Singularity Weapons Quest: Difference between revisions

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  |    Patch Introduced = [[Lonely in the World]]
  |    Patch Introduced = [[Lonely in the World]]
  |      Related Quests =  
  |      Related Quests =  
  |            Updated = [[Dark Majesty]],<br>[[Fever Dreams]],<br>[[Persuasion]],<br>[[A Perfect Paradox]],<br>[[Treaties in Stone]],<br>[[Gaining Ground]]
  |            Updated = [[Dark Majesty]],<br>[[Fever Dreams]],<br>[[Persuasion]],<br>[[A Perfect Paradox]],<br>[[Treaties in Stone]],<br>[[A Small Victory]],<br>[[Gaining Ground]]
  |  
  |  
  |          Live Image = Ultimate Singularity Scepter of War Magic (Upgraded) Live.jpg
  |          Live Image = Ultimate Singularity Scepter of War Magic (Upgraded) Live.jpg
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  |  Level Restrictions = 25+
  |  Level Restrictions = 25+
  |  Level Suggestions = 50+
  |  Level Suggestions = 50+
|          Contracts =
  |        Item Rewards = [[Singularity Weapons]]
  |        Item Rewards = [[Singularity Weapons]]
  |    Luminance Reward =  
  |    Luminance Reward =  
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== Walk Through ==
== Walk Through ==
* <font color=green>[Optional]</font> Purchase the rumor [[The Weapons of the Singularity]] from various [[:special:whatlinkshere/The Weapons of the Singularity|scribes]].
* <font color=green>[Optional]</font> Purchase the rumor [[The Weapons of the Singularity]] from various [[:special:whatlinkshere/The Weapons of the Singularity|scribes]].
=== Base Weapon ===
=== Base Weapon ===
#You will first need to find a [[Tattered Virindi Cloak]], which drops on [[Mosswart Mire-Witch|Mosswart Mire-Witches]]. Not all witches drop it, only outside and in spawns of five mosswarts (inside or in spawns of less than five will not drop them, the five spawn ones always drop one). Good places to find such spawns include near [[Kara]], especially in the lake area, and on the [[South Direlands Landbridge]], there is a portal there in [[Qalaba'r]]. Though the lake areas are small : so i suggest the following get to kara (portal in Town Network), then run to the south-west untill the shore : Then just run west along the shore untill you see a group of 5 witches (usually between 38.0E and 15.0E)  : with this method, you should find one in less than 30 minutes and you won't have to climb stupid mountains ;-) : Do not kill any other spawns than the 5 witches, the spawn can reset when you leave the landblock but dead creatures take a long time to respawn with someone in the landblock : so it reduce both your's and other's chances to find the special spawn. The cloak has an 18 hour quest timer on it.
#You will first need to find a [[Tattered Virindi Cloak]], which drops on [[Mosswart Mire-Witch|Mosswart Mire-Witches]]. Not all witches drop it, only outside and in spawns of five mosswarts (inside or in spawns of less than five will not drop them, the five spawn ones always drop one). Good places to find such spawns include near [[Kara]], especially in the lake area, and on the [[South Direlands Landbridge]], there is a portal there in [[Qalaba'r]]. Though the lake areas are small; so I suggest the following get to Kara (East wing (Sho) in Town Network), then run to the southwest until the shore. Then just run west along the shore until you see a group of 5 witches (usually between 38.0E and 15.0E). With this method, you should find one in less than 30 minutes and you won't have to climb stupid mountains ;-). Do not kill any other spawns than the 5 witches, the spawn can reset when you leave the landblock but dead creatures take a long time to respawn with someone in the landblock : so it reduce both your's and other's chances to find the special spawn. The cloak has an 18 hour quest timer on it.
#Once you've found a Cloak, take the [[Freehold]] (portal in the east wing of [[Town Network]]). Just to the northwest is the dungeon [[A Mosswart Hideout]] at 72.7S, 90.7E.
#Once you've found a Cloak, take the [[Freehold]] (portal in the East wing (Sho) of [[Town Network]]). Just to the northwest is the dungeon [[A Mosswart Hideout]] at 72.7S, 90.7E.
#Once in the Hideout, head West and hug the right wall. After going down 2 ramps you'll end up at the chest.
#Once in the Hideout, head west and hug the right wall. After going down 2 ramps you'll end up at the [[Chest (A Mosswart Hideout)|Chest]].
#Open the chest with a [[Sturdy Iron Key]] and loot the [[Virindi Essence (Blue)|Virindi Essence]]. There is a 20 hour quest timer on the Essence.  Use the essence on the cloak to get a [[Glowing Virindi Cloak]].
#Open the chest with a [[Sturdy Iron Key]] and loot the [[Virindi Essence (Blue)|Virindi Essence]]. There is a 20 hour quest timer on the [[Virindi Essence (Blue)|Virindi Essence]].  Use the [[Virindi Essence (Blue)|Virindi Essence]] on the [[Tattered Virindi Cloak]] to get a [[Glowing Virindi Cloak]].
#Go to the [[Moss Chamber]] near [[Zaikhal]] at 14.1N 0.7W.
#Go to the [[Moss Chamber]] near [[Zaikhal]] at 14.1N 0.7W.
#Down East ramp from big hall, stay all rights, thru door, down several right turning ramps, continue rights until you see [[Gragghk]] in between two big wooden ramps.  Moss Chamber portal located in south wall.
#Down east ramp from big hall, stay all rights, thru door, down several right turning ramps, continue rights until you see [[Gragghk]] in between two big wooden ramps.  Moss Chamber portal located in South wall.
#Go in that portal and give the cloak to the Virindi NPC that is standing behind the item you want to get your singularity weapon. The item will be destroyed if you die, however you can make it permanent as described in the next section.
#Go in that portal and give the [[Glowing Virindi Cloak]] to the Virindi NPC that is standing behind the item you want to get your [[Singularity Weapons|Singularity Weapon]]. The item will be destroyed if you die, however you can make it permanent as described in the next section.


{|class="wikitable"
:{|class=wikitable
! Weapon
! Weapon
! NPC
! NPC
|-
|-
| Atlatl
| Atlatl - [[Missile Weapons]]
| [[Atlatl Minion]]
| [[Atlatl Minion]]
|-
|-
| Axe
| Axe - [[Heavy Weapons]]
| [[Beaten Virindi]]
| [[Beaten Virindi]]
|-
|-
| Bow
| Bow - [[Missile Weapons]]
| [[Bow Minion]]
| [[Bow Minion]]
|-
|-
| Crossbow
| Crossbow - [[Missile Weapons]]
| [[Crossbow Minion]]
| [[Crossbow Minion]]
|-
|-
| Dagger
| Dagger - [[Finesse Weapons]]
| [[Dagger Minion]]
| [[Dagger Minion]]
|-
|-
| Mace
| Mace - [[Light Weapons]]
| [[Conquered Virindi]]
| [[Conquered Virindi]]
|-
|-
| Spear
| Spear - [[Heavy Weapons]]
| [[Leashed Virindi]]
| [[Leashed Virindi]]
|-
|-
| Staff
| Staff - [[Heavy Weapons]]
| [[Staff Minion]]
| [[Staff Minion]]
|-
|-
| Sword
| Sword - [[Light Weapons]]
| [[Tamed Virindi]]
| [[Tamed Virindi]]
|-
|-
| Unarmed (UA)
| 2 Handed - [[Two Handed Combat]]
| [[Yoked Virindi]]
|-
| Unarmed - [[Finesse Weapons]]
| [[Unarmed Minion]]
| [[Unarmed Minion]]
|-
|-
| Wand (Life Magic)
| Wand (Life Magic) - [[Life Magic]]
| [[Life Magic Minion]]
| [[Life Magic Minion]]
|-
|-
| Wand (War Magic)
| Wand (War Magic) - [[War Magic]]
| [[War Magic Minion]]
| [[War Magic Minion]]
|-
|-
}}
|}


=== Bound Weapon ===
=== Bound Weapon ===
#Travel to the [[Black Dominion]] dungeon at 88.6S 25.9W on the South Landbridge. To get there you can take the [[South Direlands Portal]] west of [[Mayoi]] on a hill at 62.2S 77.1E. From the drop run south to the coast, then follow the shore due east to 88.6S 25.9W.
#Travel to the [[Black Dominion]] dungeon at 88.6S 25.9W on the South Landbridge. To get there you can take the [[South Direlands Portal]] west of [[Mayoi]] on a hill at 62.2S 77.1E. From the drop run south to the coast, then follow the shore due east to 88.6S 25.9W.
#Inside the dungeon, go east until you come to books shelf area, go to southeast corner of the book area and down to the east. Pick the 40 resistance locked door. Go south, sticking left, until you come to a jump. Warning, there are lots of hollow minions, so if you are a mage you might want to hold a shield for this part, they are low level (level 85 Terebrous Hollow Minion) but a lot.
#Inside the dungeon, go east until you come to books shelf area, go to southeast corner of the book area and down to the east. Pick the 40 resistance locked door. Go South, sticking left, until you come to a jump. Warning, there are lots of hollow minions, so if you are a mage you might want to hold a shield for this part, they are low level (level 85 Terebrous Hollow Minion) but a lot.
#Jump down and take the hallway in the northeast corner going east, just after you get into the hallway turn north and down where you'll jump down into a large octagon shaped room.
#Jump down and take the hallway in the Northeast corner going East, just after you get into the hallway turn North and down where you'll jump down into a large octagon shaped room.
#Go south past a few more jumps and you'll come to the final octagon shaped room with an exit portal and the [[Virindi Castaway]] NPC. Give him your singularity weapon/caster and don't move until he gives you back a Bound version. Now the item will not be destroyed on death. Take the exit portal to get out quickly.
#Go south down a few more jumps and you'll come to the final octagon shaped room with an exit portal and the [[Virindi Castaway]] NPC. Give him your singularity weapon/caster and don't move until he gives you back a Bound version. Now the item will not be destroyed on death. Take the exit portal to get out quickly.


=== Ultimate Weapon ===
=== Ultimate Weapon ===
#Travel to [[Martinate Holding]] at 59.6N 77.1W on the [[Tuatara Plains]] on north [[Marae Lassel]].
#Travel to [[Martinate Holding]] at 59.6N 77.1W on the [[Tuatara Plains]] on northern [[Marae Lassel]].
#* Route: Take the south annex of the [[Town Network]] to [[Danby's Outpost]]. Then go east past the fort and take the [[Central Tuatara Plains Portal]] at 23.9N 28.0W. Run north to the dungeon at 59.6N 77.1W.
#* '''Route:''' Take the South wing (Annex) of the [[Town Network]] to [[Danby's Outpost]]. Then go east past the fort and take the [[Central Tuatara Plains Portal]] at 23.9N 28.0W. Run north to the dungeon at 59.6N 77.1W.
#There is a dispel trap near the start of the dungeon, and a mana trap at the end before the last group of virindis. See {{ACMaps Link|027E|Map}} for locations.
#There is a dispel trap near the start of the dungeon, and a mana trap at the end before the last group of virindis. See {{ACMaps Link|027E|Map}} for locations.
#Sticking left will get you to the end of the dungeon where you'll find a virindi NPC, the [[Executor Assistant]]. Give him your Bound Singularity weapon and he will return an Ultimate Singularity weapon.
#Sticking left will get you to the end of the dungeon where you'll find a virindi NPC, the [[Executor Assistant]]. Give him your Bound Singularity weapon and he will return an Ultimate Singularity weapon.
#* <font color=green>[Optional]</font> Speak to the assistant to receive [[A Journal by Martine]].
#* '''<font color=green>[Optional]</font>''' Speak to the assistant to receive [[A Journal by Martine]].


=== Upgraded Ultimate Weapon ===
=== Upgraded Ultimate Weapon ===
#Purchase a [[Weapon Upgrade Kit Containment Gem]] from [[Colosseum Coin Collector]], [[Hisham al-Evv]], or [[Hurnmel the Smith]].
#Purchase a [[Weapon Upgrade Kit Containment Gem]] from [[Colosseum Coin Collector]], [[Hisham al-Evv]], [[Panhsj]], [[Lintareal]] or [[Hurnmel the Smith]].
#Use the gem to obtain a [[Weapon Upgrade Kit]] (givable/tradeable) and add to the ultimate weapon to create the upgraded version.
#Use the gem to obtain a [[Weapon Upgrade Kit]] (givable/tradeable) and add to the ultimate weapon to create the upgraded version.


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  | Tattered Virindi Cloak
  | Tattered Virindi Cloak
  | Glowing Virindi Cloak
  | Glowing Virindi Cloak
| Chest (A Mosswart Hideout)
  | Virindi Essence (Blue)
  | Virindi Essence (Blue)
  | Weapon Upgrade Kit
  | Weapon Upgrade Kit
| Torn Mosswart Shroud
| Glowing Mosswart Shroud
}}
{{Item Table|Caption=Rewards
  | Singularity Weapons
  | Singularity Weapons
  | Bound Singularity Weapons
  | Bound Singularity Weapons
  | Ultimate Singularity Weapons
  | Ultimate Singularity Weapons
  | Upgraded Ultimate Singularity Weapons
  | Upgraded Ultimate Singularity Weapons
| Torn Mosswart Shroud
| Glowing Mosswart Shroud
}}
}}


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:<font color=green>Executor Assistant gives you Ultimate Singularity Scepter of War Magic.</font>
:<font color=green>Executor Assistant gives you Ultimate Singularity Scepter of War Magic.</font>


== Notes ==
== Update History ==
* During the [[Dark Majesty]] event, it was possible to upgrade the available base weapons (Axe, Mace, Spear and Sword) into a green colored version with better base damage, +5% melee and attack modifiers and the [[Attuned]] property.
{{Update History|
* During the [[Fever Dreams]] event, the remaining weapons were added; However, a bug was inadvertently introduced that meant the new weapons required a [[Glowing Mosswart Shroud]] (ordinarily used to get [[Diamond Scarab]]) instead of the usual [[Glowing Virindi Cloak]].
 
* During the [[Persuasion]] event, the bug introduced during [[Fever Dreams]] was fixed.
[[Dark Majesty]]
* During the [[A Perfect Paradox]] event, the atlatl weapon was added.
* Now possible to upgrade the available base weapons (Axe, Mace, Spear and Sword) into a green colored version with better base damage, +5% melee and attack modifiers and the [[Attuned]] property.
* During the [[Treaties in Stone]] event, some new steps were added to the quest:
 
** A new NPC, the [[Virindi Castaway]], now upgrades the base weapons into a purple Bound version that is not dropped on death.
[[Fever Dreams]]
** The [[Executor Assistant]] found in [[Martinate Holding]] now upgrades the newer Bound weapon instead of the base blue version.
* Remaining base weapon types added.
** The original green upgraded weapons are now retired, replaced with the Ultimate version.
* ''Additional:'' Bug inadvertently introduced that meant the new weapons required a [[Glowing Mosswart Shroud]] (ordinarily used to get [[Diamond Scarab]]) instead of the usual [[Glowing Virindi Cloak]].
** Singularity wands introduced.
 
* During the [[Gaining Ground]] event, Two handed singularity weapons were added and [[Weapon Upgrade Kit]]s can now be used on the ultimate weapons to give them improved stats, spells and Armor Cleaving properties.
[[Persuasion]]
* [[Fever Dreams]] bug fixed.
 
[[A Perfect Paradox]]
* Atlatl weapon added.
 
[[Treaties in Stone]]
* New [[Virindi Castaway]] NPC added that upgrades the base weapons into a purple "Bound" version that cannot be dropped on death.
* [[Executor Assistant]] now upgrades the newer "Bound" weapon instead of the base blue version.
* The original green upgraded weapons are now retired, replaced with the new "Ultimate" version.
* Singularity wands introduced.
 
[[A Small Victory]]
* Weapons rebalanced:
** Damage modifiers increased on all missile weapons.
** [[Virindi Slayer]] property reduced by 22% removed on all scepters.
** [[Crushing Blow]] property removed on all scepters.
** [[Biting Strike]] on Ultimate Singularity Scepters has been reduced by 6%.
** [[Biting Strike]] on Standard and Bound Singularity Scepters has been increased but is not as high as BS on the Ultimate.
[[Gaining Ground]]
* Two handed singularity weapons added.
* [[Weapon Upgrade Kit]]s can now be used on ultimate weapons to give them improved stats, spells and Armor Cleaving properties.
}}

Latest revision as of 19:32, 22 February 2013

Related topics: Singularity Weapons

Walk Through ___ Maps ___ Items ___ Images ___ Lore & Dialog ___ Notes
Quest Summary
Quest Type: Solo
Start Location: Kara
Timer: 20 Hours
Level Restrictions: 25+
Level Suggestions: 50+
Rewards Summary
Items:
Full details here
Singularity Weapons
Max XP: None
Titles: None
Related Articles
Introduced In: Lonely in the World
Updated In: Dark Majesty,
Fever Dreams,
Persuasion,
A Perfect Paradox,
Treaties in Stone,
A Small Victory,
Gaining Ground
Ultimate Singularity Scepter of War Magic

Quest Overview

Quest to gain one of Candeth Martine's Virindi Slaying weapons.

  • The 1st part of the quest gets you the base weapon, which has the unfavorable Destroyed on Death property.
  • The 2nd part of the quest removes the Destroyed on Death property, but keeps the stats the same.
  • The 3rd part improves the stats and increases the wield requirement.
  • The 4th and final step improves the spells, bonuses, and adds Armor Cleaving to weapons or a bonus percent damage to wands while again raising the wield requirement.
  • Note: Completing the first part of the quest requires a Sturdy Iron Key and completing the second part of the quest requires lockpicking skill.

Walk Through

Base Weapon

  1. You will first need to find a Tattered Virindi Cloak, which drops on Mosswart Mire-Witches. Not all witches drop it, only outside and in spawns of five mosswarts (inside or in spawns of less than five will not drop them, the five spawn ones always drop one). Good places to find such spawns include near Kara, especially in the lake area, and on the South Direlands Landbridge, there is a portal there in Qalaba'r. Though the lake areas are small; so I suggest the following get to Kara (East wing (Sho) in Town Network), then run to the southwest until the shore. Then just run west along the shore until you see a group of 5 witches (usually between 38.0E and 15.0E). With this method, you should find one in less than 30 minutes and you won't have to climb stupid mountains ;-). Do not kill any other spawns than the 5 witches, the spawn can reset when you leave the landblock but dead creatures take a long time to respawn with someone in the landblock : so it reduce both your's and other's chances to find the special spawn. The cloak has an 18 hour quest timer on it.
  2. Once you've found a Cloak, take the Freehold (portal in the East wing (Sho) of Town Network). Just to the northwest is the dungeon A Mosswart Hideout at 72.7S, 90.7E.
  3. Once in the Hideout, head west and hug the right wall. After going down 2 ramps you'll end up at the Chest.
  4. Open the chest with a Sturdy Iron Key and loot the Virindi Essence. There is a 20 hour quest timer on the Virindi Essence. Use the Virindi Essence on the Tattered Virindi Cloak to get a Glowing Virindi Cloak.
  5. Go to the Moss Chamber near Zaikhal at 14.1N 0.7W.
  6. Down east ramp from big hall, stay all rights, thru door, down several right turning ramps, continue rights until you see Gragghk in between two big wooden ramps. Moss Chamber portal located in South wall.
  7. Go in that portal and give the Glowing Virindi Cloak to the Virindi NPC that is standing behind the item you want to get your Singularity Weapon. The item will be destroyed if you die, however you can make it permanent as described in the next section.
Weapon NPC
Atlatl - Missile Weapons Atlatl Minion
Axe - Heavy Weapons Beaten Virindi
Bow - Missile Weapons Bow Minion
Crossbow - Missile Weapons Crossbow Minion
Dagger - Finesse Weapons Dagger Minion
Mace - Light Weapons Conquered Virindi
Spear - Heavy Weapons Leashed Virindi
Staff - Heavy Weapons Staff Minion
Sword - Light Weapons Tamed Virindi
2 Handed - Two Handed Combat Yoked Virindi
Unarmed - Finesse Weapons Unarmed Minion
Wand (Life Magic) - Life Magic Life Magic Minion
Wand (War Magic) - War Magic War Magic Minion

Bound Weapon

  1. Travel to the Black Dominion dungeon at 88.6S 25.9W on the South Landbridge. To get there you can take the South Direlands Portal west of Mayoi on a hill at 62.2S 77.1E. From the drop run south to the coast, then follow the shore due east to 88.6S 25.9W.
  2. Inside the dungeon, go east until you come to books shelf area, go to southeast corner of the book area and down to the east. Pick the 40 resistance locked door. Go South, sticking left, until you come to a jump. Warning, there are lots of hollow minions, so if you are a mage you might want to hold a shield for this part, they are low level (level 85 Terebrous Hollow Minion) but a lot.
  3. Jump down and take the hallway in the Northeast corner going East, just after you get into the hallway turn North and down where you'll jump down into a large octagon shaped room.
  4. Go south down a few more jumps and you'll come to the final octagon shaped room with an exit portal and the Virindi Castaway NPC. Give him your singularity weapon/caster and don't move until he gives you back a Bound version. Now the item will not be destroyed on death. Take the exit portal to get out quickly.

Ultimate Weapon

  1. Travel to Martinate Holding at 59.6N 77.1W on the Tuatara Plains on northern Marae Lassel.
  2. There is a dispel trap near the start of the dungeon, and a mana trap at the end before the last group of virindis. See Map for locations.
  3. Sticking left will get you to the end of the dungeon where you'll find a virindi NPC, the Executor Assistant. Give him your Bound Singularity weapon and he will return an Ultimate Singularity weapon.

Upgraded Ultimate Weapon

  1. Purchase a Weapon Upgrade Kit Containment Gem from Colosseum Coin Collector, Hisham al-Evv, Panhsj, Lintareal or Hurnmel the Smith.
  2. Use the gem to obtain a Weapon Upgrade Kit (givable/tradeable) and add to the ultimate weapon to create the upgraded version.

Maps

Dungeon Coordinates Wiki Map ACmaps Other Quests
A Mosswart Hideout 72.7S 90.7E -- 02B4 -- --
Moss Chamber 14.1N 0.7W -- 01DB -- --
Black Dominion 88.7S 25.9W -- 010A -- --
Martinate Holding 59.6N 77.0W -- 027E -- --


Items

Quest Items
Tattered Virindi Cloak
Glowing Virindi Cloak
Chest (A Mosswart Hideout)
Virindi Essence (Blue)
Weapon Upgrade Kit
Torn Mosswart Shroud
Glowing Mosswart Shroud


Rewards
Singularity Weapons
Bound Singularity Weapons
Ultimate Singularity Weapons
Upgraded Ultimate Singularity Weapons


Images

Click image for full size version.

Lore & Dialog


Handing the Glowing Virindi Cloak in for a Singularity Weapon

Broken Virindi tells you, "Yes, I obey the Master. Please. If you have the Glowing Mosswart Hide, I will take it in exchange for the reward that the Master feels is appropriate."
Broken Virindi tells you, "Here, Master wishes for you to have this."
Broken Virindi gives you Denouement.

Leashed Virindi tells you, "Yes, I still obey the Master. Please. If you have the Glowing Virindi Cloak, I will take it in exchange for the Singularity Spear. Please. If you have a Singularity Spear, let me enhance it for you. Please?"

You give War Magic Minion Glowing Virindi Cloak.
War Magic Minion gives you Singularity Scepter of War Magic.

Handing the Base Weapon to the Virindi Castaway for a Bound Singularity Weapon

You give Virindi Castaway Singularity Scepter of War Magic.
Virindi Castaway tells you, "Click and clash. Snip and slash. Yesss. Aim for the heart, he said. I will do as he would want, and he will visit me. He will. Please."
Virindi Castaway gives you Bound Singularity Scepter of War Magic.

Handing the Bound Singularity Weapon to the Executor Assistant for an Ultimate Singularity Weapon

Executor Assistant tells you, "The Master would be pleased to see you have made it so far, little one. You haven't lost your pretty Singularity weapon now, did you? Give it to me, and we shall embark on the next step on this journey...yes? Yesssssss."
Executor Assistant gives you A Journal by Martine.
Executor Assistant tells you, "If you already have one of my pretty Singularity weapons, let me enhance it for you."

You give Executor Assistant Bound Singularity Atlatl.
Executor Assistant tells you, "Flying death, floating death."
Executor Assistant gives you Singularity Atlatl.

You give Executor Assistant Bound Singularity Mace.
Executor Assistant tells you, "Crush and crush and crush and crush. Crush and crush and crush and crush."
Executor Assitant gives you Ultimate Singularity Mace.

You give Executor Assistant Singularity Sword.
Executor Assistant tells you, "Slicing and dicing is fun. I used to be able to do it so much more before the Master came to me. But I am not complaining! You must not tell Master I was complaining!"
Executor Assistant gives you Singularity Sword.

You give Executor Assistant Singularity Dagger.
Executor Assistant tells you, "The Master once told me that his people had a saying, 'If you prick me, do I not bleed?' But I was watching him during one of his 'presentations.' He did not bleed at all."
Executor Assistant gives you Singularity Dagger.

You give Executor Assistant Bound Singularity Scepter of War Magic.
Executor Assistant tells you, "Oceans of red. He bled."
Executor Assistant gives you Ultimate Singularity Scepter of War Magic.

Update History

Dark Majesty
  • Now possible to upgrade the available base weapons (Axe, Mace, Spear and Sword) into a green colored version with better base damage, +5% melee and attack modifiers and the Attuned property.

Fever Dreams

Persuasion

A Perfect Paradox

  • Atlatl weapon added.

Treaties in Stone

  • New Virindi Castaway NPC added that upgrades the base weapons into a purple "Bound" version that cannot be dropped on death.
  • Executor Assistant now upgrades the newer "Bound" weapon instead of the base blue version.
  • The original green upgraded weapons are now retired, replaced with the new "Ultimate" version.
  • Singularity wands introduced.

A Small Victory

  • Weapons rebalanced:
    • Damage modifiers increased on all missile weapons.
    • Virindi Slayer property reduced by 22% removed on all scepters.
    • Crushing Blow property removed on all scepters.
    • Biting Strike on Ultimate Singularity Scepters has been reduced by 6%.
    • Biting Strike on Standard and Bound Singularity Scepters has been increased but is not as high as BS on the Ultimate.

Gaining Ground

  • Two handed singularity weapons added.
  • Weapon Upgrade Kits can now be used on ultimate weapons to give them improved stats, spells and Armor Cleaving properties.