Martyr Mage: Difference between revisions

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== General ==
== General ==
A Martyr Mage is a mage who deals damage with [[Life Magic (Skill)|Life Magic]] via the Martyr's Hecatomb spells, [[Harm (Spell)|Harm]] spells, and [[Drain Health (Spell)|Drain Health]] spells.
A Martyr Mage deals damage with [[Life Magic]] via the Martyr's Hecatomb spells, [[Harm (Spell)|Harm]] spells, and [[Drain Health (Spell)|Drain Health]] spells.
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The  Martyr's Hecatomb spells (and later, [[Curse of Raven Fury]]) are your primary sources of damage. The damage of these spells is based on your current [[Health]]. Because of this, it is very important that Martyr Mages have as much health as possible. For this reason the Martyr Mage template has 100 innate Endurance.
The  Martyr's Hecatomb spells (and later, [[Curse of Raven Fury]]) are your primary sources of damage. The damage of these spells is based on your current [[Health]]. Because of this it is very important that Martyr Mages have as much health as possible. For this reason the Martyr Mage template has 100 innate Endurance.
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It is also for this reason that the completed template has trained [[Leadership (Skill)|Leadership]]. [[Gearcrafting#Leadership_Horns|Horns of Leadership]] can be created via Gearcrafting. When used in a fellowship (even a 1 person fellowship) these horns add to your health. These horns require a certain buffed leadership skill to activate. The best horn, the [[Platinum Horn of Leadership]], boosts your health by 10 points and requires 225 buffed leadership skill.
It is also for this reason that the completed template has trained [[Leadership]] in order to use the [[Gearcrafting#Leadership_Horns|Horns of Leadership]], which are created via Gearcrafting. When used in a fellowship (even a one person fellowship) these horns add to your health. These horns require a certain buffed leadership skill to activate. The best horn, the [[Platinum Horn of Leadership]], boosts your health by 10 points and requires 225 buffed leadership skill.
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For more on health raising spells, see:
For more on health raising spells, see:
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=== Pros ===
=== Pros ===
* There is no protection against life magic damage. That is, since the damage is non-elemental and is dealt directly to the enemy's health, there is no life protection spell to reduce it.
* There is no protection against life magic damage. That is, since the damage is non-elemental and is dealt directly to the enemy's health, there is no life protection spell to reduce it.
* Because you do not deal in elemental damage, you do not need to carry around a vast array of wands.
* Because you do not deal in elemental damage you do not need to carry around a vast array of wands.
* Template finishes early.
* Template finishes early.
* Specialized Creature and Life makes for a good support mage, and not having war magic means more exp can be invested into creature/item/life.
* Specialized Creature and Life makes for a good support mage, and not having war magic means more experience can be invested into creature/item/life.


=== Cons ===
=== Cons ===
* Players have [[Natural Resistances]] which can reduce the damage of life magic spells.
* Players have [[Natural Resistances]] which can reduce the damage of life magic spells.
* Some creatures are drain resistant or completely immune. Unfortunately, there is really no pattern to this. Drain resistance/immunity was added to creatures in the early days as a quick fix to prevent macroing and exploitation. For example, [[Acidic Diamond Golem]]s are immune to drains. [[Diamond Golem]]s are not. This is because the Acidic variety were once macro'd in [[Knorr]].
* Some creatures are drain resistant or completely immune. Unfortunately, there is real no pattern to this. Drain resistance/immunity was added to creatures in the early days as a quick fix to prevent macroing and exploitation. For example, [[Acidic Diamond Golem]]s are immune to drains. [[Diamond Golem]]s are not. This is because the Acidic variety were once macroed in [[Knorr]].
* Because there is no protection spell against life magic damage, there is also no vulnerability spell. So you cannot substantially increase your damage by casting a spell or using a rended wand.  
* Because there is no protection spell against life magic damage there is also no vulnerability spell. You cannot substantially increase your damage by casting a spell or using a rended wand.  
* Martyr mages may be difficult to play for an inexperienced player, especially if that player has never played a mage before.
* Martyr Mages may be difficult to play for an inexperienced player, especially if that player has never played a mage before.


== Setup ==
== Setup ==
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=== Innate [[Skills]] ===
=== Innate [[Skills]] ===
'''Specialized
'''Specialized
: [[Life Magic (Skill)|Life Magic]]
: [[Life Magic]]
'''Trained
'''Trained
: [[Creature Enchantment (Skill)|Creature Enchantment]], [[Healing (Skill)|Healing]], [[Item Enchantment (Skill)|Item Enchantment]], [[Mana Conversion (Skill)|Mana Conversion]]
: [[Creature Enchantment]], [[Healing]], [[Item Enchantment]], [[Mana Conversion]]


== Completion ==
== Completion ==
=== Skills ===
=== Skills ===
'''Specialized
'''Specialized
: [[Creature Enchantment (Skill)|Creature Enchantment]], [[Healing (Skill)|Healing]], [[Life Magic (Skill)|Life Magic]], [[Mana Conversion (Skill)|Mana Conversion]]
: [[Creature Enchantment]], [[Healing]], [[Life Magic]], [[Mana Conversion]]


'''Trained
'''Trained
: [[Arcane Lore (Skill)|Arcane Lore]], [[Item Enchantment (Skill)|Item Enchantment]], [[Leadership (Skill)|Leadership]]
: [[Arcane Lore]], [[Item Enchantment]], [[Leadership]]


== Equipment ==
== Equipment ==

Latest revision as of 19:29, 8 January 2011

General

A Martyr Mage deals damage with Life Magic via the Martyr's Hecatomb spells, Harm spells, and Drain Health spells.

The Martyr's Hecatomb spells (and later, Curse of Raven Fury) are your primary sources of damage. The damage of these spells is based on your current Health. Because of this it is very important that Martyr Mages have as much health as possible. For this reason the Martyr Mage template has 100 innate Endurance.

It is also for this reason that the completed template has trained Leadership in order to use the Horns of Leadership, which are created via Gearcrafting. When used in a fellowship (even a one person fellowship) these horns add to your health. These horns require a certain buffed leadership skill to activate. The best horn, the Platinum Horn of Leadership, boosts your health by 10 points and requires 225 buffed leadership skill.

For more on health raising spells, see:

Pros

  • There is no protection against life magic damage. That is, since the damage is non-elemental and is dealt directly to the enemy's health, there is no life protection spell to reduce it.
  • Because you do not deal in elemental damage you do not need to carry around a vast array of wands.
  • Template finishes early.
  • Specialized Creature and Life makes for a good support mage, and not having war magic means more experience can be invested into creature/item/life.

Cons

  • Players have Natural Resistances which can reduce the damage of life magic spells.
  • Some creatures are drain resistant or completely immune. Unfortunately, there is real no pattern to this. Drain resistance/immunity was added to creatures in the early days as a quick fix to prevent macroing and exploitation. For example, Acidic Diamond Golems are immune to drains. Diamond Golems are not. This is because the Acidic variety were once macroed in Knorr.
  • Because there is no protection spell against life magic damage there is also no vulnerability spell. You cannot substantially increase your damage by casting a spell or using a rended wand.
  • Martyr Mages may be difficult to play for an inexperienced player, especially if that player has never played a mage before.

Setup

Heritage

Unimportant.

Innate Attributes

  • 10/100/10/10/100/100

Innate Skills

Specialized

Life Magic

Trained

Creature Enchantment, Healing, Item Enchantment, Mana Conversion

Completion

Skills

Specialized

Creature Enchantment, Healing, Life Magic, Mana Conversion

Trained

Arcane Lore, Item Enchantment, Leadership

Equipment

Below are some recommended pieces of equipment.

Items with Health Boosting Spells from Group I:

Items with Health Boosting Spells from Group II:

Items with Health Boosting Spells from Group III:

Items with Health Boosting Spells from Group IV:

Items with Health Boosting Spells from Group V:

Items with Health Boosting Spells from Group XI:

  • Salvaged Ruby imbued trinket +5, +10, or +15 Health, depending on level of Gearcrafting Armature used.

Items with Health Boosting Spells from Group XII: