color is purely for style and has no effect on the stats or spells on the finished armor. If you want Thaumaturgic Plate Armor - armor for trained War Magic - you need 1 stone per piece of armor. If you want Exarch Plate Armor - armor for specialized War Magic - you need 2 stones per piece of armor.
# '''<font color=green><nowiki>[</nowiki>OPTIONAL<nowiki>]</nowiki></font>''' After obtaining your kindling stones, head deeper in to obtain the [[Blue Orb]].
 
=== Ishilai Lyceum ===
# Use the [[Lyceum Recall Gem]] to send yourself to the [[Ishilai Lyceum]].
# Take the [[Slip of Paper]] and present it to [[Eaushi the Trainer]]. It will teleport you into the [[Lyceum Training Grounds]].
# Take the west hallway for the easiest difficulty test. Kill the [[Tenuous Nephol Golem]] and loot the [[Small Pale Crystal]]. Take the exit portal.
# Re-enter the Training Grounds. Take the north hallway for the middle difficulty test. Kill the [[Diaphanous Nephol Golem]] and loot the [[Pale Crystal]]. Take the exit portal.
# Re-enter the Training Grounds. Take the east hallway for the hardest difficulty test. Kill the [[Turbid Nephol Golem]] and loot the [[Large Pale Crystal]]. Take the exit portal.
# Present the three crystals to Eaushi the Trainer for your unkindled armor.
# '''<font color=green><nowiki>[</nowiki>OPTIONAL<nowiki>]</nowiki></font>''' While at the Lyceum, complete any of the following tasks.
#* Kill a [[Guardian Golem]]. Loot the [[Trunk Key]] from its corpse. Unlock the [[Trunk]] to obtain [[Sasalia's Dress]].
#* Head out of the castle and to the upper building and obtain the [[Lightweight Tome]], found in the basement library.
#* If you obtained a Blue Orb in the Hieromancer's Halls, give it to Eaushi the Trainer to obtain the [[Globe of Auberean]].
#* Enter the Lyceum Training Grounds. Kill the golems until one drops a [[Sunstone Geode]]. Give it to Eaushi the Trainer to obtain the [[Hieromancer's Orb]].
#* Enter the Lyceum Training Grounds. With Lockpick, unlock the 350 resistance chest and loot [[A Boot]] and [[Another Boot]]. Combine to create the [[Boots of the Vault]].
#* While at the Lyceum, present Eaushi the Trainer with the various items from this quest. The golem often gives a response.
 
=== Kindling ===
# Add one kindling stone to each piece of armor to create Thaumaturgic Plate Armor - armor for trained War Magic.
# Add a second kindling stone to each piece of armor to create Exarch Plate Armor - armor for specialized War Magic.
# Failing any step reverts the piece to the unkindled state.
# Adding a third stone to a piece of Exarch Plate Armor reverts it to the unkindled state, allowing for the color to be changed.


== Maps ==
== Maps ==
Line 54: Line 100:
== Items ==  
== Items ==  


{{Item Table
{{Item Table| Caption=Quest Items
|Caption=Quest Items
| Unreadable Text
|Unreadable Text
| Puzzle Box (Hieromancer's Armor)
|Puzzle Box (Hieromancer's Armor)
| A Text Book
|A Text Book
| Vial of Organic Acid
|Vial of Organic Acid
| Peculiar Old Dagger
|Peculiar Old Dagger
| Glittering Crystalline Key
|Glittering Crystalline Key
| Strange Humming Crystal
|Strange Humming Crystal
| Lyceum Recall Gem
|Lyceum Recall Gem
| Blue Orb
|Blue Orb
| Trunk Key
|Trunk Key
| Slip of Paper
|Slip of Paper
| A Boot
|A Boot
| Another Boot
|Another Boot
| Sunstone Geode
|Small Pale Crystal
| Small Pale Crystal
|Pale Crystal
| Pale Crystal
|Large Pale Crystal
| Large Pale Crystal
| Unkindled Thaumaturgic Plate Coat
| Unkindled Thaumaturgic Plate Girth
| Unkindled Thaumaturgic Plate Leggings
|  Silver Kindling Stone
| Sea Blue Kindling Stone
| Sea Grey Kindling Stone
}}
}}


{{Item Table
{{Item Table|Caption=Exarch Plate (specialized War)
|Caption=Rewards
| Exarch Plate Coat
|Globe of Auberean
| Exarch Plate Girth
|Lightweight Tome
| Exarch Plate Leggings
|Sasalia's Dress
}}
|Boots of the Vault
 
|Unkindled Thaumaturgic Plate Coat
{{Item Table|Caption=Thaumaturgic Plate (trained War)
|Unkindled Thaumaturgic Plate Girth
| Thaumaturgic Plate Coat
|Unkindled Thaumaturgic Plate Leggings
| Thaumaturgic Plate Girth
|Exarch Plate Coat
| Thaumaturgic Plate Leggings
|Exarch Plate Girth
}}
|Exarch Plate Leggings
 
|Silver Kindling Stone
{{Item Table|Caption=Other Rewards
|Sea Blue Kindling Stone
| Globe of Auberean
|Sea Grey Kindling Stone
| Lightweight Tome
|Crescent Moons
| Sasalia's Dress
|Hieromancer's Orb
| Boots of the Vault
| Hieromancer's Orb
}}
}}


== Images ==
== Images ==
{|
Click image for full size version.
|valign=top|[[Image:Strange Humming Crystal Live.jpg|thumb|Strange Humming Crystal]]
<gallery widths=200px heights=200px perrow=3>
|valign=top|[[Image:Slip of Paper Live.jpg|thumb|Slip of Paper]]
Image:Strange Humming Crystal Live.jpg|Strange Humming Crystal
|valign=top|[[Image:Lyceum Live.jpg|thumb|The Lyceum]]
Image:Slip of Paper Live.jpg|Slip of Paper
|}
Image:Lyceum Live.jpg|The Lyceum
</gallery>


== Lore & Dialog ==
== Lore & Dialog ==
<font color=green>You gingerly pour the putrid acid over the dagger. Centuries of encrusted filth are burned away, revealing a glittering crystal key!</font><br>
----


<font color=green>The glittering key fits neatly into the niche of the humming crystal. The hum grows louder for a moment, and the key reshapes itself before your eyes...</font><br>
<font color=green>The glittering key fits neatly into the niche of the humming crystal. The hum grows louder for a moment, and the key reshapes itself before your eyes...</font><br>
Line 131: Line 189:


----
----
West:<br>
<font color=green>The door swings wide, and a melodious voice in your mind says, "Beyond lays the first and easiest test. Once you jump into the abyss, you may not return this way. You must enter the test grounds again later."</font><br>
North:<br>
North:<br>
<font color=darkgoldenrod>The door swings wide, and a melodious voice in your mind says, "Beyond lays the second test, more difficult than the previous. Once you jump into the abyss, you may not return this way. You must enter the test grounds again later."</font><br>
<font color=green>The door swings wide, and a melodious voice in your mind says, "Beyond lays the second test, more difficult than the previous. Once you jump into the abyss, you may not return this way. You must enter the test grounds again later."</font><br>
 
West:<br>
<font color=darkgoldenrod>The door swings wide, and a melodious voice in your mind says, "Beyond lays the first and easiest test. Once you jump into the abyss, you may not return this way. You must enter the test grounds again later."</font><br>


East:<br>
East:<br>
<font color=darkgoldenrod>The door swings wide, and a melodious voice in your mind says, "Beyond lays the last and most grueling test. Once you jump into the abyss, you may not return this way. You must enter the test grounds again later."</font><br>
<font color=green>The door swings wide, and a melodious voice in your mind says, "Beyond lays the last and most grueling test. Once you jump into the abyss, you may not return this way. You must enter the test grounds again later."</font><br>


----
----
Line 161: Line 219:
----
----


[[Category:Quest]]
<font color=green>You give Eaushi the Trainer Sunstone Geode.</font><br>
[[Category:In Progress]]
<font color=darkgoldenrod>Eaushi the Trainer tells you, "It is rare to gain such a prize from the Nephol Golems, young master. This geode is said to indicate much favor. Perhaps you were born under Irihane ascendant?"<br>
<font color=green>Eaushi the Trainer gives you Hieromancer's Orb.</font><br>
Eaushi the Trainer tells you, "No... This golem does not feel the influence of any lights it knows upon you. How odd."</font>
 
----
 
<font color=green>With a burst of warmth and heat, the Kindling Stone fuses itself into the coat. This piece of sea blue colored Thaumaturgic Plate may now be worn!<br>
With a burst of warmth and heat, the Kindling Stone fuses itself into the girth. This piece of sea blue colored Thaumaturgic Plate may now be worn!<br>
With a burst of warmth and heat, the Kindling Stone fuses itself into the leggings. This piece of sea blue colored Thaumaturgic Plate may now be worn!<br>
 
With a burst of warmth and heat, the Kindling Stone fuses itself into your Thaumaturgic Coat. You have created a piece of Exarch Plate!<br>
With a burst of warmth and heat, the Kindling Stone fuses itself into your Thaumaturgic Girth. You have created a piece of Exarch Plate!<br>
With a burst of warmth and heat, the Kindling Stone fuses itself into your Thaumaturgic Leggings. You have created a piece of Exarch Plate!<br>
 
You have reverted this piece of armor to its unkindled state. Your Kindling Stone breaks.<br>
 
Your war magic skill is insufficient to apply a second Kindling Stone. The armor reverts to its unkindled state, and the Stone breaks.<br></font>

Latest revision as of 14:16, 23 March 2012

Walk Through ___ Maps ___ Items ___ Lore & Dialog ___
Quest Summary
Quest Type: Solo
Start Location: Random
Timer: 27 Days
Level Restrictions: None
Rewards Summary
Items:
Full details here
Various.
Max XP: None
Titles: None
Related Articles
Introduced In: Lonely in the World
Related Quests: Halls of Knorr
Exarch Plate Armor

Quest Overview

  • The armor from this quest may be further upgraded via the Halls of Knorr quest.
  • This quest requires some lever pulling, but the doors stay open long enough for a single person to complete it.

Walk Through

Obtain Supplies

  1. Locate the randomly appearing wilderness vendors, or obtain their items from other players.
  2. Obtain a Vial of Organic Acid, a low drop rate trophy from various Grievvers, including Virulent Grievvers, Venomous Grievvers, Bile Grievvers, Bane Grievvers and Harrower Grievvers.
  3. Use the acid on the dagger to obtain the Glittering Crystalline Key.
  4. Locate a Humming Crystal Portal, which spawns randomly in certain wilderness areas like the Direlands and Linvak Mountain Range. The portal is tiable, though not summonable, so if you chance across it before you have the acid or dagger you can save the tie.
  5. At the Humming Crystal, use the Glittering Crystalline Key on the Strange Humming Crystal to obtain the Lyceum Recall Gem.

The following steps can be done in either order, and there are advantages to each.

Advantages of going to the Hieromancer Halls first:
  • If you are already at the Humming Crystal, the exit portals will bring you very close to the Halls.
  • If you want the Globe of Auberean, made from the Blue Orb, you must obtain the blue orb in the Halls before heading to the Lyceum.
Advantage of going to the Lyceum first:
  • If you want to experiment with the color of your armor, or are unsure of your success rate, it is better to obtain the unkindled armor first and then go to the Halls, where you can pick up as many kindling stones as you need.

Hieromancer's Halls

  1. While still at the Humming Crystal, tie to or use the Exit Portal. It drops close to the Hieromancers' Halls
  2. Enter the Halls. Follow the map to reach the Kindling Stones.
  3. Obtain the Kindling stones you need. Color is purely for style and has no effect on the stats or spells on the finished armor. If you want Thaumaturgic Plate Armor - armor for trained War Magic - you need 1 stone per piece of armor. If you want Exarch Plate Armor - armor for specialized War Magic - you need 2 stones per piece of armor.
  4. [OPTIONAL] After obtaining your kindling stones, head deeper in to obtain the Blue Orb.

Ishilai Lyceum

  1. Use the Lyceum Recall Gem to send yourself to the Ishilai Lyceum.
  2. Take the Slip of Paper and present it to Eaushi the Trainer. It will teleport you into the Lyceum Training Grounds.
  3. Take the west hallway for the easiest difficulty test. Kill the Tenuous Nephol Golem and loot the Small Pale Crystal. Take the exit portal.
  4. Re-enter the Training Grounds. Take the north hallway for the middle difficulty test. Kill the Diaphanous Nephol Golem and loot the Pale Crystal. Take the exit portal.
  5. Re-enter the Training Grounds. Take the east hallway for the hardest difficulty test. Kill the Turbid Nephol Golem and loot the Large Pale Crystal. Take the exit portal.
  6. Present the three crystals to Eaushi the Trainer for your unkindled armor.
  7. [OPTIONAL] While at the Lyceum, complete any of the following tasks.
    • Kill a Guardian Golem. Loot the Trunk Key from its corpse. Unlock the Trunk to obtain Sasalia's Dress.
    • Head out of the castle and to the upper building and obtain the Lightweight Tome, found in the basement library.
    • If you obtained a Blue Orb in the Hieromancer's Halls, give it to Eaushi the Trainer to obtain the Globe of Auberean.
    • Enter the Lyceum Training Grounds. Kill the golems until one drops a Sunstone Geode. Give it to Eaushi the Trainer to obtain the Hieromancer's Orb.
    • Enter the Lyceum Training Grounds. With Lockpick, unlock the 350 resistance chest and loot A Boot and Another Boot. Combine to create the Boots of the Vault.
    • While at the Lyceum, present Eaushi the Trainer with the various items from this quest. The golem often gives a response.

Kindling

  1. Add one kindling stone to each piece of armor to create Thaumaturgic Plate Armor - armor for trained War Magic.
  2. Add a second kindling stone to each piece of armor to create Exarch Plate Armor - armor for specialized War Magic.
  3. Failing any step reverts the piece to the unkindled state.
  4. Adding a third stone to a piece of Exarch Plate Armor reverts it to the unkindled state, allowing for the color to be changed.

Maps

Dungeon Coordinates Wiki Map ACmaps Other Quests
Lyceum Training Grounds -- -- 0112 -- --
Hieromancer's Halls -- -- 02A9 -- --


Items

Quest Items
Unreadable Text
Puzzle Box (Hieromancer's Armor)
A Text Book
Vial of Organic Acid
Peculiar Old Dagger
Glittering Crystalline Key
Strange Humming Crystal
Lyceum Recall Gem
Blue Orb
Trunk Key
Slip of Paper
A Boot
Another Boot
Sunstone Geode
Small Pale Crystal
Pale Crystal
Large Pale Crystal
Unkindled Thaumaturgic Plate Coat
Unkindled Thaumaturgic Plate Girth
Unkindled Thaumaturgic Plate Leggings
Silver Kindling Stone
Sea Blue Kindling Stone
Sea Grey Kindling Stone


Exarch Plate (specialized War)
Exarch Plate Coat
Exarch Plate Girth
Exarch Plate Leggings


Thaumaturgic Plate (trained War)
Thaumaturgic Plate Coat
Thaumaturgic Plate Girth
Thaumaturgic Plate Leggings


Other Rewards
Globe of Auberean
Lightweight Tome
Sasalia's Dress
Boots of the Vault
Hieromancer's Orb


Images

Click image for full size version.

Lore & Dialog

You gingerly pour the putrid acid over the dagger. Centuries of encrusted filth are burned away, revealing a glittering crystal key!


The glittering key fits neatly into the niche of the humming crystal. The hum grows louder for a moment, and the key reshapes itself before your eyes...


The golem stirs to life at your touch. "Kiya auranil..." it grumbles, then pauses.
In your mind, a mild voice says, "Good day. It has been many turns of the stars since this servant has greeted visitors. Welcome to the Ishelai Lyceum, serving in good faith His Most Serene Majesty Kellin II."
"If you are a student, the written permission of the caloyer is required for me to send you to the trials."


The Trunk has been unlocked.
Your key is used up.
As the trunk is opened, a whisper of exotic scent rises from its rotting form. The ghosts of long-decayed spices leave you with an impression of warmth, hearth, and home.


You give Eaushi the Trainer Blue Orb.
Eaushi the Trainer tells you, "Ah. This bauble was created by the Imperial Talespinner Mistral Tersicor. For many years he wandered the world, recording the stories of all its' people."
Eaushi the Trainer tells you, "He disappeared from the palace at Tentael one cold night, just after Caerlin II had taken the throne. He left a note, saying that the songs of other worlds needed to be written, and that he would return in 2300 years."
Eaushi prods the orb gently. It blossoms, the blue surfaces spiraling open to reveal patches of green, brown, and white.
Eaushi the Trainer gives you Globe of Auberean.
The ceaseless mountain winds whistle around Eaushi's facets.


You give Eaushi the Trainer Slip of Paper.
Eaushi the Trainer tells you, "This note appears to be valid... although the date seems to be... a bit off. This golem shall now teleport you to one of the five trial grounds. May light fall upon your shoulders, young apprentice."


West:
The door swings wide, and a melodious voice in your mind says, "Beyond lays the first and easiest test. Once you jump into the abyss, you may not return this way. You must enter the test grounds again later."

North:
The door swings wide, and a melodious voice in your mind says, "Beyond lays the second test, more difficult than the previous. Once you jump into the abyss, you may not return this way. You must enter the test grounds again later."

East:
The door swings wide, and a melodious voice in your mind says, "Beyond lays the last and most grueling test. Once you jump into the abyss, you may not return this way. You must enter the test grounds again later."


The boots match! You're stylish now!


You give Eaushi the Trainer Small Pale Crystal.
Eaushi the Trainer tells you, "Well done, young master! You have defeated the first Nephol Golem. This is the first step on your path to becoming a Thaumaturge of the Order."
Eaushi the Trainer gives you Unkindled Thaumaturgic Plate Girth.
Eaushi the Trainer tells you, "You must still Enkindle this girth before it may be worn."
You give Eaushi the Trainer Pale Crystal.
Eaushi the Trainer tells you, "Splendid, young master! You have defeated the second Nephol Golem. Only one remains before you may be eligible to become a Thaumaturge of the Order."
Eaushi the Trainer gives you Unkindled Thaumaturgic Plate Leggings.
Eaushi the Trainer tells you, "You must still Enkindle these leggings before they may be worn."
You give Eaushi the Trainer Large Pale Crystal.
Eaushi the Trainer tells you, "Exceptional, young master! You have defeated the final Nephol Golem. You are now eligible to become a Thaumaturge of the Order."
Eaushi the Trainer gives you Unkindled Thaumaturgic Plate Coat.
Eaushi the Trainer tells you, "You must still Enkindle this coat before it may be worn, and the skill required to add the Kindling Stones to your personal battle armor is your final test before becoming a full Hieromancer."


You give Eaushi the Trainer Sunstone Geode.
Eaushi the Trainer tells you, "It is rare to gain such a prize from the Nephol Golems, young master. This geode is said to indicate much favor. Perhaps you were born under Irihane ascendant?"
Eaushi the Trainer gives you Hieromancer's Orb.
Eaushi the Trainer tells you, "No... This golem does not feel the influence of any lights it knows upon you. How odd."


With a burst of warmth and heat, the Kindling Stone fuses itself into the coat. This piece of sea blue colored Thaumaturgic Plate may now be worn!
With a burst of warmth and heat, the Kindling Stone fuses itself into the girth. This piece of sea blue colored Thaumaturgic Plate may now be worn!
With a burst of warmth and heat, the Kindling Stone fuses itself into the leggings. This piece of sea blue colored Thaumaturgic Plate may now be worn!

With a burst of warmth and heat, the Kindling Stone fuses itself into your Thaumaturgic Coat. You have created a piece of Exarch Plate!
With a burst of warmth and heat, the Kindling Stone fuses itself into your Thaumaturgic Girth. You have created a piece of Exarch Plate!
With a burst of warmth and heat, the Kindling Stone fuses itself into your Thaumaturgic Leggings. You have created a piece of Exarch Plate!

You have reverted this piece of armor to its unkindled state. Your Kindling Stone breaks.

Your war magic skill is insufficient to apply a second Kindling Stone. The armor reverts to its unkindled state, and the Stone breaks.