Dagger: Difference between revisions
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{{Related|Skills|Weapons| | {{Related|Skills|Weapons|Daggers|:Category:Weapon|:Category:Dagger|:Category:Retired Skills}} | ||
{{Intro | {{Intro | ||
| Patch Introduced = [[Release]] | | Patch Introduced = [[Release]] | ||
| Related Quests = | | Related Quests = | ||
| Updated = | | Updated = [[Master of Arms]] | ||
}} | }} | ||
{|{{Format|Panel}} | {|{{Format|Panel}} | ||
!bgcolor=# | !bgcolor=#d0d0d0 colspan=2| {{Icon|Dagger}} <big>Dagger</big> | ||
|- | |- | ||
|bgcolor=#d0d0d0 width=150px| Description | |bgcolor=#d0d0d0 width=150px| Description | ||
Line 42: | Line 42: | ||
== Notes == | == Notes == | ||
* Damage is calculated based on Coordination. | * Damage is calculated based on Coordination. | ||
* In [[Darkness Ascendant]], dagger's damage modifier skill was changed from Strength to Coordination. | |||
* In [[Now In This Hush]], it became possible to hilt certain daggers and gain double and triple strike damage. | |||
* In [[The Hall of the Tusker King]], Dirks were introduced that have a higher base damage than previous types of dagger but cannot be hilted. | |||
* In ??, the variance and max damage of daggers were tweaked upwards, until it had a Damage over Time rating on a par with other racial weapons. | |||
* In [[Old Ghosts]], a new range of hiltable daggers was introduced with base weapon requirements of 370, 400, and 420 that can be also tinkered, including imbues. | |||
{{Skills}} | {{Skills}} | ||
[[Category:Skill]] | [[Category:Skill]] | ||
[[Category: | [[Category:Retired Skills]] |
Latest revision as of 03:05, 15 May 2012
Related topics: Skills, Weapons, Daggers, Category:Weapon, Category:Dagger, Category:Retired Skills
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Dagger | |
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Description | Helps you wield daggers, knives and similar weapons. |
Formula | (Quickness + Coordination) / 3 |
Base Status | Untrained - Trained for free on Aluvians. |
Cost to Train | 4 |
Cost to Specialize | 4 |
Buffs | Dagger Mastery (Spell), Quickness (Spell), Coordination (Spell) |
Debuffs | Dagger Ineptitude (Spell), Slowness (Spell), Clumsiness (Spell) |
Starting Equipment
Notes
- Damage is calculated based on Coordination.
- In Darkness Ascendant, dagger's damage modifier skill was changed from Strength to Coordination.
- In Now In This Hush, it became possible to hilt certain daggers and gain double and triple strike damage.
- In The Hall of the Tusker King, Dirks were introduced that have a higher base damage than previous types of dagger but cannot be hilted.
- In ??, the variance and max damage of daggers were tweaked upwards, until it had a Damage over Time rating on a par with other racial weapons.
- In Old Ghosts, a new range of hiltable daggers was introduced with base weapon requirements of 370, 400, and 420 that can be also tinkered, including imbues.
Skills | |
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Magic Skills | Arcane Lore, Creature Enchantment, Item Enchantment, Life Magic, Mana Conversion, Void Magic, War Magic |
Combat Skills | Finesse Weapons, Heavy Weapons, Light Weapons, Missile Weapons, Two Handed Combat |
Secondary Combat Skills | Dual Wield, Dirty Fighting, Recklessness, Sneak Attack, Summoning |
Defense Skills | Magic Defense, Melee Defense, Missile Defense, Shield |
Crafting Skills | Alchemy, Armor Tinkering, Cooking, Fletching, Item Tinkering, Lockpick, Magic Item Tinkering, Salvaging, Weapon Tinkering |
Miscellaneous Skills | Assess Creature, Assess Person, Deception, Healing, Leadership, Loyalty, Jump, Run |
Retired Skills |
Appraise Armor, Appraise Item, Appraise Magic Item, Appraise Weapon, Axe, Bow, Crossbow, Dagger, Gearcraft, Mace, Spear, Staff, Sword, Thrown Weapons, Unarmed Combat |