Purging the Corruption: Difference between revisions
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== Walk Through == | == Walk Through == | ||
# Head to the [[Curator of Torment's Study]] at 79.0S, 39.2W. | # Head to the [[Curator of Torment's Study]] at 79.0S, 39.2W. | ||
#* '''Route: Take the Southern Dires portal in the temple outside Candeth Keep.''' | #* '''Route: Take the Southern Dires portal in the temple outside Candeth Keep at 88.5S 66.8W.''' | ||
#* WARNING!! THE DROP IS <font color=red>HOT</font>! | #* WARNING!! THE DROP IS <font color=red>HOT</font>! | ||
# The dungeon has 4 symmetrical wings to the northwest, northeast, southwest, and southeast which all lead to the same place. If you are interested in a [[Chorizite Chest]], be sure to take the northwest wing. | # The dungeon has 4 symmetrical wings to the northwest, northeast, southwest, and southeast which all lead to the same place. If you are interested in a [[Chorizite Chest]], be sure to take the northwest wing. |
Latest revision as of 19:02, 29 August 2014
Walk Through ___ Maps ___ Items ___ XP ___ Images ___ Lore & Dialog ___ |
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Quest Overview
Invade the Curator of Torment's study and discover the experiments being done on Gearknights, Lugians, and Tumeroks. This quest was the lore precursor for the Rynthid Foundry, Lugian Assault, and End of Days quests.
Walk Through
- Head to the Curator of Torment's Study at 79.0S, 39.2W.
- Route: Take the Southern Dires portal in the temple outside Candeth Keep at 88.5S 66.8W.
- WARNING!! THE DROP IS HOT!
- The dungeon has 4 symmetrical wings to the northwest, northeast, southwest, and southeast which all lead to the same place. If you are interested in a Chorizite Chest, be sure to take the northwest wing.
- No matter what direction you go, you will come to a room with 2 closed doors and 3 bookcases. 2 of the bookcases (the ones near the doors) open the doors. The other bookcase contains several Dulled Message Shards (lore item only).
- Proceed through either door and continue on the linear path until you reach a room with a large hole in the floor. Jump down the hole into a room with large eggs.
- Continue onward and you will come to another room with a closed door and 2 bookcases. One bookcase opens the door and one contains several Faded Message Shards (lore item only).
- Past the door, you will come to a longer room with lightning clouds in it. Take the door at the end of the room, past the lightning clouds.
- Ahead is a large room with a Hollow Servitor in it. Kill him and loot the Private Chamber Key.
- Once you have the key, take the west exit. Use the key to open the “Private Chamber” door, and jump across the gap to the portal. The drop is safe.
- At the drop are 3 NPCs: Aun Siminua (lvl 205 Tumerok), Kul Bronzegear (lvl 210 Gear Knight), and Oggma (lvl 200 Lugian). Beware of the floor which does lightning damage near the back of this room!
- Talk to Kul Bronzegear to begin the fight. You will have to click on his dot on the radar to be able to select him.
- All 3 NPCs then become attackable. Oggma the Lugian has hollow rocks, Aun Siminua the Tumerok uses lightning vulns/spells, and Kul Bronzegear the Gear Knight has a 2 handed sword.
- WARNING:: Be careful of moving near the back of the room where you will take lightning damage!
- Note: The recommended kill order is Gearknight, Lugian, Tumerok. If you are soloing, you can stand on the far right near the Lugian and the Tumerok will likely ignore you since you are out of range.
- Kill all 3, and loot the appropriate items from each. Kul Bronzegear will drop 9 Legendary Keys, and Aun Siminua and Oggma will drop the Crimson Key & Azure Key needed to open the portal doors to the rewards room to the south.
- Note: each NPC has a table in the room with shards on it. These are lore only and are NOT required to collect the rewards from the quest!
- After looting the chests in the south room, head to the Virindi Delegate (in Candeth Keep) for experience, luminance, and Virindi Cage item rewards.
- Note: The Virindi Cage can be hooked on a house, and casts "Ride the Lightning" when used (70% lightning protection). It requires spec Life Magic to use and the player must have completed the quest.
Maps
Dungeon | Coordinates | Wiki Map | ACmaps | Other | Quests |
Curator of Torment's Study | 79.0S, 39.2W | 5870.png | -- | -- | -- |
Items
Quest Items | ||||||||
Bookcase (Curator of Torment's Study) | Private Chamber Key | Azure Key | Crimson Key |
Rewards | ||||||||
Legendary Key | Virindi Cage |
Experience Rewards
Task Required | Max Experience | Percentage & Level Cap | |||
Talk to the Vision of Horror (Candeth Keep) after completing the quest. | 329,000,000xp |
??% up to level ?? | |||
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See Level Costs for per level information. |
Images
Click image for full size version.
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Oggma the Lugian.
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Aun Siminua the Tumerok.
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Kul Bronzegear the Gear Knight.
Lore & Dialog
Kul Bronzegear says, "Purge the flawed. They must be exterminated."
Vision of Horror tells you, "Though the Curator of Torment is gone, the corruption continued to linger. Destroying the Curator's final abominations is precisely what the Council had hoped you would be able to accomplish. These things must not be left to fester."
Vision of Horror tells you, "Please take these rewards. You have earned them."
The Vision of Horror gazes at you and whispers softly. A chill quickly shoots up your spine.
Vision of Horror tells you, "A gift from the Council for your assistance. Combine the enchantment I have bestowed onto your spirit with a mastery of the School of the Heart and you will be able to use the Curator's tools of imprisonment to improve your survival skills. It seems poetic justice to alter the Curator's magical contraptions that were intended to torment its victims into beneficial boons."
Vision of Horror tells you, "Place this Virindi Cage at your home. If you possess the proper expertise the magics within it will grant you greater power."
You've earned 349,799,981 experience.
You've earned 21,199 Luminance.
Vision of Horror gives you Virindi Cage.
Virindi Cage cast Ride The Lightning on you.
Notes
- The respawn timer for the bosses is a longer one (5+ minutes). Also, when activating the boss fight for the 2nd and subsequent times, there is a long delay before the non-NPC version of the bosses spawn.