User talk:An Adventurer: Difference between revisions

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imported>Widgeon
Height Map: new section
imported>Dr Doom
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== Height Map ==
Re: exemplars


Sure, I'd be happy to help!
Great, thanks. I'll have a go at doing them.


Here's a heightmap for the 2012-05 patch [http://www.codethecode.com/download/ac/dereth-height-2012-05.png dereth-height-2012-05.png] (associated regular map is [http://www.codethecode.com/download/ac/dereth-2012-05.png dereth-2012-05.png]).  The height is 0  for the water, up to 255 for the max height.  I'm using the height for all three color channels, so it is effectively a greyscale image. 
--[[User:Arkalor|Arkalor]] 22:21, 24 December 2012 (EST)


I have notes that "Adjacent pixels are 24 units apart.  24 * 8 = 192 per land block... 24 * 2041 = 48984 for the whole map.  Heights are 2 * z... hopefully in the same units."
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I could make the water areas transparent if you neededLet me know if that works, or if you need anything else.
Hey! Good to see you back on hereMaybe we can fire up some interest again?


By the way, when you said "Retail CD", I don't suppose you meant the original release CD? I'd love to get my hands on those data files :)  The earliest I have the the Dark Majesty ones.
My kid is playing and finding some wiki mistakes, so I'm making a few adjustments. It's good to be back.


--[[User:Widgeon|Widgeon]] 05:31, 10 May 2012 (EST)
--[[User:Dr Doom|Dr Doom]] ([[User talk:Dr Doom|talk]]) 00:15, 19 June 2019 (UTC)

Latest revision as of 00:15, 19 June 2019

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Re: exemplars

Great, thanks. I'll have a go at doing them.

--Arkalor 22:21, 24 December 2012 (EST)


Hey! Good to see you back on here. Maybe we can fire up some interest again?

My kid is playing and finding some wiki mistakes, so I'm making a few adjustments. It's good to be back.

--Dr Doom (talk) 00:15, 19 June 2019 (UTC)