Template talk:Melee Weapon: Difference between revisions

From My Wiki
Jump to navigation Jump to search
imported>Tlosk
(New page: There's a conditional check to see if there are any level, base or buffed wield reqs and if there are none it does not add an additional line break (if any of them exist a break is added)....)
 
imported>Atarax
No edit summary
 
(One intermediate revision by one other user not shown)
Line 1: Line 1:
There's a conditional check to see if there are any level, base or buffed wield reqs and if there are none it does not add an additional line break (if any of them exist a break is added). However it is behaving in an anomalous fashion and only functions correctly if the last conditional has something for the true value, even though whatever is there isn't displayed. If nothing is there (because nothing should be displayed) it instead creates a break, either as part of the conditional (I don't believe so) or in some sort of emergent fashion. I placed ?? there for now. --[[User:Tlosk|Tlosk]] 06:12, 4 February 2009 (CST)
A couple "naming" suggestions that apply to this template, as well as the Missile weapon and magic caster weapon templates:
* I think we should change "Weapon Type" to read "Weapon Skill".  Too often people, myself included, are led to put the actual TYPE of weapon they are entering, not the skill it represents.  So even if it should be ''Axe'', someone might put ''Hammer'', or instead of ''Unarmed Combat'', someone might put ''Claw'' or ''Cestus''.
* I also think we should change ''Bonus to Defense'', to ''Bonus to Melee Defense'' or ''Bonus to Melee D''. Defense is very general, and its not apparent which one it relates to.  We could standardize all of them by saying ''Bonus to Melee D'', ''Bonus to Missile D'', and ''Bonus to Magic D''. --[[User:Atarax|Atarax]] 10:29, 4 March 2009 (CST)

Latest revision as of 16:29, 4 March 2009

A couple "naming" suggestions that apply to this template, as well as the Missile weapon and magic caster weapon templates:

  • I think we should change "Weapon Type" to read "Weapon Skill". Too often people, myself included, are led to put the actual TYPE of weapon they are entering, not the skill it represents. So even if it should be Axe, someone might put Hammer, or instead of Unarmed Combat, someone might put Claw or Cestus.
  • I also think we should change Bonus to Defense, to Bonus to Melee Defense or Bonus to Melee D. Defense is very general, and its not apparent which one it relates to. We could standardize all of them by saying Bonus to Melee D, Bonus to Missile D, and Bonus to Magic D. --Atarax 10:29, 4 March 2009 (CST)