Phantom Dagger: Difference between revisions
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imported>Sanddh New page: From the Phantom Weapons quest introduced in Atonement. right|frame|Phantom Dagger {|border=1 cellspacing=0 cellpadding=5 width=300 style=backgr... |
imported>Arkalor No edit summary |
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{{Intro | |||
| Patch Introduced = [[Atonement]] | |||
[[ | | Related Quests = [[Phantom Weapons Quest]] | ||
| Updated = [[Master of Arms]] | |||
{| | }} | ||
| | {{Melee Weapon | ||
| | | Weapon Type = Dagger | ||
| | | Weapon Skill = Finesse Weapons | ||
| | | Name = Phantom Dagger | ||
| | | Icon Image = Phantom Dagger Icon.png | ||
| Live Image = Phantom Dagger Live.jpg | |||
| Live Image Caption = Phantom Dagger | |||
| Value = 3,000 | |||
| Burden = 135 | |||
| Description = A dagger with a ghostly blade crafted from pure chorizite, resistant to any enchantment. <br> This item cannot be further imbued. | |||
| Special Properties = [[Unenchantable]], [[Phantasmal]], [[Attuned]], [[Bonded]], [[Ivoryable]] | |||
| Damage = 6.3 - 9 | |||
| Element = Slashing/Piercing | |||
| Speed = Fast (20) | |||
| Bonus to Attack = 15 | |||
| Player Attuned = True | |||
| Base Weapon Req = 275 | |||
| | | Cannot Be Sold = True | ||
}} | |||
==Notes== | |||
== Notes == | |||
* Obtained by applying [[Bloodhunter Oil]] to [[Ravenous Weapons]] | * Obtained by applying [[Bloodhunter Oil]] to [[Ravenous Weapons]] | ||
* Phantasmal ignores all physical armor on the target. | * Phantasmal ignores all physical armor on the target. | ||
* During the [[Master of Arms]] event, the skill was changed from Dagger to [[Finesse Weapons]] and the Wield requirement adjusted accordingly. The base damage from 6.3 - 9 was not changed. | |||
[[Category: | [[Category:Unenchantable]] | ||
[[Category:Bonded]] | |||
[[Category:Phantasmal]] |
Latest revision as of 14:55, 1 March 2012
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Notes
- Obtained by applying Bloodhunter Oil to Ravenous Weapons
- Phantasmal ignores all physical armor on the target.
- During the Master of Arms event, the skill was changed from Dagger to Finesse Weapons and the Wield requirement adjusted accordingly. The base damage from 6.3 - 9 was not changed.