Phantom Mace: Difference between revisions

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{{Intro
{{Intro
  | Patch Introduced = [[Atonement]]
  | Patch Introduced = [[Atonement]]
  |  Related Quests = [[Phantom Weapons]]
  |  Related Quests = [[Phantom Weapons Quest]]
  |          Updated =  
  |          Updated = [[Master of Arms]]
}}
}}
{{Melee Weapon
{{Melee Weapon
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  | Special Properties =  [[Phantasmal]], [[Bonded]], [[Unenchantable]], [[Attuned]], [[Ivoryable]]<br>This item cannot be further imbued.
  | Special Properties =  [[Phantasmal]], [[Bonded]], [[Unenchantable]], [[Attuned]], [[Ivoryable]]<br>This item cannot be further imbued.
  |  
  |  
  |            Damage = 6 - 10
  |            Damage = 6.6 - 11
  |      Buffed Damage =  
  |      Buffed Damage =  
  |            Element = Bludgeoning
  |            Element = Bludgeoning
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* Obtained by applying [[Bloodhunter Oil]] to [[Ravenous Mace]]
* Obtained by applying [[Bloodhunter Oil]] to [[Ravenous Mace]]
* All weapons have the [[Phantasmal]] Special Property. Phantasmal ignores all physical armor on the target.
* All weapons have the [[Phantasmal]] Special Property. Phantasmal ignores all physical armor on the target.
* During the [[Master of Arms]] event, the skill was changed from Mace to [[Heavy Weapons]] and the Wield requirement adjusted accordingly. The base damage was upped from 6 - 10 to 6.6 - 11

Latest revision as of 14:55, 1 March 2012

Introduced:  Atonement Related Quests:  Phantom Weapons Quest Updated:  Master of Arms
Phantom Mace
Value: 5,000
900 Burden Units

A mace with a ghostly head crafted from pure chorozite.

Special Properties: Phantasmal, Bonded, Unenchantable, Attuned, Ivoryable
This item cannot be further imbued.

Skill: Heavy Weapons (Mace)
Damage: 6.6 - 11, Bludgeoning
Speed: Fast (30)
Bonus to Attack Skill: +15%
Bonus to Melee Defense: +0%

Your base Heavy Weapons must be at least 275 to wield this item.

Notes

  • Obtained by applying Bloodhunter Oil to Ravenous Mace
  • All weapons have the Phantasmal Special Property. Phantasmal ignores all physical armor on the target.
  • During the Master of Arms event, the skill was changed from Mace to Heavy Weapons and the Wield requirement adjusted accordingly. The base damage was upped from 6 - 10 to 6.6 - 11