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{{Related|Skills|Crafting|Tinkering|Salvage}}
{{Intro
| Patch Introduced = [[All That They Survey]]
|  Related Quests =
|          Updated = [[Friend and Foe]]
}}
{{Exemplar ToC|Crafting}}
{{Exemplar ToC|Crafting}}
{{Related|Skills|Crafting|Tinkering|Salvaging|Salvage|:Category:Salvage}}
{|{{Format|Panel}}
{|{{Format|Panel}}
!bgcolor=#B1CCA3 colspan=2| {{Icon|Salvaging}} <big>Salvaging</big>
!bgcolor=#B1CCA3 colspan=2| {{Icon|Salvaging}} <big>Salvaging</big>
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|}
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Salvaging is the crafting process of destroying [[Loot|loot generated]] items and obtaining portions of the raw materials in return.  Each item has a ''workmanship'', which defines the ''quality'' of that item.  In conjunction with your salvaging skill, the higher the workmanship, the more salvage you will return per item salvagedIt is good practice to salvage items of similar workmanship together in separate bagsOnce you fill up a bag of 100 units, that bag will have a workmanship of its own, which is an average of all the items that were salvaged to create itIn general, high workmanship salvage is highly sought after because of its value in [[Tinkering]]. Bag value caps at 400,000p, any value over 400k is permanently lost (in practice about the only time you'll go over this limit is by combining partial bags or a LOT of items).
'''Salvaging''' is the crafting process of destroying [[Loot|loot generated]] items and obtaining portions of the raw materials in return.  Each loot item has a ''material'' and a ''workmanship'', which determine the material and amount of salvage that will be returned by salvaging itSalvaging an item converts it into a partial bag of salvage with a specific number of unitsPartial bags can then be combined until a complete bag of 100 units is made.  Full bags of salvage can be used in [[Tinkering]].
 
==Materials==
The material of an item is the first word in its name.  For example: iron, steel, leather, ivory, and sunstone are all types of materials.  Each loot item has only one material type and can be salvaged into the same salvage material. Only items of similar material can be combined into larger bags of salvage. Item material is determined by both loot location and loot tierCertain [[Creatures|enemy creatures]] drop higher percentages of specific materials and not all materials appear in each loot tier (for example [[Sandstone Salvage|Sandstone]] is known to only drop in lower loot tiers).  The exact mechanics of material generation are unknown.
 
There are currently 72 different types of materials which can be salvaged.  See [[Salvage]] for a full listing of materials and their uses.


==Workmanship==
The workmanship of an item is a number between 1 and 10 and is randomly determined by the item's [[Loot|loot tier]].  In conjunction with salvaging skill, the higher the workmanship, the more salvage will be returned per item salvaged.  Each partial bag of salvage will have a workmanship which matches the item it was salvaged from. 


It is generally good practice to salvage items of similar workmanship together in separate bags.  When partial bags of salvage are combined, the resulting salvage has a workmanship which is an average of the combined bags.  Once a bag reaches 100 units and is complete, the workmanship is permanent for that bag.  In general, high workmanship salvage is highly sought after because of its value in [[Tinkering]]. 
A common practice is to combine salvage in bags with separate ranges (work 4-6, work 7-9, work 10).  This produces bags of salvage which have different workmanship averages that can be used for different tinkering situations.  In order to make a bag of work 10 salvage, you must combine only salvage from work 10 items.  Otherwise, the average workmanship of the bag will be less than 10.  Work 10 salvage is particularly sought after for high difficulty tinkering.
== Salvaging an Item ==
In order to salvage an item, you must first purchase an [[Ust]] at a vendor.  
In order to salvage an item, you must first purchase an [[Ust]] at a vendor.  
# Double-click the ust to bring up the salvaging panel at the bottom of your screen.   
# Double-click the ust to bring up the salvaging panel.   
# Now, drag items from your pack into the salvaging panel.
# Now, drag items from your pack into the salvaging panel.
# When ready, click the ''Salvage'' button on the interface and all the items will be destroyed.
# When ready, click the ''Salvage'' button on the interface and all the items will be destroyed.
#* '''<font color="red">Warning:</font>''' Pay attention to what you're salvaging, if you accidentally destroy something valuable you cannot recover it.
#* '''<font color="red">Warning:</font>''' Pay attention to what you're salvaging, if you accidentally destroy something valuable you cannot recover it.
#* '''Note:''' Items that are marked as ''Retained'' cannot be salvaged, mana stoned, or sold.
#* '''Note:''' Items that are marked as ''Retained'' cannot be salvaged, mana stoned, or sold.  Use [[Leather Salvage]] on items to make them retained so you don't accidentally blow them up.
#* '''Note:''' Items that do not have a workmanship, like gems sold by shopkeepers, cannot be salvaged.
#* '''Note:''' Items that do not have a workmanship, like gems sold by shopkeepers, cannot be salvaged.


You can can greatly increase the speed at which you salvage by dragging your main pack (or side packs) to the salvaging panel. If the ''Salvage Multiple Materials at Once'' option is enabled, all items capable of being salvaged will be added to the window. If this option is disabled, the first item or bag of salvage in the container will be added to the salvaging panel, along with all other items of the same material. '''<font color="red">Warning:</font>''' Pay attention to what you're salvaging, if you accidentally destroy something valuable you cannot recover it.


* '''Tip:''' You can can greatly increase the speed at which you salvage by dragging your main pack (or side packs) to the salvaging panel. If the ''Salvage Multiple Materials at Once'' option is enabled, all items capable of being salvaged will be added to the window. If this option is disabled, the first item or bag of salvage in the container will be added to the salvaging panel, along with all other items of the same material. '''<font color="red">Warning:</font>''' Pay attention to what you're salvaging, if you accidentally destroy something valuable you cannot recover it.
By default, salvaging uses either a tinkering skill or your salvaging skill that would yield the greatest amount of material. Tinkering skills can only yield at most the workmanship number in units of salvage. The salvaging skill can produce more units than workmanship. You can also significantly increase the amount of material returned by training the [[Ciandra's Fortune]] augmentation.  This augmentation can be trained 4 times, each time providing an additional 25% bonus to the amount of material returned.
* '''Tip:''' By default, salvaging uses either a tinkering skill or your salvaging skill that would yield the greatest amount of material. Tinkering skills can only yield at most the workmanship number in units of salvage. The salvaging skill can produce more units than workmanship.
* '''Tip:''' You can significantly increase the amount of material returned by training the [[Ciandra's Fortune]] augmentation.  This augmentation can be trained 4 times, each time providing an additional 25% bonus to the amount of material returned.


== Items ==
== Items ==
* {{Icon|Ust}} [[Ust]] - the tool used to salvage.
* {{Icon Link|Ust}} - the tool used to salvage.
* {{Icon|Salvaging Forge}} [[Salvaging Forge]] - a forge located in Holtburg, Shoushi, and Yaraq that casts Master Salvager's Boon, a +45 Salvaging standard buff.
* {{Icon|Salvaging Forge}} [[Salvaging Forge]] - a forge located in Holtburg, Shoushi, and Yaraq that casts Master Salvager's Boon, a +45 Salvaging standard buff.
* {{Icon|Salvager's Helm}} [[Salvager's Helm]] - A helmet in the style of an old Heaume that casts Minor Salvaging Aptitude, a +5 cantrip.
* {{Icon|Salvager's Helm}} [[Salvager's Helm]] - A helmet in the style of an old Heaume that casts Minor Salvaging Aptitude, a +5 cantrip.
* [[File:Treasure Icon.png|link=Loot]] [[Loot]] items can be found with [[Salvaging (Spell)#Group II|Salvage Cantrips]].
* [[File:Treasure Icon.png|link=Loot]] [[Loot]] items can be found with [[Salvaging (Spell)#Group II|Salvage Cantrips]].
* [[File:Treasure Icon.png|link=Loot]] [[Loot]] armor can be found that is part of the [[Tinker's Set]] - Up to 5 points that stacks with everything if five pieces of armor are worn (Level 180+).
* [[File:Treasure Icon.png|link=Loot]] [[Loot]] armor can be found that is part of the [[Tinker's Set]] - Up to 5 points that stacks with everything if five pieces of armor are worn (Level 180+).


== Returns ==
== Foolproof Salvage ==
The following chart lists the skill required to fill bags in the MOST EFFICIENT manner.
Certain types of salvage are used to perform imbues on equipment.  By default the maximum percentage chance to succeed on an imbue is 33% (or 38% with the [[Charmed Smith]] augmentation). However, there are bags of [[Foolproof Salvage]] that will imbue with 100% success regardless of which tink (1st or 10th tink, all 100%). Foolproof can be found as [[Rares]] or purchased from alternate currency [[NPCs|vendors]] such as the [[Colosseum Coin Collector]]. Foolproof salvage cannot be created using the salvaging skill.
 
:wk - Buffed Skill Required
:10- 232 (192 base)
:9 - 236 (196 base)
:8 - 218 (178 base)
:7 - 221 (181 base)
:6 - 226 (186 base)
:5 - 232 (192 base)
:4 - 242 (202 base)
:3 - 194 (154 base)
:2 - 194 (154 base)
:1 - 194 (154 base)
 
Conclusions of this analysis: If you aren't concerned about wk 4 items, the highest necessary Salvaging skill is 196 base, at a cost of 1,692,943,784 xp. Any additional xp spent will not fill bags any faster.
 
External links:
* http://www.vtrii.com/ac/salvage/index.htm
* http://www.thejackcat.com/AC/Shopping/Crafts/Salvage.htm
* http://www.asheronstoybox.com/salvaging_skill_levels.htm


== Sell Value ==
== Sell Value ==
The value of the salvage that results depends on salvaging skill and is affected by [[Ciandra's Fortune|salvaging augmentations]] (workmanship has no effect). At low skill levels the resultant salvage retains only a portion of the original item's value, however at higher skill levels the value returned is greater than the original's and is in effect a bonus. In other words, selling a salvage bag gives more pyreals than if you were to sell the item as is. This is a very effective way of earning pyreals because it allows you to condense items in the field into high value bags to sell later (keep in mind the 400,000p value limit though). This means that you can earn nearly 150% of the face value of items you sell.
The value of the salvage bags depends on salvaging skill and is affected by [[Ciandra's Fortune|salvaging augmentations]] (workmanship has no effect). At low skill levels the resultant salvage retains only a portion of the original item's value, however at higher skill levels the value percentage increases.  During the [[Shattered Masks]] event, the value formula was adjusted to return much lower value for salvaged items.  The maximum value of bags was also reduced from 400k to 75k.  In most cases, this makes selling loot directly to vendors more profitable, as many items can have a value greater than 75k.


[[File:Salvage Value Example.gif]]
== Salvage Worth Keeping ==


<pre>
<youtube>v5AkwF0ELo4</youtube>
FORMULA
(skill) / 387 * (1.0 + (augmentations))
 
WHERE
skill = Salvaging Skill
augmentations = 0.0 for no augmentations, 0.25 for one, 0.5 for two,
                0.75 for three, 1.0 for four
</pre>
 
:{|border=0 cellpadding=4
|+'''Example Returns'''
!Skill
!Zero Augs
!One Aug
!Two Augs
!Three Augs
!Four Augs
|-
!150
!38.8%
!48.4%
!58.1%
!67.8%
!77.5%
|-
!175
!45.2%
!56.5%
!67.8%
!79.1%
!90.4%
|-
!200
!51.7%
!64.6%
!77.5%
!90.4%
!103.4%
|-
!225
!58.1%
!72.7%
!87.2%
!101.7%
!116.3%
|-
!250
!64.6%
!80.7%
!96.9%
!113.0%
!129.2%
|-
!275
!71.1%
!88.8%
!106.6%
!124.4%
!142.1%
|-
!300
!77.5%
!96.9%
!116.3%
!135.7%
!155.0%
|-
!colspan=6|Currently this skill is capped at 300, any skill increase past 300 does not increase your returns (in either amount or value).
|-
|}


== Notes ==
== Update History ==
* Salvaging was introduced in [[All That They Survey]]. All characters have this skill trained for free.
[[Friend and Foe]]
* By default the maximum % chance to succeed on an imbue is 33%. You must train the [[Charmed Smith]] augmentation to increase your chance of success by 5%, bringing the maximum chance to succeed an imbue up to 38%. There can also find [[Rares]] that are bags of foolproof salvage or purchase them from the [[Colosseum Coin Collector]] for 30 coins per bag. These foolproof items will imbue with 100% success and it doesn't matter which tink (1st or 10th tink, all 100%).
* Maximum salvage cap increased to take into account specialized Salvaging.
* In [[Friend and Foe]], the cap on maximum salvage was increased to take into account specialized Salvaging.
[[Shattered Masks]]
* Value return formula adjusted to greatly reduce return value on salvaged items.
* Salvage bag maximum value reduced from 400k to 75k.


{{Skills}}
{{Skills}}

Latest revision as of 20:39, 22 October 2013

Related topics: Skills, Crafting, Tinkering, Salvage

Introduced:  All That They Survey Updated:  Friend and Foe
Salvaging
Description Lets you salvage materials from loot items.
Formula None
Base Status Trained
Cost to Train 0
Cost to Specialize 0 - specialized via Ciandra's Essence augment.
Buffs Salvaging (Spell)
Debuffs None

Salvaging is the crafting process of destroying loot generated items and obtaining portions of the raw materials in return. Each loot item has a material and a workmanship, which determine the material and amount of salvage that will be returned by salvaging it. Salvaging an item converts it into a partial bag of salvage with a specific number of units. Partial bags can then be combined until a complete bag of 100 units is made. Full bags of salvage can be used in Tinkering.

Materials

The material of an item is the first word in its name. For example: iron, steel, leather, ivory, and sunstone are all types of materials. Each loot item has only one material type and can be salvaged into the same salvage material. Only items of similar material can be combined into larger bags of salvage. Item material is determined by both loot location and loot tier. Certain enemy creatures drop higher percentages of specific materials and not all materials appear in each loot tier (for example Sandstone is known to only drop in lower loot tiers). The exact mechanics of material generation are unknown.

There are currently 72 different types of materials which can be salvaged. See Salvage for a full listing of materials and their uses.

Workmanship

The workmanship of an item is a number between 1 and 10 and is randomly determined by the item's loot tier. In conjunction with salvaging skill, the higher the workmanship, the more salvage will be returned per item salvaged. Each partial bag of salvage will have a workmanship which matches the item it was salvaged from.

It is generally good practice to salvage items of similar workmanship together in separate bags. When partial bags of salvage are combined, the resulting salvage has a workmanship which is an average of the combined bags. Once a bag reaches 100 units and is complete, the workmanship is permanent for that bag. In general, high workmanship salvage is highly sought after because of its value in Tinkering.

A common practice is to combine salvage in bags with separate ranges (work 4-6, work 7-9, work 10). This produces bags of salvage which have different workmanship averages that can be used for different tinkering situations. In order to make a bag of work 10 salvage, you must combine only salvage from work 10 items. Otherwise, the average workmanship of the bag will be less than 10. Work 10 salvage is particularly sought after for high difficulty tinkering.

Salvaging an Item

In order to salvage an item, you must first purchase an Ust at a vendor.

  1. Double-click the ust to bring up the salvaging panel.
  2. Now, drag items from your pack into the salvaging panel.
  3. When ready, click the Salvage button on the interface and all the items will be destroyed.
    • Warning: Pay attention to what you're salvaging, if you accidentally destroy something valuable you cannot recover it.
    • Note: Items that are marked as Retained cannot be salvaged, mana stoned, or sold. Use Leather Salvage on items to make them retained so you don't accidentally blow them up.
    • Note: Items that do not have a workmanship, like gems sold by shopkeepers, cannot be salvaged.

You can can greatly increase the speed at which you salvage by dragging your main pack (or side packs) to the salvaging panel. If the Salvage Multiple Materials at Once option is enabled, all items capable of being salvaged will be added to the window. If this option is disabled, the first item or bag of salvage in the container will be added to the salvaging panel, along with all other items of the same material. Warning: Pay attention to what you're salvaging, if you accidentally destroy something valuable you cannot recover it.

By default, salvaging uses either a tinkering skill or your salvaging skill that would yield the greatest amount of material. Tinkering skills can only yield at most the workmanship number in units of salvage. The salvaging skill can produce more units than workmanship. You can also significantly increase the amount of material returned by training the Ciandra's Fortune augmentation. This augmentation can be trained 4 times, each time providing an additional 25% bonus to the amount of material returned.

Items

  • Ust - the tool used to salvage.
  • Salvaging Forge - a forge located in Holtburg, Shoushi, and Yaraq that casts Master Salvager's Boon, a +45 Salvaging standard buff.
  • Salvager's Helm - A helmet in the style of an old Heaume that casts Minor Salvaging Aptitude, a +5 cantrip.
  • Loot items can be found with Salvage Cantrips.
  • Loot armor can be found that is part of the Tinker's Set - Up to 5 points that stacks with everything if five pieces of armor are worn (Level 180+).

Foolproof Salvage

Certain types of salvage are used to perform imbues on equipment. By default the maximum percentage chance to succeed on an imbue is 33% (or 38% with the Charmed Smith augmentation). However, there are bags of Foolproof Salvage that will imbue with 100% success regardless of which tink (1st or 10th tink, all 100%). Foolproof can be found as Rares or purchased from alternate currency vendors such as the Colosseum Coin Collector. Foolproof salvage cannot be created using the salvaging skill.

Sell Value

The value of the salvage bags depends on salvaging skill and is affected by salvaging augmentations (workmanship has no effect). At low skill levels the resultant salvage retains only a portion of the original item's value, however at higher skill levels the value percentage increases. During the Shattered Masks event, the value formula was adjusted to return much lower value for salvaged items. The maximum value of bags was also reduced from 400k to 75k. In most cases, this makes selling loot directly to vendors more profitable, as many items can have a value greater than 75k.

Salvage Worth Keeping

<youtube>v5AkwF0ELo4</youtube>

Update History

Friend and Foe

  • Maximum salvage cap increased to take into account specialized Salvaging.

Shattered Masks

  • Value return formula adjusted to greatly reduce return value on salvaged items.
  • Salvage bag maximum value reduced from 400k to 75k.


Skills
Magic Skills Arcane Lore, Creature Enchantment, Item Enchantment, Life Magic, Mana Conversion, Void Magic, War Magic
Combat Skills Finesse Weapons, Heavy Weapons, Light Weapons, Missile Weapons, Two Handed Combat
Secondary Combat Skills Dual Wield, Dirty Fighting, Recklessness, Sneak Attack, Summoning
Defense Skills Magic Defense, Melee Defense, Missile Defense, Shield
Crafting Skills Alchemy, Armor Tinkering, Cooking, Fletching, Item Tinkering, Lockpick, Magic Item Tinkering, Salvaging, Weapon Tinkering
Miscellaneous Skills Assess Creature, Assess Person, Deception, Healing, Leadership, Loyalty, Jump, Run
Retired Skills

Appraise Armor, Appraise Item, Appraise Magic Item, Appraise Weapon, Axe, Bow, Crossbow, Dagger, Gearcraft, Mace, Spear, Staff, Sword, Thrown Weapons, Unarmed Combat