Pyramid: Difference between revisions

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{{Dungeon Summary
{{Dungeon Summary
  |  Patch Introduced = [[Unfinished Business]]
  |  Patch Introduced = [[Unfinished Business]]
  |    Related Quests = [[Summoning of T'thuun]]<br>[[T'Thuun's Marauders]]
  |    Related Quests = [[Summoning T'thuun]]<br>[[T'Thuun's Marauders]]
  |            Updated =  
  |            Updated =  
  |
  |
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  | Southern Osteth Invoking Stone
  | Southern Osteth Invoking Stone
  | Tou-Tou Invoking Stone
  | Tou-Tou Invoking Stone
| Journal of Failed Vengeance
}}
}}



Latest revision as of 02:19, 16 July 2012

Maps    NPCs    Creatures    Items and Objects    Portals    Images    Update History
Dungeon Location 00CB
Coordinates: 58.4N, 11.2W
58.4N, 9.5W
60.2N 10.3W
Map Files: Wiki Map
Nearest Town: Crater Village
Nearest LS: 65.9N, 2.7W
Route: Take Patriarch's Valley Portal in Eastham in front of the Meeting Hall.
Dungeon Restrictions
Level Restrictions: 125+
Portal Restrictions: Cannot Tie
Cannot Recall
Cannot Summon
Quest Flag: None
Related Articles
Introduced In: Unfinished Business
Related Quests: Summoning T'thuun
T'Thuun's Marauders
Pyramid Portal and Device that lead to the inside of the Pyramid.

Map Dereth Point

General

While the T'thuun pyramids appeared over many different cities, it was only in Unfinished Business that a means to enter the pyramids was uncovered. There are now three permanent portals in Patriarch's Valley that each lead into a different pyramid, though they all share the same landblock.

Though the entrance portal is restricted, the surface portal just inside has no restrictions,

Floor traps will cause spawns to occur as you walk over them. At the top each pyramid is a boss that drops one of three versions of the Summoning Rituals tome.

Creatures in the pyramids drop Invoking Stones that can be collected and given to the Royal Scout at 58.5N 10.3W (any scout??) who will reward with titles. See T'Thuun's Marauders for complete details.

Except for the bosses, the spawns are the same types of creatures in all three pyramids, however they drop different Invoking Stones in each one.

  • The Falatacot Patrols are triggered by spawn traps, mostly in the corridors. Hugging the wall tightly prevents them from spawning. Some rooms also have spawn traps at their entrance.
  • The Sclavus Patrols have a normal spawn rate, spawn in the middle of a room, and follow a path through the four rooms of their floor.
  • Creatures will try to reach you if you attack one of their creature class (i.e. the Falatacot Patrols will try to attack you if you attack another Falatacot.)
  • When looking for Invoker Stones:
    • The Sclavus Patrols and Falatacot Patrols do not drop stones (at least, after collecting 150 stones, none had dropped from the Patrols).
    • For each Pyramid, the Raiders have a random chance of dropping the lower level raid stones, the Marauders the higher level raid stones (not room specific)
    • Tips for specific stones:

Maps

  • Wiki Map:

NPCs

  • None

Creatures

Blighted Moarsman

Sclavus

Undead

Items and Objects

Summoning Rituals (Kazyk Ri)
Summoning Rituals (Minik Ra)
Summoning Rituals (Nivinizk)
Arwic Invoking Stone
Asheron's Island Invoking Stone
Ayan Baqur Invoking Stone
Candeth Keep Invoking Stone
Colier Invoking Stone
Festival Stone of Midsong Invoking Stone
Isle of Tears Invoking Stone
Mayoi Invoking Stone
Mount Esper Invoking Stone
Silyun Invoking Stone
Southern Osteth Invoking Stone
Tou-Tou Invoking Stone
Journal of Failed Vengeance


Portals

  • Surface Portal - In each pyramid the surface portal next to the entrance drop is tiable and summonable and drops you next to the entrance portal outside.

Images

Click image for full size version.