Phantom Mace: Difference between revisions
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{{Intro | |||
| Patch Introduced = [[Atonement]] | |||
{| | | Related Quests = [[Phantom Weapons Quest]] | ||
| | | Updated = [[Master of Arms]] | ||
| | }} | ||
| | {{Melee Weapon | ||
| | | Weapon Type = Mace | ||
| Weapon Skill = Heavy Weapons | |||
| | | Name = Phantom Mace | ||
| Icon Image = Phantom Mace Icon.png | |||
<br>This item cannot be further imbued. | | Live Image = Live.jpg | ||
| Live Image Caption = | |||
| | |||
| Value = 5,000 | |||
| Burden = 900 | |||
| Description = A mace with a ghostly head crafted from pure chorozite. | |||
| Special Properties = [[Phantasmal]], [[Bonded]], [[Unenchantable]], [[Attuned]], [[Ivoryable]]<br>This item cannot be further imbued. | |||
| | | | ||
| | | Damage = 6.6 - 11 | ||
| Buffed Damage = | |||
| Element = Bludgeoning | |||
| Speed = Fast (30) | |||
| Buffed Speed = | |||
| Bonus to Attack = 15 | |||
| Buffed Attack = | |||
| Bonus to Defense = 0 | |||
| Buffed Defense = | |||
| Bonus to Missile = | |||
| Bonus to Magic = | |||
| | |||
| Player Attuned = | |||
| Level Req = | |||
| Base Weapon Req = 275 | |||
| Buffed Weapon Req = | |||
| Special Req = | |||
| | |||
| Spells = | |||
| Activation Reqs = | |||
| Spellcraft = | |||
| Mana = | |||
| Mana Cost = | |||
| Cannot Be Sold = False | |||
}} | |||
== Notes == | == Notes == | ||
* Obtained by applying [[Bloodhunter Oil]] to [[Ravenous Mace]] | * Obtained by applying [[Bloodhunter Oil]] to [[Ravenous Mace]] | ||
* All weapons have the [[Phantasmal]] Special Property. Phantasmal ignores all physical armor on the target. | * All weapons have the [[Phantasmal]] Special Property. Phantasmal ignores all physical armor on the target. | ||
* During the [[Master of Arms]] event, the skill was changed from Mace to [[Heavy Weapons]] and the Wield requirement adjusted accordingly. The base damage was upped from 6 - 10 to 6.6 - 11 |
Latest revision as of 14:55, 1 March 2012
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Notes
- Obtained by applying Bloodhunter Oil to Ravenous Mace
- All weapons have the Phantasmal Special Property. Phantasmal ignores all physical armor on the target.
- During the Master of Arms event, the skill was changed from Mace to Heavy Weapons and the Wield requirement adjusted accordingly. The base damage was upped from 6 - 10 to 6.6 - 11