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{|border=0 align=right cellpadding=8
{{Related|Skills|Crafting|Tinkering|Salvage}}
|
{{Intro
__ToC__
| Patch Introduced = [[All That They Survey]]
|}
|   Related Quests =
''See also: [[Salvaging (Skill)]], [[Tinkering]]''
  |         Updated = [[Friend and Foe]]
 
}}
== General ==
{{Exemplar ToC|Crafting}}
Salvaging is the crafting process of destroying [[Loot|loot generated]] items and obtaining portions of the raw materials in return. The salvaged materials are then used in [[tinkering]].
{|{{Format|Panel}}
 
!bgcolor=#B1CCA3 colspan=2| {{Icon|Salvaging}} <big>Salvaging</big>
== Items ==
* [[Image:Ust icon.png]] [[Ust]] - the tool used to salvage.
* [[Image:Salvaging Forge Icon.png]] [[Salvaging Forge]] - a forge located in Holtburg, Shoushi, and Yaraq that casts Master Salvager's Boon, a +45 Salvaging standard buff.
* [[Image:Salvager's Helm icon.png]] [[Salvager's Helm]] - A helmet in the style of an old Heaume that casts Minor Salvaging Aptitude, a +5 cantrip.
* [[Loot]] items can be found with [[Salvage (Cantrip)|Salvage Cantrips]].
 
== Salvage Material ==
{|border=1 cellspacing=0 cellpadding=2 style=background:#F0F0F0 class=sortable
|-
!width=240| Name
!Type
!Description
!Max % Success
|-
| [[Image:Salvaged Agate Icon.png]] [[Salvaged Agate]]
| [[Magic Item Tinkering]]
| Imbues the target with [[Minor Focus]]
| 38%
|-
| [[Image:Salvaged Alabaster Icon.png]] [[Salvaged Alabaster]]
| [[Armor Tinkering]]
| Increases Armor's Piercing Protection by 0.2
| 100%
|-
| [[Image:Salvaged Amber Icon.png]] [[Salvaged Amber]]
| --
| No Apparent Use
| --
|-
| [[Image:Salvaged Amethyst Icon.png]] [[Salvaged Amethyst]]
| --
| No Apparent Use
| --
|-
| [[Image:Salvaged Aquamarine Icon.png]] [[Salvaged Aquamarine]]
| [[Armor Tinkering]]
| Imbues the target with [[Cold Rending]]
| 38%
|-
| [[Image:Salvaged Armoredillo Hide Icon.png]] [[Salvaged Armoredillo Hide]]
| [[Armor Tinkering]]
| Increases Armor's Acid Protection by 0.4
| 100%
|-
| [[Image:Salvaged Azurite Icon.png]] [[Salvaged Azurite]]
| [[Magic Item Tinkering]]
| Imbues the target with [[Wizard's Intellect]]
| 38%
|-
| [[Image:Salvaged Black Garnet Icon.png]] [[Salvaged Black Garnet]]
| [[Weapon Tinkering]]
| Imbues the target with [[Pierce Rending]]
| 38%
|-
| [[Image:Salvaged Black Opal Icon.png]] [[Salvaged Black Opal]]
| [[Magic Item Tinkering]]
| Imbues the target with [[Critical Strike]]
| 38%
|-
| [[Image:Salvaged Bloodstone Icon.png]] [[Salvaged Bloodstone]]
| [[Magic Item Tinkering]]
| Imbues the target with [[Minor Endurance]]
| 38%
|-
| [[Image:Salvaged Brass Icon.png]] [[Salvaged Brass]]
| [[Weapon Tinkering]]
| Increases melee defense bonus by 1%
| 100%
|-
| [[Image:Salvaged Bronze Icon.png]] [[Salvaged Bronze]]
| [[Armor Tinkering]]
| Increases Armor's Slashing Protection by 0.2
| 100%
|-
| [[Image:Salvaged Carnelian Icon.png]] [[Salvaged Carnelian]]
| [[Magic Item Tinkering]]
| Imbues the target with [[Minor Strength]]
| 38%
|-
| [[Image:Salvaged Ceramic Icon.png]] [[Salvaged Ceramic]]
| [[Armor Tinkering]]
| Increases Armor's Fire Protection by 0.4
| 100%
|-
| [[Image:Salvaged Citrine Icon.png]] [[Salvaged Citrine]]
| [[Magic Item Tinkering]]
| Imbues the target with [[Minor Stamina Gain]]
| 38%
|-
| [[Image:Salvaged Copper Icon.png]] [[Salvaged Copper]]
| [[Item Tinkering]]
| Changes [[Missile Defense]] requirement to [[Melee Defense]] requirement
| 100%
|-
| [[Image:Salvaged Diamond Icon.png]] [[Salvaged Diamond]]
| --
| No Apparent Use
| --
|-
| [[Image:Salvaged Ebony Icon.png]] [[Salvaged Ebony]]
| [[Item Tinkering]]
| Changes the item's heritage requirement to [[Gharu'ndim]]
| 100%
|-
| [[Image:Salvaged Emerald Icon.png]] [[Salvaged Emerald]]
| [[Weapon Tinkering]]
| Imbues the target with [[Acid Rending]]
| 38%
|-
| [[Image:Salvaged Fire Opal Icon.png]] [[Salvaged Fire Opal]]
| [[Magic Item Tinkering]]
| Imbues the target with [[Crippling Blow]]
| 38%
|-
| [[Image:Salvaged Gold Icon.png]] [[Salvaged Gold]]
| [[Magic Item Tinkering]]
| Imbues the target with [[Crippling Blow]]
| 38%
|-
| [[Image:Salvaged Granite Icon.png]] [[Salvaged Granite]]
| [[Weapon Tinkering]]
| Improves a melee weapon's variance by 20%
| 100%
|-
| [[Image:Salvaged Green Garnet Icon.png]] [[Salvaged Green Garnet]]
| [[Magic Item Tinkering]]
| Improves a wand's PvM and PvP damage modifier by 1%
| 100%
|-
| [[Image:Salvaged Green Jade.png]] [[Salvaged Green Jade]]
| --
| No Apparent Use
| --
|-
| [[Image:Salvaged Gromnie Hide.png]] [[Salvaged Gromnie Hide]]
| --
| No Apparent Use
| --
|-
| [[Image:Salvaged Hematite.png]] [[Salvaged Hematite]]
| [[Magic Item Tinkering]]
| Imbues the target with [[Warrior's Vitality]]
| 38%
|-
| [[Image:Salvaged Imperial Topaz.png]] [[Salvaged Imperial Topaz]]
| [[Weapon Tinkering]]
| Imbues the target with [[Slash Rending]].
| 38%
|-
| [[Image:Salvaged Iron Icon.png]] [[Salvaged Iron]]
| [[Weapon Tinkering]]
| Increases the weapon's maximum damage by 1
| 100%
|-
| [[Image:Salvaged Ivory Icon.png]] [[Salvaged Ivory]]
| [[Special Tinkering]]
| Unattunes certain quest items from your soul
| 100%
|-
| [[Image:Salvaged Jet Icon.png]] [[Salvaged Jet]]
| [[Weapon Tinkering]]
| Imbues the target with [[Lightning Rending]]
| 38%
|-
| [[Image:Salvaged Lapis Lazuli Icon.png]] [[Salvaged Lapis Lazuli]]
| [[Magic Item Tinkering]]
| Imbues the target with [[Minor Willpower]]
| 38%
|-
|-
| [[Image:Salvaged Lavender Jade Icon.png]] [[Lavender Jade]]
|bgcolor=#d0d0d0 width=150px| Description
| [[Magic Item Tinkering]]
| Lets you salvage materials from loot items.
| Imbues the target with [[Minor Mana Gain]]
| 38%
|-
|-
| [[Image:Salvaged Leather Icon.png]] [[Salvaged Leather]]
|bgcolor=#d0d0d0| Formula
| [[Special Tinkering]]
| None
| Renders an item [[Retained]]
| 100%
|-
|-
| [[Image:Salvaged Linen Icon.png]] [[Salvaged Linen]]
|bgcolor=#d0d0d0| Base Status
| [[Item Tinkering]]
| Trained
| Reduces the item's burden by 25%
| 100%
|-
|-
| [[Image:Salvaged Mahogany Icon.png]] [[Salvaged Mahogany]]
|bgcolor=#d0d0d0| Cost to Train
| [[Weapon Tinkering]]
| 0
| Increases the weapon's damage modifier by 4%
| 100%
|-
|-
| [[Image:Salvaged Malachite Icon.png]] [[Salvaged Malachite]]
|bgcolor=#d0d0d0| Cost to Specialize
| [[Weapon Tinkering]]
| 0 - specialized via [[Ciandra's Essence]] augment.
| Imbues the target with [[Warrior's Vigor]]
| 38%
|-
|-
| [[Image:Salvaged Marble Icon.png]] [[Salvaged Marble]]
|bgcolor=#d0d0d0| Buffs
| [[Armor Tinkering]]
| [[Salvaging (Spell)]]
| Increases Armor's Bludgeon Protection by 0.2
| 100%
|-
|-
| [[Image:Salvaged Moonstone Icon.png]] [[Salvaged Moonstone]]
|bgcolor=#d0d0d0| Debuffs
| [[Item Tinkering]]
| None
| Increases the item's Maximnum Mana by 100
| 100%
|-
| [[Image:Salvaged Oak Icon.png]] [[Salvaged Oak]]
| [[Weapon Tinkering]]
| Decreases the weapon's speed by 50
| 100%
|-
| [[Image:Salvaged Obsidian Icon.png]] [[Salvaged Obsidian]]
| --
| No Apparent Use
| --
|-
| [[Image:Salvaged Onyx Icon.png]] [[Salvaged Onyx]]
| --
| No Apparent Use
| --
|-
| [[Image:Salvaged Opal Icon.png]] [[Salvaged Opal]]
| [[Magic Item Tinkering]]
| Increases the item's [[Mana Conversion (Skill)|Mana Conversion]]] bonus by 1%
| 100%
|-
| [[Image:Salvaged Peridot Icon.png]] [[Salvaged Peridot]]
| [[Armor Tinkering]]
| Imbues the target with a +1 bonus to [[Melee Defense]]
| 38%
|-
| [[Image:Salvaged Pine Icon.png]] [[Salvaged Pine]]
| [[Item Tinkering]]
| Reduces the item's burden by 25%
| 100%
|-
| [[Image:Salvaged Porcelain Icon.png]] [[Salvaged Porcelain]]
| [[Item Tinkering]]
| Changes the item's heritage requirement to [[Sho]]
| 100%
|-
| [[Image:Salvaged Pyreal Icon.png]] [[Salvaged Pyreal]]
| --
| No Apparent Use
| --
|-
| [[Image:Salvaged Red Garnet Icon.png]] [[Salvaged Red Garnet]]
| [[Weapon Tinkering]]
| Imbue the target with [[Fire Rending]]
| 38%
|-
| [[Image:Salvaged Red Jade Icon.png]] [[Salvaged Red Jade]]
| [[Magic Item Tinkering]]
| Imbues the target with [[Minor Health Gain]]
| 38%
|-
| [[Image:Salvaged Reedshark Hide Icon.png]] [[Salvaged Reedshark Hide]]
| [[Magic Item Tinkering]]
| Increases Armor's Lightning Protection by 0.4
| 100%
|-
| [[Image:Salvaged Rose Quartz Icon.png]] [[Salvaged Rose Quartz]]
| [[Magic Item Tinkering]]
| Imbues the target with [[Minor Quickness]]
| 38%
|-
| [[Image:Salvaged Ruby Icon.png]] [[Salvaged Ruby]]
| --
| No Apparent Use
| --
|-
| [[Image:Salvaged Sandstone Icon.png]] [[Salvaged Sandstone]]
| --
| No Apparent Use
| --
|-
| [[Image:Salvaged Sapphire Icon.png]] [[Salvaged Sapphire]]
| --
| No Apparent Use
| --
|-
| [[Image:Salvaged Satin Icon.png]] [[Salvaged Satin]]
| [[Item Tinkering]]
| Changes the item's heritage requirement to [[Viamontian]]
| 100%
|-
| [[Image:Salvaged Serpentine Icon.png]] [[Salvaged Serpentine]]
| --
| No Apparent Use
| --
|-
| [[Image:Salvaged Silk Icon.png]] [[Salvaged Silk]]
| [[Item Tinkering]]
| Removes the rank activation requirement
| 100%
|-
| [[Image:Salvaged Silver Icon.png]] [[Salvaged Silver]]
| [[Item Tinkering]]
| Changes [[Melee Defense]] requirement to [[Missile Defense]] requirement
| 100%
|-
| [[Image:Salvaged Smokey Quartz Icon.png]] [[Salvaged Smokey Quartz]]
| [[Magic Item Tinkering]]
| Imbues the target with [[Minor Coordination]]
| 38%
|-
| [[Image:Salvaged Steel Icon.png]] [[Salvaged Steel]]
| [[Armor Tinkering]]
| Increases Armor's Armor Level by +20
| 100%
|-
| [[Image:Salvaged Sunstone Icon.png]] [[Salvaged Sunstone]]
| [[Magic Item Tinkering]]
| Imbues the target with [[Armor Rending]]
| 38%
|-
| [[Image:Salvaged Teak Icon.png]] [[Salvaged Teak]]
| [[Item Tinkering]]
| Changes heritage requirement to [[Aluvian]]
| 100%
|-
| [[Image:Salvaged Tiger Eye Icon.png]] [[Salvaged Tiger Eye]]
| --
| No Apparent Use
| --
|-
| [[Image:Salvaged Tourmaline Icon.png]] [[Salvaged Tourmaline]]
| --
| No Apparent Use
| --
|-
| [[Image:Salvaged Tourquoise Icon.png]] [[Salvaged Tourquoise]]
| --
| No Apparent Use
| --
|-
| [[Image:Salvaged Velvet Icon.png]] [[Salvaged Velvet]]
| [[Weapon Tinkering]]
| Increases the weapon's attack skill bonus by 1%
| 100%
|-
| [[Image:Salvaged White Jade Icon.png]] [[Salvaged White Jade]]
| --
| No Apparent Use
| --
|-
| [[Image:Salvaged White Quartz Icon.png]] [[Salvaged White Quartz]]
| --
| No Apparent Use
| --
|-
| [[Image:Salvaged White Sapphire Icon.png]] [[Salvaged White Sapphire]]
| [[Weapon Tinkering]]
| Imbues the target with [[Bludgeon Rending]]
| 38%
|-
| [[Image:Salvaged Wool Icon.png]] [[Salvaged Wool]]
| [[Armor Tinkering]]
| Increases Armor's Cold Protection by 0.4
| 100%
|-
| [[Image:Salvaged Yellow Garnet Icon.png]] [[Salvaged Yellow Garnet]]
| --
| No Apparent Use
| --
|-
| [[Image:Salvaged Yellow Topaz Icon.png]] [[Salvaged Yellow Topaz]]
| [[Armor Tinkering]]
| Imbues the target with a +1 bonus to [[Missile Defense]]
| 38%
|-
| [[Image:Salvaged Zircon Icon.png]] [[Salvaged Zircon]]
| [[Armor Tinkering]]
| Imbues the target with a +1 bonus to [[Magic Defense]]
| 38%
|-
|-
|}
|}


'''Salvaging''' is the crafting process of destroying [[Loot|loot generated]] items and obtaining portions of the raw materials in return.  Each loot item has a ''material'' and a ''workmanship'', which determine the material and amount of salvage that will be returned by salvaging it.  Salvaging an item converts it into a partial bag of salvage with a specific number of units.  Partial bags can then be combined until a complete bag of 100 units is made.  Full bags of salvage can be used in [[Tinkering]].
==Materials==
The material of an item is the first word in its name.  For example: iron, steel, leather, ivory, and sunstone are all types of materials.  Each loot item has only one material type and can be salvaged into the same salvage material. Only items of similar material can be combined into larger bags of salvage. Item material is determined by both loot location and loot tier.  Certain [[Creatures|enemy creatures]] drop higher percentages of specific materials and not all materials appear in each loot tier (for example [[Sandstone Salvage|Sandstone]] is known to only drop in lower loot tiers).  The exact mechanics of material generation are unknown.
There are currently 72 different types of materials which can be salvaged.  See [[Salvage]] for a full listing of materials and their uses.
==Workmanship==
The workmanship of an item is a number between 1 and 10 and is randomly determined by the item's [[Loot|loot tier]].  In conjunction with salvaging skill, the higher the workmanship, the more salvage will be returned per item salvaged.  Each partial bag of salvage will have a workmanship which matches the item it was salvaged from. 
It is generally good practice to salvage items of similar workmanship together in separate bags.  When partial bags of salvage are combined, the resulting salvage has a workmanship which is an average of the combined bags.  Once a bag reaches 100 units and is complete, the workmanship is permanent for that bag.  In general, high workmanship salvage is highly sought after because of its value in [[Tinkering]]. 
A common practice is to combine salvage in bags with separate ranges (work 4-6, work 7-9, work 10).  This produces bags of salvage which have different workmanship averages that can be used for different tinkering situations.  In order to make a bag of work 10 salvage, you must combine only salvage from work 10 items.  Otherwise, the average workmanship of the bag will be less than 10.  Work 10 salvage is particularly sought after for high difficulty tinkering.
== Salvaging an Item ==
In order to salvage an item, you must first purchase an [[Ust]] at a vendor.
# Double-click the ust to bring up the salvaging panel. 
# Now, drag items from your pack into the salvaging panel.
# When ready, click the ''Salvage'' button on the interface and all the items will be destroyed.
#* '''<font color="red">Warning:</font>''' Pay attention to what you're salvaging, if you accidentally destroy something valuable you cannot recover it.
#* '''Note:''' Items that are marked as ''Retained'' cannot be salvaged, mana stoned, or sold.  Use [[Leather Salvage]] on items to make them retained so you don't accidentally blow them up.
#* '''Note:''' Items that do not have a workmanship, like gems sold by shopkeepers, cannot be salvaged.
You can can greatly increase the speed at which you salvage by dragging your main pack (or side packs) to the salvaging panel. If the ''Salvage Multiple Materials at Once'' option is enabled, all items capable of being salvaged will be added to the window. If this option is disabled, the first item or bag of salvage in the container will be added to the salvaging panel, along with all other items of the same material. '''<font color="red">Warning:</font>''' Pay attention to what you're salvaging, if you accidentally destroy something valuable you cannot recover it.
By default, salvaging uses either a tinkering skill or your salvaging skill that would yield the greatest amount of material. Tinkering skills can only yield at most the workmanship number in units of salvage. The salvaging skill can produce more units than workmanship.  You can also significantly increase the amount of material returned by training the [[Ciandra's Fortune]] augmentation.  This augmentation can be trained 4 times, each time providing an additional 25% bonus to the amount of material returned.
== Items ==
* {{Icon Link|Ust}} - the tool used to salvage.
* {{Icon|Salvaging Forge}} [[Salvaging Forge]] - a forge located in Holtburg, Shoushi, and Yaraq that casts Master Salvager's Boon, a +45 Salvaging standard buff.
* {{Icon|Salvager's Helm}} [[Salvager's Helm]] - A helmet in the style of an old Heaume that casts Minor Salvaging Aptitude, a +5 cantrip.
* [[File:Treasure Icon.png|link=Loot]] [[Loot]] items can be found with [[Salvaging (Spell)#Group II|Salvage Cantrips]].
* [[File:Treasure Icon.png|link=Loot]] [[Loot]] armor can be found that is part of the [[Tinker's Set]] - Up to 5 points that stacks with everything if five pieces of armor are worn (Level 180+).
== Foolproof Salvage ==
Certain types of salvage are used to perform imbues on equipment.  By default the maximum percentage chance to succeed on an imbue is 33% (or 38% with the [[Charmed Smith]] augmentation). However, there are bags of [[Foolproof Salvage]] that will imbue with 100% success regardless of which tink (1st or 10th tink, all 100%). Foolproof can be found as [[Rares]] or purchased from alternate currency [[NPCs|vendors]] such as the [[Colosseum Coin Collector]].  Foolproof salvage cannot be created using the salvaging skill.
== Sell Value ==
The value of the salvage bags depends on salvaging skill and is affected by [[Ciandra's Fortune|salvaging augmentations]] (workmanship has no effect). At low skill levels the resultant salvage retains only a portion of the original item's value, however at higher skill levels the value percentage increases.  During the [[Shattered Masks]] event, the value formula was adjusted to return much lower value for salvaged items.  The maximum value of bags was also reduced from 400k to 75k.  In most cases, this makes selling loot directly to vendors more profitable, as many items can have a value greater than 75k.
== Salvage Worth Keeping ==
<youtube>v5AkwF0ELo4</youtube>
== Update History ==
[[Friend and Foe]]
* Maximum salvage cap increased to take into account specialized Salvaging.
[[Shattered Masks]]
* Value return formula adjusted to greatly reduce return value on salvaged items.
* Salvage bag maximum value reduced from 400k to 75k.
{{Skills}}
[[Category:Skill]]
[[Category:Tinkering Skill]]
[[Category:Crafting]]
[[Category:Crafting]]
[[Category:Game Concept]]

Latest revision as of 20:39, 22 October 2013

Related topics: Skills, Crafting, Tinkering, Salvage

Introduced:  All That They Survey Updated:  Friend and Foe
Salvaging
Description Lets you salvage materials from loot items.
Formula None
Base Status Trained
Cost to Train 0
Cost to Specialize 0 - specialized via Ciandra's Essence augment.
Buffs Salvaging (Spell)
Debuffs None

Salvaging is the crafting process of destroying loot generated items and obtaining portions of the raw materials in return. Each loot item has a material and a workmanship, which determine the material and amount of salvage that will be returned by salvaging it. Salvaging an item converts it into a partial bag of salvage with a specific number of units. Partial bags can then be combined until a complete bag of 100 units is made. Full bags of salvage can be used in Tinkering.

Materials

The material of an item is the first word in its name. For example: iron, steel, leather, ivory, and sunstone are all types of materials. Each loot item has only one material type and can be salvaged into the same salvage material. Only items of similar material can be combined into larger bags of salvage. Item material is determined by both loot location and loot tier. Certain enemy creatures drop higher percentages of specific materials and not all materials appear in each loot tier (for example Sandstone is known to only drop in lower loot tiers). The exact mechanics of material generation are unknown.

There are currently 72 different types of materials which can be salvaged. See Salvage for a full listing of materials and their uses.

Workmanship

The workmanship of an item is a number between 1 and 10 and is randomly determined by the item's loot tier. In conjunction with salvaging skill, the higher the workmanship, the more salvage will be returned per item salvaged. Each partial bag of salvage will have a workmanship which matches the item it was salvaged from.

It is generally good practice to salvage items of similar workmanship together in separate bags. When partial bags of salvage are combined, the resulting salvage has a workmanship which is an average of the combined bags. Once a bag reaches 100 units and is complete, the workmanship is permanent for that bag. In general, high workmanship salvage is highly sought after because of its value in Tinkering.

A common practice is to combine salvage in bags with separate ranges (work 4-6, work 7-9, work 10). This produces bags of salvage which have different workmanship averages that can be used for different tinkering situations. In order to make a bag of work 10 salvage, you must combine only salvage from work 10 items. Otherwise, the average workmanship of the bag will be less than 10. Work 10 salvage is particularly sought after for high difficulty tinkering.

Salvaging an Item

In order to salvage an item, you must first purchase an Ust at a vendor.

  1. Double-click the ust to bring up the salvaging panel.
  2. Now, drag items from your pack into the salvaging panel.
  3. When ready, click the Salvage button on the interface and all the items will be destroyed.
    • Warning: Pay attention to what you're salvaging, if you accidentally destroy something valuable you cannot recover it.
    • Note: Items that are marked as Retained cannot be salvaged, mana stoned, or sold. Use Leather Salvage on items to make them retained so you don't accidentally blow them up.
    • Note: Items that do not have a workmanship, like gems sold by shopkeepers, cannot be salvaged.

You can can greatly increase the speed at which you salvage by dragging your main pack (or side packs) to the salvaging panel. If the Salvage Multiple Materials at Once option is enabled, all items capable of being salvaged will be added to the window. If this option is disabled, the first item or bag of salvage in the container will be added to the salvaging panel, along with all other items of the same material. Warning: Pay attention to what you're salvaging, if you accidentally destroy something valuable you cannot recover it.

By default, salvaging uses either a tinkering skill or your salvaging skill that would yield the greatest amount of material. Tinkering skills can only yield at most the workmanship number in units of salvage. The salvaging skill can produce more units than workmanship. You can also significantly increase the amount of material returned by training the Ciandra's Fortune augmentation. This augmentation can be trained 4 times, each time providing an additional 25% bonus to the amount of material returned.

Items

  • Ust - the tool used to salvage.
  • Salvaging Forge - a forge located in Holtburg, Shoushi, and Yaraq that casts Master Salvager's Boon, a +45 Salvaging standard buff.
  • Salvager's Helm - A helmet in the style of an old Heaume that casts Minor Salvaging Aptitude, a +5 cantrip.
  • Loot items can be found with Salvage Cantrips.
  • Loot armor can be found that is part of the Tinker's Set - Up to 5 points that stacks with everything if five pieces of armor are worn (Level 180+).

Foolproof Salvage

Certain types of salvage are used to perform imbues on equipment. By default the maximum percentage chance to succeed on an imbue is 33% (or 38% with the Charmed Smith augmentation). However, there are bags of Foolproof Salvage that will imbue with 100% success regardless of which tink (1st or 10th tink, all 100%). Foolproof can be found as Rares or purchased from alternate currency vendors such as the Colosseum Coin Collector. Foolproof salvage cannot be created using the salvaging skill.

Sell Value

The value of the salvage bags depends on salvaging skill and is affected by salvaging augmentations (workmanship has no effect). At low skill levels the resultant salvage retains only a portion of the original item's value, however at higher skill levels the value percentage increases. During the Shattered Masks event, the value formula was adjusted to return much lower value for salvaged items. The maximum value of bags was also reduced from 400k to 75k. In most cases, this makes selling loot directly to vendors more profitable, as many items can have a value greater than 75k.

Salvage Worth Keeping

<youtube>v5AkwF0ELo4</youtube>

Update History

Friend and Foe

  • Maximum salvage cap increased to take into account specialized Salvaging.

Shattered Masks

  • Value return formula adjusted to greatly reduce return value on salvaged items.
  • Salvage bag maximum value reduced from 400k to 75k.


Skills
Magic Skills Arcane Lore, Creature Enchantment, Item Enchantment, Life Magic, Mana Conversion, Void Magic, War Magic
Combat Skills Finesse Weapons, Heavy Weapons, Light Weapons, Missile Weapons, Two Handed Combat
Secondary Combat Skills Dual Wield, Dirty Fighting, Recklessness, Sneak Attack, Summoning
Defense Skills Magic Defense, Melee Defense, Missile Defense, Shield
Crafting Skills Alchemy, Armor Tinkering, Cooking, Fletching, Item Tinkering, Lockpick, Magic Item Tinkering, Salvaging, Weapon Tinkering
Miscellaneous Skills Assess Creature, Assess Person, Deception, Healing, Leadership, Loyalty, Jump, Run
Retired Skills

Appraise Armor, Appraise Item, Appraise Magic Item, Appraise Weapon, Axe, Bow, Crossbow, Dagger, Gearcraft, Mace, Spear, Staff, Sword, Thrown Weapons, Unarmed Combat