Liberation of Uziz: Difference between revisions

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  |          Kill Task = False
  |          Kill Task = False
  |      Start Location = [[Uziz]]
  |      Start Location = [[Uziz]]
  |              Timer = 13 Days
  |              Timer = 20 hours
  |    Time to Complete =  
  |    Time to Complete =  
  |  Level Restrictions = 180+
  |  Level Restrictions = 180+
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  |          Contracts = [[Contract for Uziz Abductions]]
  |          Contracts = [[Contract for Uziz Abductions]]
  |        Item Rewards = 2 use [[Legendary Key]]  
  |        Item Rewards = 2 use [[Legendary Key]]  
|          MMD Reward = 9
  |    Luminance Reward = 20,000
  |    Luminance Reward = 20,000
  |      Max XP Reward = 275,000,000
  |      Max XP Reward = 275,000,000
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== Quest Overview ==
== Quest Overview ==
The townspeople of [[Uziz]] have been abducted by an unknown captor.  Find out what has become of them and free them if possible.
This quest is very popular due to its short length and excellent rewards.  One person can pull the levers, while others wait at the final door.


== Walk Through ==
== Walk Through ==
# Travel to the [[Virindi Edifice]] in the desert at 19.4S 18.2E (shortcut: [[Ahr-Zona]] settlement portal (far-right) at 33.5S, 13.1E near [[Al-Arqas]]).
# Travel to the [[Virindi Edifice]] in the desert at 19.4S 18.2E.  The drop is safe.
#* '''Optional:'''Pick up a [[Dream Beacon]] text on the floor outside the portal.
#* Route: [[Al-Arqas]] to [[Ahr-Zona]] settlement portal (far-right) at 33.5S, 12.9E.
# You will enter into a room with 3 hallways branching off to the left, right, and middle
# <font color=green>[Optional]</font> Pick up a [[Dream Beacon]] text on the ground outside the portal (lore purposes only).
#* '''Note:'''The dungeon is full of levers. Be careful as most of these are fake and drain your health when used.
# The dungeon contains a lever puzzle, which requires a sequence of 3 levers to be pulled to open the final door.  It is common for one person or a small group to pull the levers, while everyone else gathers/waits at the final door.
# Head left at the first split and make your way past the hollow minions and simulacra to a lever on the wall with blood spots below it.
 
#* '''Route:'''. After you make the initial turn left, take a right (north) at the first split and then another right (north) into a small room.
=== Pulling Levers ===
#* From here proceed west until you come to another T intersection. Head left (east) into the small room and up the ramp
# The person(s) pulling the levers should follow these instructions.  Note that the dungeon is full of levers. Be careful as most of these are fake and drain your health when used.
#* Up the ramp in the first small room is a lever with puddles of blood under it.
# Head left at the first split, then a right (north), then another right (north) and follow the path.
# Hit the bloodied lever, then continue up and jump down. From here, return to the main entrance with the 3 splits
# When you reach a  T intersection. Head left (east) into the small room and up the ramp.
# Up the ramp in the first small room is a lever with puddles of blood under it.  This is lever 1.
# After the bloodied lever continue up and jump down. From here, make 2 lefts (east) to return to the main entrance area.
# From the main entrance again, take the right hallway followed by another right, then proceed straight through the now-open lever door and jump over the pit.
# From the main entrance again, take the right hallway followed by another right, then proceed straight through the now-open lever door and jump over the pit.
# Continue through 3 rooms until you come to the 4 room (a small square room). In here you will find a jumping puzzle above you (if you come to a door opening to a pit, you have gone too far).
# Continue through 3 rooms until you come to the 4th (a small square room). In here you will find a jumping puzzle above you (if you come to a door opening to a pit, you have gone too far).
# Make your way up the jumping puzzle. The platforms are grates, and may be difficult to see (try using overhead view). At the top of the jumping puzzle is a lever, hit it.
# Make your way up the jumping puzzle. The platforms are grates, and may be difficult to see (try using overhead view). At the top of the jumping puzzle is lever 2.  Hit it.
# After hitting the lever, jump down and continue onward to the door opening to a pit. Jump down, and head west back to the main entrance.
# After hitting the lever, jump down and continue onward to the door opening to a pit. Jump down, and make a left (west) back to the main entrance.
# From the main entrance take the middle path. Continue north until you come to an open door and a pit. Jump across, and continue until you find a lever with a blue flame above it. Pull it.
# From the main entrance take the middle path. Continue north until you come to an open door and a pit. Jump across, and continue until you find a lever with a blue flame above it. This is lever 3.  Pull it.
# After pulling the lever, continue on opening doors as you go. When you come to a pit, jump down and head south back to the main entrance
# After pulling the lever, continue on, opening doors as you go. When you come to a pit, jump down and head south back to the main entrance.
# From the main entrance, head right again, followed by a left. Follow the hall to the now-open door and jump down.
# Meet up with the rest of your group (if any) at the final door.
# At the bottom you will find the [[Curator of Torment]]. When you enter the room he will summon and kill Uziz's Town Crier. (Stand back or he will kill you too!). He will then summon a [[Simulacrum Shifter]]. If you let him do that, The boss casts life protection over himself (like anek'shays) and summons lightning elementals that will hit hard, war and vuln. For a short fight, a life mage should do the imperil+vulns (debuffing his weapon next) while the others attack him immediately with AR/Soulbound weapons. (use Slash/Bludgeon/Pierce damage)
 
#* '''WARNING!!:''' If you fight the boss outside of the room and kill him, there is a triggering floor plate at the entrance of the room that will re trigger the event if you walk on it : Face the entrance and do a small power forward jump over it.
=== Final Door ===
# Kill the boss and loot the key. Use the key on the locked door ahead, jump over the pit, and continue until you find the [[Vision of Horror]], along with the [[Uziz]] townsfolk.
# If you are not pulling the levers to open doors, follow these instructions to the final door.
# Talk to the [[Vision of Horror]] for experience, 20,000 [[Luminance]], a 2-use [[Legendary Key]] and the [[Title]] "Liberator of Uziz".
# From the main entrance, head right, followed by a left. Follow the hall to a door with a hollow minion that spawns nearby.  Wait here until the final lever is pulled.
# When the door opens, wait for the rest of your group to gather before jumping down.  Someone can bug the door if necessary.
# Jump down, follow the path and jump down again to the bottom level. At the bottom you will find the [[Curator of Torment]]. When you enter the room he will summon and kill Uziz's Town Crier. (Stand back or he will kill you too!). He will then summon a [[Simulacrum Shifter]].  
# The Simulacrum Shifter will counter-buff if debuffed.  He has fairly high defense, but is weaker to fire and physical damage types (bludgeon/slash/pierce).  He can also summon lightning elementals during the fight. If you are vulned, the lightning elementals hit very hard.
#* '''WARNING!:''' If you fight the boss outside of the room and kill him, there is a triggering floor plate at the entrance of the room that will re-trigger the event if you walk on it.  To avoid this, face the entrance to the room and do a small power forward jump over it.
# Kill the boss and loot the key. Use the key on the locked door ahead.
# There is a small pit just beyond the locked door.  Do a 1/4 power regular jump to get over it.  If you fall, you likely cannot get back!
# Continue until you find the [[Virindi Delegate (Virindi Edifice)|Virindi Delegate]], along with the [[Uziz]] townsfolk.
# Talk to the [[Virindi Delegate (Virindi Edifice)|Virindi Delegate]] for experience, 20,000 [[Luminance]], a 2-use [[Legendary Key]] and the [[Title]] "Liberator of Uziz".


== Maps ==
== Maps ==
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  |        Dungeon = Virindi Edifice
  |        Dungeon = Virindi Edifice
  |    Coordinates = 19.4S, 18.2E
  |    Coordinates = 19.4S, 18.2E
  |  Wiki Map File =  
  |  Wiki Map File = 5867.png
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}}
}}
}}
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== Notes ==
== Notes ==
Disclaimer : if you work at Turbine you don't need to read the next part ;-)<br>
* During the [[Emotions Unbound]] event, the [[Vision of Horror (Virindi Edifice)|Vision of Horror]] reward NPC was replaced by a [[Virindi Delegate (Virindi Edifice)|Virindi Delegate]].
You can log off in that dungeon, so Pkl fast quest addicts can start quest at 11.<br>
The first door cannot be opened from the other side, so one man (the first who goes pkl and stands idle at the door) has to remain behind. the others should go pkl on the same spot as this first one and do one jump (no walking forward) ahead when they read the message "
A cold wind touches your heart. You are now a Player Killer Lite." <br>You can then ignore the Vs and jump down, face the boss room entry (pressure plate is between the walls), small power jump over it. <br>The locked door behind the idle virindi can of course be pkled and opened from behind.<br>Jump to the other side and go claim reward.<br>
If someone walks on the floor plate by mistake (or someone else comes to ruin your pkl fun ;-) ), log off inside the room immediately :<br>The event will reset itself after about 10-15 mns of inactivity.


[[Category:Legendary Key]]
[[Category:Legendary Key]]
[[Category:Jumping Puzzle]]

Latest revision as of 18:02, 4 August 2014

Walk Through ___ Maps ___ Items ___ XP ___ Titles ___ Images ___ Lore & Dialog ___
Quest Summary
Quest Type: Solo/Group
Start Location: Uziz
Timer: 20 hours
Level Restrictions: 180+
Contracts: Contract for Uziz Abductions
Rewards Summary
Items:
Full details here
2 use Legendary Key
MMDs: 9
Luminance: 20,000
Max XP:
Full details here
275,000,000
Titles:
Full details here
Liberator of Uziz
Related Articles
Introduced In: Disturbance in the Desert

Quest Overview

The townspeople of Uziz have been abducted by an unknown captor. Find out what has become of them and free them if possible.

This quest is very popular due to its short length and excellent rewards. One person can pull the levers, while others wait at the final door.

Walk Through

  1. Travel to the Virindi Edifice in the desert at 19.4S 18.2E. The drop is safe.
  2. [Optional] Pick up a Dream Beacon text on the ground outside the portal (lore purposes only).
  3. The dungeon contains a lever puzzle, which requires a sequence of 3 levers to be pulled to open the final door. It is common for one person or a small group to pull the levers, while everyone else gathers/waits at the final door.

Pulling Levers

  1. The person(s) pulling the levers should follow these instructions. Note that the dungeon is full of levers. Be careful as most of these are fake and drain your health when used.
  2. Head left at the first split, then a right (north), then another right (north) and follow the path.
  3. When you reach a T intersection. Head left (east) into the small room and up the ramp.
  4. Up the ramp in the first small room is a lever with puddles of blood under it. This is lever 1.
  5. After the bloodied lever continue up and jump down. From here, make 2 lefts (east) to return to the main entrance area.
  6. From the main entrance again, take the right hallway followed by another right, then proceed straight through the now-open lever door and jump over the pit.
  7. Continue through 3 rooms until you come to the 4th (a small square room). In here you will find a jumping puzzle above you (if you come to a door opening to a pit, you have gone too far).
  8. Make your way up the jumping puzzle. The platforms are grates, and may be difficult to see (try using overhead view). At the top of the jumping puzzle is lever 2. Hit it.
  9. After hitting the lever, jump down and continue onward to the door opening to a pit. Jump down, and make a left (west) back to the main entrance.
  10. From the main entrance take the middle path. Continue north until you come to an open door and a pit. Jump across, and continue until you find a lever with a blue flame above it. This is lever 3. Pull it.
  11. After pulling the lever, continue on, opening doors as you go. When you come to a pit, jump down and head south back to the main entrance.
  12. Meet up with the rest of your group (if any) at the final door.

Final Door

  1. If you are not pulling the levers to open doors, follow these instructions to the final door.
  2. From the main entrance, head right, followed by a left. Follow the hall to a door with a hollow minion that spawns nearby. Wait here until the final lever is pulled.
  3. When the door opens, wait for the rest of your group to gather before jumping down. Someone can bug the door if necessary.
  4. Jump down, follow the path and jump down again to the bottom level. At the bottom you will find the Curator of Torment. When you enter the room he will summon and kill Uziz's Town Crier. (Stand back or he will kill you too!). He will then summon a Simulacrum Shifter.
  5. The Simulacrum Shifter will counter-buff if debuffed. He has fairly high defense, but is weaker to fire and physical damage types (bludgeon/slash/pierce). He can also summon lightning elementals during the fight. If you are vulned, the lightning elementals hit very hard.
    • WARNING!: If you fight the boss outside of the room and kill him, there is a triggering floor plate at the entrance of the room that will re-trigger the event if you walk on it. To avoid this, face the entrance to the room and do a small power forward jump over it.
  6. Kill the boss and loot the key. Use the key on the locked door ahead.
  7. There is a small pit just beyond the locked door. Do a 1/4 power regular jump to get over it. If you fall, you likely cannot get back!
  8. Continue until you find the Virindi Delegate, along with the Uziz townsfolk.
  9. Talk to the Virindi Delegate for experience, 20,000 Luminance, a 2-use Legendary Key and the Title "Liberator of Uziz".

Maps

Dungeon Coordinates Wiki Map ACmaps Other Quests
Virindi Edifice 19.4S, 18.2E 5867.png -- -- --


Items

Quest Items
Dream Beacon
Door Key (Virindi Edifice)


Rewards
Legendary Key


Experience Rewards

Task Required Max Experience Percentage & Level Cap
Speak to the Vision of Horror 275,000,000xp

Fixed XP


See Level Costs for per level information.

Title Rewards

Task Required Title Reward
Speak to the Vision of Horror. Liberator of Uziz

See Titles for a list of all available titles.

Images

Click image for full size version. Click image for full size.

Lore & Dialog

Curator of Torment says, "The meatbags again attempt to interfere with my vision!"
The room begins to crackle with energy.
Curator of Torment says, "This insolence must be met with punishment. Know that your intrusion has lead to the death of one of your kind."
The Curator casts its gaze toward the Town Crier.
Curator of Torment says, "You my child. An example must be made. You have been chosen."
Curator of Torment says, "This blood is on your hands."
Curator of Torment says, "Your feeble attempts to stop me again fall unsuccessful. These humans are mine."
Curator of Torment says, "Come forth my archetype! Obey me! Kill our unwelcomed guests! Their suffering is your reward."


Vision of Horror tells you, "A disturbance has been sensed. I was sent to investigate what could cause such a tidal wave of emotions to rage outwards."
Vision of Horror tells you, "The settlement you call Uziz was the center of this rift."
Vision of Horror tells you, "To discover one of the enlightened is torturing and experimenting on the humans of this land is as unsettling as it is dangerous."
Vision of Horror tells you, "The Reaver of Dreams will be informed of this immediately."
Vision of Horror tells you, "First things first, these humans must be released."
A low pitched humming sound resonates through the chamber.
Vision of Horror tells you, "Worry not for their fate. The wards trapping them have now begun to fall and soon they will fully recover from their stasis. I will return them to their town once their minds and bodies have been released and healed."
Vision of Horror tells you, "Your kind should be grateful for your bravery."
You've earned 291,499,984 experience.
You've earned 21,199 Luminance.
Vision of Horror gives you Legendary Key.
You have been awarded the title of "Liberator of Uziz"


Vision of Horror tells you, "We are thankful you were able to stop these human experiments that the Curator of Torment was performing. One of the enlightened should know the dangers this path can lead to."
You may repeat this quest in 12d 23h 58m 52s.

Notes