AC2:Debuffs: Difference between revisions

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{{AC2Wiki Auto Link|{{PAGENAME}}}} [[Category:AC2]]
==Debuffing Effects==
==Debuffing Effects==
Most skill effects that debuff enemy targets, will fall into one of these categories.  
Most skill effects that debuff enemy targets, will fall into one of these categories.  

Latest revision as of 20:12, 7 October 2010

This page on AC2Wiki.


Debuffing Effects

Most skill effects that debuff enemy targets, will fall into one of these categories. It should be noted that the Physical and Elemental debuffs have identical effects.


Physical

  • Bleed (Health Damage Over Time )
  • Numb (Movement Speed Reduction )
  • Poison (Attack Speed Reduction )
  • Disease (Vigour Damage Over Time )
  • Shock (Instant Vigour Damage )

Elemental

  • Fire (Health Damage Over Time )
  • Cold (Movement Speed Reduction )
  • Water (Attack Speed Reduction )
  • Lightning (Vigour Damage Over Time )
  • Energy (Instant Vigour Damage )

Other

  • Stun (Unable to Move and Attack)
  • Root (Unable to Move )
  • Knockback (Propels target backwards )
  • Armour Reduction (Increases Damage Taken)
  • Skill Reduction (Decreases attack or defensive masteries)

PVE (monster only)

  • Mezz (Puts the target monster to sleep)
  • Confuse (Monster acts randomly)
  • Opening (A combo that hits for massive damage when monster is vulnerable)
  • Taunt (Makes the monster think you've done more damage)
  • De-Taunt (Makes the monster think you've done less damage)