A Comprehensive Guide to Gearcrafting: Difference between revisions

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{{Sold By|{{PAGENAME}}}}


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Rule 1 - There are only three possible upgrades to any Trinket<br>
Rule 1 - There are only three possible upgrades to any Trinket<br>
Rule 2 - Each upgrade has a specific power rating<br>
Rule 2 - Each upgrade has a specific power rating<br>
Sub 1 - Minor<br>
: Sub 1 - Minor<br>
Sub 2 - Moderate<br>
: Sub 2 - Moderate<br>
Sub 3 - Major<br>
: Sub 3 - Major<br>
Rule 3 - Every spell is available at every power rating<br>
Rule 3 - Every spell is available at every power rating<br>
Rule 4 - A higher power spell will always override a lower power spell of the same type<br>
Rule 4 - A higher power spell will always override a lower power spell of the same type<br>
Sub 1 - We urge caution in tinkering. Using the same upgrade in more than one<br>
: Sub 1 - We urge caution in tinkering. Using the same upgrade in more than one<br>
slot will offer absolutely no bonus outside of that of the highest tier spell.
slot will offer absolutely no bonus outside of that of the highest tier spell.


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Rule 6 - Major upgrades have a significant chance of failure. This failure rate is the same as that of Imbues.<br>
Rule 6 - Major upgrades have a significant chance of failure. This failure rate is the same as that of Imbues.<br>
Rule 7 - Gearcrafting Materials must always be prepared for use with a special armature before any of the before mentioned upgrades may be made.<br>
Rule 7 - Gearcrafting Materials must always be prepared for use with a special armature before any of the before mentioned upgrades may be made.<br>
Sub 1 - Minor Spells are activated with a Minor Armature<br>
: Sub 1 - Minor Spells are activated with a Minor Armature<br>
Sub 2 - Moderate Spells are activated with a Moderate Armature<br>
: Sub 2 - Moderate Spells are activated with a Moderate Armature<br>
Sub 3 - Majors Spells are activated with a Major Armature<br>
: Sub 3 - Majors Spells are activated with a Major Armature<br>


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As it is with normal tinkering you will need vast quantities (a bag containing 100 units of a specific material) of salvage. The types of salvage you will be using are very specific to Gearcrafting.<br>
As it is with normal tinkering you will need vast quantities (a bag containing 100 units of a specific material) of salvage. The types of salvage you will be using are very specific to Gearcrafting.<br>


Salvage Types:<br>
: Salvage Types:<br>
Amber<br>
: Amber<br>
Diamond<br>
: Diamond<br>
Gromnie Hide<br>
: Gromnie Hide<br>
Pyreal<br>
: Pyreal<br>
Ruby<br>
: Ruby<br>
Sapphire<br>
: Sapphire<br>


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Each of these salvages on its own is completely inert. Only when applied to the correct armature is your salvage ready for use on a trinket. This armature facilitates the application of the material to the trinket as well as activating the magical reagents available in the material itself. <br>
Each of these salvages on its own is completely inert. Only when applied to the correct armature is your salvage ready for use on a trinket. This armature facilitates the application of the material to the trinket as well as activating the magical reagents available in the material itself. <br>


Armatures:<br>
: Armatures:<br>
Minor Gearcrafting Armature - Available with any Shopkeeper<br>
: Minor Gearcrafting Armature - Available with any Shopkeeper<br>
Moderate Gearcrafting Armature - Available with any Shopkeeper<br>
: Moderate Gearcrafting Armature - Available with any Shopkeeper<br>
Major Gearcrafting Armature - Available at only the most prestigious of shops<br>
: Major Gearcrafting Armature - Available at only the most prestigious of shops<br>


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Once activated each salvaged material will trigger a specific type of magic in the trinket.
Once activated each salvaged material will trigger a specific type of magic in the trinket.


Salvage Type and Magic Activated:<br>
: Salvage Type and Magic Activated:<br>
Ruby - Additional Health<br>
: Ruby - Additional Health<br>
Amber - Additional Stamina<br>
: Amber - Additional Stamina<br>
Sapphire - Additional Mana<br>
: Sapphire - Additional Mana<br>
Diamond - Damage Boost<br>
: Diamond - Damage Boost<br>
Gromnie Hide - Damage Reduction Boost<br>
: Gromnie Hide - Damage Reduction Boost<br>
Pyreal - Understanding (increase earned experience)
: Pyreal - Understanding (increase earned experience)


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Each of these salvage types will have a different level of effect based on the type of armature it is applied to.<br>
Each of these salvage types will have a different level of effect based on the type of armature it is applied to.<br>
Salvage Type and Power Level:<br>
: Salvage Type and Power Level:<br>
Ruby - Minor 5 Health, Moderate 10 Health, Major 15 Health<br>
: Ruby - Minor 5 Health, Moderate 10 Health, Major 15 Health<br>
Amber - Minor 10 Stamina, Moderate 20 Stamina, Major 30 Stamina<br>
: Amber - Minor 10 Stamina, Moderate 20 Stamina, Major 30 Stamina<br>
Sapphire - Minor 10 Mana, Moderate 20 Mana, Major 30 Mana<br>
: Sapphire - Minor 10 Mana, Moderate 20 Mana, Major 30 Mana<br>
Diamond - Minor 1 Damage Rating, Moderate 2 Damage Rating, Major 3 Damage Rating<br>
: Diamond - Minor 1 Damage Rating, Moderate 2 Damage Rating, Major 3 Damage Rating<br>
Gromnie Hide - Minor 1 Damage Reduction Rating, Moderate 2 Damage Reduction Rating, Major 3 Damage Reduction Rating<br>
: Gromnie Hide - Minor 1 Damage Reduction Rating, Moderate 2 Damage Reduction Rating, Major 3 Damage Reduction Rating<br>
Pyreal - Minor 2% Experience Gain, Moderate 4% Experience Gain, Major 6% Experience Gain<br>
: Pyreal - Minor 2% Experience Gain, Moderate 4% Experience Gain, Major 6% Experience Gain<br>


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Step 2 - Gather a complete bag of salvage that activates the spell you desire.<br>
Step 2 - Gather a complete bag of salvage that activates the spell you desire.<br>
Step 3 - Apply the complete bag of salvage to the armature.<br>
Step 3 - Apply the complete bag of salvage to the armature.<br>
Sub 1 - This will result in the production of a material prepared armature matching the type of material and the level of armature.<br>
: Sub 1 - This will result in the production of a material prepared armature matching the type of material and the level of armature.<br>
Sub 2 - The material will not be expended, this process only uses trace amounts of the material and there is no effect on the bag of salvage itself.<br>
: Sub 2 - The material will not be expended, this process only uses trace amounts of the material and there is no effect on the bag of salvage itself.<br>


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Step 4 - Apply a bag of the same type of salvage, or the same bag of salvage to the prepared armature.<br>
Step 4 - Apply a bag of the same type of salvage, or the same bag of salvage to the prepared armature.<br>
Sub 1 - This will expend the bag of salvage and you will be left with an armature that can now be used on a trinket.<br>
: Sub 1 - This will expend the bag of salvage and you will be left with an armature that can now be used on a trinket.<br>
Step 5 - Apply the armature to a magical trinket of your choice (this will only work on loot generated trinkets).<br>
Step 5 - Apply the armature to a magical trinket of your choice (this will only work on loot generated trinkets).<br>
Sub 1 - This will expend the armature and all of the material applied to it.<br>
: Sub 1 - This will expend the armature and all of the material applied to it.<br>
Sub 2 - Remember the difficulty of success depends on a number of variables. Minor and Moderate tinkers may be applied with certainty by skilled Gearcrafters but Major imbues will always have a significant chance to destroy both the armature and the trinket.
: Sub 2 - Remember the difficulty of success depends on a number of variables. Minor and Moderate tinkers may be applied with certainty by skilled Gearcrafters but Major imbues will always have a significant chance to destroy both the armature and the trinket.


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Activating the innate abilities of trinkets is not the only use of Gearcrafting. We have managed to refine our understanding of Gearcrafting to the extent that it allows us to make devices of great power from a variety of base components. This process has been used in the invention of a variety of devices that can be used to amplify the power of a variety of skills.  
Activating the innate abilities of trinkets is not the only use of Gearcrafting. We have managed to refine our understanding of Gearcrafting to the extent that it allows us to make devices of great power from a variety of base components. This process has been used in the invention of a variety of devices that can be used to amplify the power of a variety of skills.  


To date the devices we have invented are:<br>
: To date the devices we have invented are:<br>
Horns of Leadership<br>
: Horns of Leadership<br>
Medals of Loyalty<br>
: Medals of Loyalty<br>
Examination Lenses<br>
: Examination Lenses<br>
Tapped Virindi Essences<br>
: Tapped Virindi Essences<br>


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Each of these devices contains its own unique ability to tap into specific magics on a variety of levels. We have conceived 5-9 tiers of each of these items. The tier of the device is completely dependant on the materials it is made from and in some cases the craftsmanship of the components.
Each of these devices contains its own unique ability to tap into specific magics on a variety of levels. We have conceived 5-9 tiers of each of these items. The tier of the device is completely dependant on the materials it is made from and in some cases the craftsmanship of the components.


Effect of Devices:<br>
: Effect of Devices:<br>
Horn of Leadership - Allows those with sufficient abilities as a leader to enhance the health of their party.<br>
: Horn of Leadership - Allows those with sufficient abilities as a leader to enhance the health of their party.<br>
Medals of Loyalty - Allows those with sufficient loyalty to enhance the stamina and/or mana of their party.<br>
: Medals of Loyalty - Allows those with sufficient loyalty to enhance the stamina and/or mana of their party.<br>
Examination Lenses - Allows those with sufficient Creature Assessment skill to make creatures more vulnerable to physical attacks.<br>
: Examination Lenses - Allows those with sufficient Creature Assessment skill to make creatures more vulnerable to physical attacks.<br>
Trapped Virindi Essences - Allows those with sufficient Deception to trick the Virindi essence into amplifying their knowledge of Arcane Lore.
: Trapped Virindi Essences - Allows those with sufficient Deception to trick the Virindi essence into amplifying their knowledge of Arcane Lore.


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Level of Effect of Devices:
: Level of Effect of Devices:


Horns of Leadership:<br>
: Horns of Leadership:<br>
Copper - Adds 2 to Health of Fellowship<br>
: Copper - Adds 2 to Health of Fellowship<br>
Silver - Adds 4 to Health of Fellowship<br>
: Silver - Adds 4 to Health of Fellowship<br>
Gold - Adds 6 to Health of Fellowship<br>
: Gold - Adds 6 to Health of Fellowship<br>
Pyreal - Adds 8 to Health of Fellowship<br>
: Pyreal - Adds 8 to Health of Fellowship<br>
Platinum - Adds 10 to Health of Fellowship<br>
: Platinum - Adds 10 to Health of Fellowship<br>


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Medals of Loyalty:<br>
: Medals of Loyalty:<br>
Copper (Stamina) - Adds 2 to Stamina of Fellowship<br>
: Copper (Stamina) - Adds 2 to Stamina of Fellowship<br>
Copper (Mana) - Adds 2 to Mana of Fellowship<br>
: Copper (Mana) - Adds 2 to Mana of Fellowship<br>
Silver (Stamina) - Adds 4 to Stamina of Fellowship<br>
: Silver (Stamina) - Adds 4 to Stamina of Fellowship<br>
Silver (Mana) - Adds 4 to Mana of Fellowship<br>
: Silver (Mana) - Adds 4 to Mana of Fellowship<br>
Gold (Stamina) - Adds 6 to Stamina of Fellowship<br>
: Gold (Stamina) - Adds 6 to Stamina of Fellowship<br>
Gold (Mana) - Adds 6 to Mana of Fellowship<br>
: Gold (Mana) - Adds 6 to Mana of Fellowship<br>
Pyreal (Stamina) - Adds 8 to Stamina of Fellowship<br>
: Pyreal (Stamina) - Adds 8 to Stamina of Fellowship<br>
Pyreal (Mana) - Adds 8 to Mana of Fellowship<br>
: Pyreal (Mana) - Adds 8 to Mana of Fellowship<br>
Platinum (Stamina) - Adds 10 to Stamina of Fellowship<br>
: Platinum (Stamina) - Adds 10 to Stamina of Fellowship<br>
Platinum (Mana) - Adds 10 to Mana of Fellowship
: Platinum (Mana) - Adds 10 to Mana of Fellowship


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Examination Lenses:<br>
: Examination Lenses:<br>
pour Lense - Lead - Similar to Imperil Other I<br>
: pour Lense - Lead - Similar to Imperil Other I<br>
Well Crafted Lense - Iron - Similar to Imperil Other II<br>
: Well Crafted Lense - Iron - Similar to Imperil Other II<br>
Finely Crafted Lense - Copper - Similar to Imperil Other III<br>
: Finely Crafted Lense - Copper - Similar to Imperil Other III<br>
Exquisite Lense - Silver - Similar to Imperil Other IV<br>
: Exquisite Lense - Silver - Similar to Imperil Other IV<br>
Magnificent Lense - Gold - Similar to Imperil Other V<br>
: Magnificent Lense - Gold - Similar to Imperil Other V<br>
Nearly Flawless Lense - Pyreal - Similar to Imperil Other VI<br>
: Nearly Flawless Lense - Pyreal - Similar to Imperil Other VI<br>
Flawless Lense - Carved Pyreal - Similar to Imperil Other VI <br>
: Flawless Lense - Carved Pyreal - Similar to Imperil Other VI <br>
Utterly Flawless Lense - Ornate Pyreal - Similar to Imperil Other VI<br>
: Utterly Flawless Lense - Ornate Pyreal - Similar to Imperil Other VI<br>
Incomparable Lense - Flawless Pyreal - Similar to Imperil Other VII
Incomparable Lense - Flawless Pyreal - Similar to Imperil Other VII


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Trapped Virindi Essences:<br>
: Trapped Virindi Essences:<br>
Yellow Gem and Copper - Adds 8 to Arcane Lore<br>
: Yellow Gem and Copper - Adds 8 to Arcane Lore<br>
White Gem and Silver - Adds 16 to Arcane Lore<br>
: White Gem and Silver - Adds 16 to Arcane Lore<br>
Blue Gem and Gold - Adds 24 to Arcane Lore<br>
: Blue Gem and Gold - Adds 24 to Arcane Lore<br>
Red Gem and Pyreal - Adds 32 to Arcane Lore<br>
: Red Gem and Pyreal - Adds 32 to Arcane Lore<br>
Purple Gem and Platinum - Adds 40 to Arcane Lore
: Purple Gem and Platinum - Adds 40 to Arcane Lore


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Horns of Leadership:<br>
Horns of Leadership:<br>
Step 1 - Smelt a Scarab<br>
Step 1 - Smelt a Scarab<br>
Sub 1 - This process requires a smelting pot.<br>
: Sub 1 - This process requires a smelting pot.<br>
Sub 2 - This process requires a scarab. Horns use Copper, Silver, Gold, Pyreal or Platinum Scarabs depending on level. See description above to determine level.<br>
: Sub 2 - This process requires a scarab. Horns use Copper, Silver, Gold, Pyreal or Platinum Scarabs depending on level. See description above to determine level.<br>
Step 2 - pour smelted metal into a Metal Sheet Form<br>
Step 2 - pour smelted metal into a Metal Sheet Form<br>
Sub 1 - This will result in a Metal Sheet of the same type of metal.
: Sub 1 - This will result in a Metal Sheet of the same type of metal.
Step 3 - Use a Forming Hammer on the Metal Sheet<br>
Step 3 - Use a Forming Hammer on the Metal Sheet<br>
Sub 1 - This will produce the body of the Horn.<br>
: Sub 1 - This will produce the body of the Horn.<br>
Step 4 - Apply a Leather Strap to the Horn<br>
Step 4 - Apply a Leather Strap to the Horn<br>
Sub 1 - This will allow the Horn to be used.
: Sub 1 - This will allow the Horn to be used.


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Medals of Loyalty:<br>
Medals of Loyalty:<br>
Step 1 - Smelt a Scarab<br>
Step 1 - Smelt a Scarab<br>
Sub 1 - This process requires a smelting pot.<br>
: Sub 1 - This process requires a smelting pot.<br>
Sub 2 - This process requires a scarab. Medals use Copper, Silver, Gold, Pyreal or Platinum Scarabs depending on level. See description above to determine level.<br>
: Sub 2 - This process requires a scarab. Medals use Copper, Silver, Gold, Pyreal or Platinum Scarabs depending on level. See description above to determine level.<br>
Step 2 - pour smelted metal into a Medal Mold<br>
Step 2 - pour smelted metal into a Medal Mold<br>
Sub 1 - This will create a Medal of the same type of metal.<br>
: Sub 1 - This will create a Medal of the same type of metal.<br>
Step 3 - Use a Stamina or Mana Refining Polish on the medal<br>
Step 3 - Use a Stamina or Mana Refining Polish on the medal<br>
Sub 1 - This will create a Medal of the type of metal and enhancing the corresponding secondary attribute to the type of Refining Polish used.
: Sub 1 - This will create a Medal of the type of metal and enhancing the corresponding secondary attribute to the type of Refining Polish used.


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Medals of Loyalty:<br>
Medals of Loyalty:<br>
Step 1 - Smelt a Scarab<br>
Step 1 - Smelt a Scarab<br>
Sub 1 - This process requires a smelting pot.<br>
: Sub 1 - This process requires a smelting pot.<br>
Sub 2 - This process requires a scarab. Medals use Copper, Silver, Gold, Pyreal or Platinum Scarabs depending on level. See description above to determine level.<br>
: Sub 2 - This process requires a scarab. Medals use Copper, Silver, Gold, Pyreal or Platinum Scarabs depending on level. See description above to determine level.<br>
Step 2 - pour smelted metal into a Medal Mold<br>
Step 2 - pour smelted metal into a Medal Mold<br>
Sub 1 - This will create a Medal of the same type of metal.<br>
: Sub 1 - This will create a Medal of the same type of metal.<br>
Step 3 - Use a Stamina or Mana Refining Polish on the medal<br>
Step 3 - Use a Stamina or Mana Refining Polish on the medal<br>
Sub 1 - This will create a Medal of the type of metal and enhancing the corresponding secondary attribute to the type of Refining Polish used.
: Sub 1 - This will create a Medal of the type of metal and enhancing the corresponding secondary attribute to the type of Refining Polish used.




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Examination Lenses:<br>
Examination Lenses:<br>
Step 1 - Smelt a Scarab<br>
Step 1 - Smelt a Scarab<br>
Sub 1 - This process requires a smelting pot.<br>
: Sub 1 - This process requires a smelting pot.<br>
Sub 2 - This process requires a scarab. Examination Lenses use Lead, Iron, Copper, Silver, Gold and Pyreal Scarabs depending on level. See description above to determine level.<br>
: Sub 2 - This process requires a scarab. Examination Lenses use Lead, Iron, Copper, Silver, Gold and Pyreal Scarabs depending on level. See description above to determine level.<br>
Step 2 - pour smelted metal into a Handle Mold<br>
Step 2 - pour smelted metal into a Handle Mold<br>
Sub 1 - The result will be a handle of the type matching your material.<br>
: Sub 1 - The result will be a handle of the type matching your material.<br>
Sub 2 - You may further refine Pyreal handles using a Carving Knife, you can refine a pyreal handle up to three times.<br>
: Sub 2 - You may further refine Pyreal handles using a Carving Knife, you can refine a pyreal handle up to three times.<br>
Step 3 - Apply Abrasive Polish to a purchased Unfinished Lense<br>
Step 3 - Apply Abrasive Polish to a purchased Unfinished Lense<br>
Sub 1 - This will refine the Lense for use.<br>
: Sub 1 - This will refine the Lense for use.<br>
Step 4 - Place the Lense in a Frame<br>
Step 4 - Place the Lense in a Frame<br>
Sub 1 - Frames are in mass production, you may purchase these.<br>
: Sub 1 - Frames are in mass production, you may purchase these.<br>
Sub 2 - This produces a frame ready to be placed on a handle.<br>
: Sub 2 - This produces a frame ready to be placed on a handle.<br>
Step 5 - Place Framed Lense on Handle<br>
Step 5 - Place Framed Lense on Handle<br>
Sub 1 - The Examination Lense is now ready for use.
: Sub 1 - The Examination Lense is now ready for use.


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Trapped Virindi Essences:<br>
Trapped Virindi Essences:<br>
Step 1 - Smelt a Scarab<br>
Step 1 - Smelt a Scarab<br>
Sub 1 - This process requires a smelting pot.<br>
: Sub 1 - This process requires a smelting pot.<br>
Sub 2 - This process requires a scarab. Medals use Copper, Silver, Gold, Pyreal or Platinum Scarabs depending on level. See description above to determine level.<br>
: Sub 2 - This process requires a scarab. Medals use Copper, Silver, Gold, Pyreal or Platinum Scarabs depending on level. See description above to determine level.<br>
Step 2 - pour smelted metal into a Metal Sheet Form<br>
Step 2 - pour smelted metal into a Metal Sheet Form<br>
Sub 1 - This will result in a Metal Sheet of the same type of metal.<br>
: Sub 1 - This will result in a Metal Sheet of the same type of metal.<br>
Step 3 - Prepare a Jeweler's Saw by placing a Saw Blade into a Saw Frame<br>
Step 3 - Prepare a Jeweler's Saw by placing a Saw Blade into a Saw Frame<br>
Sub 1 - Your saw is now ready to cut but blades can be broken in crafting.
: Sub 1 - Your saw is now ready to cut but blades can be broken in crafting.


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Step 4 - Use your Jeweler's Saw to cut a setting from your Metal Sheet<br>
Step 4 - Use your Jeweler's Saw to cut a setting from your Metal Sheet<br>
Step 5 - Prepare your Virindi Gem using a Lapping Plate<br>
Step 5 - Prepare your Virindi Gem using a Lapping Plate<br>
Sub 1 - This will result in a Cut Gem of the same type.<br>
: Sub 1 - This will result in a Cut Gem of the same type.<br>
Step 6 - Apply the Cut Gem to the Setting<br>
Step 6 - Apply the Cut Gem to the Setting<br>
Sub 1 - Apply the matching Cut Gem to the Setting.<br>
: Sub 1 - Apply the matching Cut Gem to the Setting.<br>
Yellow Gem to Copper Setting<br>
: Yellow Gem to Copper Setting<br>
White Gem to Silver Setting<br>
: White Gem to Silver Setting<br>
Blue Gem to Gold Setting<br>
: Blue Gem to Gold Setting<br>
Red Gem to Pyreal Setting<br>
: Red Gem to Pyreal Setting<br>
Purple Gem to Platinum Setting<br>
: Purple Gem to Platinum Setting<br>
Sub 2 - Your Trapped Virindi Essence is now ready for use.
: Sub 2 - Your Trapped Virindi Essence is now ready for use.


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-- [[Gearcrafting Committee]]
-- [[Gearcrafting Committee]]
</div>
</div>
== Sold By ==
{|class="wikitable sortable"
!NPC
!Cost
!Town/Area
!Coordinates
|-
|[[Aun Mireona the Shopkeep]]
|85
|[[Timaru]]
|43.9N 78.1W
|-
|[[Avorgild the Shopkeeper]]
|85
|[[Plateau Village]]
|44.3N 43.4W
|-
|[[Bortrom the Thrifty]]
|70
|[[Whispering Blade Chapterhouse]]
|
|-
|[[Calvinne Sporgenzenni the Shopkeeper]]
|85
|[[Silyun]]
|87.3N 70.3W
|-
|[[Cemcera the Shopkeeper]]
|68
|[[Lytelthorpe]]
|0.5N, 51.2E
|-
|[[Dobblar]]
|68
|[[Kor-Gursha]]
|67.4N 30.5E
|-
|[[Hea Kiriona the Shopkeep]]
|78
|[[Ahurenga]]
|47.3N, 90.4W
|-
|[[Merchant Ledine]]
|73
|[[Cragstone]]
|25.7N, 48.5E
|-
|[[Najsuf al-Afan the Shopkeeper]]
|78
|[[Khayyaban]]
|47.5S, 24.6E
|-
|[[Nakoro Eshii-Shinjo the Provisioner]]
|95
|[[Wai Jhou]]
|61.8S 51.3W
|-
|[[Provisioner Warster the Handy]]
|85
|[[MacNiall's Freehold]]
|74.0S 92.2E
|-
|[[Rahira bint Hisan the Shopkeeper]]
|68
|[[Yaraq]]
|21.6S, 1.6W
|-
|[[Rindelle the Shopkeeper]]
|85
|[[Dryreach]]
|8.2S, 73.0E
|-
|[[Shin Ou-Ye the Shopkeeper]]
|63
|[[Yanshi]]
|12.2S, 42.3E
|-
|[[Shopkeep Bubtil al-Taywi]]
|68
|[[Tufa]]
|15.1S, 4.4E
|-
|[[Shopkeep Ginan Wah]]
|78
|[[Baishi]]
|49.4S, 62.6E
|-
|[[Shopkeep Julsama bint Sakim]]
|68
|[[Samsur]]
|2.9S, 19.6E
|-
|[[Shopkeep Kuro of Kara]]
|85
|[[Kara]]
|83.4S, 47.1E
|-
|[[Shopkeep Qufar ibn Ijtalwa]]
|68
|[[Al-Arqas]]
|31.1S, 14.1E
|-
|[[Shopkeep Yudi ibn Zayrim]]
|73
|[[Zaikhal]]
|13.7N 0.7E
|-
|[[Shopkeeper Gonjoku Ryumi]]
|68
|[[Shoushi]]
|33.7S, 72.8E
|-
|[[Shopkeeper Renald the Elder]]
|68
|[[Holtburg]]
|42.1N, 33.8E
|-
|[[Shopkeeper Yunen Ye]]
|78
|[[Sawato]]
|28.7S, 59.5E
|-
|[[Su'nah bint Arfiz the Shopkeeper]]
|78
|[[Al-Jalima]]
|7.6N, 4.8E
|-
|[[Suntar al-Tashqat the Shopkeep]]
|85
|[[Qalaba'r]]
|74.3S, 19.3E
|-
|[[Venara Basalleno]]
|68
|[[Rossu Morta Chapterhouse]]
|
|-
|[[Vivaina, Shopkeep of Stonehold]]
|90
|[[Stonehold]]
|68.6N, 21.7W
|-
|[[Waham ibn Fadyat the Shopkeeper]]
|78
|[[Uziz]]
|25.5S, 28.2E
|-
|[[Wuo Ha the Provisioner]]
|68
|[[Nanto]]
|52.6S, 82.1E
|-
|[[Zalphoos the Shopkeeper]]
|78
|[[Mount Alphus]]
|19.3N, 17.6E
|-
|}


[[Category:Lore Database Entry]]
[[Category:Lore Database Entry]]
[[Category:Text]]
[[Category:Text]]
[[Category:Crafting Guide]]
[[Category:Tinkering Guide]]
[[Category:Gearcrafting Guide]]

Latest revision as of 12:05, 20 January 2013

Introduced:  Gears of Change Related Quests:  Gearcrafting

A Comprehensive Guide to Gearcrafting

A large tome, detailing the uses of Gearcrafting. 36 of 36 pages full.


A Comprehensive Guide to Gearcrafting:

In the wake of the Gearknight's appearance in Dereth comes an opportunity for great advancement. The balance of magical means with that of technology can only increase our understanding of the world and offer new solutions we can use to cope with our challenges. This guide intends to describe the practice of Gearcrafting in its state of inception.


The Trinket:

Trinkets are a classification of item that can possess magic but requires no specific form the only common thread is they all possess some level of technology. We Derethians are familiar with a large variety of magical items but none before this technical. A trinket can be worn in a great variety of ways, as a simple broach clipped to your amuli coat, a small gadget stored in the pocket or any other number of possible placements. What we do know that is, to date, you can only activate the magic of a single trinket at a time.

(These items occupy a trinket slot on your character, this slot is displayed below the necklace slot)


Gearcrafting and Trinkets:

The most advanced form of Gearcrafting includes the way it interacts with trinkets. All trinkets possessing magic seem to have further innate magics that can be tapped into. The closest analog to the process of activating these magics is that of Tinkering and Imbuing items as has long been the practice of a variety of crafters around Dereth. However Gearcrafting trinkets have a set of differences and some very specific rules.



Rule 1 - There are only three possible upgrades to any Trinket
Rule 2 - Each upgrade has a specific power rating

Sub 1 - Minor
Sub 2 - Moderate
Sub 3 - Major

Rule 3 - Every spell is available at every power rating
Rule 4 - A higher power spell will always override a lower power spell of the same type

Sub 1 - We urge caution in tinkering. Using the same upgrade in more than one

slot will offer absolutely no bonus outside of that of the highest tier spell.


Rule 5 - The Minor and Moderate upgrades can be completed with no chance of failure by a Gearcrafter of the appropriate skill level.
Sub 1 - Minor and Moderate application difficulty is based on Material Type, Material Quality and Tinket Quality in the same way it is in normal tinkering.
Rule 6 - Major upgrades have a significant chance of failure. This failure rate is the same as that of Imbues.
Rule 7 - Gearcrafting Materials must always be prepared for use with a special armature before any of the before mentioned upgrades may be made.

Sub 1 - Minor Spells are activated with a Minor Armature
Sub 2 - Moderate Spells are activated with a Moderate Armature
Sub 3 - Majors Spells are activated with a Major Armature


As it is with normal tinkering you will need vast quantities (a bag containing 100 units of a specific material) of salvage. The types of salvage you will be using are very specific to Gearcrafting.

Salvage Types:
Amber
Diamond
Gromnie Hide
Pyreal
Ruby
Sapphire


Each of these salvages on its own is completely inert. Only when applied to the correct armature is your salvage ready for use on a trinket. This armature facilitates the application of the material to the trinket as well as activating the magical reagents available in the material itself.

Armatures:
Minor Gearcrafting Armature - Available with any Shopkeeper
Moderate Gearcrafting Armature - Available with any Shopkeeper
Major Gearcrafting Armature - Available at only the most prestigious of shops

Once activated each salvaged material will trigger a specific type of magic in the trinket.

Salvage Type and Magic Activated:
Ruby - Additional Health
Amber - Additional Stamina
Sapphire - Additional Mana
Diamond - Damage Boost
Gromnie Hide - Damage Reduction Boost
Pyreal - Understanding (increase earned experience)

Each of these salvage types will have a different level of effect based on the type of armature it is applied to.

Salvage Type and Power Level:
Ruby - Minor 5 Health, Moderate 10 Health, Major 15 Health
Amber - Minor 10 Stamina, Moderate 20 Stamina, Major 30 Stamina
Sapphire - Minor 10 Mana, Moderate 20 Mana, Major 30 Mana
Diamond - Minor 1 Damage Rating, Moderate 2 Damage Rating, Major 3 Damage Rating
Gromnie Hide - Minor 1 Damage Reduction Rating, Moderate 2 Damage Reduction Rating, Major 3 Damage Reduction Rating
Pyreal - Minor 2% Experience Gain, Moderate 4% Experience Gain, Major 6% Experience Gain

The process of preparing an armature is simple and has no risk of failure.

Step 1 - Purchase the armature that corresponds to the tier of spell you wish to apply.
Step 2 - Gather a complete bag of salvage that activates the spell you desire.
Step 3 - Apply the complete bag of salvage to the armature.

Sub 1 - This will result in the production of a material prepared armature matching the type of material and the level of armature.
Sub 2 - The material will not be expended, this process only uses trace amounts of the material and there is no effect on the bag of salvage itself.

Step 4 - Apply a bag of the same type of salvage, or the same bag of salvage to the prepared armature.

Sub 1 - This will expend the bag of salvage and you will be left with an armature that can now be used on a trinket.

Step 5 - Apply the armature to a magical trinket of your choice (this will only work on loot generated trinkets).

Sub 1 - This will expend the armature and all of the material applied to it.
Sub 2 - Remember the difficulty of success depends on a number of variables. Minor and Moderate tinkers may be applied with certainty by skilled Gearcrafters but Major imbues will always have a significant chance to destroy both the armature and the trinket.

Activating the innate abilities of trinkets is not the only use of Gearcrafting. We have managed to refine our understanding of Gearcrafting to the extent that it allows us to make devices of great power from a variety of base components. This process has been used in the invention of a variety of devices that can be used to amplify the power of a variety of skills.

To date the devices we have invented are:
Horns of Leadership
Medals of Loyalty
Examination Lenses
Tapped Virindi Essences

Each of these devices contains its own unique ability to tap into specific magics on a variety of levels. We have conceived 5-9 tiers of each of these items. The tier of the device is completely dependant on the materials it is made from and in some cases the craftsmanship of the components.

Effect of Devices:
Horn of Leadership - Allows those with sufficient abilities as a leader to enhance the health of their party.
Medals of Loyalty - Allows those with sufficient loyalty to enhance the stamina and/or mana of their party.
Examination Lenses - Allows those with sufficient Creature Assessment skill to make creatures more vulnerable to physical attacks.
Trapped Virindi Essences - Allows those with sufficient Deception to trick the Virindi essence into amplifying their knowledge of Arcane Lore.

Level of Effect of Devices:
Horns of Leadership:
Copper - Adds 2 to Health of Fellowship
Silver - Adds 4 to Health of Fellowship
Gold - Adds 6 to Health of Fellowship
Pyreal - Adds 8 to Health of Fellowship
Platinum - Adds 10 to Health of Fellowship

Medals of Loyalty:
Copper (Stamina) - Adds 2 to Stamina of Fellowship
Copper (Mana) - Adds 2 to Mana of Fellowship
Silver (Stamina) - Adds 4 to Stamina of Fellowship
Silver (Mana) - Adds 4 to Mana of Fellowship
Gold (Stamina) - Adds 6 to Stamina of Fellowship
Gold (Mana) - Adds 6 to Mana of Fellowship
Pyreal (Stamina) - Adds 8 to Stamina of Fellowship
Pyreal (Mana) - Adds 8 to Mana of Fellowship
Platinum (Stamina) - Adds 10 to Stamina of Fellowship
Platinum (Mana) - Adds 10 to Mana of Fellowship

Examination Lenses:
pour Lense - Lead - Similar to Imperil Other I
Well Crafted Lense - Iron - Similar to Imperil Other II
Finely Crafted Lense - Copper - Similar to Imperil Other III
Exquisite Lense - Silver - Similar to Imperil Other IV
Magnificent Lense - Gold - Similar to Imperil Other V
Nearly Flawless Lense - Pyreal - Similar to Imperil Other VI
Flawless Lense - Carved Pyreal - Similar to Imperil Other VI
Utterly Flawless Lense - Ornate Pyreal - Similar to Imperil Other VI

Incomparable Lense - Flawless Pyreal - Similar to Imperil Other VII


Trapped Virindi Essences:
Yellow Gem and Copper - Adds 8 to Arcane Lore
White Gem and Silver - Adds 16 to Arcane Lore
Blue Gem and Gold - Adds 24 to Arcane Lore
Red Gem and Pyreal - Adds 32 to Arcane Lore
Purple Gem and Platinum - Adds 40 to Arcane Lore

These devices are crafted into their complete forms using Gearcrafting and a variety of base components. The most basic of components are already familiar to Derethians but the specific nature of Gearcrafting has lead to the creation of a variety of highly specialized tools. These tools can be found at Jewelers, Shopkeepers and Archmages around Dereth depending on the nature of the tool.


Complete Guide to Crafting by Item:

Horns of Leadership:
Step 1 - Smelt a Scarab

Sub 1 - This process requires a smelting pot.
Sub 2 - This process requires a scarab. Horns use Copper, Silver, Gold, Pyreal or Platinum Scarabs depending on level. See description above to determine level.

Step 2 - pour smelted metal into a Metal Sheet Form

Sub 1 - This will result in a Metal Sheet of the same type of metal.

Step 3 - Use a Forming Hammer on the Metal Sheet

Sub 1 - This will produce the body of the Horn.

Step 4 - Apply a Leather Strap to the Horn

Sub 1 - This will allow the Horn to be used.

Medals of Loyalty:
Step 1 - Smelt a Scarab

Sub 1 - This process requires a smelting pot.
Sub 2 - This process requires a scarab. Medals use Copper, Silver, Gold, Pyreal or Platinum Scarabs depending on level. See description above to determine level.

Step 2 - pour smelted metal into a Medal Mold

Sub 1 - This will create a Medal of the same type of metal.

Step 3 - Use a Stamina or Mana Refining Polish on the medal

Sub 1 - This will create a Medal of the type of metal and enhancing the corresponding secondary attribute to the type of Refining Polish used.

Medals of Loyalty:
Step 1 - Smelt a Scarab

Sub 1 - This process requires a smelting pot.
Sub 2 - This process requires a scarab. Medals use Copper, Silver, Gold, Pyreal or Platinum Scarabs depending on level. See description above to determine level.

Step 2 - pour smelted metal into a Medal Mold

Sub 1 - This will create a Medal of the same type of metal.

Step 3 - Use a Stamina or Mana Refining Polish on the medal

Sub 1 - This will create a Medal of the type of metal and enhancing the corresponding secondary attribute to the type of Refining Polish used.



Examination Lenses:
Step 1 - Smelt a Scarab

Sub 1 - This process requires a smelting pot.
Sub 2 - This process requires a scarab. Examination Lenses use Lead, Iron, Copper, Silver, Gold and Pyreal Scarabs depending on level. See description above to determine level.

Step 2 - pour smelted metal into a Handle Mold

Sub 1 - The result will be a handle of the type matching your material.
Sub 2 - You may further refine Pyreal handles using a Carving Knife, you can refine a pyreal handle up to three times.

Step 3 - Apply Abrasive Polish to a purchased Unfinished Lense

Sub 1 - This will refine the Lense for use.

Step 4 - Place the Lense in a Frame

Sub 1 - Frames are in mass production, you may purchase these.
Sub 2 - This produces a frame ready to be placed on a handle.

Step 5 - Place Framed Lense on Handle

Sub 1 - The Examination Lense is now ready for use.

Trapped Virindi Essences:
Step 1 - Smelt a Scarab

Sub 1 - This process requires a smelting pot.
Sub 2 - This process requires a scarab. Medals use Copper, Silver, Gold, Pyreal or Platinum Scarabs depending on level. See description above to determine level.

Step 2 - pour smelted metal into a Metal Sheet Form

Sub 1 - This will result in a Metal Sheet of the same type of metal.

Step 3 - Prepare a Jeweler's Saw by placing a Saw Blade into a Saw Frame

Sub 1 - Your saw is now ready to cut but blades can be broken in crafting.

Step 4 - Use your Jeweler's Saw to cut a setting from your Metal Sheet
Step 5 - Prepare your Virindi Gem using a Lapping Plate

Sub 1 - This will result in a Cut Gem of the same type.

Step 6 - Apply the Cut Gem to the Setting

Sub 1 - Apply the matching Cut Gem to the Setting.
Yellow Gem to Copper Setting
White Gem to Silver Setting
Blue Gem to Gold Setting
Red Gem to Pyreal Setting
Purple Gem to Platinum Setting
Sub 2 - Your Trapped Virindi Essence is now ready for use.

In these first days of what may be a new era we've invented much using the little we've learned. These inventions and our work in drawing out the innate abilities of the mechanical Trinkets that Gearknights brought into the world have a great deal of promise for the people of Dereth. Below you will find simple diagrams describing all Gearcrafting procedures. We appreciate all your efforts. Enjoy the wonders of Gearcrafting.

Jeweler's Saw Blade + Jeweler's Saw Frame = Jeweler's Saw

Abrasive Polish + Unfinished Lense = Finished Lense
Lense Frame + Finished Lense = Framed Lense


Smelting Pot + Lead Scarab = Smelting Pot of Lead
Smelting Pot + Iron Scarab = Smelting Pot of Iron
Smelting Pot + Copper Scarab = Smelting Pot of Copper
Smelting Pot + Silver Scarab = Smelting Pot of Silver
Smelting Pot + Gold Scarab = Smelting Pot of Gold
Smelting Pot + Pyreal Scarab = Smelting Pot of Pyreal
Smelting Pot + Platinum Scarab = Smelting Pot of Platinum


Smelting Pot of Copper + Metal Sheet Form = Sheet Metal (Copper)
Smelting Pot of Silver + Metal Sheet Form = Sheet Metal (Silver)
Smelting Pot of Gold + Metal Sheet Form = Sheet Metal (Gold)
Smelting Pot of Pyreal + Metal Sheet Form = Sheet Metal (Pyreal)
Smelting Pot of Platinum + Metal Sheet Form = Sheet Metal (Platinum)

Jeweler's Saw + Sheet Metal (Copper) = Copper Setting
Jeweler's Saw + Sheet Metal (Silver) = Silver Setting
Jeweler's Saw + Sheet Metal (Gold) = Gold Setting
Jeweler's Saw + Sheet Metal (Pyreal) = Pyreal Setting
Jeweler's Saw + Sheet Metal (Platinum) = Platinum Setting


Lapping Plate + Yellow Virindi Gem = Cut Yellow Gem
Lapping Plate + White Virindi Gem = Cut White Gem
Lapping Plate + Blue Virindi Gem = Cut Blue Gem
Lapping Plate + Red Virindi Gem = Cut Red Gem
Lapping Plate + Purple Virindi Gem = Cut Purple Gem

Cut Yellow Gem + Copper Setting = Virindi Servant Essence
Cut White Gem + Silver Setting = Virindi Master Essence
Cut Blue Gem + Gold Setting = Virindi Councillor Essence
Cut Red Gem + Pyreal Setting = Virindi Inquisitor Essence
Cut Purple Gem + Platinum Setting = Virindi Consul Essence


Forming Hammer + Sheet Metal (Copper) = Copper Horn
Forming Hammer + Sheet Metal (Silver) = Silver Horn
Forming Hammer + Sheet Metal (Gold) = Gold Horn
Forming Hammer + Sheet Metal (Pyreal) = Pyreal Horn
Forming Hammer + Sheet Metal (Platinum) = Platinum Horn

Leather Strap + Copper Horn = Copper Horn of Leadership
Leather Strap + Silver Horn = Silver Horn of Leadership
Leather Strap + Gold Horn = Gold Horn of Leadership
Leather Strap + Pyreal Horn = Pyreal Horn of Leadership
Leather Strap + Platinum Horn = Platinum Horn of Leadership


Smelting Pot of Copper + Mold Medal = Copper Medal
Smelting Pot of Silver + Mold Medal = Silver Medal
Smelting Pot of Gold + Mold Medal = Gold Medal
Smelting Pot of Pyreal + Mold Medal = Pyreal Medal
Smelting Pot of Platinum + Mold Medal = Platinum Medal

Refining Polish (Stamina) + Copper Medal = Copper Medal of Vigor
Refining Polish (Stamina) + Silver Medal = Silver Medal of Vigor
Refining Polish (Stamina) + Gold Medal = Gold Medal of Vigor
Refining Polish (Stamina) + Pyreal Medal = Pyreal Medal of Vigor
Refining Polish (Stamina) + Platinum Medal = Platinum Medal of Vigor

Refining Polish (Mana) + Copper Medal = Copper Medal of Intellect
Refining Polish (Mana) + Silver Medal = Silver Medal of Intellect
Refining Polish (Mana) + Gold Medal = Gold Medal of Intellect
Refining Polish (Mana) + Pyreal Medal = Pyreal Medal of Intellect
Refining Polish (Mana) + Platinum Medal = Platinum Medal of Intellect


Smelting Pot of Lead + Mold Handle = Lead Handle
Smelting Pot of Iron + Mold Handle = Iron Handle
Smelting Pot of Copper + Mold Handle = Copper Handle
Smelting Pot of Silver + Mold Handle = Silver Handle
Smelting Pot of Gold + Mold Handle = Gold Handle
Smelting Pot of Pyreal + Mold Handle = Pyreal Handle

Carving Knife + Pyreal Handle = Carved Handle
Carving Knife + Carved Handle = Ornate Handle
Carving Knife + Ornate Handle = Flawless Handle

Lense Framed + Lead Handle = pour Lense
Lense Framed + Iron Handle = Well Crafted Lense
Lense Framed + Copper Handle = Finely Crafted Lense
Lense Framed + Silver Handle = Exquisite Lense
Lense Framed + Gold Handle = Magnificent Lense
Lense Framed + Pyreal Handle = Nearly Flawless Lense
Lense Framed + Carved Handle = Flawless Lense
Lense Framed + Ornate Handle = Utterly Flawless Lense
Lense Framed + Flawless Handle = Incomparable Lense


Armatures are first prepared:
Salvaged Amber (100) + Minor Gearcrafting Armature = Minor Gearcrafting Armature
Salvaged Amber (100) + Moderate Gearcrafting Armature = Moderate Gearcrafting Armature
Salvaged Amber (100) + Major Gearcrafting Armature = Major Gearcrafting Armature<


Salvaged Diamond (100) + Minor Gearcrafting Armature = Minor Gearcrafting Armature
Salvaged Diamond (100) + Moderate Gearcrafting Armature = Moderate Gearcrafting Armature
Salvaged Diamond (100) + Major Gearcrafting Armature = Major Gearcrafting Armature


Salvaged Gromnie Hide (100) + Minor Gearcrafting Armature = Minor Gearcrafting Armature
Salvaged Gromnie Hide (100) + Moderate Gearcrafting Armature = Moderate Gearcrafting Armature
Salvaged Gromnie Hide (100) + Major Gearcrafting Armature = Major Gearcrafting Armature


Salvaged Pyreal (100) + Minor Gearcrafting Armature = Minor Gearcrafting Armature
Salvaged Pyreal (100) + Moderate Gearcrafting Armature = Moderate Gearcrafting Armature
Salvaged Pyreal (100) + Major Gearcrafting Armature = Major Gearcrafting Armature


Salvaged Ruby (100) + Minor Gearcrafting Armature = Minor Gearcrafting Armature
Salvaged Ruby (100) + Moderate Gearcrafting Armature = Moderate Gearcrafting Armature
Salvaged Ruby (100) + Major Gearcrafting Armature = Major Gearcrafting Armature


Salvaged Sapphire (100) + Minor Gearcrafting Armature = Minor Gearcrafting Armature
Salvaged Sapphire (100) + Moderate Gearcrafting Armature = Moderate Gearcrafting Armature
Salvaged Sapphire (100) + Major Gearcrafting Armature = Major Gearcrafting Armature

Once you have prepared the Armatures use the same material on the Armature, the process will be exactly the same as above. (A bar indicating how full the armature is will appear along side and the salvage will be destroyed).

Once this is complete apply the Armature to a magic Trinket (only loot generated trinkets will work).


-- Gearcrafting Committee

Sold By

NPC Cost Town/Area Coordinates
Aun Mireona the Shopkeep 85 Timaru 43.9N 78.1W
Avorgild the Shopkeeper 85 Plateau Village 44.3N 43.4W
Bortrom the Thrifty 70 Whispering Blade Chapterhouse
Calvinne Sporgenzenni the Shopkeeper 85 Silyun 87.3N 70.3W
Cemcera the Shopkeeper 68 Lytelthorpe 0.5N, 51.2E
Dobblar 68 Kor-Gursha 67.4N 30.5E
Hea Kiriona the Shopkeep 78 Ahurenga 47.3N, 90.4W
Merchant Ledine 73 Cragstone 25.7N, 48.5E
Najsuf al-Afan the Shopkeeper 78 Khayyaban 47.5S, 24.6E
Nakoro Eshii-Shinjo the Provisioner 95 Wai Jhou 61.8S 51.3W
Provisioner Warster the Handy 85 MacNiall's Freehold 74.0S 92.2E
Rahira bint Hisan the Shopkeeper 68 Yaraq 21.6S, 1.6W
Rindelle the Shopkeeper 85 Dryreach 8.2S, 73.0E
Shin Ou-Ye the Shopkeeper 63 Yanshi 12.2S, 42.3E
Shopkeep Bubtil al-Taywi 68 Tufa 15.1S, 4.4E
Shopkeep Ginan Wah 78 Baishi 49.4S, 62.6E
Shopkeep Julsama bint Sakim 68 Samsur 2.9S, 19.6E
Shopkeep Kuro of Kara 85 Kara 83.4S, 47.1E
Shopkeep Qufar ibn Ijtalwa 68 Al-Arqas 31.1S, 14.1E
Shopkeep Yudi ibn Zayrim 73 Zaikhal 13.7N 0.7E
Shopkeeper Gonjoku Ryumi 68 Shoushi 33.7S, 72.8E
Shopkeeper Renald the Elder 68 Holtburg 42.1N, 33.8E
Shopkeeper Yunen Ye 78 Sawato 28.7S, 59.5E
Su'nah bint Arfiz the Shopkeeper 78 Al-Jalima 7.6N, 4.8E
Suntar al-Tashqat the Shopkeep 85 Qalaba'r 74.3S, 19.3E
Venara Basalleno 68 Rossu Morta Chapterhouse
Vivaina, Shopkeep of Stonehold 90 Stonehold 68.6N, 21.7W
Waham ibn Fadyat the Shopkeeper 78 Uziz 25.5S, 28.2E
Wuo Ha the Provisioner 68 Nanto 52.6S, 82.1E
Zalphoos the Shopkeeper 78 Mount Alphus 19.3N, 17.6E