Dark Isle Flagging: Difference between revisions

From My Wiki
Jump to navigation Jump to search
imported>AnimalsArentFood
imported>Metanite
No edit summary
 
(28 intermediate revisions by 7 users not shown)
Line 1: Line 1:
__NOTOC__
{{Quest Summary
{|border=1 cellpadding=3 cellspacing=1 width=300
|   Patch Introduced = [[Toward Ancient Shores]]
!colspan=2 bgcolor=#F0F0F0| Quest Summary
|      Related Quests = [[Gateway to the Deep]]
|-
|            Updated =  
!Quest type
|  
| Group
|         Live Image = Deep Mukkir Nest Live.jpg
|-
|  Live Image Caption = Deep Mukkir Nest
!Starting location
|         Quest Type = Solo/Group
| [[Bandit Castle]]
|           Kill Task = False
|-
|     Start Location = [[Bandit Castle]]
!Timer
|               Timer = Once per character (repeatable but no rewards)
| Once per character
| Level Restrictions = 150+
|-
|   Level Suggestions = 150+
!Level Restrictions
|          Contracts =
| 150+
|        Item Rewards =
|-
|   Luminance Reward =
!Level Suggestions
|      Max XP Reward = None
| 150+
|              Titles =
|-
|
!Introduced in
|  Link Walk Through = True
| [[Toward Ancient Shores]]
|          Link Maps = True
|-
|         Link Items = True
|}
|     Link XP Rewards = False
 
|  Link Title Rewards = False
== General ==
|         Link Images = False
| Link Lore & Dialog = True
|         Link Notes = False
}}
== Quest Overview ==
This is a simple quest that gives access to [[Dark Isle]] for the first time and flags you to use the Dark Isle portal on the east end of [[Vissidal]].
* You must have completed the [[Gateway to the Deep]] before attempting this quest.
* You must have completed the [[Gateway to the Deep]] before attempting this quest.


== Walk Through ==
== Walk Through ==
# Speak to [[Kiriel Shadowborn]] at 66.3N 50.0E, in the [[Bandit Castle]].
# Speak to [[Kiriel Shadowborn]] at 66.3N 50.0E, in the [[Bandit Castle]] (OPTIONAL, Lore Only.)
# Speak to [[Lanaith]] at 70.4N 50.5E.  This flags you to enter the [[Deep Mukkir Nest]].  (The flagging is permanent.)
# Speak to [[Lanaith]] at 70.4N 50.5E.  This flags you to enter the [[Deep Mukkir Nest]].  (The flagging is permanent.)
# Enter the [[Deep Mukkir Nest]] portal at 81.0N 59.3E on [[Vissidal Island]].
# Enter the [[Deep Mukkir Nest]] portal at 81.0N 59.3E on [[Vissidal Island]]. It is nearly due North from the Vissidal portal drop.
# Kill the [[Fanatical Mukkir Ward Guardian]]. See below for directions.
# Kill the [[Fanatical Mukkir Ward Guardian]]. See below for directions.
# Unlock the door with the [[Locked Gate Key]] found on the guardian.
# Unlock the door with the [[Locked Gate Key]] found on the guardian.
Line 35: Line 40:


== Detailed Walkthrough ==
== Detailed Walkthrough ==
* If you are planning to do this solo, also for mages and archers a Covenant Shield tinked up for the elemental attacks of the Mukkir, and a (racial) melee weapon with a high melee bonus comes in handy when running through.
* If you are planning to do this solo, using a weapon with a high melee bonus comes in handy when running through. The [[Mukkir]] all ignore shields but do use [[War Magic]], so wielding a magic absorbing shield such as the [[Sanguinary Aegis]] will help.


=== Directions in the [[Deep Mukkir Nest]] ===
=== Directions in the [[Deep Mukkir Nest]] ===
(note: tentative directions, this might not be the shortest route, but it works)
# From drop go down, and hang left until a room with pillars, and multiple exits.
# Take the East exit and stick to the right wall, there will be one dead end but just turn around and keep sticking to the right wall until you enter a 4 way intersection heading north. Continue straight north (the west and east tunnels connect to each other and take you right back to the intersection).
# You'll come to some bridge like ledges over a pit. Go due north and once out of the pit room stick right and go down a few levels, continue until you go up a level.
# At next intersection, go left (W), next one right (S), then left (W). You will be in a corridor with windows looking into a very large room. Go into the room and take the W exit.
# You will find an unlocked gate. Go through, and stick right.
# There will be one last [[Barbaric Mukkir]] in the (circular) hallway before the room with Guardian. If you solo this, and have been running through, it might be an idea to kill this Mukkir in the hallway away from the room, so it doesn't come to the Guardian's aid (and does not lure the Mukkir on the other side of the circular hallway).
# If you are ranged or a mage, you can jump on the frame of the door, and the Guardian will not be able to reach you with melee attacks and rings, making him an easily kill.
# After killing the Guardian and opening the door, it is a relatively short run, generally N, past a few Undead Ruschk. Note that the door closes very quickly.[[Image:0054.gif|right|100px]]
# One last Mukkir before the [[Dark Crystal Spire]]. You can kill it or, in the room with the Spire, there is a hallway to the left with a surface portal at the end. If you are ranged/mage, you can attack the Spire without any Mukkir coming into the room from this hallway. Archers can go full speed (the Spire has no missile def). Mages do best using walls (especially Tusker Fist).
# The portal spawned by the Spire needs to be double clicked to be used.
 
== Maps ==
{{Dungeon Table
| Table Rows =
{{Dungeon Maps
|        Dungeon = Deep Mukkir Nest
|    Coordinates = 81.0N 59.3E
|  Wiki Map File = 0054.gif
}}
}}


# From drop go down, and hang left until a room with pillars, and multiple {2?) exits.
== Items ==
# Take the West exit, go through a small room and exit S. Turn right (West), down, and you will be in a large room with black & white tiles, and 4 (?) exits.
{{Item Table|Caption=Quest Items|Locked Gate Key|Dark Crystal Spire}}
# Take the exit to the E, and left hand rule until another room, go straight (east again), next left, and straight (N) over a bridge.
# This part is a bit like a maze. Go generally N-NW (more or less straight-leftish) until you hit an intersection, left hand rule and go generally N and go up a ramp.
# At next intersection, go left, next one right (S), then left (W). You will be in a corridor with windows looking into a very large room. Go into the room and take the W exit.
# You will find an unlocked gate. Go through, and left hand rule.
# There will be one last [[Barbaric Mukkir]] in the (circular) hallway before the room with Guardian. If you solo this, and have been running through, it might be an idea to kill this Mukkir in the hallway away from the room, so it doesn't come to the Guardian's aid (and does not lure the Mukkir on the other side of the circular hallway).
# In the large room with the Guardian, to the right there is a cubicle with a statue. If you are ranged or a mage, you can lurk in the corner behind the statue, and the Guardian might not be able to reach you with melee attacks and rings.
# After killing the Guardian and opening the door, it is a relatively short run, generally N, past a few Undead Ruschk.
# One last Mukkir before the Pillar. You can kill it, or in the room with the Pillar, there is a hallway to the left with a surface portal at the end. If you are ranged/mage, you can attack the pillar without any Mukkir coming into the room from this hallway. Archers can go full speed (the Pillar has no missile def).
# The portal spawned by the Pillar needs to be double clicked to be used.


== Lore & Dialog ==
== Lore & Dialog ==
<font color=darkgoldenrod>Lanaith tells you, "As was promised, my Master has opened the path to the Dark Isle.  However, the Mukkir have reacted quickly, raising Wards about the Isle to stop us from gaining access to it."</font><br>
<font color=darkgoldenrod>Lanaith tells you, "As was promised, my Master has opened the path to the Dark Isle.  However, the Mukkir have reacted quickly, raising Wards about the Isle to stop us from gaining access to it."</font><br>
<font color=darkgoldenrod>Lanaith tells you, "My Master has located a nest of Mukkir on Vissidal Isle, near that village of strange Merwarts.  He believes they are the ones holding the Wards in place.  Go there, find a way to bypass their Wards, gain entry to the Dark Isle."</font><br>
<font color=darkgoldenrod>Lanaith tells you, "My Master has located a nest of Mukkir on Vissidal Isle, near that village of strange Merwarts.  He believes they are the ones holding the Wards in place.  Go there, find a way to bypass their Wards, gain entry to the Dark Isle."</font><br>
Line 59: Line 73:
----
----


You split Dark Crystal Spire apart!
<font color=crimson>You split Dark Crystal Spire apart!</font><br>
 
== Items ==
* [[Image:Locked Gate Key icon.png]] [[Locked Gate Key]]
* [[Image:Dark Crystal Spire icon.png]] [[Dark Crystal Spire]]
 
[[Category:Quest]]
[[Category:In Progress]]

Latest revision as of 22:55, 28 February 2021

Walk Through ___ Maps ___ Items ___ Lore & Dialog ___
Quest Summary
Quest Type: Solo/Group
Start Location: Bandit Castle
Timer: Once per character (repeatable but no rewards)
Level Restrictions: 150+
Level Suggestions: 150+
Rewards Summary
Items: None
Max XP: None
Titles: None
Related Articles
Introduced In: Toward Ancient Shores
Related Quests: Gateway to the Deep
Deep Mukkir Nest

Quest Overview

This is a simple quest that gives access to Dark Isle for the first time and flags you to use the Dark Isle portal on the east end of Vissidal.

Walk Through

  1. Speak to Kiriel Shadowborn at 66.3N 50.0E, in the Bandit Castle (OPTIONAL, Lore Only.)
  2. Speak to Lanaith at 70.4N 50.5E. This flags you to enter the Deep Mukkir Nest. (The flagging is permanent.)
  3. Enter the Deep Mukkir Nest portal at 81.0N 59.3E on Vissidal Island. It is nearly due North from the Vissidal portal drop.
  4. Kill the Fanatical Mukkir Ward Guardian. See below for directions.
  5. Unlock the door with the Locked Gate Key found on the guardian.
  6. Destroy the Dark Crystal Spire, and enter the portal that appears. This drops you on Dark Isle, and flags you to use the Dark Isle portal on Vissidal Island.

Detailed Walkthrough

  • If you are planning to do this solo, using a weapon with a high melee bonus comes in handy when running through. The Mukkir all ignore shields but do use War Magic, so wielding a magic absorbing shield such as the Sanguinary Aegis will help.

Directions in the Deep Mukkir Nest

  1. From drop go down, and hang left until a room with pillars, and multiple exits.
  2. Take the East exit and stick to the right wall, there will be one dead end but just turn around and keep sticking to the right wall until you enter a 4 way intersection heading north. Continue straight north (the west and east tunnels connect to each other and take you right back to the intersection).
  3. You'll come to some bridge like ledges over a pit. Go due north and once out of the pit room stick right and go down a few levels, continue until you go up a level.
  4. At next intersection, go left (W), next one right (S), then left (W). You will be in a corridor with windows looking into a very large room. Go into the room and take the W exit.
  5. You will find an unlocked gate. Go through, and stick right.
  6. There will be one last Barbaric Mukkir in the (circular) hallway before the room with Guardian. If you solo this, and have been running through, it might be an idea to kill this Mukkir in the hallway away from the room, so it doesn't come to the Guardian's aid (and does not lure the Mukkir on the other side of the circular hallway).
  7. If you are ranged or a mage, you can jump on the frame of the door, and the Guardian will not be able to reach you with melee attacks and rings, making him an easily kill.
  8. After killing the Guardian and opening the door, it is a relatively short run, generally N, past a few Undead Ruschk. Note that the door closes very quickly.
  9. One last Mukkir before the Dark Crystal Spire. You can kill it or, in the room with the Spire, there is a hallway to the left with a surface portal at the end. If you are ranged/mage, you can attack the Spire without any Mukkir coming into the room from this hallway. Archers can go full speed (the Spire has no missile def). Mages do best using walls (especially Tusker Fist).
  10. The portal spawned by the Spire needs to be double clicked to be used.

Maps

Dungeon Coordinates Wiki Map ACmaps Other Quests
Deep Mukkir Nest 81.0N 59.3E 0054.gif -- -- --


Items

Quest Items
Locked Gate Key
Dark Crystal Spire


Lore & Dialog

Lanaith tells you, "As was promised, my Master has opened the path to the Dark Isle. However, the Mukkir have reacted quickly, raising Wards about the Isle to stop us from gaining access to it."
Lanaith tells you, "My Master has located a nest of Mukkir on Vissidal Isle, near that village of strange Merwarts. He believes they are the ones holding the Wards in place. Go there, find a way to bypass their Wards, gain entry to the Dark Isle."


You split Dark Crystal Spire apart!