Weapon Mastery: Difference between revisions
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===RETIRED=== | |||
} | During the [[Spring 2014]] patch, weapon mastery became universal. | ||
All characters get the benefit of 5 DR when using a weapon with a mastery, regardless of the character's mastery. | |||
Weapons that previously had no mastery bonus at all still do not give 5 DR. | |||
---- | |||
Introduced in the [[Master of Arms]] event, '''Weapon Mastery''' allows a character to gain a +5 [[Damage Rating]] for a melee weapon and one ranged weapon type. | |||
Characters can only have one melee mastery and one ranged mastery at any one time. Melee masteries include: [[Axe]], [[Dagger]], [[Mace]], [[Spear]], [[Staff]], [[Sword]], [[Unarmed Combat]] and [[Two Handed Combat]]. Ranged masteries include: [[Bow]], [[Crossbow]], [[Magic]], and [[Thrown Weapon]]. | |||
Existing characters will get one free change to their melee weapon mastery and their ranged mastery. | |||
==Weapon types and masteries== | |||
[[Heavy Weapons|Heavy]], [[Finesse Weapons|Finesse]], [[Light Weapons|Light]] and [[Missile Weapons|Missile]] weapons list a weapon type after the skill on the stats (ID) panel. For example the [[Amateur Explorer Dirk]] displays Heavy Weapons (Dagger) so receives a damage bonus when the wielder has the dagger weapon mastery. | |||
===Weapons that cannot be mastered=== | |||
Some weapons do not list their type such as the [[Atlan Weapons]] and [[Isparian Weapons]] sets and thus cannot be mastered. Weapons that cannot be mastered have the following description: "This weapon seems tough to master.". | |||
'''Note:''' Two handed weapons and magic casters do not display a weapon type. | |||
==Races, Heritages and their specific Masteries== | |||
Races start with the following masteries: | |||
{|class="wikitable" | |||
!Race | |||
!Melee mastery | |||
!Ranged mastery | |||
|- | |||
| [[Character Races#Aluvian|Aluvian]] | |||
| [[Daggers]] | |||
| [[Bows]] | |||
|- | |||
| [[Character Races#Sho|Sho]] | |||
| [[Unarmed Weapons]] | |||
| [[Bows]] | |||
|- | |||
| [[Character Races#Gharu'ndim|Gharu'ndim]] | |||
| [[Staves]] | |||
| [[Magic]] (spells) | |||
|- | |||
| [[Character Races#Viamontian|Viamontian]] | |||
| [[Swords]] | |||
| [[Crossbows]] | |||
|- | |||
| [[Character Races#Umbraen|Umbraen]]<br>[[Character Races#Penumbraen|Penumbraen]] | |||
| [[Unarmed Weapons]] | |||
| [[Crossbows]] | |||
|- | |||
| [[Character Races#Gear Knight|Gear Knight]] | |||
| [[Maces]] | |||
| [[Crossbows]] | |||
|- | |||
| [[Character Races#Empyrean|Empyrean]] | |||
| [[Swords]] | |||
| [[Magic]] (spells) | |||
|- | |||
| [[Character Races#Undead|Undead]] | |||
| [[Axes]] | |||
| [[Thrown Weapons]] | |||
|- | |||
| [[Character Races#Aun Tumerok|Aun Tumeroks]] | |||
| [[Spears]] | |||
| [[Thrown Weapons]] | |||
|} | |||
This will also influence which [[Training Weapons]] a character starts out with. See [[Training and Academy Weapons]] and [[Character Creation]] for an overview. | |||
== | ==Changing your Weapon Mastery== | ||
[[File:Weapon_Mastery_Change.jpg|right]] | [[File:Weapon_Mastery_Change.jpg|right]] | ||
* If you wish to change Weapon Masteries a 2nd time the following is the cost of making the change | * After creation, you can change your Mastery at the Mastery Statues in [[Arwic]] at 33.5N, 56.8E. | ||
* Players can receive one free Melee Mastery and one free Ranged Mastery change. | |||
* If you wish to change Weapon Masteries a 2nd time the following is the cost of making the change: | |||
** You require 10 [[MMD Note|MMDs]]. | ** You require 10 [[MMD Note|MMDs]]. | ||
** You have to level 200. | ** You have to level 200. | ||
Line 19: | Line 85: | ||
** You have to have 100,000 [[Luminance]] spare. | ** You have to have 100,000 [[Luminance]] spare. | ||
== | ===Weapon Mastery Statues=== | ||
{{Item Table | |||
{{Item Table | |||
| Axe Mastery (Object) | | Axe Mastery (Object) | ||
| Dagger Mastery (Object) | | Dagger Mastery (Object) | ||
Line 48: | Line 99: | ||
| Thrown Weapons Mastery (Object) | | Thrown Weapons Mastery (Object) | ||
| Magic Mastery (Object) | | Magic Mastery (Object) | ||
| Naturalist (Object) | |||
| Primalist (Object) | |||
| Necromancer (Object) | |||
}} | }} | ||
== | ==See also== | ||
* | * [[Combat]] | ||
* [[Rating]] | |||
* [[Weapon Skills Update 2012]] | |||
* [[Weapon Skills Update 2012/FAQ]] | |||
== Notes == | ==Notes== | ||
* There is a timer in addition to the cost on changing a melee mastery: | |||
* There is a timer on changing | |||
:<font color=green>You have changed your melee mastery too recently</font> | :<font color=green>You have changed your melee mastery too recently</font> | ||
<font color=green>Use the statue again if wish to change your mastery to Spears.</font><br> | :<font color=green>Use the statue again if wish to change your mastery to Spears.</font><br> | ||
<font color=darkgoldenrod>Spears Mastery tells you, "You need 100,000 luminance available to have your mastery changed."</font> | :<font color=darkgoldenrod>Spears Mastery tells you, "You need 100,000 luminance available to have your mastery changed."</font> | ||
[[Category:Game Mechanic]] | [[Category:Game Mechanic]] | ||
[[Category: | [[Category:Player Character]] |
Latest revision as of 03:15, 9 October 2014
Main game topics: | Getting Started | Gameplay | Player Character | Items | World | Patches | Live Events |
Sub-topics: | Attributes | Skills | XP | Stat Redistribution | Rating | Augmentations | Weapon Mastery | Equipment | Barbers and Hairstyles | Tailoring | Titles |
RETIRED
During the Spring 2014 patch, weapon mastery became universal.
All characters get the benefit of 5 DR when using a weapon with a mastery, regardless of the character's mastery.
Weapons that previously had no mastery bonus at all still do not give 5 DR.
Introduced in the Master of Arms event, Weapon Mastery allows a character to gain a +5 Damage Rating for a melee weapon and one ranged weapon type.
Characters can only have one melee mastery and one ranged mastery at any one time. Melee masteries include: Axe, Dagger, Mace, Spear, Staff, Sword, Unarmed Combat and Two Handed Combat. Ranged masteries include: Bow, Crossbow, Magic, and Thrown Weapon.
Existing characters will get one free change to their melee weapon mastery and their ranged mastery.
Weapon types and masteries
Heavy, Finesse, Light and Missile weapons list a weapon type after the skill on the stats (ID) panel. For example the Amateur Explorer Dirk displays Heavy Weapons (Dagger) so receives a damage bonus when the wielder has the dagger weapon mastery.
Weapons that cannot be mastered
Some weapons do not list their type such as the Atlan Weapons and Isparian Weapons sets and thus cannot be mastered. Weapons that cannot be mastered have the following description: "This weapon seems tough to master.".
Note: Two handed weapons and magic casters do not display a weapon type.
Races, Heritages and their specific Masteries
Races start with the following masteries:
Race | Melee mastery | Ranged mastery |
---|---|---|
Aluvian | Daggers | Bows |
Sho | Unarmed Weapons | Bows |
Gharu'ndim | Staves | Magic (spells) |
Viamontian | Swords | Crossbows |
Umbraen Penumbraen |
Unarmed Weapons | Crossbows |
Gear Knight | Maces | Crossbows |
Empyrean | Swords | Magic (spells) |
Undead | Axes | Thrown Weapons |
Aun Tumeroks | Spears | Thrown Weapons |
This will also influence which Training Weapons a character starts out with. See Training and Academy Weapons and Character Creation for an overview.
Changing your Weapon Mastery
- After creation, you can change your Mastery at the Mastery Statues in Arwic at 33.5N, 56.8E.
- Players can receive one free Melee Mastery and one free Ranged Mastery change.
- If you wish to change Weapon Masteries a 2nd time the following is the cost of making the change:
- You require 10 MMDs.
- You have to level 200.
- You have completed the Luminance Flagging quest.
- You have to have 100,000 Luminance spare.
Weapon Mastery Statues
See also
Notes
- There is a timer in addition to the cost on changing a melee mastery:
- You have changed your melee mastery too recently
- Use the statue again if wish to change your mastery to Spears.
- Spears Mastery tells you, "You need 100,000 luminance available to have your mastery changed."