Singularity Weapons: Difference between revisions

From My Wiki
Jump to navigation Jump to search
imported>Tuxtax
No edit summary
imported>Bliz
m correcting dropped on death to destroyed on death
 
(78 intermediate revisions by 15 users not shown)
Line 1: Line 1:
{{Quest Summary
{{Related|Weapon Sets}}
  |   Patch Introduced = [[Lonely in the World]]
{{Intro
  |     Related Quests =  
  | Patch Introduced = [[Lonely in the World]]
  |             Updated = [[Fever Dreams]]<br>[[A Perfect Paradox]]<br>[[Treaties in Stone]]<br>[[Gaining Ground]]
  |   Related Quests = [[Singularity Weapons Quest]]
|
  |         Updated = [[Dark Majesty]], [[Fever Dreams]], [[Persuasion]], [[A Perfect Paradox]], [[Treaties in Stone]], [[Gaining Ground]]
|          Live Image = Executor Assistant Live.jpg
|  Live Image Caption = Executor Assistant in Martinate Holding.
|          Quest Type = Solo
|          Kill Task = False
|      Start Location =
|              Timer =
|  Level Restrictions = 25+
|  Level Suggestions = 50+
|        Item Rewards =
|      Max XP Reward =
|              Titles =
|
|  Link Walk Through = True
|          Link Maps = True
|          Link Items = True
|    Link XP Rewards = True
|  Link Title Rewards = False
|        Link Images = False
|  Link Lore & Dialog = True
|          Link Notes = False
}}
}}
== Quest Overview ==
{|class="wikitable"
There is now a complete set of Singularity Weapons available that have the [[Virindi Slayer]] property, including missile weapons. In general, because this is an older quest, the weapons are not more useful than tinkered loot weapons, with the exception of the casters, which greatly amplify damage on virindi. The first part of the quest gives you a weapon/caster that is destroyed on death. The second part of the quest makes the weapon/caster permanent, and the final part increases the stats slightly.
!Skill
* Note that completing the first part of the quest requires a [[Sturdy Iron Key]]. And that completing the second part of the quest requires lockpicking skill.
!Base Weapon
!Bound
!Ultimate
!Upgraded
|-
|[[Life Magic]]
|{{Icon Link|Singularity Scepter of Life Magic}}
|align=center|{{Icon|Bound Singularity Scepter of Life Magic}}
|align=center|{{Icon|Ultimate Singularity Scepter of Life Magic}}
|align=center|{{Icon|Ultimate Singularity Scepter of Life Magic (Upgraded)}}
|-
|[[War Magic]]
|{{Icon Link|Singularity Scepter of War Magic}}
|align=center|{{Icon|Bound Singularity Scepter of War Magic}}
|align=center|{{Icon|Ultimate Singularity Scepter of War Magic}}
|align=center|{{Icon|Ultimate Singularity Scepter of War Magic (Upgraded)}}
|-
|[[Missile Weapons]]
|{{Icon Link|Singularity Atlatl}}
|align=center|{{Icon|Bound Singularity Atlatl}}
|align=center|{{Icon|Ultimate Singularity Atlatl}}
|align=center|{{Icon|Ultimate Singularity Atlatl (Upgraded)}}
|-
|[[Missile Weapons]]
|{{Icon Link|Singularity Bow}}
|align=center|{{Icon|Bound Singularity Bow}}
|align=center|{{Icon|Ultimate Singularity Bow}}
|align=center|{{Icon|Ultimate Singularity Bow (Upgraded)}}
|-
|[[Missile Weapons]]
|{{Icon Link|Singularity Crossbow}}
|align=center|{{Icon|Bound Singularity Crossbow}}
|align=center|{{Icon|Ultimate Singularity Crossbow}}
|align=center|{{Icon|Ultimate Singularity Crossbow (Upgraded)}}
|-
|[[Two Handed Combat]]
|{{Icon Link|Singularity Greatsword}}
|align=center|{{Icon|Bound Singularity Greatsword}}
|align=center|{{Icon|Ultimate Singularity Greatsword}}
|align=center|{{Icon|Ultimate Singularity Greatsword (Upgraded)}}
|-
|[[Heavy Weapons]]
|{{Icon Link|Singularity Axe}}
|align=center|{{Icon|Bound Singularity Axe}}
|align=center|{{Icon|Ultimate Singularity Axe}}
|align=center|{{Icon|Ultimate Singularity Axe (Upgraded)}}
|-
|[[Heavy Weapons]]
|{{Icon Link|Singularity Spear}}
|align=center|{{Icon|Bound Singularity Spear}}
|align=center|{{Icon|Ultimate Singularity Spear}}
|align=center|{{Icon|Ultimate Singularity Spear (Upgraded)}}
|-
|[[Heavy Weapons]]
|{{Icon Link|Singularity Staff}}
|align=center|{{Icon|Bound Singularity Staff}}
|align=center|{{Icon|Ultimate Singularity Staff}}
|align=center|{{Icon|Ultimate Singularity Staff (Upgraded)}}
|-
|[[Light Weapons]]
|{{Icon Link|Singularity Mace}}
|align=center|{{Icon|Bound Singularity Mace}}
|align=center|{{Icon|Ultimate Singularity Mace}}
|align=center|{{Icon|Ultimate Singularity Mace (Upgraded)}}
|-
|[[Light Weapons]]
|{{Icon Link|Singularity Sword}}
|align=center|{{Icon|Bound Singularity Sword}}
|align=center|{{Icon|Ultimate Singularity Sword}}
|align=center|{{Icon|Ultimate Singularity Sword (Upgraded)}}
|-
|[[Finesse Weapons]]
|{{Icon Link|Singularity Dagger}}
|align=center|{{Icon|Bound Singularity Dagger}}
|align=center|{{Icon|Ultimate Singularity Dagger}}
|align=center|{{Icon|Ultimate Singularity Dagger (Upgraded)}}
|-
|[[Finesse Weapons]]
|{{Icon Link|Singularity Katar}}
|align=center|{{Icon|Bound Singularity Katar}}
|align=center|{{Icon|Ultimate Singularity Katar}}
|align=center|{{Icon|Ultimate Singularity Katar (Upgraded)}}
|}


== Walk Through ==
== Notes ==
=== Base Weapon ===
* The blue singularity weapons are not attuned to your soul and are [[Destroyed on Death]]; in other words, you will lose them if you die.
#You will first need to find a [[Tattered Virindi Cloak]], which drops on [[Mosswart Mire-Witch|Mosswart Mire-Witches]]. Not all witches drop it, only outside and in spawns of five mosswarts (inside or in spawns of less than five will not drop them, the five spawn ones always drop one). Good places to find such spawns include near [[Kara]], especially in the lake area, and on the [[South Dires Landbridge]], there is a portal there in [[Qalaba'r]].
* The purple "Bound" singularity weapons are attuned and cannot be dropped or lost on death. The Bound version is generally weak compared to tinkered weapons and has a low wield requirement.
#Once you've found a Cloak, take the [[Freehold]] portal in the south wing of [[Umbral Hall]] ([[Super Sub]]). Just to the northwest is the dungeon [[A Mosswart Hideout]] at 72.7S, 90.7E.
* The green Ultimate weapons have improved stats and raised wield requirements, but generally still does less damage than tinkered weapons.
#In Hideout North left at T, next left, you will come to a big room take the South exit and follow hall to chest.
* The Upgraded Ultimate weapons have the highest wield requirement of the three and is one of the best weapons in the game for killing higher level Virindi, especially those found in the [[Colosseum]]. Upgraded Ultimate weapons are made by adding a [[Weapon Upgrade Kit]] to an [[Ultimate Singularity Weapons|Ultimate Singularity Weapon]].
#Open the chest with a [[Sturdy Iron Key]] and loot the [[Virindi Essence (Blue)|Virindi Essence]]. Use the essence on the cloak to get a [[Glowing Virindi Cloak]].
#Go to the [[Moss Chamber]] near [[Zaikhal]] at 14.1N 0.7W.
#Down East ramp from big hall, stay all rights, thru door, down several right turning ramps, continue rights until you see Gragghk in between two big wooden ramps.  Moss Chamber portal located in south wall.
#Go in that portal and give the cloak to the Virindi NPC that is standing behind the item you want to get your singularity weapon. The item will be destroyed if you die, however you can make it permanent as described in the next section.


=== Bound Weapon ===
[[Category:Weapon]]
#Travel to the [[Black Dominion]] dungeon at 88.6S 25.9W on the South Landbridge. To get there you can take the [[South Direlands Portal]] west of [[Mayoi]] on a hill at 62.2S 77.1E. From the drop run south to the coast, then follow the shore due east to 88.6S 25.9W.
#Inside the dungeon, go east until you come to books shelf area, go to southeast corner of the book area and down to the east. Pick the 40 resistance locked door. Go south, sticking left, until you come to a jump. Warning, there are lots of hollow minions, so if you are a mage you might want to hold a shield for this part, they are low level but a lot.
#Jump down and take the hallway in the northeast corner going east, just after you get into the hallway turn north and down where you'll jump down into a large octagon shaped room.
#Go south past a few more jumps and you'll come to the final octagon shaped room with an exit portal and the [[Virindi Castaway]] NPC. Give him your singularity weapon/caster and don't move until he gives you back a Bound version. Now the item will not be destroyed on death. Take the exit portal to get out quickly.
 
=== Ultimate Weapon ===
#Travel to [[Martinate Holding]] at 59.6N 77.1W on the [[Tuatara Plains]] on north [[Marae Lassel]]. To get there, you can take [[Danby's Outpost]] portal at 16.6N 1.6W northwest of [[Zaikhal]]. Then go east past the fort and take the [[Central Tuatara Plains Portal]] at 23.9N 28.0W. Run north to the dungeon at 59.6N 77.1W.
#There is a dispel trap near the start of the dungeon, and a mana trap at the end before the last group of virindis. See [http://www.acmaps.com/map.php?id=027E Map] for locations.
#Sticking left will get you to the end of the dungeon where you'll find a virindi NPC, the [[Executor Assistant]]. Give him your Bound Singularity weapon and he will return an Ultimate Singularity weapon.
 
== Maps ==
{{Dungeon Table
| Table Rows =
{{Dungeon Maps
|        Dungeon = A Mosswart Hideout
|    Coordinates = 72.7S 90.7E
|  Wiki Map File =
|      ACmaps ID = 02B4
| Other Site Name =
| Other Site Link =
}}
{{Dungeon Maps
|        Dungeon = Moss Chamber
|    Coordinates = 14.1N 0.7W
|  Wiki Map File =
|      ACmaps ID = 01DB
| Other Site Name =
| Other Site Link =
}}
{{Dungeon Maps
|        Dungeon = Black Dominion
|    Coordinates = 88.7S 25.9W
|  Wiki Map File =
|      ACmaps ID = 010A
| Other Site Name =
| Other Site Link =
}}
{{Dungeon Maps
|        Dungeon = Martinate Holding
|    Coordinates = 59.6N 77.0W
|  Wiki Map File =
|      ACmaps ID = 027E
| Other Site Name =
| Other Site Link =
}}
}}
 
== Items ==
{{Item Table
|Caption=Quest Items
|A Journal by Martine
|The Weapons of the Singularity
}}
 
{{Item Table
|Caption=Base Weapons
|Singularity Atlatl
|Singularity Axe
|Singularity Bow
|Singularity Crossbow
|Singularity Dagger
|Singularity Katar
|Singularity Mace
|Singularity Scepter of Life Magic
|Singularity Scepter of War Magic
|Singularity Spear
|Singularity Staff
|Singularity Sword
|Singularity Greatsword
}}
 
{{Item Table
|Caption=Bound Weapons
|Bound Singularity Atlatl
|Bound Singularity Axe
|Bound Singularity Bow
|Bound Singularity Crossbow
|Bound Singularity Dagger
|Bound Singularity Katar
|Bound Singularity Mace
|Bound Singularity Scepter of Life Magic
|Bound Singularity Scepter of War Magic
|Bound Singularity Spear
|Bound Singularity Staff
|Bound Singularity Sword
|Bound Singularity Greatsword
}}
 
{{Item Table
|Caption=Ultimate Weapons
|Ultimate Singularity Atlatl
|Ultimate Singularity Axe
|Ultimate Singularity Bow
|Ultimate Singularity Crossbow
|Ultimate Singularity Dagger
|Ultimate Singularity Katar
|Ultimate Singularity Mace
|Ultimate Singularity Scepter of Life Magic
|Ultimate Singularity Scepter of War Magic
|Ultimate Singularity Spear
|Ultimate Singularity Staff
|Ultimate Singularity Sword
|Ultimate Singularity Greatsword
}}
 
== Lore & Dialog ==
<font color=darkgoldenrod>Leashed Virindi tells you, "Yes, I still obey the Master. Please. If you have the Glowing Virindi Cloak, I will take it in exchange for the Singularity Spear. Please. If you have a Singularity Spear, let me enhance it for you. Please?"</font><br>
 
 
<font color=green>You give War Magic Minion Glowing Virindi Cloak.</font><br>
<font color=green>War Magic Minion gives you Singularity Scepter of War Magic.</font><br>
 
 
<font color=darkgoldenrod>Broken Virindi tells you, "Yes, I obey the Master.  Please.  If you have the Glowing Mosswart Hide, I will take it in exchange for the reward that the Master feels is appropriate."</font><br>
<font color=darkgoldenrod>Broken Virindi tells you, "Here, Master wishes for you to have this."</font><br>
<font color=green>Broken Virindi gives you Denouement.</font><br>
 
----
 
<font color=green>You give Virindi Castaway Singularity Scepter of War Magic.</font><br>
<font color=darkgoldenrod>Virindi Castaway tells you, "Click and clash. Snip and slash. Yesss. Aim for the heart, he said. I will do as he would want, and he will visit me. He will. Please."</font><br>
<font color=green>Virindi Castaway gives you Bound Singularity Scepter of War Magic.</font><br>
 
----
 
<font color=darkgoldenrod>Executor Assistant tells you, "The Master would be pleased to see you have made it so far, little one.  You haven't lost your pretty Singularity weapon now, did you?  Give it to me, and we shall embark on the next step on this journey...yes?  Yesssssss."</font><br>
<font color=green>Executor Assistant gives you A Journal by Martine.</font><br>
<font color=darkgoldenrod>Executor Assistant tells you, "If you already have one of my pretty Singularity weapons, let me enhance it for you."</font><br>
 
 
<font color=green>You give Executor Assistant Bound Singularity Scepter of War Magic.</font><br>
<font color=darkgoldenrod>Executor Assistant tells you, "Oceans of red. He bled."</font><br>
<font color=green>Executor Assistant gives you Ultimate Singularity Scepter of War Magic.</font><br>
 
[[Category:Quest]]

Latest revision as of 19:12, 3 February 2015

Related topics: Weapon Sets

Introduced:  Lonely in the World Related Quests:  Singularity Weapons Quest Updated:  Dark Majesty, Fever Dreams, Persuasion, A Perfect Paradox, Treaties in Stone, Gaining Ground
Skill Base Weapon Bound Ultimate Upgraded
Life Magic Singularity Scepter of Life Magic
War Magic Singularity Scepter of War Magic
Missile Weapons Singularity Atlatl
Missile Weapons Singularity Bow
Missile Weapons Singularity Crossbow
Two Handed Combat Singularity Greatsword
Heavy Weapons Singularity Axe
Heavy Weapons Singularity Spear
Heavy Weapons Singularity Staff
Light Weapons Singularity Mace
Light Weapons Singularity Sword
Finesse Weapons Singularity Dagger
Finesse Weapons Singularity Katar

Notes

  • The blue singularity weapons are not attuned to your soul and are Destroyed on Death; in other words, you will lose them if you die.
  • The purple "Bound" singularity weapons are attuned and cannot be dropped or lost on death. The Bound version is generally weak compared to tinkered weapons and has a low wield requirement.
  • The green Ultimate weapons have improved stats and raised wield requirements, but generally still does less damage than tinkered weapons.
  • The Upgraded Ultimate weapons have the highest wield requirement of the three and is one of the best weapons in the game for killing higher level Virindi, especially those found in the Colosseum. Upgraded Ultimate weapons are made by adding a Weapon Upgrade Kit to an Ultimate Singularity Weapon.