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[[File:SusieQue.jpg|thumb|300px|right|Just didn't want a blank space :P]]
[[File:SusieQue.jpg|thumb|300px|right|Susie Que of Solcaim]]
 
==General==
Some things have changed with the way we run Colo on Solclaim with new weapons and such that can effectively and consistently win Colo without the use of rares.  The following is how I do my runs - I hope this helps others feel more prepared and get more involved in Colo Runs!
Some things have changed with the way we run Colo on Solclaim with new weapons and such that can effectively and consistently win Colo without the use of rares.  The following is how I do my runs - I hope this helps others feel more prepared and get more involved in Colo Runs!


I have uploaded the guide in Excel format which can be downloaded from the following [http://pages.sbcglobal.net/susieqtoo/acstuff/colosusie.xls link]. This is handy to print out and keep nearby when on a run.


==Third Party Apps==
===Call It===
[http://www.asheronstoybox.com/decal_CallIt.htm http://www.asheronstoybox.com/decal_CallIt.htm]<br>
I have also uploaded the XML file that the Decal Plugin Call It uses for efficiently calling each spawn according to the strategy listed below. The file is called Quests.xml and it can be downloaded [http://pages.sbcglobal.net/susieqtoo/acstuff here]. Once installed, you will need to replace the existing xml file it uses, with the one I provided above. 


The quests file for Call It can be found at the following locations:
* Vista - C:\ProgramData\Gouruware\CalIt  (I believe the ProgramData folder is a hidden folder by default)
* XP - C:\Documents and Settings\All Users\Application Data\Gouruware\CallIt


I have uploaded the guide in Excel format which can be downloaded from the following link:  [http://pages.sbcglobal.net/susieqtoo/acstuff/colosusie.xls]  This is handy to print out and keep nearby when on a run.
===Target Info===
 
[http://decal.acasylum.com/target_info.php http://decal.acasylum.com/target_info.php]<br>
 
Target info is considered almost a must have plugin to avoid duplicate debuffs/vulns being cast as well as making sure you are attacking a monster that has been prepped by a mage. Once installed, you will want to make sure you turn on the HUD display.
 
 
I have also uploaded the XML file that the Decal Plugin "Call It" uses for efficiently calling each spawn according to the strategy listed below. The file is called Quests.xml and it can be downloaded here: [http://pages.sbcglobal.net/susieqtoo/acstuff/Quests.xml].  To use it you will need to download the "Call It" plugin using this link:  [http://www.asheronstoybox.com/decal_CallIt.htm] .  Once installed, you will need to replace the existing xml file it uses, with the one I provided above. In Vista, the Quests file for "Call It" can be found at C:\ProgramData\Gouruware\CalIt  (I believe the ProgramData folder is a hidden folder by default)
 
 


==Strategy==
We usually take no more than one melee at a time using this strategy. I know there are other strategies that people use, and I'm always up for learning!  But this is how we regularly win colo and I just thought I'd share.  I hope this is helpful to others, and good luck!<br>
[[File:Colo Chart.jpg|Colo Chart|30px]] ''- (Colo Chart Printout)''
{|border=1 cellspacing=0 cellpadding=2 style=background:#F0F0F0
|-
!Room
!Archers
!Spawn
!Formation
!Mages
!Notes
|-
| 6-A
| Fire Rend
| [[Mosswart Swamp Lord]] <br> [[Mosswart Scavenger]] <br> [[Mosswart Scrounger]]
| Spread
| Bludge Rend - Tusker Fist
|
|-
| 6-B
| Light Rend
| [[Bokrok Lugian]] <br> [[War Mattekar]] <br> [[Gotrok Juggernaut]]
| Spread
| Bludge Rend - Tusker Fist
|
|-
| 7-A
| Slash Rend
| [[Repugnant Eater]] <br> [[Insatiable Eater]]
| Teams
| Bludge Rend - Tusker Fist
|
|-
| 7-B
| Light Rend
| [[Viamontian Tribune]] <br> [[Adept of Acid]] <br> [[Adept of Fire]] <br> [[Adept of Frost]] <br> [[Adept of Lightning]]
| Teams
| Bludge Rend - Tusker Fist
|
|-
| 8-A
| Slash Rend
| [[Titanium Armoredillo]] <br> [[Kirit Zefir]] <br> [[Infernal Zefir]]
| West Spread
| Bludge Rend - Imp All - Bolt Zefirs
|
|-
| 8-B
| Bludge Rend
| [[Crystal Lord]] <br> [[Sentient Crystal Shard]] <br> [[Crystal Shard Sentinel]] <br> [[Crystal Minion]]
| Spread
| | Bludge Rend - Tusker Fist
| Do not debuff the Crystal Lord
|-
| 9-A
| Bludge Rend
| [[Olthoi Larvae]] <br> [[Olthoi Ripper]] <br> [[Olthoi Slayer (Creature)|Olthoi Slayer]] <br> [[Olthoi Slasher]]
| Teams
| Bludge Rend - Bolt/Streak Larvae - Tusker Fist
|
|-
| 9-B
| Bludge Rend
| [[Degenerate Shadow]] <br> [[Depraved Shadow]]
| Spread
| Bludge Rend - Tusker Fist
|
|-
| 10-A
| Bludge Rend
| [[Listris Sleech]] <br> [[Parfal Sleech]]
| Spread
| Bludge Rend - Tusker Fist
|
|-
| 10-B
| Weeping - Acid
| [[Disgraced Nanjou Shou-jen]]
| West Spread
| Weeping - Acid Vuln Only - War
|
|-
| 11-A
| Sing - Acid
| [[Virindi Paradox]] <br> [[Stomper]]
| West Tight
| Tusker Paw - Acid Vuln Virindi - War
| One mage goes east to tusker fist to group with Bludge Rend
|-
| 11-B
| Ghost - Acid
| [[Tortured Spirit]]
| Spread
| Bludge Rend - Tusker Fist
|
|-
| 12-A
| Spectral - Pierce
| [[Ruschk Draktehn]]
| West Tight
| Spectral - Pierce Vuln - War
|
|-
| 12-B
| Mukkir - Pierce
| [[Mukkir Kartak]] <br> [[Mukkir Laktar]] <br> [[Umbral Mukkir]]
| West Tight
| Mukkir Pierce - War
|
|-
| 13-A
| Sing - Acid
| [[Ravager]] <br> [[Virindi Quidiox]]
| West Spread
| CS Frost - Acid Vuln Virindi, Frost Vuln Dogs - War
| One Spawn Only <br> Archers switch to Spectral/Frost Arrows for dogs
|-
| 13-B
| Light Rend
| [[Tukora Sentinel]] <br> [[Tukora Commander]] <br> [[Tukora Lieutenant]]
| West Spread
| IMP Only
| One Spawn Only
|-
| 13-C
| Fire Rend
| [[Inflamed Ursuin]]
| West Spread
| IMP Only
|
|-
| 14-A
| Sing - Acid
| [[Virindi Paradox]] <br> [[Virindi Quidiox]]
| West Spread
| Sing - Acid Vuln - WAR
|
|-
| 14-B
| Bludge Rend
| [[Olthoi Progenitor]] <br> [[Olthoi Ripper]] <br> [[Olthoi Slayer (Creature)|Olthoi Slayer]] <br> [[Olthoi Slasher]]
| Teams
| Bludge Rend - Tusker Fist
|
|-
| 15-A
| Fire Rend
| [[Mosswart Agitator]] <br> [[Mosswart Elder]] <br> [[Mosswart Gladiator]]
| West Spread
| CS Fire - Imp All
| Fire Vuln Gladiators Only
|-
| 15-B
| Undead Fire Rend
| [[Enraged Ancient Soul]]
| Teams
| Undead Bludge Rend - Tusker Fist
|
|-
| 16-A
| Light Rend
| [[Viamontian Hand]]
| Teams
| Bludge Rend - Tusker Fist
|
|-
| 16-B
| Spectral - Bludge
| [[Swarm Demon]]
| SW Corner
| Olthoi Slayer - Bludge Vuln & Imp - WAR
|
|-
| 17-A
| Sing-Acid/Ghost-Fire
| [[Annihilator]] <br> [[Virindi Paradox]]
| West Tight
| Tusker Paw - Acid Vuln Virindi, Fire Vuln Tuskers
| Fire Ring Monkeys
|-
| 17-B
| Spectral - Fire
| [[Uber Penguin (240)]]
| West Spread
| CS Fire - Fire Vuln - WAR
|
|-
| 18-A
| Spectral - Bludge
| [[Tremendous Monouga]]
| SW & NE Corners
| CS Bludge - Bludge/Imp/Fester - TF
|
|-
| 18-B
| Spectral - Acid
| [[Elite Guardian]]
| North
| CS Acid - Acid Vuln & Imp - WAR
|
|-
|}


The Following is the basic strategy we use:
==Glossary==
===Teams===
You should separate your fellow into two teams, EAST and WEST.  The archers/mages should be even distributed to each team.  When the formation calls for Teams, all the people on each side of the room should be standing ON THE RING ON THE FLOOR, and they should look like ONE PERSON (all should be standing on top of one another - mages might have to maneuver just a touch to ensure their TF's are flowing smoothly).


===Spread===
When the formation calls for SPREAD, the entire fellow should be standing ON THE RING evenly spread out in a circle.


===West Spread===
This formation means all along the west side of the room near the ring. WEST means that the ENTIRE FELLOW should be standing on the West side, on the ring, looking like ONE PERSON.  When the formation is SW CORNER, all the mages should be as far into the corner as possible, while the archers need to QUICKLY form a wall in front of the mages.


[[File:Colo_Chart.jpg]]
===SW & NE Corners===
Means the East team will stand in the NE corner ON THE RING on the floor, not necessarily in a tight formation, while the West team will be in the SW corner ON THE RING on the floor in the same fashion.  


===North Spread===
This is same as West spread, only along the North wall.


 
===TF===
You should separate your fellow into two teams, EAST and WEST.  The archers/mages should be even distributed to each team.  When the formation calls for Teams, all the people on each side of the room should be standing ON THE RING ON THE FLOOR, and they should look like ONE PERSON (all should be standing on top of one another - mages might have to maneuver just a touch to ensure their TF's are flowing smoothly).  When the formation calls for SPREAD, the entire fellow should be standing ON THE RING evenly spread out in a circle.  WEST SPREAD formation means all along the west side of the room near the ring. WEST means that the ENTIRE FELLOW should be standing on the West side, on the ring, looking like ONE PERSON.  When the formation is SW CORNER, all the mages should be as far into the corner as possible, while the archers need to QUICKLY form a wall in front of the mages.  SW & NE CORNERS means the East team will stand in the NE corner ON THE RING on the floor, not necessarily in a tight formation, while the West team will be in the SW corner ON THE RING on the floor in the same fashion. NORTH SPREAD is same as West spread, only along the North wall.
 
In case you aren't familiar with the term TF, it stands for Tusker Fists.
In case you aren't familiar with the term TF, it stands for Tusker Fists.


We usually take no more than one melee at a time using this strategy. I know there are other strategies that ppl use, and I'm always up for learning!  But this is how we regularly win colo and I just thought I'd share.  I hope this is helpful to others, and GOOD LUCK!!
==Role Requirements==
 
The following is a list of the weapons you will need to acquire to follow the above strategy.
 
 
The following is a list of the weapons you will need to acquire to follow the above strategy:
 
Archers will need:
 
LIGHT REND
 
SLASH REND
 
BLUDGE REND
 
PIERCE REND - Mukkir Slayer ( [http://asheron.wikia.com/wiki/Mukkir_Slayer] )
 
FIRE REND - Undead Slayer ( [http://asheron.wikia.com/wiki/Undead_Slayer] )
 
WEEPING BOW ( [http://asheron.wikia.com/wiki/Heart_of_Innocence_Quest] ) AND ( [http://asheron.wikia.com/wiki/Isparian_Weapons_Quest] (ACID)
 
UPGRADED SING WEAPON ( [http://asheron.wikia.com/wiki/Singularity_Weapons] ) (At LEAST Ultimate, preferably Upgraded as soon as you can)
 
SPECTRAL BOW( [http://asheron.wikia.com/wiki/Jester%27s_Lost_Marbles] )
 
OLTHOI SLAYER ( [http://asheron.wikia.com/wiki/Aerbax's_Prodigal_Olthoi] )
 
 


===Archers===
*Lightning Rend
*Slash Rend
*Bludge Rend
*Pierce Rend - [[Mukkir_Slayer | Mukkir Slayer]]
*FIRE REND - [[Undead_Slayer | Undead Slayer]]
*Weeping Bow - [[Heart of Innocence Quest]] & [[Isparian Weapons Quest]]
*Upgraded [[Singularity Weapons]] (At LEAST Ultimate, preferably Upgraded as soon as you can)
*[[Jester's Lost Marbles | Spectral Bow]]


Arrows they need to have in supply:
Arrows they need to have in supply:
*FIRE - Deadly
*PIERCE - Deadly
*SLASH - Deadly
*BLUDGE - Deadly {or} Preferably [[Crate of Greater Deadly Blunt Arrowheads]]
*FROST - Deadly {or} Preferably [[Spectral Chill Arrow Bundle]]
*ACID - Deadly {or} Preferably [[Crate of Olthoi Acid Arrowheads]]
*LIGHT - Deadly {or} Preferably [[Wrapped Bundle of Raider Lightning Arrowheads]]


FIRE - Deadly
===Mages===
 
*[[Tusker Fists]]
PIERCE - Deadly
*CS Frost (Critical Strike Imbue)
 
*CS Fire(Critical Strike Imbue)
SLASH - Deadly
*CS Bludge (Critical Strike Imbue)
 
*Bludge Rend - [[Undead_Slayer | Undead Slayer]]
BLUDGE - Deadly {or} Preferably Greater Deadly Blunt Arrowheads purchased from Colosseum Coin Collector located in the Colo Lobby (purchased with Colo Coins)
*Bludge Rend - [[Mukkir_Slayer | Mukkir Slayer]]
 
*Weeping Wand - [[Heart of Innocence Quest]] & [[Isparian Weapons Quest]]
FROST - Deadly {or} Preferably Spectral Chill Arrowheads purchased from Hurnmel the Smith located in the GY Recall Bunker (only at night) located at 65.4S 44.0W (purchased with Ancient Mhoire Coins)
*[[Aerbax's Prodigal Tusker | Fabled Tusker Paw]]
 
*[[Jester's Lost Marbles | Spectral Wand]]
ACID - Deadly {or} Preferably Greater Olthoi Heads purchased Hisham al-Evv located at Olthoi North at 43.8N 54.9E (purchased with Olthoi Venom Sacs)
*[[Singularity Weapons | Singularity Wand]] (At LEAST Ultimate, preferably Upgraded as soon as you can)
 
*[[Aerbax's Prodigal Olthoi | Olthoi Slayer]]
LIGHT - Deadly {or} Preferably Raider Lightning Arrowheads purchased from Purser Jak Halftoes found inside Freebooter Keep located at 64.0S 97.5E on Freebooter Isle (purchased with regular Pyreals) Map to FB Black Market ~OR~ from Purser Narissa Pelton found inside Northwatch Castle located at 81.5N 25.0E - inside cave. Map to NW Black Market (purchased with regular pyreals)
 
 
------------------------------------------------------------------------------
 
Mages will need:
 
Tusker Fists
 
CS FROST (Critical Strike Imbue)
 
CS FIRE (Critical Strike Imbue)
 
CS BLUDGE (Critical Strike Imbue)
 
BLUDGE REND - Undead Slayer ( [http://asheron.wikia.com/wiki/Undead_Slayer] )
 
BLUDGE REND - Mukkir Slayer ( [http://asheron.wikia.com/wiki/Mukkir_Slayer] )
 
WEEPING WAND ( [http://asheron.wikia.com/wiki/Heart_of_Innocence_Quest] ) AND ( [http://asheron.wikia.com/wiki/Isparian_Weapons_Quest] )
 
FABELED TUSKER PAW ( [http://asheron.wikia.com/wiki/Aerbax...rodigal_Tusker] )
 
SPECTRAL WAND ( [http://asheron.wikia.com/wiki/Jester%27s_Lost_Marbles] )
 
SING WAND ( [http://asheron.wikia.com/wiki/Singularity_Weapons] ) (At LEAST Ultimate, preferably Upgraded as soon as you can)
 
OLTHOI SLAYER ( [http://asheron.wikia.com/wiki/Aerbax's_Prodigal_Olthoi] )
 
 
 
------------------------------------------------------------------------------
 
Melees will need:
 
LIGHT REND
 
SLASH REND
 
BLUDGE REND
 
PIERCE REND - Mukkir Slayer ( [http://asheron.wikia.com/wiki/Mukkir_Slayer] )
 
FIRE REND - Undead Slayer ( [http://asheron.wikia.com/wiki/Undead_Slayer] )
 
WEEPING WEAPON ( [http://asheron.wikia.com/wiki/Heart_of_Innocence_Quest] ) AND ( [http://asheron.wikia.com/wiki/Isparian_Weapons_Quest] ) (ACID)
 
UPGRADED SING WEAPON ( [http://asheron.wikia.com/wiki/Singularity_Weapons] ) (At LEAST Ultimate, preferably Upgraded as soon as you can)
 
SPECTRAL WEAPON ( [http://asheron.wikia.com/wiki/Jester%27s_Lost_Marbles] )
 
OLTHOI SLAYER ( [http://asheron.wikia.com/wiki/Aerbax's_Prodigal_Olthoi] )


===Melees===
*Light Rend
*Slash Rend
*Bludge Rend
*Pierce Rend - [[Mukkir_Slayer | Mukkir Slayer]]
*Fire Rend - [[Undead_Slayer | Undead Slayer]]
*Weeping Weapon - [[Heart of Innocence Quest]] & [[Isparian Weapons Quest]]
*[[Singularity Weapons | Singularity Weapon]]
*[[Jester's Lost Marbles | Spectral Weapon]]
*[[Aerbax's Prodigal Olthoi | Olthoi Slayer]]


--[[User:SusieQue|SusieQue]] 03:38, July 20, 2010 (UTC)SusieQue
[[Category:Column]]
[[Category:Player Guide]]

Latest revision as of 22:56, 21 August 2012

Susie Que of Solcaim

General

Some things have changed with the way we run Colo on Solclaim with new weapons and such that can effectively and consistently win Colo without the use of rares. The following is how I do my runs - I hope this helps others feel more prepared and get more involved in Colo Runs!

I have uploaded the guide in Excel format which can be downloaded from the following link. This is handy to print out and keep nearby when on a run.

Third Party Apps

Call It

http://www.asheronstoybox.com/decal_CallIt.htm
I have also uploaded the XML file that the Decal Plugin Call It uses for efficiently calling each spawn according to the strategy listed below. The file is called Quests.xml and it can be downloaded here. Once installed, you will need to replace the existing xml file it uses, with the one I provided above.

The quests file for Call It can be found at the following locations:

  • Vista - C:\ProgramData\Gouruware\CalIt (I believe the ProgramData folder is a hidden folder by default)
  • XP - C:\Documents and Settings\All Users\Application Data\Gouruware\CallIt

Target Info

http://decal.acasylum.com/target_info.php
Target info is considered almost a must have plugin to avoid duplicate debuffs/vulns being cast as well as making sure you are attacking a monster that has been prepped by a mage. Once installed, you will want to make sure you turn on the HUD display.

Strategy

We usually take no more than one melee at a time using this strategy. I know there are other strategies that people use, and I'm always up for learning! But this is how we regularly win colo and I just thought I'd share. I hope this is helpful to others, and good luck!
Colo Chart - (Colo Chart Printout)

Room Archers Spawn Formation Mages Notes
6-A Fire Rend Mosswart Swamp Lord
Mosswart Scavenger
Mosswart Scrounger
Spread Bludge Rend - Tusker Fist
6-B Light Rend Bokrok Lugian
War Mattekar
Gotrok Juggernaut
Spread Bludge Rend - Tusker Fist
7-A Slash Rend Repugnant Eater
Insatiable Eater
Teams Bludge Rend - Tusker Fist
7-B Light Rend Viamontian Tribune
Adept of Acid
Adept of Fire
Adept of Frost
Adept of Lightning
Teams Bludge Rend - Tusker Fist
8-A Slash Rend Titanium Armoredillo
Kirit Zefir
Infernal Zefir
West Spread Bludge Rend - Imp All - Bolt Zefirs
8-B Bludge Rend Crystal Lord
Sentient Crystal Shard
Crystal Shard Sentinel
Crystal Minion
Spread Bludge Rend - Tusker Fist Do not debuff the Crystal Lord
9-A Bludge Rend Olthoi Larvae
Olthoi Ripper
Olthoi Slayer
Olthoi Slasher
Teams Bludge Rend - Bolt/Streak Larvae - Tusker Fist
9-B Bludge Rend Degenerate Shadow
Depraved Shadow
Spread Bludge Rend - Tusker Fist
10-A Bludge Rend Listris Sleech
Parfal Sleech
Spread Bludge Rend - Tusker Fist
10-B Weeping - Acid Disgraced Nanjou Shou-jen West Spread Weeping - Acid Vuln Only - War
11-A Sing - Acid Virindi Paradox
Stomper
West Tight Tusker Paw - Acid Vuln Virindi - War One mage goes east to tusker fist to group with Bludge Rend
11-B Ghost - Acid Tortured Spirit Spread Bludge Rend - Tusker Fist
12-A Spectral - Pierce Ruschk Draktehn West Tight Spectral - Pierce Vuln - War
12-B Mukkir - Pierce Mukkir Kartak
Mukkir Laktar
Umbral Mukkir
West Tight Mukkir Pierce - War
13-A Sing - Acid Ravager
Virindi Quidiox
West Spread CS Frost - Acid Vuln Virindi, Frost Vuln Dogs - War One Spawn Only
Archers switch to Spectral/Frost Arrows for dogs
13-B Light Rend Tukora Sentinel
Tukora Commander
Tukora Lieutenant
West Spread IMP Only One Spawn Only
13-C Fire Rend Inflamed Ursuin West Spread IMP Only
14-A Sing - Acid Virindi Paradox
Virindi Quidiox
West Spread Sing - Acid Vuln - WAR
14-B Bludge Rend Olthoi Progenitor
Olthoi Ripper
Olthoi Slayer
Olthoi Slasher
Teams Bludge Rend - Tusker Fist
15-A Fire Rend Mosswart Agitator
Mosswart Elder
Mosswart Gladiator
West Spread CS Fire - Imp All Fire Vuln Gladiators Only
15-B Undead Fire Rend Enraged Ancient Soul Teams Undead Bludge Rend - Tusker Fist
16-A Light Rend Viamontian Hand Teams Bludge Rend - Tusker Fist
16-B Spectral - Bludge Swarm Demon SW Corner Olthoi Slayer - Bludge Vuln & Imp - WAR
17-A Sing-Acid/Ghost-Fire Annihilator
Virindi Paradox
West Tight Tusker Paw - Acid Vuln Virindi, Fire Vuln Tuskers Fire Ring Monkeys
17-B Spectral - Fire Uber Penguin (240) West Spread CS Fire - Fire Vuln - WAR
18-A Spectral - Bludge Tremendous Monouga SW & NE Corners CS Bludge - Bludge/Imp/Fester - TF
18-B Spectral - Acid Elite Guardian North CS Acid - Acid Vuln & Imp - WAR

Glossary

Teams

You should separate your fellow into two teams, EAST and WEST. The archers/mages should be even distributed to each team. When the formation calls for Teams, all the people on each side of the room should be standing ON THE RING ON THE FLOOR, and they should look like ONE PERSON (all should be standing on top of one another - mages might have to maneuver just a touch to ensure their TF's are flowing smoothly).

Spread

When the formation calls for SPREAD, the entire fellow should be standing ON THE RING evenly spread out in a circle.

West Spread

This formation means all along the west side of the room near the ring. WEST means that the ENTIRE FELLOW should be standing on the West side, on the ring, looking like ONE PERSON. When the formation is SW CORNER, all the mages should be as far into the corner as possible, while the archers need to QUICKLY form a wall in front of the mages.

SW & NE Corners

Means the East team will stand in the NE corner ON THE RING on the floor, not necessarily in a tight formation, while the West team will be in the SW corner ON THE RING on the floor in the same fashion.

North Spread

This is same as West spread, only along the North wall.

TF

In case you aren't familiar with the term TF, it stands for Tusker Fists.

Role Requirements

The following is a list of the weapons you will need to acquire to follow the above strategy.

Archers

Arrows they need to have in supply:

Mages

Melees