Training Halls: Difference between revisions
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imported>Arkalor's Bot m Text replace - "Category:Retired" to "Category:Retired Dungeon" |
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| Level Restrictions = 1 - 5 | | Level Restrictions = 1 - 5 | ||
| Level Suggestions = | | Level Suggestions = | ||
| Item Rewards = [[ | | Contracts = | ||
| Item Rewards = [[Healing Tonic]] | |||
| Luminance Reward = | | Luminance Reward = | ||
| Max XP Reward = | | Max XP Reward = 75 | ||
| Titles = | | Titles = | ||
| Hub Quest = | | Hub Quest = | ||
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* Follow the glowing green arrows through the halls, you will come to a long hallway with rows of [[Straw Target Drudge]]s that you can practise your combat skills on. | * Follow the glowing green arrows through the halls, you will come to a long hallway with rows of [[Straw Target Drudge]]s that you can practise your combat skills on. | ||
* Continue on and pick the [[Training Hall Key]] up from off the floor and unlock the door directly in front of you. | * Continue on and pick the [[Training Hall Key]] up from off the floor and unlock the door directly in front of you. | ||
* Hand your [[Calling Stone]] to the [[Training Master]] for a [[ | * Hand your [[Calling Stone]] to the [[Training Master]] for a [[Healing Tonic]] and 75 experience points. | ||
* Exit the hall via the surface portal nearby when finished. | * Exit the hall via the surface portal nearby when finished. | ||
| Line 47: | Line 48: | ||
| Training Hall Key | | Training Hall Key | ||
| Calling Stone (Retired) | | Calling Stone (Retired) | ||
| | | Healing Tonic | ||
}} | }} | ||
{{Item Table|Caption=Starter Weapons | {{Item Table|Caption=Starter Weapons | ||
| Starter Budiaq | |||
| Starter Spear | |||
| Starter Yari | |||
| Starter Jo | |||
| Starter Nabut | |||
| Starter Quarterstaff | |||
| Starter Club | |||
| Starter Jitte | |||
| Starter Kasrullah | |||
| Starter Hand Axe | | Starter Hand Axe | ||
| Starter Shou-ono | | Starter Shou-ono | ||
| Starter Tungi | | Starter Tungi | ||
| Starter | | Starter Shortsword | ||
| Starter Simi | |||
| Starter Yaoji | |||
| Starter Knife | |||
| Starter Jambiya | |||
| Starter Shortbow | | Starter Shortbow | ||
| Starter Yag | | Starter Yag | ||
| Starter Shouyumi | | Starter Shouyumi | ||
| Starter Crossbow | | Starter Crossbow | ||
| Starter | | Starter Dart | ||
| Starter | | Starter Shouken | ||
}} | }} | ||
| Line 78: | Line 89: | ||
== Lore & Dialog == | == Lore & Dialog == | ||
<font color=darkgoldenrod>Greeter tells you, "Welcome! The Training Master is at the end of these Halls. Please follow the GLOWING ARROWS to get to the end. DOUBLE-CLICK the signs along the way to read them."</font> | <font color=darkgoldenrod>Greeter tells you, "Welcome! The Training Master is at the end of these Halls. Please follow the GLOWING ARROWS to get to the end. DOUBLE-CLICK the signs along the way to read them."</font> | ||
---- | |||
<font color=gray>Training Master says, "If you come across a new monster or item, use the magnifying glass to try to learn more information. Since your assesssment or appraisal skills are used, you may not learn very much if those skills are low." | |||
Training Master says, "Barkeeps in the main towns usually sell information about where to find adventure. Be sure to seek them out!"</font> | |||
== | == Update History == | ||
{{Update History| | |||
[[The Paths of Destruction]] | |||
* Tutorial creatures now reward 0 xp to prevent people from macroing inside the halls. | |||
[[Crests of a Turbulent Sea]] | |||
* [[Character Templates]] revised and new Starter Weapons introduced. | |||
}} | |||
[[Category:Dungeon]] | [[Category:Dungeon]] | ||
[[Category:Retired]] | [[Category:Retired Dungeon]] | ||
Latest revision as of 19:25, 19 February 2013
Related topics: Character Creation, User Interface
| Walk Through ___ Maps ___ Items ___ Images ___ Lore & Dialog ___ Notes |
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Quest Overview
The Training Halls were the location of the original tutorial quest designed to familiarise players with the basic game mechanics of Asheron's Call.
The halls were officially retired during the The First Strike event when six of the Starter Outposts were destroyed. The old tutorial has since been replaced with the newer Training Academy Quest.
Walkthrough
- Enter the Training Halls portal at any of the Starter Outposts.
- Speak with the Greeter for instructions.
- Follow the glowing green arrows through the halls, you will come to a long hallway with rows of Straw Target Drudges that you can practise your combat skills on.
- Continue on and pick the Training Hall Key up from off the floor and unlock the door directly in front of you.
- Hand your Calling Stone to the Training Master for a Healing Tonic and 75 experience points.
- Exit the hall via the surface portal nearby when finished.
Items
| Quest Items | ||||||||
| Welcome Letter | Training Hall Key | Calling Stone (Retired) | Healing Tonic | |||||
Images
Click image for full size version.
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Reading the Welcome Letter at the Starter Outpost.
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Entering the Training Hall portal.
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Speaking to the Greeter.
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Practising combat skills with the Straw Drudges.
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Receiving your rewards from the Training Master.
Lore & Dialog
Greeter tells you, "Welcome! The Training Master is at the end of these Halls. Please follow the GLOWING ARROWS to get to the end. DOUBLE-CLICK the signs along the way to read them."
Training Master says, "If you come across a new monster or item, use the magnifying glass to try to learn more information. Since your assesssment or appraisal skills are used, you may not learn very much if those skills are low."
Training Master says, "Barkeeps in the main towns usually sell information about where to find adventure. Be sure to seek them out!"
Update History
- Tutorial creatures now reward 0 xp to prevent people from macroing inside the halls.
- Character Templates revised and new Starter Weapons introduced.
