Training Halls: Difference between revisions

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  |    Patch Introduced = [[Release]]
  |    Patch Introduced = [[Release]]
  |      Related Quests = [[Training Academy Quest]]
  |      Related Quests = [[Training Academy Quest]]
  |            Updated = [[Crests of a Turbulent Sea]],<br>[[The First Strike]]
  |            Updated = [[The Paths of Destruction]],<br>[[Crests of a Turbulent Sea]],<br>[[The First Strike]]
  |  
  |  
  |          Live Image =  
  |          Live Image = Training Halls Live.jpg
  |  Live Image Caption = Training Hall portal at the [[South Holtburg Outpost]]
  |  Live Image Caption =  
  |          Quest Type = Solo/Group
  |          Quest Type = Solo/Group
  |          Kill Task = False
  |          Kill Task = False
Line 14: Line 14:
  |  Level Restrictions = 1 - 5
  |  Level Restrictions = 1 - 5
  |  Level Suggestions =  
  |  Level Suggestions =  
  |        Item Rewards = [[Potion of Healing]]
|          Contracts =
  |        Item Rewards = [[Healing Tonic]]
  |    Luminance Reward =  
  |    Luminance Reward =  
  |      Max XP Reward = ?
  |      Max XP Reward = 75
  |              Titles =  
  |              Titles =  
  |          Hub Quest =  
  |          Hub Quest =  
Line 39: Line 40:
* Follow the glowing green arrows through the halls, you will come to a long hallway with rows of [[Straw Target Drudge]]s that you can practise your combat skills on.
* Follow the glowing green arrows through the halls, you will come to a long hallway with rows of [[Straw Target Drudge]]s that you can practise your combat skills on.
* Continue on and pick the [[Training Hall Key]] up from off the floor and unlock the door directly in front of you.
* Continue on and pick the [[Training Hall Key]] up from off the floor and unlock the door directly in front of you.
* Hand your [[Calling Stone]] to the [[Training Master]] for a [[Potion of Healing]] and ?? experience points.
* Hand your [[Calling Stone]] to the [[Training Master]] for a [[Healing Tonic]] and 75 experience points.
* Exit the hall via the surface portal nearby when finished.
* Exit the hall via the surface portal nearby when finished.


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  | Training Hall Key
  | Training Hall Key
  | Calling Stone (Retired)
  | Calling Stone (Retired)
  | Potion of Healing (Retired)
  | Healing Tonic
}}
}}


{{Item Table|Caption=Starter Weapons
{{Item Table|Caption=Starter Weapons
| Starter Budiaq
| Starter Spear
| Starter Yari
| Starter Jo
| Starter Nabut
| Starter Quarterstaff
| Starter Club
| Starter Jitte
| Starter Kasrullah
  | Starter Hand Axe
  | Starter Hand Axe
  | Starter Shou-ono
  | Starter Shou-ono
  | Starter Tungi
  | Starter Tungi
  | Starter Nabut
  | Starter Shortsword
| Starter Simi
| Starter Yaoji
| Starter Knife
| Starter Jambiya
  | Starter Shortbow
  | Starter Shortbow
  | Starter Yag
  | Starter Yag
  | Starter Shouyumi
  | Starter Shouyumi
  | Starter Crossbow
  | Starter Crossbow
  | Starter Short Sword
  | Starter Dart
  | Starter Simi
  | Starter Shouken
| Starter Yaoji
| Starter Knife
| Starter Jambiya
}}
}}


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== Lore & Dialog ==
== Lore & Dialog ==
<font color=darkgoldenrod>Greeter tells you, "Welcome! The Training Master is at the end of these Halls. Please follow the GLOWING ARROWS to get to the end. DOUBLE-CLICK the signs along the way to read them."</font>
<font color=darkgoldenrod>Greeter tells you, "Welcome! The Training Master is at the end of these Halls. Please follow the GLOWING ARROWS to get to the end. DOUBLE-CLICK the signs along the way to read them."</font>
----
<font color=gray>Training Master says, "If you come across a new monster or item, use the magnifying glass to try to learn more information. Since your assesssment or appraisal skills are used, you may not learn very much if those skills are low."
Training Master says, "Barkeeps in the main towns usually sell information about where to find adventure. Be sure to seek them out!"</font>


== Notes ==
== Update History ==
* During the [[The Paths of Destruction]] event, the tutorial creatures were updated to reward 0 xp to prevent people from macroing inside the halls.
{{Update History|
* During the [[Crests of a Turbulent Sea]] event, the [[Character Templates]] were revised and new Starter Weapons were introduced.
[[The Paths of Destruction]]
* Tutorial creatures now reward 0 xp to prevent people from macroing inside the halls.
 
[[Crests of a Turbulent Sea]]
* [[Character Templates]] revised and new Starter Weapons introduced.
}}


[[Category:Dungeon]]
[[Category:Dungeon]]
[[Category:Retired]]
[[Category:Retired Dungeon]]

Latest revision as of 19:25, 19 February 2013

Related topics: Character Creation, User Interface

Walk Through ___ Maps ___ Items ___ Images ___ Lore & Dialog ___ Notes
Quest Summary
Quest Type: Solo/Group
Start Location: Starter Outposts
Timer: None
Level Restrictions: 1 - 5
Rewards Summary
Items:
Full details here
Healing Tonic
Max XP: 75
Titles: None
Related Articles
Introduced In: Release
Updated In: The Paths of Destruction,
Crests of a Turbulent Sea,
The First Strike
Related Quests: Training Academy Quest

Quest Overview

The Training Halls were the location of the original tutorial quest designed to familiarise players with the basic game mechanics of Asheron's Call.

The halls were officially retired during the The First Strike event when six of the Starter Outposts were destroyed. The old tutorial has since been replaced with the newer Training Academy Quest.

Walkthrough

  • Enter the Training Halls portal at any of the Starter Outposts.
  • Speak with the Greeter for instructions.
  • Follow the glowing green arrows through the halls, you will come to a long hallway with rows of Straw Target Drudges that you can practise your combat skills on.
  • Continue on and pick the Training Hall Key up from off the floor and unlock the door directly in front of you.
  • Hand your Calling Stone to the Training Master for a Healing Tonic and 75 experience points.
  • Exit the hall via the surface portal nearby when finished.

Items

Quest Items
Welcome Letter
Training Hall Key
Calling Stone (Retired)
Healing Tonic


Starter Weapons
Starter Budiaq
Starter Spear
Starter Yari
Starter Jo
Starter Nabut
Starter Quarterstaff
Starter Club
Starter Jitte
Starter Kasrullah
Starter Hand Axe
Starter Shou-ono
Starter Tungi
Starter Shortsword
Starter Simi
Starter Yaoji
Starter Knife
Starter Jambiya
Starter Shortbow
Starter Yag
Starter Shouyumi
Starter Crossbow
Starter Dart
Starter Shouken


Images

Click image for full size version.

Lore & Dialog

Greeter tells you, "Welcome! The Training Master is at the end of these Halls. Please follow the GLOWING ARROWS to get to the end. DOUBLE-CLICK the signs along the way to read them."


Training Master says, "If you come across a new monster or item, use the magnifying glass to try to learn more information. Since your assesssment or appraisal skills are used, you may not learn very much if those skills are low."

Training Master says, "Barkeeps in the main towns usually sell information about where to find adventure. Be sure to seek them out!"

Update History

The Paths of Destruction
  • Tutorial creatures now reward 0 xp to prevent people from macroing inside the halls.

Crests of a Turbulent Sea