Introductions: Difference between revisions

From My Wiki
Jump to navigation Jump to search
imported>Tlosk
imported>Arkalor
No edit summary
 
(334 intermediate revisions by 8 users not shown)
Line 1: Line 1:
{|border=3 cellpadding=3 cellspacing=0 align=right
{{Patch Navigation Links
!bgcolor=lightgray| [[Patches | All Patches]]
| Previous = Upping the Ante
|-
|    Next = Dispatch
|}
}}
'''May 2008'''
'''May 2008''' - [[Announcements - 2008/05 - Introductions|Announcements Page]]
== Turbine Announcements ==
== Turbine Announcements ==
=== Teaser Images ===
Click image for full size version.
<gallery perrow=3>
File:Teaser 200805ACVault.jpg|[http://acvault.ign.com/ ACVault]
File:Teaser 200805JackCat.jpg|[http://www.thejackcat.com/ac/ Maggie the Jackcat]
File:Teaser 200805DerethInfo.jpg|[http://dereth.info/ Dereth.info]
File:Teaser 200805Mystics.jpg|[http://ac.mystics.de/ Asheron's Call Mystics]
File:Teaser 200805Warcry.jpg|[http://ac.warcry.com/ Asheron's Call WarCry]
</gallery>
=== Teaser ===
{{Patch Announcements Links
| Current = http://ac.turbine.com/index.php?option=com_content&view=article&id=345-introductions-may&catid=74-2008&Itemid=68
| Original = http://ac.turbine.com/?page_id=579
| Archive = Announcements - 2008/05 - Introductions#Teaser
}}


=== Teaser Images ===
=== Rollout ===
{{Patch Announcements Links
| Current = http://ac.turbine.com/index.php?option=com_content&view=article&id=346-rollout-article-may&catid=74-2008&Itemid=68
| Original = http://ac.turbine.com/?page_id=582
| Archive = Announcements - 2008/05 - Introductions#Rollout Article
}}


[http://ac.mystics.de/?module=News&newsid=20577 AC Mystics]
=== Release Notes ===
{{Patch Announcements Links
| Current = http://ac.turbine.com/index.php?option=com_content&view=article&id=344-release-notes-may&catid=74-2008&Itemid=68
| Original = http://ac.turbine.com/?page_id=580
| Archive = Announcements - 2008/05 - Introductions#Release Notes
}}


[http://acvault.ign.com/screenshots/?ss=10585 ACvault]
== Discoveries ==
=== [[Town Crier]] Rumors ===
'''Viamontian Town Criers'''


[http://www.dereth.info/index.php?ind=news&op=news_show_single&ide=15 Dereth.info]
''Free Rumors'':
<font color=darkgoldenrod>
:Town Crier tells you, "We have received reports that there are new secret societies being formed. What can they be up to?"


[http://www.thejackcat.com/AC/Culture/teaser/intro1.htm Maggies]
:Town Crier tells you, "The Fool capering around the Graveyard in the Direlands has been spotted summoning a portal to some armory. This bears investigation."


[http://www.warcry.com/news/view/83803-Asherons-Call-WarCry-Exclusive-Teaser-Image Warcry's CoD]
:Town Crier tells you, "We have heard that some of the mainlanders that offered rewards for others to do their work for them have become more generous with their payoffs."


=== Teaser - [http://ac.turbine.com/?page_id=579 Link] ===
:Town Crier tells you, "The Bloodless queen wishes to bestow gifts of apology upon her peopleYou might as well visit Holtburg, Shoushi, Yaraq, or Samsur in order to take advantage of this - the more taken from her, the weaker she will be, right?"
The air was heavy with smoke and the stench of burned flesh.  The smell of slaughter lingered on every blood- and ichor-spattered surface in the underground cavern.  A man dressed in gore-encrusted leather armor walked across the cavern floor, which was littered with corpses.  A few of the corpses were human, dressed in robes, now sodden with blood and filled with puncture wounds.  Most of the corpses were spectacularly inhuman: great tentacled beasts and finned horrors from another realm…
<br><br>Stepping around one particularly large, tentacled carcass that still stunk of the dark magic that once animated it, the master assassin Oswald found several of his acolytes gathered together around something in a back corner of the cavern.  As he grew closer, he could hear a sibilant whispering noise.  It seemed his acolytes had managed to capture one alive, after all.  He smiled slightly, even as the crowd of acolytes noticed him and parted quickly to reveal their prisoner.
<br><br>The captive was humanoid in shape, a two-legged, two-armed shambler that walked mostly upright.  But its skin was scaly and fouled with slime, and its head was crested with a sharp finned ridge.  Goggle-shaped eyes glowered balefully at him, and its wide, fish-like mouth flapped and hissed with pain and rage.  Its limbs had been pinned to the ground by the simple expedient of four heavy dirks driven through its flesh and between its major bonesBy the creature’s head, one of his acolytes stood by with a blade, ready to dispatch the creature at his command.
<br><br>Oswald looked up and met the eyes of one of the other acolytes assembled here, a young woman whose cockiness was evident in the set of her arms as she watched her Master approach.  “Sabithra,” Oswald said to her, “report now.”
<br><br>The woman grinned and bowed with exaggerated deference.  “We managed to bring this one down alive, Master.  As you told us, it is different from the other Moarsmen that we’re most familiar with, but it does seem, in its powers and its inclinations and its… smell… to be similar to the new colonies of these creatures that have appeared on shores around Dereth.  First near Ayan Baqur, then Tou-Tou, and – “
<br><br>Oswald held up a hand.  “Enough.  I’ve reviewed the scouts’ reports.  I know where these things have crawled ashore.” He paused to listen to the noises the creature was making.  “Have any of you been able to understand what it’s been saying?  Have you been able to divine which of the Matriarchs this one serves?”
<br><br>Sabithra shook her head.  “Unintelligible to all of us, Master.  It doesn’t seem to recognize any of the Matriarch names you taught us.  At least, it didn’t seem particularly reverent or respectful of any of them.  Just seemed to get more and more angry when we repeated those names.”
<br><br>Oswald nodded.  “As I expected.  Give me some room.”  He made a gesture, and the acolytes all took a step back as their Master approached to squat near the creature.  They watched in fascination as their Master looked into the creature’s eyes and muttered something harsh and guttural.
<br><br>The creature’s eyes, which were beginning to dim from pain and blood loss, snapped back open, alight with surprise and anger.  A torrent of gibberish spilled forth from the creature’s mouth, and more blood and ichor spattered on their Master’s armor.  A gob of slime hit their master in the face, which he wiped away with calm dignity.  He continued to speak to the creature in its own language, and the beast grew even more animated.  The acolytes all watched in dumb incomprehension.
<br><br>Finally, Oswald seemed to ask the creature a question.  The creature’s response was a croak of what seemed like malevolent laughter, and a word that sounded like “T’thuun” seemed to issue from its lips several times as it responded to the question.
<br><br>Sighing, Oswald drew a handkerchief from within his armor and wiped off his hands and face.  He stood up and looked back over the rest of the cavern, where more of his acolytes were dutifully dripping lamp oil over the rest of the corpses.  He nodded to the acolyte standing ready with the sword, then stepped back.  The acolyte nodded and brought the sword down in a smooth arc that severed the creature’s bulbous head from its body.  Blood and gore fountained from the neck-hole and showered the sword-wielding acolyte and Sabithra with more pungent ichor.  Sabithra cursed and stepped back, flicking pieces of viscera from her armor.
<br><br>Oswald indulged himself with a small smile at Sabithra’s displeasure before he tossed the handkerchief to her.  “Clean your hands off,” he said to her.  “Now, are you carrying parchment and a pen like I asked you to?”
<br><br>Gritting her teeth, Sabithra nodded.  “I am, Master.”
<br><br>Oswald nodded and smiled at her.  “Very good.  Now, retrieve them from your pack and get ready to take dictation.”
<br><br>Sabithra almost dropped the handkerchief.  “Dictation, Master?  I don’t understand.”
<br><br>“Dictation, my quick-learning acolyte, means I will speak out loud, and you will write my words down on paper.  Then, we will roll up the paper, and send it to someone as a letter.  Make sure you write neatly.  These hoary old nobles do value good penmanship.  More to the point, I’m sure that they’re going to want to hear all about recent developments among the Falatacot.  Perhaps that old fool will even be able to tell me why these creatures have found something to worship in place of the old Matriarchs.  It’s the least he can do, with all the time I’ve spent cleaning up his mess.”
<br><br>“I…” Sabithra looked into Oswald’s eyes and decided not to push her Master’s patience.  “As you say, Master.”  She finished wiping her hands off, then retrieved a sheaf of parchment and a quill from her pack.  She sat near Oswald, braced the paper on top of her pack, wet the pen in a small bottle of ink, and made ready to take dictation.
<br><br>“Wonderful,” Oswald said approvingly.  “I’ll start the dictation now.  ‘To Lord Rytheran of Menilesh…’”
<br><br>Sabithra tried to contain her own look of surprise as she began to write.


----
:Town Crier tells you, "Our spies report that three scouts representing, perhaps, competing organizations have taken up stations around that Empyrean Graveyard in the Direlands."
=== Rollout - [http://ac.turbine.com/?page_id=582 Link] ===
Lord Rytheran sat in his most recently constructed sanctum, his journal open before him to a blank page.  The proud Lord of Menilesh, once the most favored noble of the Eternal Court of Dericost, slouched in a most undignified fashion in his hard stone throne.  All around him, his servants silently carried on their tasks, engaged in research and minor magical experiments, while he himself brooded over the empty journal, staring at the white parchment with empty eyes.  He thought about mistakes and miscalculations that dated back millennia – to memories that seemed more like dreams to him now, perhaps stories that he had once been told.  He thought about the very real problems those mistakes had created for him now, in an age he could never have foreseen and in a situation he never wanted to be a part of.
<br><br>His thoughts were interrupted by his Steward, who entered the room, dodged past a few scurrying acolytes, and took up a position just to his side, obviously waiting to be acknowledged and unwilling to speak or touch his master in order to receive such acknowledgement.
<br><br>Rytheran let him stand there for a few moments before he turned to look at the Steward.  He then noticed the rolled-up parchment in the Steward’s hand, and asked him with a flat voice, “What news do you bring?”
<br><br>The Steward bowed deeply, almost abjectly, and presented the letter.  “A thousand pardons for interrupting your, ah, contemplation, my lord.  This missive was brought by… a mortal.  An Isparian.”
<br><br>Rytheran’s interest piqued, as much from interest as irritation.  It bothered his ancient pride to even have to treat with the lesser races that had stumbled into a land his people once claimed for their own.  Still…
<br><br>“What sort of Isparian?” he asked.  “One of the little slave-queen’s servants?  The witch’s?  The assassin’s?  Some other pawn of the Yalain?”
<br><br>“From the messenger’s dress and… methods of ingress, I believe this missive comes from the assassin.  The seal would seem to indicate that as well.”
<br><br>Rytheran took the letter and looked at the seal.  The deep red wax indeed bore a familiar sigil.  He straightened up in his seat and raised his head to look around the room and announced, “I will be alone now.”  With little delay and in almost total silence, the room full of servants and acolytes set down what they were doing and shuffled dutifully from the chamber, shepherded out by the ever-servile Steward.  The Steward himself was the last to leave, and closed the door softly behind him.
<br><br>Sighing with all the weariness of a hundred dusty centuries, Rytheran broke the seal and looked at the letter.  He sneered to see that the text was in the primitive characters of the Isparian alphabet, and knew this to be a deliberate insult.  He held the parchment in his right hand while absent-mindedly tapping an ancient, half-forgotten song with the fingers of his left hand.  Gradually, his fingers stopped tapping, and clenched into a fist.  When he got to the end of the letter and the sign-off from his correspondent, he raised his fist and slammed it down onto the granite surface of his desktop.
<br><br>The whole table shuddered from the force of the blow.  Cracks spread out from his fist in a spiderweb pattern.  A nearby candlestick swayed, and an ancient vase fell from its mount and shattered on the stone floor.  Rytheran stood up from his throne, balled up the letter, and threw it into a corner of the room.
<br><br>There was the sound of running footsteps from outside.  The door opened slowly as the Steward hesitantly poked his head back into the room, expecting to have to duck a magical bolt, or at least a thrown lamp.  He was relieved to find his master merely pacing the room in agitation.  “Is all well, my lord?  Is there something you would have of me?”
<br><br>Rytheran stopped pacing and turned to address his Steward with a calm voice.  “Open the pathway to Bur.  Bring me a scribe and a messenger.  An expendable messenger.  When they see what I have to say, when they find out what has happened to their followers on this world, those treacherous old crones will undoubtedly want to sacrifice someone.
----


=== Release Notes - [http://ac.turbine.com/?page_id=580 Link] ===
:Town Crier tells you, "There are fish creatures raiding our shores!  King Varicci commands that they be turned back!"</font>


Hello there and welcome to the May 2008 Release notes! Lets see what is new and exciting in Dereth this month.<br><br>
''Pyreal Rumors'':
====New Content and Updated Functionality====
<font color=darkgoldenrod>
As a way of saying thank you to our players for their understanding while we worked through our server issues a couple months back, we will be offering each player a choice of reward items. When players log in to the game after the May event goes live, they will be able to speak to an NPC who will give them a token they can use to choose one of several special items. The items players can choose from are:
:Town Crier tells you, "We have received reports that the Tumerok known as Aun Aulakhe has decided to be more generous with the quest rewards he offers. It may behoove you to investigate."


# One free level. If a player who is level 275 accidentally chooses this reward, the will get their token back to choose another item.
:Town Crier tells you, "Our agents report that there is an Arcanum archivist named Jondor Torgren in Zaikhal may know something about those three scouts that have set up camps around the Empyrean Graveyard. If these scouts represent new powers in the realm, then certainly they must be investigated. Go see what this archivist is about."
# Aerbax Pack Doll
# One 25 use key to golden chest at one of the three casinos. For this event we have slightly increased the luck on the Casino chests.
# One foolproof bag of one of the following salvage types
::* Aquamarine
::* Black Garnet
::* Black Opal
::* Emerald
::* Fire Opal
::* Imperial Topaz
::* Jet
::* Red Garnet
::* Sunstone
::* White Sapphire
::* Peridot
::* Yellow Topaz
::* Zircon<br>
# 20 Enhanced Health Elixirs (200 health) There is a 5 minute cooldown on the use of each potion.
# 20 Enhanced Mana Elixir (200 mana) There is a 5 minute cooldown on the use of each potion.
<br>Locked fellowships will now transfer leadership to the next in line when the leader drops so that the leader can be re-invited. There will only be a 15 minute window in which this option is viable. So if after 15 minutes, the leader has not returned, they will not be able to be re-invited to the fellowship. This fix also resolves the issue of players not being able to rejoin a fellowship after being dropped more than once.
<br><br>Hoshino Kei is no longer in two places at once.
<br><br>Based on player feedback, we have gone through current spells in the game to ensure that spells are not overwriting each other improperly.
<br><br>The reward NPC for the Burun Kings quests and the Deep no longer give out title tokens. They will now just give players the title, rather than the token.
<br><br>Due to technical reasons, any Dark scarabs that players have when the worlds come down for the May event, will be gone when the worlds come back up. We apologize for any inconvenience this may cause players.
<br><br>The invoker quest and the Burun Kings quest have both had their XP rewards updated to higher amounts.
<br><br>Items with Cooldown timers now have a visible countdown on their icon. This should allow players to more easily tell when an item is ready to be used again.
<br><br>Graveyard Wisps now show their correct level to better reflect the difficulty of fighting them.
<br><br>Some strange new forts have appeared in the waters around Dereth. Players may want to investigate these strange structures.


== Discoveries ==
:Town Crier tells you, "There are two Viamontian outposts afflicted by the Tainted Moarsmen.  There are loyal servants in each location waiting to give you more information."
=== [[Town Crier]] Rumors ===
'''Viamontian Town Criers'''


<font color=darkgoldenrod>Town Crier tells you, "We have received reports that there are new secret societies being formed.  What can they be up to?"<br><br>
:Town Crier tells you, "We have reports that new secret societies have arisen, in response to the threat, or opportunity, posed by these ley line disturbancesIt does not seem that they are recruiting new members... yet."
Town Crier tells you, "The Fool capering around the Graveyard in the Direlands has been spotted summoning a portal to some armory. This bears investigation."<br><br>
Town Crier tells you, "We have heard that some of the mainlanders that offered rewards for others to do their work for them have become more generous with their payoffs."<br><br>
Town Crier tells you, "The Bloodless queen wishes to bestow gifts of apology upon her people.  You might as well visit Holtburg, Shoushi, Yaraq, or Samsur in order to take advantage of this - the more taken from her, the weaker she will be, right?"<br><br>
Town Crier tells you, "Our spies report that three scouts representing, perhaps, competing organizations have taken up stations around that Empyrean Graveyard in the Direlands."<br><br>
Town Crier tells you, "There are fish creatures raiding our shores! King Varicci commands that they be turned back!"<br><br>


:Town Crier tells you, "We have heard that the Bloodless royal guards that offer bounties on the Burun Kings have made their rewards more substantial.  While we discourage assistance of the Bloodless queen's minions, even if we are officially at peace, you may wish to seek them out."


<font color=green>You Give Town Crier Pyreal.</font><br>
:Town Crier tells you, "The Jester is looking for something. Perhaps now is a good time to persuade him to support King Varicci alone. See what he requires and extol the glory of our people."</font>
Town Crier tells you, "We have received reports that the Tumerok known as Aun Aulakhe has decided to be more generous with the quest rewards he offers.  It may behoove you to investigate."<br><br>
<font color=green>You Give Town Crier Pyreal.</font><br>
Town Crier tells you, "Our agents report that there is an Arcanum archivist named Jondor Torgren in Zaikhal may know something about those three scouts that have set up camps around the Empyrean Graveyard.  If these scouts represent new powers in the realm, then certainly they must be investigated.  Go see what this archivist is about."<br><br>
<font color=green>You Give Town Crier Pyreal.</font><br>
Town Crier tells you, "There are two Viamontian outposts afflicted by the Tainted Moarsmen.  There are loyal servants in each location waiting to give you more information."<br><br>
<font color=green>You Give Town Crier Pyreal.</font><br>
Town Crier tells you, "We have reports that new secret societies have arisen, in response to the threat, or opportunity, posed by these ley line disturbances.  It does not seem that they are recruiting new members... yet."<br><br>
<font color=green>You Give Town Crier Pyreal.</font><br>
Town Crier tells you, "We have heard that the Bloodless royal guards that offer bounties on the Burun Kings have made their rewards more substantial.  While we discourage assistance of the Bloodless queen's minions, even if we are officially at peace, you may wish to seek them out."<br><br>
<font color=green>You Give Town Crier Pyreal.</font><br>
Town Crier tells you, "The Jester is looking for something. Perhaps now is a good time to persuade him to support King Varicci alone. See what he requires and extol the glory of our people."<br><br></font>


'''Mainland Town Criers'''
'''Mainland Town Criers'''


<font color=darkgoldenrod>Town Crier tells you, "Trustworthy sources claim that the Jester has been investigating buried structures in the Graveyard."<br><br>
''Free Rumors'':
Town Crier tells you, "News!  Some of the citizens of Dereth who offered rewards for adventurers to help them with quests have made their rewards more generous."<br><br>
<font color=darkgoldenrod>
Town Crier tells you, "Rumors report that three scouts with mysterious allegiances have established separate camps at the periphery of the Empyrean Graveyard.  No word yet on why they are there."<br><br>
:Town Crier tells you, "Trustworthy sources claim that the Jester has been investigating buried structures in the Graveyard."
Town Crier tells you, "Rumors say that new secret societies have formed in Dereth."<br><br>
Town Crier tells you, "Queen Elysa has decreed that those affected by the instability of the world should be compensated from her coffers!  Speak to a Royal Guard in Holtburg, Yaraq, Shoushi, or Samsur for more information."<br><br>
Town Crier tells you, "Monsters!  Monsters have started to emerge from the depths! Asheron save us all!"<br><br>


:Town Crier tells you, "News!  Some of the citizens of Dereth who offered rewards for adventurers to help them with quests have made their rewards more generous."


<font color=green>You Give Town Crier Pyreal.</font><br>
:Town Crier tells you, "Rumors report that three scouts with mysterious allegiances have established separate camps at the periphery of the Empyrean Graveyard.  No word yet on why they are there."
Town Crier tells you, "There are four outposts which Queen Elysa considers under her control which have reported problems with the Tainted Moarsmen.  In each location, someone has been given the responsibility of studying the new Moarsmen."<br><br>
<font color=green>You Give Town Crier Pyreal.</font><br>
Town Crier tells you, "Word is that the guards who offer bounties on the Burun Kings have changed the rewards they offer.  They are now prepared to be more generous."<br><br>
<font color=green>You Give Town Crier Pyreal.</font><br>
Town Crier tells you, "We have word that three scouts have shown up around the fringes of the Empyrean Graveyard.  The Arcanum archivist Jondor Torgren of Zaikhal might know more."<br><br>
<font color=green>You Give Town Crier Pyreal.</font><br>
Town Crier tells you, "The Jester has asked for help retrieving a lost item in the Empyrean Graveyard."<br><br>
<font color=green>You Give Town Crier Pyreal.</font><br>
Town Crier tells you, "We also hear that Aun Aulakhe has decided to offer more generous rewards for the quest he seeks assistance with."<br><br>
<font color=green>You Give Town Crier Pyreal.</font><br>
Town Crier tells you, "Rumors say that new secret societies have formed, maybe because of all the things going on with ley lines.  However, it does not appear that they are accepting new members... yet."<br><br></font>


----
:Town Crier tells you, "Rumors say that new secret societies have formed in Dereth."
 
:Town Crier tells you, "Queen Elysa has decreed that those affected by the instability of the world should be compensated from her coffers!  Speak to a Royal Guard in Holtburg, Yaraq, Shoushi, or Samsur for more information."
 
:Town Crier tells you, "Monsters!  Monsters have started to emerge from the depths! Asheron save us all!"</font>


=== [[Ulgrim]] Rumors ===
''Pyreal Rumors'':
<font color=darkgoldenrod>
:Town Crier tells you, "There are four outposts which Queen Elysa considers under her control which have reported problems with the Tainted Moarsmen.  In each location, someone has been given the responsibility of studying the new Moarsmen."


<font color=darkgoldenrod>Ulgrim the Unpleasant tells you, "I was going to offer you a reward, like Queen Elysa's doneThen I realized I can't be as generous as she is because I'm dirt poor and I have to beg even for life's necessities, like frosty pints of stout."<br></font>
:Town Crier tells you, "Word is that the guards who offer bounties on the Burun Kings have changed the rewards they offer.  They are now prepared to be more generous."


<font color=darkgoldenrod>Ulgrim the Unpleasant tells you, "If you ask me, it's a day late and a pyreal short for those Royal Guards to change the bounties they were offering on the Burun KingsWeren't these problems taken care of years ago?  I mean, how silly is it, to think that people can just keep going back and killing the same poor dumb frog over and over again?  Oh, wait, never mind."<br></font>
:Town Crier tells you, "We have word that three scouts have shown up around the fringes of the Empyrean GraveyardThe Arcanum archivist Jondor Torgren of Zaikhal might know more."


<font color=darkgoldenrod>Ulgrim the Unpleasant tells you, "Oh yes, secret societies abound in Ispar.  I myself am a proud member of the Order of the Full, Frosty Mug of Stout.  That's a hint, kid.  Bring me some stout and I'll show you our secret handshake."<br></font>
:Town Crier tells you, "The Jester has asked for help retrieving a lost item in the Empyrean Graveyard."


<font color=darkgoldenrod>Ulgrim the Unpleasant tells you, "More monsters rising up out of the sea?  Now they're all over the place!  I know they're looking for me. Darned sea monsters, they're always after me lucky stout!"<br></font>
:Town Crier tells you, "We also hear that Aun Aulakhe has decided to offer more generous rewards for the quest he seeks assistance with."


<font color=darkgoldenrod>Ulgrim the Unpleasant tells you, "Why did someone release that crazy, lunatic nut-ball in the Graveyard? It wasn't you, was it? Because I'd hit you so hard, your face would recall to Ispar."<br></font>
:Town Crier tells you, "Rumors say that new secret societies have formed, maybe because of all the things going on with ley lines.  However, it does not appear that they are accepting new members... yet."</font>


<font color=green>You give Ulgrim the Unpleasant Stout.<br></font>
----
<font color=darkgoldenrod>Ulgrim the Unpleasant tells you, "Ah, you're a lifesaver, kid.  Wish I could offer you rewards like Queen Elysa's done.  I'll tell you what, I'll give you something if you pull my...  No, wait, you probably wouldn't consider that a reward."<br></font>


<font color=green>You give Ulgrim the Unpleasant Stout.<br></font>
=== [[Ulgrim]] Rumors ===
<font color=darkgoldenrod>Ulgrim the Unpleasant tells you, "I hear if you lick a Burun you can see all sorts of cool stuff."<br></font>


<font color=green>You give Ulgrim the Unpleasant Stout.<br></font>
''Free Rumors'':
<font color=darkgoldenrod>Ulgrim the Unpleasant tells you, "Oh yeah, so I did tell you I'd show you our secret society's secret handshake if you brought me some stout... Well, uh, you don't have enough hands, kid.  It's a very complex handshake."<br></font>
<font color=darkgoldenrod>
:Ulgrim the Unpleasant tells you, "I was going to offer you a reward, like Queen Elysa's done. Then I realized I can't be as generous as she is because I'm dirt poor and I have to beg even for life's necessities, like frosty pints of stout."


<font color=green>You give Ulgrim the Unpleasant Stout.<br></font>
:Ulgrim the Unpleasant tells you, "If you ask me, it's a day late and a pyreal short for those Royal Guards to change the bounties they were offering on the Burun Kings. Weren't these problems taken care of years ago?  I mean, how silly is it, to think that people can just keep going back and killing the same poor dumb frog over and over again?  Oh, wait, never mind."
<font color=darkgoldenrod>Ulgrim the Unpleasant tells you, "I saw a cute little Ursuin Cub the other day. I tried to pat it on the head. Cute little teeth on that cub. See my cute little bite mark?"<br></font>


<font color=green>You give Ulgrim the Unpleasant Stout.<br></font>
:Ulgrim the Unpleasant tells you, "Oh yes, secret societies abound in Ispar.  I myself am a proud member of the Order of the Full, Frosty Mug of Stout. That's a hint, kid.   Bring me some stout and I'll show you our secret handshake."
<font color=darkgoldenrod>Ulgrim the Unpleasant tells you, "So, I decided to share a mug of my personal stock with the newcomer in the Graveyard."<br></font>
<font color=darkgoldenrod>Ulgrim the Unpleasant tells you, "Turns out that the Jester doesn't drink. Says he never touches the stuff. Says he has to keep his guard up against the "lalalalalas," whatever those are."<br></font>
<font color=darkgoldenrod>Ulgrim the Unpleasant tells you, "The Jester, the absolutely hands down nuttiest Siraluun I've ever met, said that drink clouds his perception!"<br></font>
<font color=darkgoldenrod>Ulgrim the Unpleasant tells you, "You know what I think. I think he's afraid it would do the opposite. I think if it quelled the crazy for a bit he would have to face everything he's done."<br></font>
<font color=darkgoldenrod>Ulgrim the Unpleasant tells you, "I've said it before and I'll say it again. I don't trust someone who won't sit and have a drink and a chat with you."<br></font>


<font color=green>You give Ulgrim the Unpleasant Stout.<br></font>
:Ulgrim the Unpleasant tells you, "More monsters rising up out of the sea?  Now they're all over the place!  I know they're looking for me.  Darned sea monsters, they're always after me lucky stout!"
<font color=darkgoldenrod>Ulgrim the Unpleasant tells you, "Some monsters get stronger, some monsters get weaker. Just remember what ol' Ulgrim says when the health is down, fire is raining from the sky and monsters are clawing at his throat."<br></font>
<font color=darkgoldenrod>Ulgrim the Unpleasant tells you, "Strong...weak. I'm the one with the wand."<br></font>


<font color=green>You give Ulgrim the Unpleasant Stout.<br></font>
:Ulgrim the Unpleasant tells you, "Why did someone release that crazy, lunatic nut-ball in the Graveyard? It wasn't you, was it? Because I'd hit you so hard, your face would recall to Ispar."</font>
<font color=darkgoldenrod>Ulgrim the Unpleasant tells you, "I know all about those secret societies.  They're all Virindi front operations.  You'll see.  You'll do all they want you to do, risk your life, sell your soul, and then, at the end, when you get inducted into the final circle of secrets, the Virindi will come out, turn your brains to applesauce, and slurp it right out of your skull with a straw."<br></font>
<font color=darkgoldenrod>Ulgrim the Unpleasant tells you, "How do I know this?  You don't want to know."<br></font>


<font color=green>You give Ulgrim the Unpleasant Stout.<br></font>
''Stout Rumors'':
<font color=darkgoldenrod>Ulgrim the Unpleasant tells you, "Yesterday, I almost drank a one that was not cold. Good thing I caught myself in time!"<br></font>
<font color=darkgoldenrod>
:Ulgrim the Unpleasant tells you, "Ah, you're a lifesaver, kid.  Wish I could offer you rewards like Queen Elysa's done.  I'll tell you what, I'll give you something if you pull my...  No, wait, you probably wouldn't consider that a reward."


<font color=green>You give Ulgrim the Unpleasant Stout.<br></font>
:Ulgrim the Unpleasant tells you, "Oh yeah, so I did tell you I'd show you our secret society's secret handshake if you brought me some stout... Well, uh, you don't have enough hands, kid.  It's a very complex handshake."
<font color=darkgoldenrod>Ulgrim the Unpleasant tells you, "Ho ho ho, I know what the Jester is about, finally.  The cards, the long-lost lover, everything... He's just some fool who got in over his head with the casino bosses. Yep, I think we can blame Monty the Munificent and his cohorts for this. Oh, you say the Jester's been around for thousands of years longer than the casinos have been?  Well, maybe I know something you don't know, kid.  Nobody likes a know-it-all."<br></font>


<font color=green>You give Ulgrim the Unpleasant Stout.<br></font>
:Ulgrim the Unpleasant tells you, "So, I decided to share a mug of my personal stock with the newcomer in the Graveyard."
<font color=darkgoldenrod>Ulgrim the Unpleasant tells you, "I was tired of having to run over hills just to kill a creature so I created the Arcing Spells. Now everyone is using them and nobody is giving me any credit! I think I deserve the title Archmage at least."<br></font>
:Ulgrim the Unpleasant tells you, "Turns out that the Jester doesn't drink. Says he never touches the stuff. Says he has to keep his guard up against the "lalalalalas," whatever those are."
<font color=darkgoldenrod>Ulgrim the Unpleasant tells you, "Ulgrim the Archmage, Master of Time and Space, Leader of the Virindi Resistance, Master Tinkerer, Seer of Truths, Lord of the Jewelry, Supreme Peppermint Cook, Celebrations Advisor to the Queen, Chess Grandmaster, the Shadow Tested, Virindi Regulator and Beer Lord. Yes, that fits nicely with my other titles."<br></font>
:Ulgrim the Unpleasant tells you, "The Jester, the absolutely hands down nuttiest Siraluun I've ever met, said that drink clouds his perception!"
:Ulgrim the Unpleasant tells you, "You know what I think. I think he's afraid it would do the opposite. I think if it quelled the crazy for a bit he would have to face everything he's done."
:Ulgrim the Unpleasant tells you, "I've said it before and I'll say it again. I don't trust someone who won't sit and have a drink and a chat with you."


:Ulgrim the Unpleasant tells you, "I know all about those secret societies.  They're all Virindi front operations.  You'll see.  You'll do all they want you to do, risk your life, sell your soul, and then, at the end, when you get inducted into the final circle of secrets, the Virindi will come out, turn your brains to applesauce, and slurp it right out of your skull with a straw."
:Ulgrim the Unpleasant tells you, "How do I know this?  You don't want to know."


:Ulgrim the Unpleasant tells you, "Ho ho ho, I know what the Jester is about, finally.  The cards, the long-lost lover, everything... He's just some fool who got in over his head with the casino bosses.  Yep, I think we can blame Monty the Munificent and his cohorts for this.  Oh, you say the Jester's been around for thousands of years longer than the casinos have been?  Well, maybe I know something you don't know, kid.  Nobody likes a know-it-all."</font>
----
=== New UI and Game Changes ===
* [[File:Cool Down Timer Bar.jpg]] Items with a cool down timer now display the remaining time as a bar that shrinks on the right side of the icon (instead of being grayed out as previously done).
----
----


=== New [[Quests]] ===
=== New [[Quests]] ===
==== [[Investigate the Factions]] ====
* [[Investigate the Factions]]
:Obtain information about the new factions for the Arcanum Archivist, [[Jondor Torgren]].
* [[Jester's Lost Marbles]]
* [[Spectral Weapons]]
* [[Moarsmen on the Shores]]


==== Updated Quests ====
=== Live Events ===
*[[Burun Kings]] updated - title tokens removed and xp reward updated. New Exp reward: ??
* May 20th - [[Media:+Crystal Creator.jpg | +Crystal Creator]] spawned some Sentient Crystal Shards and Crystal Lords in [[Samsur]]. Afterwards the envoy handed out [[Jester Card]]s to players.
*Invoker Quest updated - xp reward updated. New Exp reward: ??
:<font color=green>A strange formation of crystals has been spotted east of Samsur<br></font>
*[[The Deep]] Updated - title tokens removed.
 
==== Updated [[Quests]] ====
* [[Clutch of Kings]] - title tokens removed and xp reward updated. New Exp reward: ??
* [[Invoker Quest]] - xp reward updated. Old Reward: 4 million New Exp reward: 30% of level up to Level 100 (28 million).
* [[The Deep (Vissidal)]] - gold hand-in token and all desciple killtask tokens removed:
** [[Mucky Moarsman Kill Task]]
** [[Benek Niffis Kill Task]]
** [[Shallows Gorger Kill Task]]
** [[Remoran Sea Raptor Kill Task]]
----
----


=== New NPCs ===
=== New [[NPCs]] ===
* [[Candrus Steady-Hand]] - 65.8S 45.3W just west of [[Graveyard]]
* [[Candrus Steady-Hand]] - 65.8S 45.3W just west of [[Graveyard]]
* [[Francisco the Hunter]] - 90.7N, 43.0W in [[Eastwatch]]
* [[Francisco the Hunter]] - 90.7N, 43.0W in [[Eastwatch]]
* [[Guard Al'Zira]] -  in [[Beach Fort]]
* [[Guard Bey]] - 59.8S 88.2W in [[Ayan Baqur]]
* [[Guard Liaza]] - 40.8N 83.0W in [[Redspire]]
* [[Guard Taizo]] - 28.0S 95.5E in [[Tou-Tou]]
* [[Jawaq ibn Janath]] - 65.3S 42.3W east of [[Graveyard]]
* [[Jawaq ibn Janath]] - 65.3S 42.3W east of [[Graveyard]]
* [[Joku Shunja]] - 60.1S 88.0W in [[Ayan Baqur]]
* [[Joku Shunja]] - 60.1S 88.0W in [[Ayan Baqur]]
* [[Jondor Torgren]] - 13.6N 0.7E in [[Zaikhal]]
* [[Jondor Torgren]] - 13.6N 0.7E in [[Zaikhal]]
* [[Kousu Temo]] - 64.2S 44.0W north of [[Graveyard]]
* [[Kousu Temo]] - 64.2S 44.0W north of [[Graveyard]]
* [[Marcus Danby]] - 23.4N 28.8W in [[Danby's Outpost]]
* [[Qurakh al-Taal]] - 59.9S 87.9W in [[Ayan Baqur]]
* [[Qurakh al-Taal]] - 59.9S 87.9W in [[Ayan Baqur]]
* [[Royal Guard]] - 2.8S 19.5E in [[Samsur]]
* [[Royal Guard (2008 Compensation)|Royal Guard]]s - 42.1N 33.7E in [[Holtburg]]; 2.8S 19.5E in [[Samsur]]; 33.8S 72.5E in [[Shoushi]]; 21.6S 1.4W in [[Yaraq]] (among other locations) - Give [[Writ of Apology]] and rewards for orders from [[Royal Quartermaster]].
* [[Royal Quartermaster]] - 2.8S 19.6E in [[Samsur]]
* [[Royal Quartermaster]] - 2.8S 19.6E in [[Samsur]]
* [[Vierana du Canamorra]] - 60.0S 87.8W in [[Ayan Baqur]]
* [[Vierana du Canamorra]] - 60.0S 87.8W in [[Ayan Baqur]]
=== Updated NPCs ===
* [[Hurnmel the Smith]] - New location and new items.


----
----


=== New Locations ===
=== New [[Locations]] ===
* [[Ayan Baqur Moarsman Fort]] - 60.9S 89.8W just west of [[Ayan Baqur]]
* [[Beach Fort Moarsman Fort]] - 75.1N 49.6W south west of [[Beach Fort]]
* [[Blight Rat Bunker]] - 64.0S 44.2W on north side of [[Graveyard]]
* [[Blight Rat Bunker]] - 64.0S 44.2W on north side of [[Graveyard]]
* [[Blight Revenant Pit]] - 65.5S 42.2W east of [[Graveyard]]
* [[Blight Revenant Pit]] - 65.5S 42.2W east of [[Graveyard]]
* [[Congregation of Blight Spirits]] - 66.0S 44.7 on west side of [[Graveyard]]
* [[Congregation of Blight Spirits]] - 66.0S 44.7 on west side of [[Graveyard]]
* [[Danby's Outpost Moarsman Fort]] - 22.5N 30.6W near [[Danby's Outpost]]
* [[Eastwatch Moarsman Fort]] - 92.7N 42.5W north of [[Eastwatch]]
* [[Mhoire Armory]] (160+) - 64.8S 44.3W in [[Graveyard]]
* [[Mhoire Armory]] (160+) - 64.8S 44.3W in [[Graveyard]]
* [[Redspire Moarsman Fort]] - 40.7N 86.4W west of [[Redspire]]
* [[Tou-Tou Moarsman Fort]] - 28.9S 92.6E southwest of [[Tou-Tou]]
----
----


=== New Items ===
=== New [[Items]] ===
* [[Image:Spectral Binding Stone icon.png]] [[Spectral Binding Stone]]
=== Compensation ===
<font color=green>You are eligible for a compensation item in return for our 2008 server problems. Please visit a Royal Guard in Holtburg, Yaraq, Shoushi, or Samsur for further instructions on how to claim your compensation.<br></font>
#Speak to one of the [[Royal Guard (2008 Compensation)|Royal Guard]]s to be given a [[Writ of Apology]] then travel to [[Samsur]] and purchase an order for your desired item from the [[Royal Quartermaster]] at 2.8S 19.6E.
#Give the orders to any one of the many [[Royal Guard (2008 Compensation)|Royal Guard]]s for your compensation. One reward per character.
::<font color=green>You give Royal Guard Enhanced Health Elixir Orders.<br></font>
::<font color=darkgoldenrod>Royal Guard tells you, "Here you go - once again, sorry for the problems."<br></font>
::<font color=green>Royal Guard gives you 20 Enhanced Health Elixirs.<br></font>
{{Item Table|Caption=[[Royal Guard (2008 Compensation)|Compensation]]
| Writ of Apology
| Pack Aerbax
| Enhanced Health Elixir
| Enhanced Mana Elixir
| Monty's Golden Keyring
| Arshid's Golden Keyring
| Gan-Zo's Golden Keyring
| Aerbax Pack Doll Orders
| Experience Orders
| Aluvian Casino Key Orders
| Gharu'ndim Casino Key Orders
| Sho Casino Key Orders
| Foolproof Aquamarine Orders
| Foolproof Black Garnet Orders
| Foolproof Black Opal Orders
| Foolproof Emerald Orders
| Foolproof Fire Opal Orders
| Foolproof Imperial Topaz Orders
| Foolproof Jet Orders
| Foolproof Red Garnet Orders
| Foolproof Sunstone Orders
| Foolproof White Sapphire Orders
| Foolproof Peridot Orders
| Foolproof Yellow Topaz Orders
| Foolproof Zircon Orders
| Enhanced Health Elixir Orders
| Enhanced Mana Elixir Orders
}}


* [[Image:Blight Lictor's Head icon.png]] [[Blight Lictor's Head]]
{{Item Table|Caption=[[Jester's Lost Marbles]]
| Jester's Marbles
| Jester's Marker
| Spectral Ingot
| ToDo List
| East Armory Key
| North Armory Key
| West Armory Key
| South Armory Key
| Forge Vault Key
| Forge Vault
}}


* [[Image:Canon of the Eldrytch icon.png]] [[Canon of the Eldrytch]]
{{Item Table|Caption=[[Moarsmen on the Shores]]
| Coral Encrusted Chest
| Grimy Sea Invasion Key
| Desolation Sea Invasion Key
| Putrid Sea Invasion Key
| Disgusting Sea Invasion Key
| Pallid Sea Invasion Key
| Huge Tainted Egg
| Extra Large Tainted Egg
| Large Tainted Egg
| Medium Tainted Egg
| Small Tainted Egg
| Tiny Tainted Egg
}}


* [[Image:Tenets of the Radiant Blood icon.png]] [[Tenets of the Radiant Blood]]
{{Item Table|Caption=[[Investigate the Factions]]
| Blight Rat Key
| Blight Rat Chest
| Scepter of Menilesh
| Blight Lictor's Head
| Eldrytch Web Letter of Introduction
| Canon of the Eldrytch
| Radiant Blood Letter of Introduction
| Tenets of the Radiant Blood
| Celestial Hand Letter of Introduction
| Principles of the Celestial Hand
}}


* [[Image:Principles of the Celestial Hand icon.png]] [[Principles of the Celestial Hand]]
{{Item Table|Caption=[[Spectral Weapons]]
| Axe Stamped Spectral Ingot
| Claw Stamped Spectral Ingot
| Dagger Stamped Spectral Ingot
| Mace Stamped Spectral Ingot
| Spear Stamped Spectral Ingot
| Staff Stamped Spectral Ingot
| Sword Stamped Spectral Ingot
| Bow Stamped Spectral Ingot
| Crossbow Stamped Spectral Ingot
| Atlatl Stamped Spectral Ingot
| Casting Stamped Spectral Ingot
| Spectral Axe
| Spectral Claw
| Spectral Dagger
| Spectral Mace
| Spectral Spear
| Spectral Staff
| Spectral Sword
| Spectral Bow
| Spectral Crossbow
| Spectral Atlatl
| Spectral Casting Staff
}}


* [[Image:Blight Rat Chest icon.png]] [[Blight Rat Chest]]
{{Item Table|Caption=[[Soul Bound Spectral Weapons]]
| Spectral Binding Stone
| Soul Bound Axe
| Soul Bound Claw
| Soul Bound Dagger
| Soul Bound Mace
| Soul Bound Spear
| Soul Bound Staff
| Soul Bound Sword
| Soul Bound Bow
| Soul Bound Crossbow
| Soul Bound Atlatl
| Soul Bound Casting Staff
}}


* [[Image:Scepter of Menilesh icon.png]] [[Scepter of Menilesh]]
==== Updated Items ====
* {{Icon Link|Club of Surprising Cunning}} - now does bludgeoning damage (instead of pierce).
* {{Icon Link|Club of Remarkable Cunning}} now does bludgeoning damage (instead of pierce).
* {{Icon Link|House Mhoire Shield}} - Updated with the new Mhoire symbol, see [[Introductions#images|images]] below
:
----


* [[Image:Pack Aerbax icon.png]] [[Pack Aerbax]]
=== New [[Titles]] ===
* [[Jester's Lost Marbles#Title Rewards|Marble Wrangler]]
* [[Jester's Lost Marbles#Title Rewards|Secret Keeper]]
----


* [[Image:Writ of Apology icon.png]] [[Writ of Apology]]
=== Portal.dat ===
:[[File:Portaldat 200805.png]]


* [[Image:Exchange Orders 2008 icon.png]] [[Aerbax Pack Doll Orders]]
----


* [[Image:Exchange Orders 2008 icon.png]] [[Experience Orders]]
=== New [[Creatures]] ===
:{|cellpadding=5
|-valign=top
|
{{Creature Class|Ghost
| Blight Spirit
| Corrupted Maiden
| East Armory Captain
| North Armory Captain
| South Armory Captain
| West Armory Captain
}}


* [[Image:Exchange Orders 2008 icon.png]] [[Aluvian Casino Key Orders]]
{{Creature Class|Golem
| Forge Golem
}}
|
{{Creature Class|Moarsman
| Tainted Desolation Moarsman
| Tainted Disgusting Moarsman
| Tainted Grimy Moarsman
| Tainted Pallid Moarsman
| Tainted Putrid Moarsman
| Tainted Rank Moarsman
}}


* [[Image:Exchange Orders 2008 icon.png]] [[Gharu'ndim Casino Key Orders]]
{{Creature Class|No Class
| Rock Wall
}}
|
{{Creature Class|Rat
| Blight Rat
| Large Blight Rat
}}


* [[Image:Exchange Orders 2008 icon.png]] [[Sho Casino Key Orders]]
{{Creature Class|Undead
| Blight Lictor
| Blight Revenant
}}
|}


* [[Image:Exchange Orders 2008 icon.png]] [[Foolproof Aquamarine Orders]]
----
 
* [[Image:Exchange Orders 2008 icon.png]] [[Foolproof Black Garnet Orders]]
 
* [[Image:Exchange Orders 2008 icon.png]] [[Foolproof Black Opal Orders]]
 
* [[Image:Exchange Orders 2008 icon.png]] [[Foolproof Emerald Orders]]
 
* [[Image:Exchange Orders 2008 icon.png]] [[Foolproof Fire Opal Orders]]
 
* [[Image:Exchange Orders 2008 icon.png]] [[Foolproof Imperial Topaz Orders]]
 
* [[Image:Exchange Orders 2008 icon.png]] [[Foolproof Sunstone Orders]]
 
* [[Image:Exchange Orders 2008 icon.png]] [[Foolproof White Sapphire Orders]]
 
* [[Image:Exchange Orders 2008 icon.png]] [[Foolproof Peridot Orders]]
 
* [[Image:Exchange Orders 2008 icon.png]] [[Foolproof Yellow Topaz Orders]]
 
* [[Image:Exchange Orders 2008 icon.png]] [[Foolproof Zircon Orders]]
 
* [[Image:Exchange Orders 2008 icon.png]] [[Enhanced Health Elixir Orders]]
 
* [[Image:Exchange Orders 2008 icon.png]] [[Enhanced Mana Elixir Orders]]
 
==== Updated Weapons ====
* [[Club of Surprising Cunning]] now does bludgeoning damage (instead of pierce).
* [[Club of Remarkable Cunning]] now does bludgeoning damage (instead of pierce).


==== Updated Items ====
==== Updated Creatures ====
* [[Image:Cool Down Timer Bar.jpg]] Items with a cool down timer now display the remaining time as a bar that shrinks on the right side of the icon (instead of being grayed out as previously done).
{{Creature Class|Wisp}}
:* [[Despair Wisp]] (New Level - 200)
:* [[Sorrow Wisp]] (New Level - 200)
----
----


=== New [[Titles]] ===
=== Images ===
 
Click image for full size version.
 
<gallery widths=200px heights=200px perrow=3>
File:MhoireShieldUpdate.jpg|Mhoire Shield Update
File: Live.jpg|
File: Live.jpg|
</gallery>
----
----
=== New Creatures ===
'''[[Ghost]]'''
* [[Blight Spirit]]


'''[[Moarsman]]'''
=== [[Known Issues]] ===
* [[Tainted Grimy Moarsman]]
Some of these have been [[Introductions#Hotfix May 28th | fixed]].
* The Armory Captains inside [[Mhoire Armory]] frequently do not drop their key properly (both on ramps and on flat ground). Workaround using lockpick or killing again (best seems to fight it exactly where it spawns in middle of circular room).
* Do not use a [[Casting Stamped Spectral Ingot]] if you plan on making it permanent. Using a [[Spectral Binding Stone]] on it has no effect, so it still drops on death and will be lost after the 3 day timer expires. Reportedly envoys will increase the timer to 45 days if you submit a request via urgent assistance. (It may be due to a name collision, both the casting item and the staff item are called "Spectral Staff").
* Strength of Diemos (+45) is overriding Zongo's Fist (+50 Strength). To be fixed in June.
* According to Frelorn, the [[Corrupted Maiden]]s are not supposed to be so hard to kill: "This is a bug. They have some stats that are not what we intended. I would recommend avoiding them until we can get a fix in place." -- Frelorn
* People are using an exploit to cause [[Pets]] to attack those around them. In the meantime anyone caught causing pets to kill others [http://forums.ac.turbine.com/showthread.php?t=38681 will be banned].
* The [[Spectral Ingot]] and [[Forge Vault Key]] have independent timers which means if you did not use the key right away for some reason you can be in a position where you can pick up a key and open the vault, but be unable to pick up the ingot out of the vault (and have to wait another week to get a new key to try again).
* The [[Spectral Atlatl]] currently has a wield req of 400 base, far higher than the comparable reqs for bow and crossbow of 360 (TW is also Coordination/2). Also it is possible the reqs were intended to be base reqs, they are currently buffed reqs (though perhaps not since they are still 160+ to wield).
*[[Image:Moarsman Overspawn.jpg|right]]
* The spawn generators in the forts for the quest [[Moarsmen on the Shores]] are occassionally bugging and causing double spawns. Due to the large numbers that can barely move it causes extreme lag. The image shows the radar outside and inside the temple.


'''[[Rat]]'''
==== [[Typos]] ====
* [[Blight Rat]]
* The [[Pack Aerbax]] contains an error in it's description stating "The Pack Grael can be placed on floor and yard hooks."
* Coral Encrusted Chest description: "A treasure chest encrusted by coral, appearing as it [sic] it had been lost at sea for a long, long time..."
* Foolproof Yelow [sic] Topaz Orders
* Jester tells you, "Of course excruciating pain or death aren't really something I understand to [sic] well anymore... I'm sure it will be fine."


'''[[Undead]]'''
==== Hotfix May 28th ====
* [[Blight Lictor]]
* Corrupted Maidens can now be hit by attacking players.
* [[Blight Revenant]]
* Pets will no longer be able to attack players.
 
* The Soul Bound Caster no longer has a lifespan and no longer drops on death.
 
* Spectral Caster and the Soul Bound Caster no longer have the Armor Cleaving property.
----
* The spell Strength of Diemos will no longer override the effect from Zongo's Fist.
 
* The Supremacy spell no longer overrides the Leadership other 7 spell.
=== Known Issues ===
* The Aerbax Pack doll now has the proper description.
* The [[Pack Aerbax]] contains an error in it's description stating "The Pack Grael can be placed on floor and yard hooks."


----
----


 
=== Splash Screen ===
[[Image:Introductions Splash Screen.jpg]]
[[File:Introductions Splash Screen.jpg]]


[[Category:Patch]]
[[Category:Patch]]

Latest revision as of 14:34, 23 April 2012

Previous Patch - All Patches - Next Patch

May 2008 - Announcements Page

Turbine Announcements

Teaser Images

Click image for full size version.

Teaser

Rollout

Release Notes

Discoveries

Town Crier Rumors

Viamontian Town Criers

Free Rumors:

Town Crier tells you, "We have received reports that there are new secret societies being formed. What can they be up to?"
Town Crier tells you, "The Fool capering around the Graveyard in the Direlands has been spotted summoning a portal to some armory. This bears investigation."
Town Crier tells you, "We have heard that some of the mainlanders that offered rewards for others to do their work for them have become more generous with their payoffs."
Town Crier tells you, "The Bloodless queen wishes to bestow gifts of apology upon her people. You might as well visit Holtburg, Shoushi, Yaraq, or Samsur in order to take advantage of this - the more taken from her, the weaker she will be, right?"
Town Crier tells you, "Our spies report that three scouts representing, perhaps, competing organizations have taken up stations around that Empyrean Graveyard in the Direlands."
Town Crier tells you, "There are fish creatures raiding our shores! King Varicci commands that they be turned back!"

Pyreal Rumors:

Town Crier tells you, "We have received reports that the Tumerok known as Aun Aulakhe has decided to be more generous with the quest rewards he offers. It may behoove you to investigate."
Town Crier tells you, "Our agents report that there is an Arcanum archivist named Jondor Torgren in Zaikhal may know something about those three scouts that have set up camps around the Empyrean Graveyard. If these scouts represent new powers in the realm, then certainly they must be investigated. Go see what this archivist is about."
Town Crier tells you, "There are two Viamontian outposts afflicted by the Tainted Moarsmen. There are loyal servants in each location waiting to give you more information."
Town Crier tells you, "We have reports that new secret societies have arisen, in response to the threat, or opportunity, posed by these ley line disturbances. It does not seem that they are recruiting new members... yet."
Town Crier tells you, "We have heard that the Bloodless royal guards that offer bounties on the Burun Kings have made their rewards more substantial. While we discourage assistance of the Bloodless queen's minions, even if we are officially at peace, you may wish to seek them out."
Town Crier tells you, "The Jester is looking for something. Perhaps now is a good time to persuade him to support King Varicci alone. See what he requires and extol the glory of our people."

Mainland Town Criers

Free Rumors:

Town Crier tells you, "Trustworthy sources claim that the Jester has been investigating buried structures in the Graveyard."
Town Crier tells you, "News! Some of the citizens of Dereth who offered rewards for adventurers to help them with quests have made their rewards more generous."
Town Crier tells you, "Rumors report that three scouts with mysterious allegiances have established separate camps at the periphery of the Empyrean Graveyard. No word yet on why they are there."
Town Crier tells you, "Rumors say that new secret societies have formed in Dereth."
Town Crier tells you, "Queen Elysa has decreed that those affected by the instability of the world should be compensated from her coffers! Speak to a Royal Guard in Holtburg, Yaraq, Shoushi, or Samsur for more information."
Town Crier tells you, "Monsters! Monsters have started to emerge from the depths! Asheron save us all!"

Pyreal Rumors:

Town Crier tells you, "There are four outposts which Queen Elysa considers under her control which have reported problems with the Tainted Moarsmen. In each location, someone has been given the responsibility of studying the new Moarsmen."
Town Crier tells you, "Word is that the guards who offer bounties on the Burun Kings have changed the rewards they offer. They are now prepared to be more generous."
Town Crier tells you, "We have word that three scouts have shown up around the fringes of the Empyrean Graveyard. The Arcanum archivist Jondor Torgren of Zaikhal might know more."
Town Crier tells you, "The Jester has asked for help retrieving a lost item in the Empyrean Graveyard."
Town Crier tells you, "We also hear that Aun Aulakhe has decided to offer more generous rewards for the quest he seeks assistance with."
Town Crier tells you, "Rumors say that new secret societies have formed, maybe because of all the things going on with ley lines. However, it does not appear that they are accepting new members... yet."

Ulgrim Rumors

Free Rumors:

Ulgrim the Unpleasant tells you, "I was going to offer you a reward, like Queen Elysa's done. Then I realized I can't be as generous as she is because I'm dirt poor and I have to beg even for life's necessities, like frosty pints of stout."
Ulgrim the Unpleasant tells you, "If you ask me, it's a day late and a pyreal short for those Royal Guards to change the bounties they were offering on the Burun Kings. Weren't these problems taken care of years ago? I mean, how silly is it, to think that people can just keep going back and killing the same poor dumb frog over and over again? Oh, wait, never mind."
Ulgrim the Unpleasant tells you, "Oh yes, secret societies abound in Ispar. I myself am a proud member of the Order of the Full, Frosty Mug of Stout. That's a hint, kid. Bring me some stout and I'll show you our secret handshake."
Ulgrim the Unpleasant tells you, "More monsters rising up out of the sea? Now they're all over the place! I know they're looking for me. Darned sea monsters, they're always after me lucky stout!"
Ulgrim the Unpleasant tells you, "Why did someone release that crazy, lunatic nut-ball in the Graveyard? It wasn't you, was it? Because I'd hit you so hard, your face would recall to Ispar."

Stout Rumors:

Ulgrim the Unpleasant tells you, "Ah, you're a lifesaver, kid. Wish I could offer you rewards like Queen Elysa's done. I'll tell you what, I'll give you something if you pull my... No, wait, you probably wouldn't consider that a reward."
Ulgrim the Unpleasant tells you, "Oh yeah, so I did tell you I'd show you our secret society's secret handshake if you brought me some stout... Well, uh, you don't have enough hands, kid. It's a very complex handshake."
Ulgrim the Unpleasant tells you, "So, I decided to share a mug of my personal stock with the newcomer in the Graveyard."
Ulgrim the Unpleasant tells you, "Turns out that the Jester doesn't drink. Says he never touches the stuff. Says he has to keep his guard up against the "lalalalalas," whatever those are."
Ulgrim the Unpleasant tells you, "The Jester, the absolutely hands down nuttiest Siraluun I've ever met, said that drink clouds his perception!"
Ulgrim the Unpleasant tells you, "You know what I think. I think he's afraid it would do the opposite. I think if it quelled the crazy for a bit he would have to face everything he's done."
Ulgrim the Unpleasant tells you, "I've said it before and I'll say it again. I don't trust someone who won't sit and have a drink and a chat with you."
Ulgrim the Unpleasant tells you, "I know all about those secret societies. They're all Virindi front operations. You'll see. You'll do all they want you to do, risk your life, sell your soul, and then, at the end, when you get inducted into the final circle of secrets, the Virindi will come out, turn your brains to applesauce, and slurp it right out of your skull with a straw."
Ulgrim the Unpleasant tells you, "How do I know this? You don't want to know."
Ulgrim the Unpleasant tells you, "Ho ho ho, I know what the Jester is about, finally. The cards, the long-lost lover, everything... He's just some fool who got in over his head with the casino bosses. Yep, I think we can blame Monty the Munificent and his cohorts for this. Oh, you say the Jester's been around for thousands of years longer than the casinos have been? Well, maybe I know something you don't know, kid. Nobody likes a know-it-all."

New UI and Game Changes

  • Items with a cool down timer now display the remaining time as a bar that shrinks on the right side of the icon (instead of being grayed out as previously done).

New Quests

Live Events

A strange formation of crystals has been spotted east of Samsur

Updated Quests


New NPCs

Updated NPCs


New Locations


New Items

Compensation

You are eligible for a compensation item in return for our 2008 server problems. Please visit a Royal Guard in Holtburg, Yaraq, Shoushi, or Samsur for further instructions on how to claim your compensation.

  1. Speak to one of the Royal Guards to be given a Writ of Apology then travel to Samsur and purchase an order for your desired item from the Royal Quartermaster at 2.8S 19.6E.
  2. Give the orders to any one of the many Royal Guards for your compensation. One reward per character.
You give Royal Guard Enhanced Health Elixir Orders.
Royal Guard tells you, "Here you go - once again, sorry for the problems."
Royal Guard gives you 20 Enhanced Health Elixirs.
Compensation
Writ of Apology
Pack Aerbax
Enhanced Health Elixir
Enhanced Mana Elixir
Monty's Golden Keyring
Arshid's Golden Keyring
Gan-Zo's Golden Keyring
Aerbax Pack Doll Orders
Experience Orders
Aluvian Casino Key Orders
Gharu'ndim Casino Key Orders
Sho Casino Key Orders
Foolproof Aquamarine Orders
Foolproof Black Garnet Orders
Foolproof Black Opal Orders
Foolproof Emerald Orders
Foolproof Fire Opal Orders
Foolproof Imperial Topaz Orders
Foolproof Jet Orders
Foolproof Red Garnet Orders
Foolproof Sunstone Orders
Foolproof White Sapphire Orders
Foolproof Peridot Orders
Foolproof Yellow Topaz Orders
Foolproof Zircon Orders
Enhanced Health Elixir Orders
Enhanced Mana Elixir Orders


Jester's Lost Marbles
Jester's Marbles
Jester's Marker
Spectral Ingot
ToDo List
East Armory Key
North Armory Key
West Armory Key
South Armory Key
Forge Vault Key
Forge Vault


Moarsmen on the Shores
Coral Encrusted Chest
Grimy Sea Invasion Key
Desolation Sea Invasion Key
Putrid Sea Invasion Key
Disgusting Sea Invasion Key
Pallid Sea Invasion Key
Huge Tainted Egg
Extra Large Tainted Egg
Large Tainted Egg
Medium Tainted Egg
Small Tainted Egg
Tiny Tainted Egg


Investigate the Factions
Blight Rat Key
Blight Rat Chest
Scepter of Menilesh
Blight Lictor's Head
Eldrytch Web Letter of Introduction
Canon of the Eldrytch
Radiant Blood Letter of Introduction
Tenets of the Radiant Blood
Celestial Hand Letter of Introduction
Principles of the Celestial Hand


Spectral Weapons
Axe Stamped Spectral Ingot
Claw Stamped Spectral Ingot
Dagger Stamped Spectral Ingot
Mace Stamped Spectral Ingot
Spear Stamped Spectral Ingot
Staff Stamped Spectral Ingot
Sword Stamped Spectral Ingot
Bow Stamped Spectral Ingot
Crossbow Stamped Spectral Ingot
Atlatl Stamped Spectral Ingot Casting Stamped Spectral Ingot
Spectral Axe
Spectral Claw
Spectral Dagger
Spectral Mace
Spectral Spear
Spectral Staff
Spectral Sword
Spectral Bow
Spectral Crossbow
Spectral Atlatl
Spectral Casting Staff


Soul Bound Spectral Weapons
Spectral Binding Stone
Soul Bound Axe
Soul Bound Claw
Soul Bound Dagger
Soul Bound Mace
Soul Bound Spear
Soul Bound Staff
Soul Bound Sword
Soul Bound Bow
Soul Bound Crossbow
Soul Bound Atlatl
Soul Bound Casting Staff


Updated Items


New Titles


Portal.dat


New Creatures

Ghost

Golem

Moarsman

No Class

Rat

Undead


Updated Creatures

Wisp


Images

Click image for full size version.


Known Issues

Some of these have been fixed.

  • The Armory Captains inside Mhoire Armory frequently do not drop their key properly (both on ramps and on flat ground). Workaround using lockpick or killing again (best seems to fight it exactly where it spawns in middle of circular room).
  • Do not use a Casting Stamped Spectral Ingot if you plan on making it permanent. Using a Spectral Binding Stone on it has no effect, so it still drops on death and will be lost after the 3 day timer expires. Reportedly envoys will increase the timer to 45 days if you submit a request via urgent assistance. (It may be due to a name collision, both the casting item and the staff item are called "Spectral Staff").
  • Strength of Diemos (+45) is overriding Zongo's Fist (+50 Strength). To be fixed in June.
  • According to Frelorn, the Corrupted Maidens are not supposed to be so hard to kill: "This is a bug. They have some stats that are not what we intended. I would recommend avoiding them until we can get a fix in place." -- Frelorn
  • People are using an exploit to cause Pets to attack those around them. In the meantime anyone caught causing pets to kill others will be banned.
  • The Spectral Ingot and Forge Vault Key have independent timers which means if you did not use the key right away for some reason you can be in a position where you can pick up a key and open the vault, but be unable to pick up the ingot out of the vault (and have to wait another week to get a new key to try again).
  • The Spectral Atlatl currently has a wield req of 400 base, far higher than the comparable reqs for bow and crossbow of 360 (TW is also Coordination/2). Also it is possible the reqs were intended to be base reqs, they are currently buffed reqs (though perhaps not since they are still 160+ to wield).
  • The spawn generators in the forts for the quest Moarsmen on the Shores are occassionally bugging and causing double spawns. Due to the large numbers that can barely move it causes extreme lag. The image shows the radar outside and inside the temple.

Typos

  • The Pack Aerbax contains an error in it's description stating "The Pack Grael can be placed on floor and yard hooks."
  • Coral Encrusted Chest description: "A treasure chest encrusted by coral, appearing as it [sic] it had been lost at sea for a long, long time..."
  • Foolproof Yelow [sic] Topaz Orders
  • Jester tells you, "Of course excruciating pain or death aren't really something I understand to [sic] well anymore... I'm sure it will be fine."

Hotfix May 28th

  • Corrupted Maidens can now be hit by attacking players.
  • Pets will no longer be able to attack players.
  • The Soul Bound Caster no longer has a lifespan and no longer drops on death.
  • Spectral Caster and the Soul Bound Caster no longer have the Armor Cleaving property.
  • The spell Strength of Diemos will no longer override the effect from Zongo's Fist.
  • The Supremacy spell no longer overrides the Leadership other 7 spell.
  • The Aerbax Pack doll now has the proper description.

Splash Screen