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{{Related|Health Regeneration}}
=== Description ===
=== Description ===
Starting health is determined by base [[Endurance]] at creation. Health can be raised directly as well as indirectly by raising [[Endurance]]. Health regains slowly over time, faster if crouching, even faster if laying down. [[Augmentations]] can double and triple the rate of regeneration when laying down. Health can be restored with [[Life Magic]], with [[Healing Kits]] and [[Healing (Skill)]], and with various [[:Category:Potion|Potions]] and some [[:Category:Food|Foods]]. Maximum unbuffed health is ?? and the current theoretical maximum is ??.
Starting health is determined by base [[Endurance]] at creation. Health can be raised directly as well as indirectly by raising [[Endurance]]. Health regains slowly over time, faster if crouching, even faster if laying down. [[Augmentation Gems]] can double and triple the rate of regeneration when laying down. Health can be restored with [[Life Magic]], with [[Healing Kits]] and [[Healing (Skill)]], and with various [[:Category:Potion|Potions]] and some [[:Category:Food|Foods]]. Maximum unbuffed health is 341 and the current theoretical maximum is 652.7(?).
 


=== Formula ===
=== Formula ===
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=== [[Spell Stacking]] ===
=== Spell Stacking ===
 
* [[Spell Stacking]] and override information for spells that affect Health can be found at [[Endurance (Spell)]], [[Frailty (Spell)]], and [[Health (Spell)]].
{|border=1 cellpadding=3 cellspacing=0
|+'''Spells stack vertically and override horizontally.'''
| +125 || [[Prodigal Endurance]]
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|-
| +50 || [[Blazing Heart]]
| +30 || [[Essence Glutton]]
| +25 || [[Essence Sluice]]
| +20 || [[Essence Spike]]
| +15 || [[Life Giver]]
|-
| +25 || [[Hunter's Hardiness]]
| +22.5 || [[Endurance Incantation]]
| +20 || [[Perseverance]]
| +17.5 || [[Endurance Self VI]]
| +15 || [[Endurance Self V]]
|-
| +15 || [[Warrior's Greater Vitality]]
| +10 || [[Warrior's Vitality]]
| +5 || [[Warrior's Lesser Vitality]]
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|-
| +10 || [[Epic Endurance]]
| +7.5 || [[Major Endurance]]
| +5 || [[Moderate Endurance]]
| +2.5 || [[Minor Endurance]]
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|-
| +7 || [[Benediction of Immortality]]
| +5 || [[Minor Benediction of Immortality]]
| +3 || [[Lesser Benediction of Immortality]]
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|-
| +1.5 || [[Dark Persistence]]
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|-
| +1 || [[Burning spirit]]
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|-
| +10% || [[Asheron's Benediction]], [[Carraida's Benediction]]
| +8% || [[Asheron's Lesser Benediction]]
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| +10% || [[Health Boost]]
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|-
|}


[[Category:Attribute]]
[[Category:Attribute]]

Latest revision as of 14:06, 11 June 2012

Related topics: Health Regeneration

Description

Starting health is determined by base Endurance at creation. Health can be raised directly as well as indirectly by raising Endurance. Health regains slowly over time, faster if crouching, even faster if laying down. Augmentation Gems can double and triple the rate of regeneration when laying down. Health can be restored with Life Magic, with Healing Kits and Healing (Skill), and with various Potions and some Foods. Maximum unbuffed health is 341 and the current theoretical maximum is 652.7(?).

Formula

Endurance / 2


Spell Stacking