Ultimate Singularity Dagger: Difference between revisions

From My Wiki
Jump to navigation Jump to search
imported>Dr Doom
(updated weapon stats)
imported>John Bigboote
m (Removed Category:Images Needed)
 
(4 intermediate revisions by 3 users not shown)
Line 26: Line 26:
  |
  |
  |    Base Weapon Req = 325
  |    Base Weapon Req = 325
  |            Spells = [[Blood Drinker VI]], [[Minor Coordination]], [[Coordination Other VI]], [[Heart Seeker VI]]
  |            Spells = [[Aura of Blood Drinker VI]], [[Minor Coordination]], [[Coordination Other VI]], [[Aura of Heart Seeker VI]]
  |    Activation Reqs = Arcane Lore: 200  
  |    Activation Reqs = Arcane Lore: 200  
  |        Spellcraft = 200
  |        Spellcraft = 200
Line 41: Line 41:
[[Category:Ivoryable]]
[[Category:Ivoryable]]
[[Category:Slayer]]
[[Category:Slayer]]
[[Category:Images Needed]]

Latest revision as of 02:21, 29 December 2016

Introduced:  Treaties in Stone Related Quests:  Singularity Weapons Quest
Ultimate Singularity Dagger
Value: 0
135 Burden Units

A dagger imbued with Singularity energy.

Special Properties: Virindi Slayer, Multi-Strike, Attuned, Bonded, Crushing Blow, Biting Strike, Ivoryable

Skill: Finesse Weapons (Dagger)
Damage: 33.15 - 39 (50.15 - 59), Slashing/Piercing
Speed: Fast (20)
Bonus to Attack Skill: +8% (23%)
Bonus to Melee Defense: +8.0%

Your base Finesse Weapons must be at least 325 to wield this item.

Casts the following spells: Aura of Blood Drinker VI, Minor Coordination, Coordination Other VI, Aura of Heart Seeker VI

Activation Requirements: Arcane Lore: 200

Spellcraft: 200
Mana: 1000
Mana Cost: 1 point per 30 seconds.

Ultimate Singularity Dagger

Notes