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{{Links Header|'''[[Rating]]'''<Br>[[Damage Rating|Damage]] - [[Critical Damage Rating|Critical Damage]] - [[Damage Resistance Rating|Damage Resistance]] - [[Critical Damage Resistance Rating|Critical Damage Resistance]]}}
Burden
== Damage Rating ==
 
Damage rating increases all damage done to a target, including critical hits.<Br>
== What is burden? ==
Each item has a number of burden units displayed at the top of the [[Examine Target Panel]]. These units are used to ascertain your current "burden" on your character.  Your character's burden is limited by it's [[Strength]], for each point of strength you have you receive 150 burden units of carry capacity. Luckily we don't have to figure this out ourselves, there is a handy burden meter above your pack slots on the [[Inventory Panel]]. This meter will range from 0% to 300%, the latter being the absolute maximum carrying capacity. Watch out though, once you pass 100%, your character will be overburdened, and suffer from a wide variety of impairments.
 
== How much can I carry? ==
<section begin=Scroll /><pre style="width:auto; overflow:auto">
<section begin=Scroll /><pre style="width:auto; overflow:auto">
Formula: (100 + <total damage rating>)/100 = 1.xx modifier to damage
Formula: Buffed Strength * 150 = 100% Burden Capacity
</pre><section end=Scroll /><br>
</pre><section end=Scroll />
Each point of strength adds 150 burden units of carry capacity.  To find out how much you can carry, multiply your current buffed strength by 150 to see the maximum burden units you can have before becoming overburdened. <small>(See table for examples)</small>


:{|class="wikitable sortable"
{|class=wikitable
!Name
!Strength
!Rating
!Burden Capacity
!Max Rating
!1 Aug
!Duration
!2 Augs
!Obtained From
!3 Augs
!4 Augs
!5 Augs
|-
|-


|[[Augmented Damage]]
|10
| +1 Damage Rating
|1,500
| +3 Damage Rating
|1,800
| Item
|2,100
| [[Gearcrafting]]
|2,400
|2,700
|3,000
|-
|-


|[[Aura of Destruction]]
|50
| +1 Damage Rating
|7,500
| +5 Damage Rating
|9,000
| Innate
|10,500
| [[Luminance]]
|12,000
|13,500
|15,000
|-
|-


|[[Aura of Valor]]
|100
| +1 Damage Rating
|15,000
| +5 Damage Rating
|18,000
| Innate
|21,000
| [[Luminance]]
|24,000
|27,000
|30,000
|-
|-


|[[Frenzy of the Slayer]]
|150
| +3 Damage Rating
|22,500
| N/A
|27,000
| Innate
|31,500
| [[Augmentation Gems]]
|36,000
|40,500
|45,000
|-
|-


|[[Rare Damage Boost]]
|200
| +1 Damage Rating
|30,000
| +10 Damage Rating
|36,000
| Item
|42,000
| [[Rares]]
|48,000
|54,000
|60,000
|-
|-


|[[Sigil of Destruction]]*
|250
| +1 Damage Rating
|37,500
| +9 Damage Rating
|45,000
| Item
|52,500
| [[Aetheria]]
|60,000
|67,500
|75,000
|-
|-


|[[Surge of Destruction]]
|290
| +20 Damage Rating
|43,500
| N/A
|52,200
| 10 Seconds
|60,900
| [[Aetheria]]
|69,600
|78,300
|87,000
|-
|-


|[[Surging Strength]]
|}
| +20 Damage Rating
 
| N/A
== What happens to me when Overburdened? ==
| 15 Seconds
Once you pass 100% burden, your character will become overburdened. When this occurs, you will notice the burden meter, and your [[Status_Panels#Character_Information|Character Information Panel]] icon at the top right of the screen have turned yellow.  This will put an impairment on your [[Run]], [[Jump]], [[Melee Defense]], and [[Missile Defense]] skills according to how overburdened you are.<small>(See table below)</small>
| [[Luminance]]
 
At 200% your character will no longer be able to jump, and will drain stamina when walking or running. Your burden meter, and character information panel icon will become red.
 
At 300% you will receive no further detriments, however you will not be able to carry any more items. This is the limit of your burden bearing capacity.
 
{|class=wikitable
!Burden %
!Reduction in skills
|-
|-


|<b>Total Possible</b>
|100-109
|  
|10%
| +75 Damage Rating
|-
|  
 
|  
|110-119
|20%
|-
 
|120-129
|30%
|-
 
|130-139
|40%
|-
 
|140-149
|50%
|-
 
|150-159
|60%
|-
 
|160-169
|70%
|-
 
|170-179
|80%
|-
 
|180-189
|90%
|-
 
|190-300
|100%
|-
|-


|}
|}
* Note: Total possible includes consumable items, and surges.
 
* *Sigil of Destruction may go to +10 with 3 level 5 Destruction aetheria, but it remains untested.
== Reducing burden with Augmentations ==
Obviously by this point you've learned that strength increases the amount you can carry, but you can also acquire 5 [[Augmentations]] to increase your capacity by up to 100%!
 
The [[Might of the Seventh Mule]] augmentation will give you an increased 20% capacity each up to 5 times maximum.  These augmentations will cost 1 billion experience each. <small>(See: [[Augmentation Gems]])</small>
 
== Spending your experience wisely ==
I bet you're wondering at what point it becomes more costly to pump experience into Strength, than to buy an augmentation.  It turns out, that for a character that has 100 innate strength, only 128 points added to strength(228 base) are needed to be put into strength<small>(28 Million experience spent)</small>, before 1 billion experience spent in strength gives you less burden capacity than 1 augmentation. For characters with 10 innate strength, 146 points(156 base) in strength will be required.<small>(119 million xp spent)</small>
 
If you have limited experience to burn, and wish to get the best bang for your buck, it is recommended to acquire all 5 augmentations before increasing your strength past 128-146 clicks.

Latest revision as of 03:30, 17 September 2012

Burden

What is burden?

Each item has a number of burden units displayed at the top of the Examine Target Panel. These units are used to ascertain your current "burden" on your character. Your character's burden is limited by it's Strength, for each point of strength you have you receive 150 burden units of carry capacity. Luckily we don't have to figure this out ourselves, there is a handy burden meter above your pack slots on the Inventory Panel. This meter will range from 0% to 300%, the latter being the absolute maximum carrying capacity. Watch out though, once you pass 100%, your character will be overburdened, and suffer from a wide variety of impairments.

How much can I carry?

<section begin=Scroll />

Formula: Buffed Strength * 150 = 100% Burden Capacity

<section end=Scroll />

Each point of strength adds 150 burden units of carry capacity. To find out how much you can carry, multiply your current buffed strength by 150 to see the maximum burden units you can have before becoming overburdened. (See table for examples)

Strength Burden Capacity 1 Aug 2 Augs 3 Augs 4 Augs 5 Augs
10 1,500 1,800 2,100 2,400 2,700 3,000
50 7,500 9,000 10,500 12,000 13,500 15,000
100 15,000 18,000 21,000 24,000 27,000 30,000
150 22,500 27,000 31,500 36,000 40,500 45,000
200 30,000 36,000 42,000 48,000 54,000 60,000
250 37,500 45,000 52,500 60,000 67,500 75,000
290 43,500 52,200 60,900 69,600 78,300 87,000

What happens to me when Overburdened?

Once you pass 100% burden, your character will become overburdened. When this occurs, you will notice the burden meter, and your Character Information Panel icon at the top right of the screen have turned yellow. This will put an impairment on your Run, Jump, Melee Defense, and Missile Defense skills according to how overburdened you are.(See table below)

At 200% your character will no longer be able to jump, and will drain stamina when walking or running. Your burden meter, and character information panel icon will become red.

At 300% you will receive no further detriments, however you will not be able to carry any more items. This is the limit of your burden bearing capacity.

Burden % Reduction in skills
100-109 10%
110-119 20%
120-129 30%
130-139 40%
140-149 50%
150-159 60%
160-169 70%
170-179 80%
180-189 90%
190-300 100%

Reducing burden with Augmentations

Obviously by this point you've learned that strength increases the amount you can carry, but you can also acquire 5 Augmentations to increase your capacity by up to 100%!

The Might of the Seventh Mule augmentation will give you an increased 20% capacity each up to 5 times maximum. These augmentations will cost 1 billion experience each. (See: Augmentation Gems)

Spending your experience wisely

I bet you're wondering at what point it becomes more costly to pump experience into Strength, than to buy an augmentation. It turns out, that for a character that has 100 innate strength, only 128 points added to strength(228 base) are needed to be put into strength(28 Million experience spent), before 1 billion experience spent in strength gives you less burden capacity than 1 augmentation. For characters with 10 innate strength, 146 points(156 base) in strength will be required.(119 million xp spent)

If you have limited experience to burn, and wish to get the best bang for your buck, it is recommended to acquire all 5 augmentations before increasing your strength past 128-146 clicks.