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__NOTOC__
{{Quest Summary
[[Image:Sclavus Fort Live.jpg|right|frame|The Pit of the Heretics]]
|    Patch Introduced = [[Ancient Powers]]
{|class=quest-summary
|      Related Quests = [[Society Quests]]
!colspan=2 class=quest-summary-header| Lord Test
|            Updated =
|-
|
!Quest Type
|          Live Image = Sclavus Fort Live.jpg  
| Solo
| Live Image Caption = The Pit of the Heretics
|-
|         Quest Type = Solo
!XP Reward
|           Kill Task = False
| 20%
|     Start Location = [[Society Stronghold]]
|-
|               Timer = Once per character (unless society is reset)
!XP Cap
| Level Restrictions = 180+, Must be a [[Knight]]
| 680,803,762 (lvl 275)
|   Level Suggestions = 180+
|-
|          Contracts =
!Item Reward
|       Item Rewards = 10 [[Trade Token]]s<br>[[Lord's Treasure Key]]<br>[[Moarsman City]] access
| 10 [[Radiant Blood Trade Token]]s<br>[[Lord's Treasure Key]]<br>[[Moarsman City]] access
|   Luminance Reward = None
|-
|         MMD Reward = None
!Title Reward
|       Max XP Reward = 680,803,762
| N/A
|             Titles = None
|-
|  
!Starting Location
|   Link Walk Through = True
| [[Faction Stronghold]]
|           Link Maps = True
|-
|         Link Items = True
!Map
|     Link XP Rewards = False
| [[Media:00DC.gif|Moarsmen Priory]]
| Link Title Rewards = False
|-
|         Link Images = False
!Timer
| Link Lore & Dialog = True
| Once
|         Link Notes = False
|-
}}
!Level Restrictions
| 180+, [[Knight]]
|-
!Level Suggestions
| 180+
|-
!Introduced In
| [[Ancient Powers]]
|}


== Walk Through Part 1: Flagging ==
== Quest Overview ==
#Speak to the [[Inspector of Lords]] in your [[Faction Stronghold]].
This is the third society advancement quest, which promotes a Knight to a Lord in each of the societies.  This quest is basically the same for all 3 societies, with only the final item being different.  This quest is the most difficult of the advancement quests, due to its length and the difficulty of killing 2 [[Moarsmen]] bosses.
 
You must have turned in enough [[Commendation Ribbon]]s as a Knight in your society to be eligible for this quest.  When you have turned enough in, the [[Commendations Officer]] will direct you to the appropriate [[Inspector of Lords]].
 
== Walk Through ==
 
=== Part 1: Moarsmen Priory ===
# As a Knight, turn in enough [[Commendation Ribbon]]s to be eligible for this quest.
# Speak to the [[Inspector of Lords]] in your [[Faction Stronghold]].
#*[[Celestial Hand]] - [[Philonius Porbandar]]
#*[[Celestial Hand]] - [[Philonius Porbandar]]
#*[[Eldrytch Web]] - [[Istonia Charson]]
#*[[Eldrytch Web]] - [[Istonia Charson]]
#*[[Radiant Blood]] - [[Gamri Nightshade]]
#*[[Radiant Blood]] - [[Gamri Nightshade]]
#From [[Eastwatch]] head north to the [[Blighted Verdant Moarsman Tunnels]] at 92.7N 42.3W.
# Take the [[Eastwatch]] portal in the Annex wing of the [[Town Network]].
#From the portal drop, take all lefts until you reach the [[Moarsmen Priory]] (180+) portal (its not far).
# Head north to the [[Blighted Verdant Moarsman Tunnels]] at 92.7N 42.3W.  The portal is located just inside the large fort structure.
#Once inside the Priory you'll first come to an octagon shaped bridge, go east(north and south loop around to the pit below the bridges). Continue until you come to a large room with ramps dropping down to a basin with an altar in the middle. A floor plate directly in front of the north door opens it. (The two locked doors on the east wall and south wall also lead to the final room but don't save any time, see map.)
#* '''Note: ''' This is the same dungeon used for the [[Ritual of the Blight]] quest.
#Once you've opened the door go north you'll soon come to another large room with two Surface portals, do not go in any of them, go to the southeast corner of the room and a tunnel leads out of the the room, stick left until you come to a very large room,  back up up and stay in the hallway, killing Moarsmen until [[Prior Kothmox]] comes up, he drops [[Kothmox's Staff]].
# From the portal drop, take all lefts until you reach the [[Moarsmen Priory]] portal.  It is not too far from the drop.
#Return to [[Inspector of Lords]] in the [[Faction Stronghold]] and talk to him to flag for Part 2.
# The Priory is filled with high level [[Moarsmen]].  Use cold or slashing weapons and beware of drawing large crowds while fighting.
# It is recommended to run rather than fight through the first several rooms.  The first room has an octagon shaped bridge, go east (north and south loop around to the pit below the bridges).  
# Continue until you come to a large room with ramps dropping down to a basin with an altar in the middle. Head north in this room.  A floor plate directly in front of the north door opens it.
# You'll soon come to another large room with two surface portals. Go to the southeast corner of the room where a tunnel leads out of the room.
# Inside the tunnel and around the first bend is a good place to stop running and clear any Moarsmen.  The mini boss room is just ahead.
# Keep left and follow the tunnel until you come to a very long hallway.  Ahead is a large room filled with Moarsmen.
# Kill the Moarsmen in the hallway, this will likely draw [[Prior Kothmox]] out of the large room and into the hallway. '''Warning: ''' Prior Kothmox tends to bug after running into and out of the hallway several times.  You will want to fight him in the hallway if at all possible, so try to keep his attention by attacking or vulning him.  Move further down the hallway to keep Prior Kothmox from running away so often.
# Prior Kothmox has very high health and can take a while to kill.  This is especially true for mages, due to his high magic resistance.  If possible, cast magic yield on him (possibly using a [[Royal Runed Slashing Baton]] or [[Legendary Seed of Twilight]] if you have one).  Then cast imperil and a vuln (typically slash or pierce).  Using a [[Critical Strike]] weapon helps a lot, such as a [[Royal Runed Weapons|Royal Runed Weapon]].  Mages can use Soul Bound staff or another quest staff if you do not have one.
#* '''Note: ''' If you cannot at least imperil Prior Kothmox, you are in for a very long fight.  You will likely have to deal with respawning Moarsmen before Prior Kothmox dies.  This also increases the risk that he will run back into the room and possibly bug.
#* '''Note: ''' If Prior Kothmox bugs in the large room and will not come out, you will have a very hard time killing him.  You will have to deal with many more Moarsmen in the large room before you can reach him, and their likely will be respawns before he dies.  Consider finding a semi-safe location in the tunnel and logging out.  Then log back in later to allow Prior Kothmox and the dungeon to reset.
# When Prior Kothmox finally dies, loot [[Kothmox's Staff]].
#* '''Note: ''' From the time you loot [[Kothmox's Staff]], you have 1 hour to complete part 2 of the quest.  If you fail, you must obtain the staff again.


* '''Note:''' [[Prior Kothmox]] is surrounded by a large number of moarsman, and there is only one way in and outThe spawn is relatively slow, so its best to clear the room before fighting [[Prior Kothmox]]. Proceed with caution.
=== Part 2: The Riddle ===
* '''Note:''' From the time you loot [[Kothmox's Staff]], you have 1 hour to complete Part 2 of the lord testIf you fail, you must obtain the staff again.
# Make your way to [[The Pit of Heretics]] 88.0S, 55.0W in the south Direlands.
#* Route: Run from [[Candeth Keep]]. 
# Depending on the time of day, there will be a statue at 87.9S 55.9W west of [[The Pit of Heretics]] or east at 87.9S 54.5W.  Each statue is surrounded by 3 [[Coral Hollow]]s.
#* Use the west Statue from Evensong to Foredawn and a half (nighttime).
#* Use the east Statue Dawnsong to Warmtide and a half (daytime).
#* '''<font color = red>Warning:</font>''' At the transitions between day and night the statues can bug. Try not to do the riddles when the transition between night and day is occurring (between Foredawn-and-half and Dawnsong and between Warmtide-and-half and Evensong).
# Give the statue [[Kothmox's Staff]], then talk to it.
# It will give you one of three math riddles. Solve the problem and use the appropriate coral on the ground.  Each coral represents a possible answer to the riddle.  You can see what number they represent by ID'ing them. Now you are flagged to enter a portal in the side of the wall of the main temple structure (portal looks like a door).
#* [[Brood Mother's Reckoning|Brood Mother's Reckoning riddle answers]]
#* [[Reefhunter's Reckoning|Reefhunter's Reckoning riddle answers]]
#* '''Note: ''' Each person gets a different riddle.  If you answer incorrectly you will be portaled into the pit in the temple where you should quickly recall to avoid dying.  You must then run back and talk to the statue again to get a new riddle.   
# Once you have solved the riddle, a [[Temple Door]] will spawn at the temple at 87.9S, 55.2W.
# Head over to the temple and use the [[Temple Door]] quickly, it expires after 5 minutes.
 
=== Part 3: Moarsman Gateway Temple ===
# Inside the temple, use the nearby lever to open a door to the ramps down.  From the lower level, take the path to the east or west down until you come to a room with a [[Blind Keeper]].
# Kill the [[Blind Keeper]], but be careful, he can spawn [[Listris Sleech]]es randomly nearby during the fight.  Apply the same strategies used for [[Prior Kothmox]] earlier in the quest. Use a [[Critical Strike]] weapon if possible and imperil and vuln him.  Mages will likely need to cast magic yield on him.
#* '''Note: ''' Each time you hit the Blind Keeper, there is a chance a sleech will spawn.  Deal with the sleeches as they spawn to avoid being overwhelmed by them. 
# Once the Blind Keeper is dead, a [[Gate Watcher]] will spawn.  This is simply a marginally tougher high level Moarsmen and is fairly easy to kill.
# Once you've killed him, '''loot the appropriate item''' from a dais in the room as required by your society:
#* [[Radiant Blood]] - [[Blood of T'thuun]]
#* [[Celestial Hand]] - [[Amulet of T'thuun]]
#* [[Eldrytch Web]] - [[Dagger of T'thuun]]
# Note that you cannot loot until the Gate Watcher is dead! (No grab and go).
# You can only loot one item per Watcher spawn, so if you are in a group you have to kill him once for each person.
# Once you have the required item, return to your society NPC and give it to them..
# Then talk to the Promotions Officer to receive your rewards and be promoted to Lord.
# You can now access [[Moarsman City]] (Nyr'leha) by using the same statue you got the riddle from outside The Pit of HereticsUsing the statue now portals you to 90.8S 52.9W on the island. (The statue can be either at 88.0S 54.5W or at 88.0S 55.5W, depending on time of day).
#* '''Note: ''' Becoming Master rank allows you to use a much more convenient statue within the society stronghold to get to Moarsman City.


== Walk Through Part 2: The Riddle ==
== Maps ==
The second part of the quest is slightly different for each factionThe Lord Advancement NPC will ask you to bring him a specific item from this quest, which is different for each society (items listed below).
{{Dungeon Table
| Table Rows =
{{Dungeon Maps
|        Dungeon = Blighted Verdant Moarsman Tunnels
|    Coordinates = 92.7N 42.3W
|  Wiki Map File = 00C6.gif
|      ACmaps ID =
| Other Site Name =
| Other Site Link =
}}
{{Dungeon Maps
  |        Dungeon = Moarsmen Priory
|    Coordinates = 92.7N 42.3W (from [[Blighted Verdant Moarsman Tunnels|Verdant Portal]])
|  Wiki Map File = 00DC.png
|      ACmaps ID =
| Other Site Name =
| Other Site Link =
}}
{{Dungeon Maps
|        Dungeon = Temple Door
|    Coordinates = 88.3S 60.9W
|  Wiki Map File = 00DE.gif
|      ACmaps ID =
| Other Site Name =
| Other Site Link =
}}
}}


#Depending on the (time of day ?? [east = day?, west = night?] ??) there will be a statue at 87.9S 55.9W west of [[The Pit of Heretics]] or east at 87.9S 54.5W, or there may be no statue at all (will have to wait for one to appear).  Each statue is surrounded by 3 [[Coral Hollow]]s.
== Items ==
#Talk to the statue and it will give you a math riddle. Solve the problem and click on the appropriate coral. Now you are flagged to enter a portal in the side of the wall of the main temple structure (portal looks like a door).
{{Item Table|Caption=Quest Items|Brood Mother's Reckoning|Reefhunter's Reckoning|Amulet of T'thuun|Blood of T'thuun|Dagger of T'thuun}}
#*[[Brood Mother's Reckoning]] - Each person gets a different riddle, if you answer incorrectly you will be portaled into the pit in the temple where you should quickly recall (use a gem if you have one) to avoid dying. (Some people have said "You will then have to go obtain another staff, talk to the NPC again, then run back to the statue for another attempt." - i did NOT find this so. I went back and tried another riddle and went through)
#* [[Reefhunter's Reckoning]]
#* '''Note:''' <font color="red">Currently, if your riddle answer is '''78''', the quest is bugged.  You should choose '''150''' as the correct answer, not 78.</font> (See [http://forums.ac.turbine.com/showthread.php?p=429480#post429480 NoWorries' Comments])
#* '''Note:''' <font color="red">As of the Oct 28 patch the answer 78 '''DOES WORK'''.</font>


#Once you solve the riddle, use the corresponding [[Coral Hollow]] that matches your answer. You can ID the [[Coral Hollow]]s to see the answers they represent. If you're correct, a [[Temple Door]] (portal) will spawn at the temple @ 87.9S, 55.2W.
{{Item Table|Caption=Rewards|Radiant Blood Trade Token|Lord's Treasure Key}}
#Use the [[Temple Door]] quickly, it expires after 5 minutes.


== Walk Through Part 3: Moarsman Gateway Temple ==
#Once in the Temple, jump down and follow the ramps/jumps (East/West) down until you come to a room with a [[Blind Keeper]].
#Kill the [[Blind Keeper]], but be careful, it spawns [[Listris Sleech]]es randomly nearby during the fight.
#Once dead, a [[Gate Watcher]] will spawn, kill it.
#Once you've killed him, '''loot the appropriate item''' from a dais in the room as required by your society:
#* [[Radiant Blood]] - [[Blood of T'thuun]]
#* [[Celestial Hand]] - [[Amulet of T'thuun]]
#* [[Eldrytch Web]] - [[Dagger of T'thuun]]
#Once you have the required item, return to your Lord Advancement NPC and hand it to them to complete the test.
#You can now access [[Moarsman City]] (Nyr'leha) by using the same statue you got the riddle from, using the statue now portals you to 90.8S 52.9W on the island. (The statue can be either at 88.0S 54.5W or at 88.0S 55.5W, the same as before.)


== Dialogue ==
== Experience Rewards ==
{{Quest Experience Table
| Repeat Differs = False
|    Table Rows =
{{Quest Task
|            Description = Talking to the Promotions Officer after finishing
|                  Max XP = 680,803,762
|        Percent of Level = 20
|              Level Cap = 275
}}
}}


<font color="green">The statues eyes appear to grow and encompass all that you see. They peer into your mind.</font><br>
== Lore and Dialogue ==
<font color=darkgoldenrod>Statue tells you, "In the Dark Season, 343 spawn were set forth into the pools to be blessed by the Whispering One.  During the Dark Season when the spawns were set forth, 5 spawn out of every 7 spawn that were set into the pools were weak and destroyed by their siblings.  Of those strong spawn that survived, for every 7 spawn that remained in the pools, the Whispering One demanded 4 be sacrificed to his glory."</font><br>
<font color=darkgoldenrod>Statue tells you, "Know how many spawn survived and you will know where the staff must be placed."</font><br>
<font color="green">Statue gives you Brood Mother's Reckoning</font><br>


==== [[Radiant Blood]] ====
==== [[Radiant Blood]] ====
Line 119: Line 175:
<font color=darkgoldenrod>Promotions Officer tells you, "And, as you have not previously achieved this Rank in any Society, I have something extra for you as well."</font><br>
<font color=darkgoldenrod>Promotions Officer tells you, "And, as you have not previously achieved this Rank in any Society, I have something extra for you as well."</font><br>
<font color=green>Promotions Officer gives you Lord's Treasure Key.</font><br>
<font color=green>Promotions Officer gives you Lord's Treasure Key.</font><br>
----
==== [[Eldrytch Web]] ====
<font color=darkgoldenrod>Istonia Charson tells you, "You have your mission Knight."<br>
Istonia Charson tells you, "Travel to the Moarsmen Keep near Eastwatch on the North East Halaetan Isles and take the staff from the strange Moarsman hiding there."<br>
Istonia Charson tells you, "Take the staff to the temple on the Southern Shores, south-east of Candeth Keep, and figure out a way into the temple."<br>
Istonia Charson tells you, "Bring me back the Dagger of T'thuun from the temple and you will have completed your mission and passed the test."</font>
----


==== [[Eldrytch Web]] ====
<font color=green>You give Istonia Charson Dagger of T'thuun.</font><br>
<font color=green>You give Istonia Charson Dagger of T'thuun.</font><br>
<font color=green>Istonia Charson handles the dagger carefully and quickly wraps it in a piece of cloth.</font><br>
<font color=green>Istonia Charson handles the dagger carefully and quickly wraps it in a piece of cloth.</font><br>
Line 127: Line 191:
<font color=darkgoldenrod>Istonia Charson tells you, "The Eldrytch Web alone has the knowledge and conviction needed to stop the tide of evil these Moarsmen and the Falatacot Patriarchs wish to unleash on this world."</font><br>
<font color=darkgoldenrod>Istonia Charson tells you, "The Eldrytch Web alone has the knowledge and conviction needed to stop the tide of evil these Moarsmen and the Falatacot Patriarchs wish to unleash on this world."</font><br>
<font color=darkgoldenrod>Istonia Charson tells you, "You have proven yourself to me and your society, now go to the Promotions Officer and take the glory you deserve my friend."</font><br>
<font color=darkgoldenrod>Istonia Charson tells you, "You have proven yourself to me and your society, now go to the Promotions Officer and take the glory you deserve my friend."</font><br>
----


<font color=darkgoldenrod>Promotions Officer tells you, "Congratulations, you have completed the tests of the Lord within our Society.  You have been an amazing asset to us, and deserve all of the accolades due to one of your station."</font><br>
<font color=darkgoldenrod>Promotions Officer tells you, "Congratulations, you have completed the tests of the Lord within our Society.  You have been an amazing asset to us, and deserve all of the accolades due to one of your station."</font><br>
Line 136: Line 202:
<font color=darkgoldenrod>Promotions Officer tells you, "And, as you have not previously achieved this Rank in any Society, I have something extra for you as well."</font><br>
<font color=darkgoldenrod>Promotions Officer tells you, "And, as you have not previously achieved this Rank in any Society, I have something extra for you as well."</font><br>
<font color=green>Promotions Officer gives you Lord's Treasure Key.</font><br>
<font color=green>Promotions Officer gives you Lord's Treasure Key.</font><br>
 
----
==== [[Celestial Hand]] ====
==== [[Celestial Hand]] ====


Line 145: Line 211:
<font color=darkgoldenrod>Philonius Porbandar tells you, "Once you discover his secret travel to the Temple, south east of Candeth Keep, and find the Amulet of T'thuun. Return to me with the amulet and your mission will be complete."</font><br>
<font color=darkgoldenrod>Philonius Porbandar tells you, "Once you discover his secret travel to the Temple, south east of Candeth Keep, and find the Amulet of T'thuun. Return to me with the amulet and your mission will be complete."</font><br>


----


<font color=darkgoldenrod>Philonius Porbandar tells you, "Ah, the Moarsman Prior dropped a staff? Perhaps that holds the secret to the Temple. Go to the temple on the Southern Shores, south-east of Candeth Keep, and try to gain entry."</font><br>
<font color=darkgoldenrod>Philonius Porbandar tells you, "Ah, the Moarsman Prior dropped a staff? Perhaps that holds the secret to the Temple. Go to the temple on the Southern Shores, south-east of Candeth Keep, and try to gain entry."</font><br>


 
----
<font color=green>Statue gives you Brood Mother's Reckoning.</font><br>
<font color=darkgoldenrod>Statue tells you, "In the Dark Season, 585 spawn were set forth into the pools to be blessed by the Whispering One.  During the Dark Season when the spawns were set forth, 2 spawn out of every 5 spawn that were set into the pools were weak and destroyed by their siblings.  Of those strong spawn that survived, for every 3 spawn that remained in the pools, the Whispering One demanded 2 be sacrificed to his glory."</font><br>
<font color=darkgoldenrod>Statue tells you, "Know how many spawn survived and you will know where the staff must be placed."</font><br>
 
 
<font color=green>You hand over all of your Kothmox's Staffs.</font><br>
<font color=green>Kothmox's staff fits into the hollow with a click. The staff glows brightly and a beam of light flashes out and hits the west side of the temple, revealing a door there.</font><br>
 


<font color=green>Philonius Porbandar clasps his hands in expectation.</font><br>
<font color=green>Philonius Porbandar clasps his hands in expectation.</font><br>
Line 165: Line 224:
<font color=darkgoldenrod>Philonius Porbandar tells you, "Go to the Promotions Officer now. You have completed your mission and passed the test of Lordship. You will be a worthy addition to the Lords of the Celestial Hand."</font><br>
<font color=darkgoldenrod>Philonius Porbandar tells you, "Go to the Promotions Officer now. You have completed your mission and passed the test of Lordship. You will be a worthy addition to the Lords of the Celestial Hand."</font><br>


----


<font color=darkgoldenrod>Promotions Officer tells you, "Congratulations, you have completed the tests of the Lord within our Society.  You have been an amazing asset to us, and deserve all of the accolades due to one of your station."</font><br>
<font color=darkgoldenrod>Promotions Officer tells you, "Congratulations, you have completed the tests of the Lord within our Society.  You have been an amazing asset to us, and deserve all of the accolades due to one of your station."</font><br>
Line 175: Line 235:
<font color=green>Promotions Officer gives you Lord's Treasure Key.</font><br>
<font color=green>Promotions Officer gives you Lord's Treasure Key.</font><br>


----
'''The Riddles:'''<br>
<font color=green>Statue gives you Brood Mother's Reckoning.</font><br>
<font color=darkgoldenrod>Statue tells you, "In the Dark Season, 585 spawn were set forth into the pools to be blessed by the Whispering One.  During the Dark Season when the spawns were set forth, 2 spawn out of every 5 spawn that were set into the pools were weak and destroyed by their siblings.  Of those strong spawn that survived, for every 3 spawn that remained in the pools, the Whispering One demanded 2 be sacrificed to his glory."</font><br>
<font color=darkgoldenrod>Statue tells you, "Know how many spawn survived and you will know where the staff must be placed."</font><br>
<font color=green>Statue gives you Brood Mother's Reckoning.</font><br>
----
<font color="green">The statues eyes appear to grow and encompass all that you see. They peer into your mind.</font><br>
<font color=darkgoldenrod>Statue tells you, "In the Dark Season, 343 spawn were set forth into the pools to be blessed by the Whispering One.  During the Dark Season when the spawns were set forth, 5 spawn out of every 7 spawn that were set into the pools were weak and destroyed by their siblings.  Of those strong spawn that survived, for every 7 spawn that remained in the pools, the Whispering One demanded 4 be sacrificed to his glory."</font><br>
<font color=darkgoldenrod>Statue tells you, "Know how many spawn survived and you will know where the staff must be placed."</font><br>
<font color="green">Statue gives you Brood Mother's Reckoning</font><br>
----
<font color=green>You hand over all of your Kothmox's Staffs.</font><br>
<font color=green>Kothmox's staff fits into the hollow with a click. The staff glows brightly and a beam of light flashes out and hits the west side of the temple, revealing a door there.</font><br>
[[Category:Quest]]
[[Category:Quest]]

Latest revision as of 17:59, 27 December 2013

Walk Through ___ Maps ___ Items ___ Lore & Dialog ___
Quest Summary
Quest Type: Solo
Start Location: Society Stronghold
Timer: Once per character (unless society is reset)
Level Restrictions: 180+, Must be a Knight
Level Suggestions: 180+
Rewards Summary
Items:
Full details here
10 Trade Tokens
Lord's Treasure Key
Moarsman City access
MMDs: None
Luminance: None
Max XP: 680,803,762
Titles: None
Related Articles
Introduced In: Ancient Powers
Related Quests: Society Quests
The Pit of the Heretics

Quest Overview

This is the third society advancement quest, which promotes a Knight to a Lord in each of the societies. This quest is basically the same for all 3 societies, with only the final item being different. This quest is the most difficult of the advancement quests, due to its length and the difficulty of killing 2 Moarsmen bosses.

You must have turned in enough Commendation Ribbons as a Knight in your society to be eligible for this quest. When you have turned enough in, the Commendations Officer will direct you to the appropriate Inspector of Lords.

Walk Through

Part 1: Moarsmen Priory

  1. As a Knight, turn in enough Commendation Ribbons to be eligible for this quest.
  2. Speak to the Inspector of Lords in your Faction Stronghold.
  3. Take the Eastwatch portal in the Annex wing of the Town Network.
  4. Head north to the Blighted Verdant Moarsman Tunnels at 92.7N 42.3W. The portal is located just inside the large fort structure.
  5. From the portal drop, take all lefts until you reach the Moarsmen Priory portal. It is not too far from the drop.
  6. The Priory is filled with high level Moarsmen. Use cold or slashing weapons and beware of drawing large crowds while fighting.
  7. It is recommended to run rather than fight through the first several rooms. The first room has an octagon shaped bridge, go east (north and south loop around to the pit below the bridges).
  8. Continue until you come to a large room with ramps dropping down to a basin with an altar in the middle. Head north in this room. A floor plate directly in front of the north door opens it.
  9. You'll soon come to another large room with two surface portals. Go to the southeast corner of the room where a tunnel leads out of the room.
  10. Inside the tunnel and around the first bend is a good place to stop running and clear any Moarsmen. The mini boss room is just ahead.
  11. Keep left and follow the tunnel until you come to a very long hallway. Ahead is a large room filled with Moarsmen.
  12. Kill the Moarsmen in the hallway, this will likely draw Prior Kothmox out of the large room and into the hallway. Warning: Prior Kothmox tends to bug after running into and out of the hallway several times. You will want to fight him in the hallway if at all possible, so try to keep his attention by attacking or vulning him. Move further down the hallway to keep Prior Kothmox from running away so often.
  13. Prior Kothmox has very high health and can take a while to kill. This is especially true for mages, due to his high magic resistance. If possible, cast magic yield on him (possibly using a Royal Runed Slashing Baton or Legendary Seed of Twilight if you have one). Then cast imperil and a vuln (typically slash or pierce). Using a Critical Strike weapon helps a lot, such as a Royal Runed Weapon. Mages can use Soul Bound staff or another quest staff if you do not have one.
    • Note: If you cannot at least imperil Prior Kothmox, you are in for a very long fight. You will likely have to deal with respawning Moarsmen before Prior Kothmox dies. This also increases the risk that he will run back into the room and possibly bug.
    • Note: If Prior Kothmox bugs in the large room and will not come out, you will have a very hard time killing him. You will have to deal with many more Moarsmen in the large room before you can reach him, and their likely will be respawns before he dies. Consider finding a semi-safe location in the tunnel and logging out. Then log back in later to allow Prior Kothmox and the dungeon to reset.
  14. When Prior Kothmox finally dies, loot Kothmox's Staff.
    • Note: From the time you loot Kothmox's Staff, you have 1 hour to complete part 2 of the quest. If you fail, you must obtain the staff again.

Part 2: The Riddle

  1. Make your way to The Pit of Heretics 88.0S, 55.0W in the south Direlands.
  2. Depending on the time of day, there will be a statue at 87.9S 55.9W west of The Pit of Heretics or east at 87.9S 54.5W. Each statue is surrounded by 3 Coral Hollows.
    • Use the west Statue from Evensong to Foredawn and a half (nighttime).
    • Use the east Statue Dawnsong to Warmtide and a half (daytime).
    • Warning: At the transitions between day and night the statues can bug. Try not to do the riddles when the transition between night and day is occurring (between Foredawn-and-half and Dawnsong and between Warmtide-and-half and Evensong).
  3. Give the statue Kothmox's Staff, then talk to it.
  4. It will give you one of three math riddles. Solve the problem and use the appropriate coral on the ground. Each coral represents a possible answer to the riddle. You can see what number they represent by ID'ing them. Now you are flagged to enter a portal in the side of the wall of the main temple structure (portal looks like a door).
  5. Once you have solved the riddle, a Temple Door will spawn at the temple at 87.9S, 55.2W.
  6. Head over to the temple and use the Temple Door quickly, it expires after 5 minutes.

Part 3: Moarsman Gateway Temple

  1. Inside the temple, use the nearby lever to open a door to the ramps down. From the lower level, take the path to the east or west down until you come to a room with a Blind Keeper.
  2. Kill the Blind Keeper, but be careful, he can spawn Listris Sleeches randomly nearby during the fight. Apply the same strategies used for Prior Kothmox earlier in the quest. Use a Critical Strike weapon if possible and imperil and vuln him. Mages will likely need to cast magic yield on him.
    • Note: Each time you hit the Blind Keeper, there is a chance a sleech will spawn. Deal with the sleeches as they spawn to avoid being overwhelmed by them.
  3. Once the Blind Keeper is dead, a Gate Watcher will spawn. This is simply a marginally tougher high level Moarsmen and is fairly easy to kill.
  4. Once you've killed him, loot the appropriate item from a dais in the room as required by your society:
  5. Note that you cannot loot until the Gate Watcher is dead! (No grab and go).
  6. You can only loot one item per Watcher spawn, so if you are in a group you have to kill him once for each person.
  7. Once you have the required item, return to your society NPC and give it to them..
  8. Then talk to the Promotions Officer to receive your rewards and be promoted to Lord.
  9. You can now access Moarsman City (Nyr'leha) by using the same statue you got the riddle from outside The Pit of Heretics. Using the statue now portals you to 90.8S 52.9W on the island. (The statue can be either at 88.0S 54.5W or at 88.0S 55.5W, depending on time of day).
    • Note: Becoming Master rank allows you to use a much more convenient statue within the society stronghold to get to Moarsman City.

Maps

Dungeon Coordinates Wiki Map ACmaps Other Quests
Blighted Verdant Moarsman Tunnels 92.7N 42.3W 00C6.gif -- -- --
Moarsmen Priory 92.7N 42.3W (from Verdant Portal) 00DC.png -- -- --
Temple Door 88.3S 60.9W 00DE.gif -- -- --


Items

Quest Items
Brood Mother's Reckoning
Reefhunter's Reckoning
Amulet of T'thuun
Blood of T'thuun
Dagger of T'thuun


Rewards
Radiant Blood Trade Token
Lord's Treasure Key


Experience Rewards

Task Required Max Experience Percentage & Level Cap
Talking to the Promotions Officer after finishing 680,803,762xp

20% up to level 275


See Level Costs for per level information.

Lore and Dialogue

Radiant Blood

Gamri tilts her head and appraises the Moarsman Prior's staff.
Gamri Nightshade tells you, "Well done, Knight. I presume you believe the staff holds the key to entering the temple. Now gain access to the temple on the Southern Shores, south-east of Candeth Keep and bring me the Blood of T'thuun."


Commendations Officer tells you, "You now qualify to take the tests for the rank of Lord within our Society. You may not turn in commendations again until you have completed the tests."
Commendations Officer tells you, "Please speak with Gamri Nightshade, the Inspector of Lords, here in this Stronghold."
A flicker of steel catches your eye and you feel a sting on your hand. Looking down you see blood begin to trickle from a light cut. Gamri grabs your hand pressing the blood between your palms and stares into your eyes with a fierce intensity.
Gamri Nightshade tells you, "The Commendations Officer told me you were coming. I am Gamri Nightshade, Inspector of Lords for the Radiant Blood and I have a mission for you."
Gamri Nightshade tells you, "We are bound by blood now, complete this mission or pay the consequences."
Gamri Nightshade tells you, "You must gain access to the temple on the Southern Shores near Candeth Keep. Once inside you will recover a relic kept there, the Blood of T'thuun. Our operatives found the Temple where the blood is kept, but they have yet to find an entrance."
Gamri Nightshade tells you, "I may have some information that you can use. A strange Moarsman wielding a staff has been spotted visiting the temple late at night. He was tracked back to the chilly depths below a Moarsmen Keep before they lost him."
Gamri Nightshade tells you, "Travel to the Moarsmen Keep near Eastwatch on the North East Halaetan Isles and take what you need from this Moarsman. He must hold some key to entering the temple."
Gamri Nightshade tells you, "Return to me with the Blood of T'thuun and remember our bond, Knight."


You give Gamri Nightshade Blood of T'thuun.
Gamri takes the bottle and places it in a silk lined box engraved with protective runes.
Gamri clasps your hand and a deep warmth creeps up your arm and grips your heart. A euphoric calm suffuses your tired frame.
Gamri Nightshade tells you, "Very good, brother. Our Mistress will be most pleased. She will divine much from the blood in this bottle."
Gamri Nightshade tells you, "You have earned your Lordship, see the Promotions Officer and receive your well earned rewards."


Promotions Officer tells you, "Congratulations, you have completed the tests of the Lord within our Society. You have been an amazing asset to us, and deserve all of the accolades due to one of your station."
Promotions Officer tells you, "Now, it is time to honor you as you deserve. Kneel."
The Promotions Officer declares in a loud, clear voice, "Let all within the Stronghold know that <Player> has achieved the Rank of Lord within our great Society."
Promotions Officer tells you, "For honor, bravery, and service to our great Society, I do declare you a Lord of our Society. May the Glory of our Society show through in your actions and deeds."
Promotions Officer gives you 10 Radiant Blood Trade Tokens.
Your experience has reduced your Vitae penalty!
You've earned 621,640,262 experience. (Level 212)
Promotions Officer tells you, "And, as you have not previously achieved this Rank in any Society, I have something extra for you as well."
Promotions Officer gives you Lord's Treasure Key.


Eldrytch Web

Istonia Charson tells you, "You have your mission Knight."
Istonia Charson tells you, "Travel to the Moarsmen Keep near Eastwatch on the North East Halaetan Isles and take the staff from the strange Moarsman hiding there."
Istonia Charson tells you, "Take the staff to the temple on the Southern Shores, south-east of Candeth Keep, and figure out a way into the temple."
Istonia Charson tells you, "Bring me back the Dagger of T'thuun from the temple and you will have completed your mission and passed the test."


You give Istonia Charson Dagger of T'thuun.
Istonia Charson handles the dagger carefully and quickly wraps it in a piece of cloth.
Istonia Charson tells you, "Well done! You have completed your mission and passed my test."
Istonia Charson tells you, "Our scholars will confirm if this is the dagger used in a number of horrible sacrifices performed by the Moarsmen as tribute to their dark god T'thuun."
Istonia Charson tells you, "The Eldrytch Web alone has the knowledge and conviction needed to stop the tide of evil these Moarsmen and the Falatacot Patriarchs wish to unleash on this world."
Istonia Charson tells you, "You have proven yourself to me and your society, now go to the Promotions Officer and take the glory you deserve my friend."


Promotions Officer tells you, "Congratulations, you have completed the tests of the Lord within our Society. You have been an amazing asset to us, and deserve all of the accolades due to one of your station."
Promotions Officer tells you, "Now, it is time to honor you as you deserve. Kneel."
Promotions Officer tells you, "For honor, bravery, and service to our great Society, I do declare you a Lord of our Society. May the Glory of our Society show through in your actions and deeds."
The Promotions Officer declares in a loud, clear voice, "Let all within the Stronghold know that <Player> has achieved the Rank of Lord within our great Society."
Promotions Officer gives you 10 Eldrytch Web Trade Tokens.
You've earned 680,803,762 experience.
Promotions Officer tells you, "And, as you have not previously achieved this Rank in any Society, I have something extra for you as well."
Promotions Officer gives you Lord's Treasure Key.


Celestial Hand

Philonius Porbandar tells you, "The Commendations Officer told me you were coming. My name is Philonius Porbandar, Inspector of Lords for the Celestial Hand. I have an important mission for you."
Philonius Porbandar tells you, "Our researchers have discovered the existence of a Moarsman relic called the Amulet of T'thuun. This relic may hold the answers to some important questions about T'thuun."
Philonius Porbandar tells you, "We believe the relic is being held within a temple on the Southern Shores of the Direlands. Moarsmen have been seen visiting the temple regularly, but one in particular, a Moarsman Prior, seems to hold some means of entering the temple."
Philonius Porbandar tells you, "This Moarsman Prior has been tracked to a Keep near Eastwatch on the North East Halaetan Isles. Your mission is to find this Moarsman and learn his secret to entering the Temple."
Philonius Porbandar tells you, "Once you discover his secret travel to the Temple, south east of Candeth Keep, and find the Amulet of T'thuun. Return to me with the amulet and your mission will be complete."


Philonius Porbandar tells you, "Ah, the Moarsman Prior dropped a staff? Perhaps that holds the secret to the Temple. Go to the temple on the Southern Shores, south-east of Candeth Keep, and try to gain entry."


Philonius Porbandar clasps his hands in expectation.
Philonius Porbandar tells you, "Might I assume that you found the Amulet of T'thuun?"
You give Philonius Porbandar Amulet of T'thuun.
Philonius Porbandar wraps the amulet in a piece of cloth and places it in a bag.
Philonius Porbandar tells you, "Well done Knight. I must turn this over to our researchers. They are very eager to study the amulet."
Philonius Porbandar tells you, "Go to the Promotions Officer now. You have completed your mission and passed the test of Lordship. You will be a worthy addition to the Lords of the Celestial Hand."


Promotions Officer tells you, "Congratulations, you have completed the tests of the Lord within our Society. You have been an amazing asset to us, and deserve all of the accolades due to one of your station."
Promotions Officer tells you, "Now, it is time to honor you as you deserve. Kneel."
Promotions Officer gives you 10 Celestial Hand Trade Tokens.
You've earned 680,803,762 experience.
Promotions Officer tells you, "For honor, bravery, and service to our great Society, I do declare you a Lord of our Society. May the Glory of our Society show through in your actions and deeds."
The Promotions Officer declares in a loud, clear voice, "Let all within the Stronghold know that Tlosk has achieved the Rank of Lord within our great Society."
Promotions Officer tells you, "And, as you have not previously achieved this Rank in any Society, I have something extra for you as well."
Promotions Officer gives you Lord's Treasure Key.


The Riddles:
Statue gives you Brood Mother's Reckoning.
Statue tells you, "In the Dark Season, 585 spawn were set forth into the pools to be blessed by the Whispering One. During the Dark Season when the spawns were set forth, 2 spawn out of every 5 spawn that were set into the pools were weak and destroyed by their siblings. Of those strong spawn that survived, for every 3 spawn that remained in the pools, the Whispering One demanded 2 be sacrificed to his glory."
Statue tells you, "Know how many spawn survived and you will know where the staff must be placed."
Statue gives you Brood Mother's Reckoning.


The statues eyes appear to grow and encompass all that you see. They peer into your mind.
Statue tells you, "In the Dark Season, 343 spawn were set forth into the pools to be blessed by the Whispering One. During the Dark Season when the spawns were set forth, 5 spawn out of every 7 spawn that were set into the pools were weak and destroyed by their siblings. Of those strong spawn that survived, for every 7 spawn that remained in the pools, the Whispering One demanded 4 be sacrificed to his glory."
Statue tells you, "Know how many spawn survived and you will know where the staff must be placed."
Statue gives you Brood Mother's Reckoning


You hand over all of your Kothmox's Staffs.
Kothmox's staff fits into the hollow with a click. The staff glows brightly and a beam of light flashes out and hits the west side of the temple, revealing a door there.