AC2:Human Magic: Difference between revisions

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Introduction

Human Magic Skill Tree

Skills

Skill Description Level Skill Credits
Magic Master "Slightly increases the chance to hit with and defend against magic attacks."
  • Increases magic attack and defense skill by ??(L1) - ??(L50).
2+ 1
Magic Grandmaster "Increases the chance to hit with and defend against magic attacks."
  • Must have the following skill: Magic Master
  • Increases magic attack and defense skill by ??(L1) - ??(L50).
15+ 3
Magic Paragon "Greatly increases the chance to hit with and defend against magic attacks." 20+ 5


Skill Description Level Skill Credits
Mindlash "Magic attack. Use when the target is vulnerable."
  • Bonus Damage: 5
  • Skill Statistics: Vigor cost: 32. Maximum range: 1 meter. Reset time: 5 seconds.
  • Starter skill (cannot be raised past 1)
1+ 0
Flame Bolt "A fire-based projectile attack. Best used when the target is vulnerable."
  • Must have the following skill: Mindlash
  • Bonus Damage: 3(L1) - 75(L50)
  • Skill Statistics: Vigor cost: 32. Maximum range: 60 meters. Reset time: 1 second.
  • Flame Bolt effect: Fire damage decreases health for 1(L1) - 4(L50) damage per second for ?? seconds. Also, when target is vulnerable, health is instantly lowered by 15(L1) - 1,000(L50).
2+ 1
Heart of Ice "A cold-based caster-centered area of effect attack."
  • Must have the following skill: Flame Bolt
  • Bonus Damage: 3(L1) - 75(L50)
  • Skill Statistics: Vigor cost: 75. Maximum range: 20 meters. Reset time: 7 seconds.
  • Heart of Ice effect: Run speed is decreased for ?? seconds.
3+ 1
Ease Suffering "A small, targeted heal."
  • Must have the following skill: Flame Bolt
  • Skill Statistics: Vigor cost: 100. Maximum range: 40 meters. Reset time: 7 seconds.
  • Ease Suffering effect: Heals the target for 25(l1) - 250(L50).
3+ 1
Horripilate "Makes the target more susceptible to cold-based attacks."
  • Must have the following skill: Heart of Ice
  • Bonus Damage: 3(L1) - 75(L50)
  • Skill Statistics: Vigor cost: 160. Maximum range: 40 meters. Reset time: 5 seconds.
  • Horripilate effect: Increases the effectiveness of cold-based attacks by 20 skill points for ??(L1) - ??(L50) seconds.
8+ 1
Combustable "Makes the target more susceptible to fire-based attacks."
  • Must have the following skill: Heart of Ice
  • Bonus Damage: 3(L1) - 75(L50)
  • Skill Statistics: Vigor cost: 160. Maximum range: 40 meters. Reset time: 5 seconds.
  • Combustable effect: Increases the effectiveness of fire-based attacks by 20 skill points for ??(L1) - ??(L50) seconds.
8+ 1
Inner Calm "A targeted vigor heal."
  • Must have the following skill: Ease Suffering
  • Skill Statistics: Vigor cost: 160. Maximum range: 40 meters. Reset time: 7 seconds.
  • Inner Calm effect: Restores 200(L1) - 600(L50) vigor to the target.
8+ 1
Rushed Recovery "Transfers a portion of the user's health to his or her vigor."
  • Must have the following skill: Ease Suffering
  • Skill Statistics: Vigor cost: 160. Maximum range: 40 meters. Reset time: 90 seconds.
  • Rushed Recovery effect: Drain 25(L1) - 200(L50) of the user's health and restore 75(L1) - 600(L50) of the user's vigor.

*Note: Can this be cast on another person? For example, cast it to drain your own health to restore someone else's vigor.

8+ 1
Icy Torment "A targeted cold-based area of effect attack. Spending xp on this skill increases both the amount of damage done as well as the magnitude of the effect."
  • Must have the following skill: Horripilate
  • Bonus Damage: 3(L1) - 75(L50)
  • Skill Statistics: Vigor cost: 110. Maximum range: 40 meters. Reset time: 7 seconds.
  • Icy Torment effect: Run speed decreased by ??% for ?? seconds.
13+ 1
Spontanious Combustion "A targeted fire-based attack."
  • Must have the following skill: Combustable
  • Bonus Damage: 7(L1) - 200(L50) - ??(L150)
  • Skill Statistics: Vigor cost: 220. Maximum range: 40 meters. Reset time: 5 seconds.
  • Spontanious Combustion effect: Fire damage decreases health by 2(L1) - 8(L50) damage per second for 30 seconds.
13+ 1
Robustify "Improves the target's health regeneration in and out of combat."
  • Must have the following skill: Inner Calm
  • Skill Statistics: Vigor cost: 1. Maximum range: 40 meters. Reset time: 2 seconds.
  • Robustify effect: Improve out of combat health regeneration by 10%(L1) - 100(L50) and in combat health regeneration by 2%(L1) - 8%(L50) for 600(L1) - 1,800(L50) seconds.
13+ 1
Tenaciousness "Improves the target's vigor regeneration."
  • Must have the following skill: Rushed Recovery
  • Skill Statistics: Vigor cost: 1. Maximum range: 40 meters. Reset time: 2 seconds.
  • Tenaciousness effect: Increases vigor regeneration by 10%(L1) - 100%(L50) for 600(L1) - 1,800(L50) seconds.
13+ 1
Drain Health "A short-ranged targetted health draining attack."
  • Must have the following skill: Rushed Recovery
  • Skill Statistics: Vigor cost: 220. Maximum range: 2 meters. Reset time: 10 seconds.
  • Drain Health effect: Drain 20(L1) - 200(L50) health from the target and restore 200% of that as health for the user.
13+ 1
Fireball "A fire-based projectile area of effect attack."
  • Must have the following skill: Icy Torment, Spontanious Combustion
  • Bonus Damage: 7(L1) - 200(L50) - ??(L150)
  • Skill Statistics: Vigor cost: 220. Maximum range: 60 meters. Reset time: 7 seconds.
  • Fireball effect: Fire damage decreases health by 2(L1) - 6(L50) damage per second for 30 seconds.
18+ 2
Slithering Flames "A fire-based projectile attack. Launches two projectiles."
  • Must have the following skill: Spontanious Combustion
  • Bonus Damage: 3(L1) - 75(50) - ??(L150)
  • Skill Statistics: Vigor cost: 140. Maximum range: 60 meters. Reset time: ?? seconds.
  • Slithering Flames effect: Fire damage decreases health by ?? per second for ?? seconds.
18+ 2
Encase "Increases the target's natural armor."
  • Must have the following skill: Robustify, Tenaciousness
  • Skill Statistics: Vigor cost: 1. Maximum range: 40 meters. Reset time: 1 second.
  • Encase effect: Improves the natural armor of the target by 5(L1) - 50(L50) - 150(L150) for 600(L1) - 1,800(L50) seconds
18+ 2
Vigor Siphon "A targeted vigor-draining attack."
  • Must have the following skill: Tenaciousness
  • Bonus Damage: ??(L1) - ??(L50)
  • Skill Statistics: Vigor cost: 280. Maximum range: 40 meters. Reset time: 5 seconds.
  • Vigor Siphon effect: Drain 50(L1) - 250(L50) vigor from the target and restore 200% of that as vigor.
18+ 2
Explosion "A targeted fire-based area of effect attack."
  • Must have the following skill: Fireball
  • Bonus Damage: 12(L1) - 260(L50) - ??(L150)
  • Skill Statistics: Vigor cost: 340. Maximum range: 40 meters. Reset time: 7 seconds.
  • Explosion effect: Fire damage decreases health by 2(L1) - 10(L50) per second for 30 seconds.
23+ 2

Classes