Innate Ability Switching: Difference between revisions
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{{Intro | {{Intro | ||
| Patch Introduced = [[Plans Within Plans]] | | Patch Introduced = [[Plans Within Plans]] | ||
| Related Quests = [[Skill Redistribution]] | | Related Quests = [[Attribute and Skill Redistribution]] | ||
| Updated = | | Updated = [[Master of Arms]] | ||
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{{Standard Text | {{Standard Text | ||
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Undead:<br> | Undead:<br> | ||
Alchemy <--> Specialized Arcane Lore | Alchemy <--> Specialized Arcane Lore<br><br> | ||
Empyrean:<br> | |||
Specialized Arcane Lore <--> Alchemy | |||
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[[Category:Retired Text]] |
Latest revision as of 20:18, 19 February 2013
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Talk to a Changer of Innate Abilities to receive a copy of the book.
Innate Ability Switching
Special Properties: Bonded
A most fascinating discovery has been made! We have figured out how to dig deep into the mind and change the innate abilities that are contained within. Our experiments have shown that we currently only understand enough to make the following changes:
Aluvian:
Dagger + Assess Person <--> Specialized Assess Creature
Sho:
Unarmed Combat <--> Specialized Deception
Gharu'ndim:
Staff + Item Tinkering <-> Thrown Weapons
Viamontian:
Armor Tinkering + Specialized Loyalty <--> Mace
Shadow:
Specialized Deception <--> Unarmed Combat
Gear Knight:
Mace <--> Armor Tinkering + Specialized Loyalty
Undead:
Alchemy <--> Specialized Arcane Lore
Empyrean:
Specialized Arcane Lore <--> Alchemy
-- Unknown