Trinket Imbuing: Difference between revisions
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imported>An Adventurer Created page with "{{Exemplar ToC|Crafting}} {{Related|Crafting|Gearcraft|Gearcraft Items|:Category:Gearcraft|:Category:Gearcraft Recipe|:Category:Gearcraft Guide}} Any loot generated trinket can..." |
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{{Exemplar ToC|Crafting}} | {{Exemplar ToC|Crafting}} | ||
{{Related|Crafting| | {{Related|Crafting|Item Tinkering|Gearcraft Items|Rating}} | ||
Any loot generated trinket can have up to 1 Major, 1 Moderate, and 1 Minor gearcraft imbues. Attempt an imbue by first adding a full bag of salvage twice (one bag total) to an armature for the level of effect you wish to add. Majors max at 33% success rate (38% with the [[Charmed Smith]] augmentation). Moderates and minors can max at 100% with high enough skill/low work item/high work salvage. | Any loot generated trinket can have up to 1 Major, 1 Moderate, and 1 Minor gearcraft imbues. (Note: The trinket must be a magical trinket, with spells on it. Non-magical trinkets cannot be imbued.) Attempt an imbue by first adding a full bag of salvage twice (one bag total) to an armature for the level of effect you wish to add. Majors max at 33% success rate (38% with the [[Charmed Smith]] augmentation). Moderates and minors can max at 100% with high enough skill/low work item/high work salvage. | ||
Adding a major: | Adding a major: | ||
# Purchase a [[Major Gearcrafting Armature]] (cheapest from the quartermasters in the [[Faction Stronghold]]s) and combine with one of the six types of gearcrafting salvage. (Add bag twice to complete the armature.) | # Purchase a [[Major Gearcrafting Armature]] (cheapest from the quartermasters in the [[Faction Stronghold]]s) and combine with one of the six types of gearcrafting salvage. (Add bag twice to complete the armature.) | ||
# Combine the armature-salvage combination to a loot generated trinket. Majors have a high chance of failure, maximum possible is 38% (with [[Charmed Smith]], the imbue augmentation, otherwise maximum is 33%). | # Combine the armature-salvage combination to a loot generated, magical trinket. Majors have a high chance of failure, maximum possible is 38% (with [[Charmed Smith]], the imbue augmentation, otherwise maximum is 33%). | ||
Adding a moderate: | Adding a moderate: | ||
# Purchase a [[Moderate Gearcrafting Armature]] (sold by many general merchandise shopkeeps) and combine with one of the six types of gearcrafting salvage. (Add bag twice to complete the armature.) | # Purchase a [[Moderate Gearcrafting Armature]] (sold by many general merchandise shopkeeps) and combine with one of the six types of gearcrafting salvage. (Add bag twice to complete the armature.) | ||
# Combine the armature-salvage combination to a loot generated trinket. Moderates have a decent to high chance of success, maximum possible is 100%. | # Combine the armature-salvage combination to a loot generated, magical trinket. Moderates have a decent to high chance of success, maximum possible is 100%. | ||
Adding a Minor: | Adding a Minor: | ||
# Purchase a [[Minor Gearcrafting Armature]] (sold by many general merchandise shopkeeps) and combine with one of the six types of gearcrafting salvage. (Add bag twice to complete the armature.) | # Purchase a [[Minor Gearcrafting Armature]] (sold by many general merchandise shopkeeps) and combine with one of the six types of gearcrafting salvage. (Add bag twice to complete the armature.) | ||
# Combine the armature-salvage combination to a loot generated trinket. Minors have a high chance of success, maximum possible is 100%. | # Combine the armature-salvage combination to a loot generated, magical trinket. Minors have a high chance of success, maximum possible is 100%. | ||
== | == Item Tinkering Imbue Salvage == | ||
{|cellpadding=3 style="border:1px solid #e5e5e5; background:#f9f9f9; vertical-align:top;" | {|cellpadding=3 style="border:1px solid #e5e5e5; background:#f9f9f9; vertical-align:top;" | ||
!colspan=2 bgcolor=#d0d0d0| Salvage | !colspan=2 bgcolor=#d0d0d0| Salvage | ||
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[[Category: | [[Category:Item Tinkering]] | ||
[[Category: | [[Category:Tinkering Guide]] | ||
Latest revision as of 12:40, 6 December 2012
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Related topics: Crafting, Item Tinkering, Gearcraft Items, Rating
Any loot generated trinket can have up to 1 Major, 1 Moderate, and 1 Minor gearcraft imbues. (Note: The trinket must be a magical trinket, with spells on it. Non-magical trinkets cannot be imbued.) Attempt an imbue by first adding a full bag of salvage twice (one bag total) to an armature for the level of effect you wish to add. Majors max at 33% success rate (38% with the Charmed Smith augmentation). Moderates and minors can max at 100% with high enough skill/low work item/high work salvage.
Adding a major:
- Purchase a Major Gearcrafting Armature (cheapest from the quartermasters in the Faction Strongholds) and combine with one of the six types of gearcrafting salvage. (Add bag twice to complete the armature.)
- Combine the armature-salvage combination to a loot generated, magical trinket. Majors have a high chance of failure, maximum possible is 38% (with Charmed Smith, the imbue augmentation, otherwise maximum is 33%).
Adding a moderate:
- Purchase a Moderate Gearcrafting Armature (sold by many general merchandise shopkeeps) and combine with one of the six types of gearcrafting salvage. (Add bag twice to complete the armature.)
- Combine the armature-salvage combination to a loot generated, magical trinket. Moderates have a decent to high chance of success, maximum possible is 100%.
Adding a Minor:
- Purchase a Minor Gearcrafting Armature (sold by many general merchandise shopkeeps) and combine with one of the six types of gearcrafting salvage. (Add bag twice to complete the armature.)
- Combine the armature-salvage combination to a loot generated, magical trinket. Minors have a high chance of success, maximum possible is 100%.