Combat Alchemist: Difference between revisions

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imported>An Adventurer
New page: === General === This is a template designed to take advantage of the Alchemical Throwing Phials. Specialized Thrown Weapons helps with the use of phials. This template relies on Arcane...
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=== General ===
== General ==
This is a template designed to take advantage of the [[Alchemical Throwing Phials]]. Specialized Thrown Weapons helps with the use of phials. This template relies on Arcane Lore for creature and life buffs.  
This is a template designed to take advantage of the [[Alchemical Throwing Phials]]. Specialized Thrown Weapons helps with the use of phials. This template relies on Arcane Lore for creature and life buffs.  


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'''Disadvantages
'''Disadvantages
* Throwing phials have their own disadvantages, including burden/pack space, only stacking to 50, -10% melee defense, and requiring line of sight and close range to work.
* Throwing phials have their own disadvantages, including burden/pack space, -10% melee defense, and requiring line of sight and close range to work.
* Creating a suit of armor, jewelry, and clothing to cover all creature and life buffs can be a long and difficult process.
* Creating a suit of armor, jewelry, and clothing to cover all creature and life buffs can be a long and difficult process.
* Low magic resistance.
* Low magic resistance.
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=== Innate [[Skills]] ===
=== Innate [[Skills]] ===
'''Specialized
'''Specialized
:[[Arcane Lore (Skill)|Arcane Lore]], [[Melee Defense (Skill)|Melee Defense]], [[Thrown Weapons (Skill)|Thrown Weapons]], [[Unarmed Combat (Skill)|Unarmed Combat]]
:[[Arcane Lore]], [[Melee Defense]], [[Thrown Weapons]], [[Unarmed Combat]]
'''Trained
'''Trained
:[[Healing (Skill)|Healing]]
:[[Healing]]


== Advancement ==
== Advancement ==
=== Skills ===
=== Skills ===
* At level 5, train [[Fletching (Skill)|Fletching]].
* At level 5, train [[Fletching]].
* At level 12, train [[Alchemy (Skill)|Alchemy]].
* At level 12, train [[Alchemy]].
* At level 32, train [[Item Enchantment (Skill)|Item Enchantment]].
* At level 32, train [[Item Enchantment]].
* At level 60 (55 with Marae Credit) train [[Mana Conversion (Skill)|Mana Conversion]].
* At level 60 (55 with Marae Credit) train [[Mana Conversion]].
* At level 90 (85 with Marae Credit) specialize [[Alchemy (Skill)|Alchemy]].
* At level 90 (85 with Marae Credit) specialize [[Alchemy]].


=== Attributes ===
=== Attributes ===
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== Tips ==
== Tips ==
* Use your Unarmed Combat for the first few levels to avoid the need for ammunition.
* Use your Unarmed Combat for the first few levels to avoid the need for ammunition.
* For relatively easy experience at lower levels, complete some of the Fletching and Alchemy [[Crafter (Quest)|Crafter Quests]].
* For relatively easy experience at lower levels, complete some of the Fletching and Alchemy [[Crafter Quest]]s.
* When crafting with Fletching and Alchemy at lower levels, use the [[Fletching Forge]]s and [[Alchemy Forge]]s located in Holtburg, Shoushi, and Yaraq.
* When crafting with Fletching and Alchemy at lower levels, use the [[Fletching Forge]]s and [[Alchemy Forge]]s located in Holtburg, Shoushi, and Yaraq.


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* [[Ammunition#Spikes|Spikes]] are a great thrown weapon at lower levels, and can be wielded with a shield.
* [[Ammunition#Spikes|Spikes]] are a great thrown weapon at lower levels, and can be wielded with a shield.
* There are [[Alchemical Throwing Phials]] available at all levels of play, which can help greatly with questing and hunting.
* There are [[Alchemical Throwing Phials]] available at all levels of play, which can help greatly with questing and hunting.
* The armor and jewelry from the [[Exploration Society Letter Quests]] is very useful at lower levels.
* The armor and jewelry from the [[Exploration Society Letters]] quest is very useful at lower levels.
* The [[Skeletal Atlatl]] and [[Enhanced Skeletal Atlatl]] are good Atlatls for lower levels.
* The [[Skeletal Atlatl]] and [[Enhanced Skeletal Atlatl]] are good Atlatls for lower levels.
* The [[Gauntlets of Marksmanship]] and [[Enhanced Gauntlets of Marksmanship]] are great items that provide buffs for Thrown Weapons, Melee Defense, and Coordination.
* The [[Gauntlets of Marksmanship]] and [[Enhanced Gauntlets of Marksmanship]] are great items that provide buffs for Thrown Weapons, Melee Defense, and Coordination.

Latest revision as of 18:08, 8 January 2011

General

This is a template designed to take advantage of the Alchemical Throwing Phials. Specialized Thrown Weapons helps with the use of phials. This template relies on Arcane Lore for creature and life buffs.

Advantages

  • Template completes relatively early.
  • Skill/attribute synergy between UA, TW, and Alchemy.
  • Has melee and missile combat capabilities.
  • High melee defense.
  • Buffs from Arcane Lore cannot be dispelled, and do not expire.
  • Has life vulnerability debuffing capabilities through throwing phials.
  • Throwing phials can be wielded with a shield.

Disadvantages

  • Throwing phials have their own disadvantages, including burden/pack space, -10% melee defense, and requiring line of sight and close range to work.
  • Creating a suit of armor, jewelry, and clothing to cover all creature and life buffs can be a long and difficult process.
  • Low magic resistance.
  • Low health.

Setup

Heritage

Sho

Innate Attributes

100/10/100/100/10/10

Innate Skills

Specialized

Arcane Lore, Melee Defense, Thrown Weapons, Unarmed Combat

Trained

Healing

Advancement

Skills

Attributes

  • Augment innate Focus at least once to 15.

Tips

  • Use your Unarmed Combat for the first few levels to avoid the need for ammunition.
  • For relatively easy experience at lower levels, complete some of the Fletching and Alchemy Crafter Quests.
  • When crafting with Fletching and Alchemy at lower levels, use the Fletching Forges and Alchemy Forges located in Holtburg, Shoushi, and Yaraq.

Equipment