Microsoft Zone Archive/Asheron's Call Handbook/Of Dungeons and Quests: Difference between revisions

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{{Related|Asheron's Call Handbook|Game Mechanics|Dungeons|Quests}}
{{Related|Dungeons|Quests}}


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<font color=#FFFFCC><b>AC Tips Quest Site Database</b><br><nowiki>http://www.tip.it/wizard/ac/proba.php3?category=Quests/</nowiki></font><br>
<font color=#FFFFCC><b>AC Tips Quest Site Database</b><br><nowiki>http://www.tip.it/wizard/ac/proba.php3?category=Quests/</nowiki></font><br>
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[[Category:Turbine]]

Latest revision as of 14:06, 29 July 2012

Related topics: Dungeons, Quests

Original Link (now dead) - http://classic.zone.msn.com/asheronscall/tips/ASHEtipsdungeons.asp

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Of Dungeons and Quests







In the lands of Dereth, the landscape above is not the only place to encounter fierce creatures or collect rich treasures. Adventurers setting out to experience the whole of Dereth should remember this: The ends to many paths hold very special dangers -- and rewards -- all their own.




Dungeons

Walk the wilds of Dereth, and such fearsome creatures as Golems, Reed Sharks, and Ursuin may be found. Yet by exploring only the world's surface, one will rarely, if ever, encounter Dereth's most fearsome denizens. To face such beings as the Lugians, Sclavus, and even Olthoi, heroes must delve beneath the ground -- into the dungeons.

Walk the paths between human settlements, and strange portals will often glimmer. Portals which lead not to any civilized town, but rather to underground lairs and ruins and even exotic cities beneath the soil. Before daring to enter such dungeons, adventurers would be wise to stock up on torches, recruit a fellow explorer, and find out all they can
before blindly heading in. Much information can be gleaned from the following sources:

Crossroads of Dereth
http://www.cod.xrgaming.com

Asheron's Lore Dungeon Maps
http://www.asheronslore.com/Articles.asp?dtid=10&id=13212


Quests

Adventurers looking to fill their coffers with the gold and magic Dereth has to offer will be quick to learn -- not every treasured relic may be won by simply battling creatures. At times, a more heroic effort is required.

While coins and certain magic items can be readily found, in the pouch of a young Banderling or within the hollowed recess of a Mud Golem, the most powerful objects have been secreted away. . . and often kept by equally powerful guardians. Consider the legendary Sword of Lost Light, or Oswald's Dagger. Truly, such objects cannot be found without embarking upon some quest.

Fortunately for those brave enough to dare complete one of Dereth's many quests, elaborate volumes -- of collected hints and rumors -- have been written on the subject:

AC Stratics Quest Guide
http://ac.stratics.com/content/quests/quests.shtml

AC Tips Quest Site Database
http://www.tip.it/wizard/ac/proba.php3?category=Quests/