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'''Contracts''' provide a way track the acquisition and progress of quests. A contract initially takes the form of a written parchment. These parchments can be found in various places in the game such as rewards for quests or as [[Trophies]], but most often they can be purchased from contract brokers and barkeeps who sell them instead of rumors. Contracts help track quests, and sometimes they can lead you to quests. Each new character is given 2 example contracts and an explanation of how to use them.
'''Contracts''' provide a way track the acquisition and progress of quests. A contract initially takes the form of a written parchment. These parchments can be found in various places in the game such as rewards for quests or as [[Trophies]], but most often they can be purchased from contract brokers and barkeeps who sell them instead of rumors. Contracts help track quests, and sometimes they can lead you to quests. Each new character is given 2 example contracts and an explanation of how to use them.




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As of [[The Quest for Freedom]] event, most quests had their timers reduced to 20 hours. This greatly reduced the usefulness of using contracts to track quest timers. Due to this change, the amount of new contracts being introduced each patch has been reduced as well. However, contracts are still useful for tracking several other quest criteria:
As of [[The Quest for Freedom]] event, most quests had their timers reduced to 20 hours. This greatly reduced the usefulness of using contracts to track quest timers. Due to this change, the amount of new contracts being introduced each patch has been reduced as well. However, contracts are still useful for tracking several other quest criteria:


* Quests with timers longer than 20 hours ([[Monthly Explorer Society Quests]] for example)
* Quests with timers longer than 20 hours ([[Monthly Explorer Society Quests]] for example)
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* [[50-100 Contracts Quest]]s completed
* [[50-100 Contracts Quest]]s completed


There is a maximum number of contracts that a character can have active at one time (50?). After this number is reached, the character must remove one or more contracts before more can be acquired. There is no penalty for removing and then re-adding a contract.
There is a maximum number of contracts (100) that a character can have active at one time ([[Fowl Play|previously the max was 50]]). After this number is reached, the character must remove one or more contracts before more can be acquired. There is no penalty for removing and then re-adding a contract.  


==Contract Brokers and Barkeeps==
==Contract Brokers and Barkeeps==
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===Society Strongholds===
===Society Strongholds===
* [[Shopkeeper Lazlo‎]] (Radiant Blood)
* [[Shopkeeper Lazlo]] (Radiant Blood)
* [[Shopkeep Gunderson]] (Eldrytch Web)
* [[Shopkeep Gunderson]] (Eldrytch Web)
* [[Shopkeeper Polly‎]] (Celestial Hand)
* [[Shopkeeper Polly]] (Celestial Hand)


===Town Network===
===Town Network===

Latest revision as of 16:23, 13 April 2015

Main game topics: Getting Started | Gameplay | Player Character | Items | World | Patches | Live Events
Sub-topics: Creatures | Locations | NPCs | Quests | Lore
Quest lists: Young Explorer Quests | XP Quests | Luminance Quests | Kill Tasks | Faction Quests
Society Quests | MFK Quests | Legendary Key Quests | MMD Quests | Quest Index
Quest tracking: Quest Journal | Contracts

View Contracts by Recommended Level


Contracts provide a way track the acquisition and progress of quests. A contract initially takes the form of a written parchment. These parchments can be found in various places in the game such as rewards for quests or as Trophies, but most often they can be purchased from contract brokers and barkeeps who sell them instead of rumors. Contracts help track quests, and sometimes they can lead you to quests. Each new character is given 2 example contracts and an explanation of how to use them.


You can also find assistant NPCs with the contract brokers in each of the four starters towns, they give out experience rewards every time you complete 5 of the starter town broker's contracts.


As of The Quest for Freedom event, most quests had their timers reduced to 20 hours. This greatly reduced the usefulness of using contracts to track quest timers. Due to this change, the amount of new contracts being introduced each patch has been reduced as well. However, contracts are still useful for tracking several other quest criteria:

There is a maximum number of contracts (100) that a character can have active at one time (previously the max was 50). After this number is reached, the character must remove one or more contracts before more can be acquired. There is no penalty for removing and then re-adding a contract.

Contract Brokers and Barkeeps

Holtburg Tavern

Sanamar Tavern

Shoushi Tavern

Yaraq Tavern

Society Strongholds

Town Network

Images

See also

Update History

Lost City of Neftet
  • Contracts panel added to the interface.

Fowl Play

  • The Contracts list was increased to 100.