Gem of Impulse Quest: Difference between revisions
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imported>Arkalor m Text replace - " | Level Suggestions = | Item Rewards = " to " | Level Suggestions = | Contracts = | Item Rewards = " |
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| Kill Task = False | | Kill Task = False | ||
| Start Location = [[Xarabydun]] | | Start Location = [[Xarabydun]] | ||
| Timer = | | Timer = 6 days | ||
| Level Restrictions = 1-25 | | Level Restrictions = 1-25 | ||
| Level Suggestions = | | Level Suggestions = | ||
| Contracts = | |||
| Item Rewards = [[Gem of Impulse]] | | Item Rewards = [[Gem of Impulse]] | ||
| Luminance Reward = | |||
| Max XP Reward = None | | Max XP Reward = None | ||
| Titles = | | Titles = | ||
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| Link XP Rewards = False | | Link XP Rewards = False | ||
| Link Title Rewards = False | | Link Title Rewards = False | ||
| Link Images = | | Link Images = True | ||
| Link Lore & Dialog = True | | Link Lore & Dialog = True | ||
| Link Notes = False | | Link Notes = False | ||
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# When inside, go right at the cross and then keep left heading past a fire trap. Kill the [[Mite Squire]] here and loot the [[Guard Post Key]]. | # When inside, go right at the cross and then keep left heading past a fire trap. Kill the [[Mite Squire]] here and loot the [[Guard Post Key]]. | ||
# Kill the [[Mite Warrior Princess]] and loot the 40 [[Discus]]es - notice the lever activated door here. | # Kill the [[Mite Warrior Princess]] and loot the 40 [[Discus]]es - notice the lever activated door here. | ||
# Run back | # Run back to the area with the [[Wood Golem]] and [[Shadow Sprite]] and use the key on the door here. | ||
# Pull the lever (which can be reached without opening the door), to open the door in the Mite Warrior Princess' room. | # Pull the lever (which can be reached without opening the door), to open the door in the Mite Warrior Princess' room. | ||
#* Optional step - Pick the locked door and loot the [[Standing Orders|Forgotten Text]] from the Armory Chest. | #* Optional step - Pick the locked door and loot the [[Standing Orders|Forgotten Text]] from the Armory Chest. | ||
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| Crystal Nodule | | Crystal Nodule | ||
| Forgotten Text | | Forgotten Text | ||
| Guard Post Key | |||
}} | }} | ||
Latest revision as of 14:16, 23 March 2012
Walk Through ___ Maps ___ Items ___ Images ___ Lore & Dialog ___ |
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Quest Overview
Lockpick is required to get to the first dungeon portal. Gathering the Crystal Nodules is limited to level 1-25 characters, but they are not attuned and can be given to any character.
Walk Through
Optional - Purchase the rumor Call for Adventurers! from one of the Gharu'ndim barkeeps.
- Head to Xarabydun and take all right turns until you reach a locked door in the sewer area.
- Pick the locked door and keep left to get to the Uninhabited Area portal.
- When inside, go right at the cross and then keep left heading past a fire trap. Kill the Mite Squire here and loot the Guard Post Key.
- Kill the Mite Warrior Princess and loot the 40 Discuses - notice the lever activated door here.
- Run back to the area with the Wood Golem and Shadow Sprite and use the key on the door here.
- Pull the lever (which can be reached without opening the door), to open the door in the Mite Warrior Princess' room.
- Optional step - Pick the locked door and loot the Forgotten Text from the Armory Chest.
- Run back to the Mite area and through the doors before they shut, jump over the stone wall and enter the Lightless Tunnels portal.
- Go east from the drop and hug the left wall, head down the ramp in the K'nath room to a room filled with Crystal Nodules - take as many as you want, they can be stored on a mule until the hand in timer expires.
- Hand a Crystal Nodule to Aino Lunnan-Shin to get a Gem of Impulse (one per week).
Maps
Dungeon | Coordinates | Wiki Map | ACmaps | Other | Quests |
Xarabydun | 41.9S, 16.2E | -- | 934B | -- | -- |
Uninhabited Area | 41.9S, 16.2E | -- | 02D2 | -- | -- |
Lightless Tunnels | 41.9S, 16.2E | -- | 02C6 | -- | -- |
Items
Quest Items | ||||||||
Armory Chest | Crystal Nodule | Forgotten Text | Guard Post Key |
Rewards | ||||||||
Discus | Gem of Impulse | Standing Orders |
Images
Lore & Dialog
Aino Lunnan-Shin tells you, "Greetings." You give Aino Lunnan-Shin Crystal Nodule.
Aino's eyes light up at the sight of the geode.
Aino Lunnan-Shin tells you, "Ah. A precious thing indeed."
She produces a few jeweler's tools and reworks the stone, chanting obscure spells to herself as she works. Soon, she hands back a fine gem.
Aino Lunnan-Shin gives you Gem of Impulse.
You give Bretself the Translator Forgotten Text.
Bretself the Translator tells you, "Most interesting. It appears that the town of Xarabaydun holds a treasure I would not have suspected."
Bretself the Translator gives you Standing Orders.