Talk:Tactical Defense Game: Difference between revisions
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In most games like this, you get 'money' based on kills. From what I can tell from watching other people play (I am not a master) this seems to be true here, too. [[User:Virindi|Virindi]] 10:00, 14 January 2009 (CST) | In most games like this, you get 'money' based on kills. From what I can tell from watching other people play (I am not a master) this seems to be true here, too. [[User:Virindi|Virindi]] 10:00, 14 January 2009 (CST) | ||
:Would work better if that were the case, you get coins every 30 sec and increments regularly up to max of 10 coins each time and stays there until near the very end when he gives 100 coins and says near end plan carefully. Then runs dry.--[[User:Tlosk|Tlosk]] 13:24, 15 January 2009 (CST) | :Would work better if that were the case, you get coins every 30 sec and increments regularly up to max of 10 coins each time and stays there until near the very end when he gives 100 coins and says near end plan carefully. Then runs dry.--[[User:Tlosk|Tlosk]] 13:24, 15 January 2009 (CST) | ||
The descriptions in the spell table for the spells the trap towers use were updated to include the amount of damage they do. Assuming this is accurate, they do 5-10, 10-20, 20-30, and 60-80 damage. If the other towers scale similarly, and start off with the low damage the same as the cost, the damages might look like this: | |||
{| border="1" cellspacing="0" cellpadding="5" | |||
! Tower | |||
! L1 | |||
! L2 | |||
! L3 | |||
! L4 | |||
|- | |||
| Archer | |||
| 1-2 | |||
| 2-4 | |||
| 4-6 | |||
| 12-16 | |||
|- | |||
| Fire Bolt | |||
| 2-4 | |||
| 4-8 | |||
| 8-12 | |||
| 24-32 | |||
|- | |||
| Trap | |||
| 5-10 | |||
| 10-20 | |||
| 20-30 | |||
| 60-80 | |||
|- | |||
| Uber Tower | |||
| 50-100 | |||
| -- | |||
| -- | |||
| -- | |||
|- | |||
|} | |||
I'd like to know how much damage each tower really does. --[[User:Widgeon|Widgeon]] 06:54, 19 February 2009 (CST) |
Latest revision as of 12:54, 19 February 2009
In most games like this, you get 'money' based on kills. From what I can tell from watching other people play (I am not a master) this seems to be true here, too. Virindi 10:00, 14 January 2009 (CST)
- Would work better if that were the case, you get coins every 30 sec and increments regularly up to max of 10 coins each time and stays there until near the very end when he gives 100 coins and says near end plan carefully. Then runs dry.--Tlosk 13:24, 15 January 2009 (CST)
The descriptions in the spell table for the spells the trap towers use were updated to include the amount of damage they do. Assuming this is accurate, they do 5-10, 10-20, 20-30, and 60-80 damage. If the other towers scale similarly, and start off with the low damage the same as the cost, the damages might look like this:
Tower | L1 | L2 | L3 | L4 |
---|---|---|---|---|
Archer | 1-2 | 2-4 | 4-6 | 12-16 |
Fire Bolt | 2-4 | 4-8 | 8-12 | 24-32 |
Trap | 5-10 | 10-20 | 20-30 | 60-80 |
Uber Tower | 50-100 | -- | -- | -- |
I'd like to know how much damage each tower really does. --Widgeon 06:54, 19 February 2009 (CST)