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__NOTOC__
Burden
{{Rares Links}}


The [[Throne of Destiny (expansion) | Throne of Destiny Expansion]] in 2005 introduced Rare items. There are seven tiers that increase in rarity. Each time a player kills a creature that is either greater in level, or at least level 100, there is a small chance that a rare will drop. Also there is a rare timer for each character, this timer starts the first time you kill a rare eligible creature. A character such as a mule that has never killed anything will not have an active timer. It works by looking at the real time that has elapsed since the last rare was found, it increases as the time gets closer to two months at which point it is a 100% chance. People have found that for characters that don't normally hunt, it's best to take them out at at the 30 day mark and a rare will drop after a few kills (although it sometimes can take longer since it's still a % chance at the 30 day mark).
== What is burden? ==
Each item has a number of burden units displayed at the top of the [[Examine Target Panel]]. These units are used to ascertain your current "burden" on your character. Your character's burden is limited by it's [[Strength]], for each point of strength you have you receive 150 burden units of carry capacity. Luckily we don't have to figure this out ourselves, there is a handy burden meter above your pack slots on the [[Inventory Panel]]. This meter will range from 0% to 300%, the latter being the absolute maximum carrying capacity. Watch out though, once you pass 100%, your character will be overburdened, and suffer from a wide variety of impairments.


During the [[Who Watches the Virindi?]] event, [[Rare Exchanger]]s were added to the three [[Casino]]s that will exchange a random Tier 1 or 2 rare for any other Tier 1 or 2 rare and 2 MMD. (The price was originally 1 MMD but was later raised).
== How much can I carry? ==
<section begin=Scroll /><pre style="width:auto; overflow:auto">
Formula: Buffed Strength * 150 = 100% Burden Capacity
</pre><section end=Scroll />
Each point of strength adds 150 burden units of carry capacity.  To find out how much you can carry, multiply your current buffed strength by 150 to see the maximum burden units you can have before becoming overburdened. <small>(See table for examples)</small>


During the [[Shedding Skin]] event, the rare system was overhauled.  Top tier rares were given higher drop rates, and tiers have been changed.  Armor and Jewelry rares moved to [[#Tier 4 Rares|Tier 4]], "Eternal" rares moved to [[Rares Tier 5|Tier 5]], and Weapon rares moved to [[#Tier 6 Rares|Tier 6]]. 
{|class=wikitable
!Strength
!Burden Capacity
!1 Aug
!2 Augs
!3 Augs
!4 Augs
!5 Augs
|-


Also during the [[Shedding Skin]] event, All Armor rares are now part of the [[Heroic Protector Set]], and all weapon rares are part of the [[Heroic Destroyer Set]].
|10
== Tier 4 Rares ==
|1,500
=== Armor ===
|1,800
{|class="wikitable sortable"
|2,100
!width=32| Icon
|2,400
! Name
|2,700
! Type
|3,000
! Armor Level
! Cantrips
!width=46| Rare #
|-
|-
| {{Icon|Adept's Fervor}} || [[Adept's Fervor]] || [[Hand Armor]] || ?? || ?? || 263
 
|50
|7,500
|9,000
|10,500
|12,000
|13,500
|15,000
|-
|-
| {{Icon|Bracers of Leikotha's Tears}} || [[Bracers of Leikotha's Tears]] || [[Upper Body Armor]] || ?? || ?? || 214
 
|100
|15,000
|18,000
|21,000
|24,000
|27,000
|30,000
|-
|-
| {{Icon|Breastplate of Leikotha's Tears}} || [[Breastplate of Leikotha's Tears]] || [[Upper Body Armor]] || AL: 525 || [[Epic Endurance]], [[Epic Impregnability]] || 217
 
|150
|22,500
|27,000
|31,500
|36,000
|40,500
|45,000
|-
|-
| {{Icon|Dusk Coat}} || [[Dusk Coat]] || [[Upper Body Armor]] || AL: 500 || [[Epic Endurance]], [[Epic Fealty]], [[Epic Armor]], [[Epic Strength]] || 266
 
|200
|30,000
|36,000
|42,000
|48,000
|54,000
|60,000
|-
|-
| {{Icon|Dusk Leggings}} || [[Dusk Leggings]] || [[Lower Body Armor]] || AL: 500 || [[Epic Willpower]], [[Epic Mana Gain]], [[Epic Stamina Gain]] || 268
 
|250
|37,500
|45,000
|52,500
|60,000
|67,500
|75,000
|-
|-
| {{Icon|Footman's Boots}} || [[Footman's Boots]] || [[Foot Armor]] || AL: 500 || [[Epic Sprint]], [[Epic Quickness]] || 226
 
|-
|290
| {{Icon|Gauntlets of the Crimson Star}} || [[Gauntlets of the Crimson Star]] || [[Hand Armor]] || AL: 500 || [[Epic Coordination]], [[Epic Healing Prowess]]  || 264
|43,500
|-
|52,200
| {{Icon|Gauntlets of Leikotha's Tears}} || [[Gauntlets of Leikotha's Tears]] || [[Hand Armor]] || AL: 525 || [[Epic Coordination]], [[Epic Healing Prowess]]  || 212
|60,900
|-
|69,600
| {{Icon|Gelidite Bracers}} || [[Gelidite Bracers]] || [[Upper Body Armor]]|| AL: 525 || [[Epic Fealty]], [[Epic Strength]] || 213
|78,300
|-
|87,000
| {{Icon|Gelidite Breastplate}} || [[Gelidite Breastplate]] || [[Upper Body Armor]]|| AL: 525 || [[Epic Endurance]], [[Epic Impregnability]] || 216
|-
| {{Icon|Gelidite Gauntlets}} || [[Gelidite Gauntlets]] || [[Hand Armor]] || AL: 525 || [[Epic Coordination]], [[Epic Healing Prowess]] || 211
|-
| {{Icon|Gelidite Girth}} || [[Gelidite Girth]] || [[Upper Body Armor]] || AL: 525 || [[Epic Magic Resistance]], [[Epic Armor]] || 218
|-
| {{Icon|Gelidite Greaves}} || [[Gelidite Greaves]] || [[Lower Body Armor]] || AL: 525 || [[Epic Stamina Gain]], [[Epic Invulnerability]] || 223
|-
| {{Icon|Gelidite Mitre}} || [[Gelidite Mitre]] || [[Head Armor]] || AL: 525 || [[Epic Mana Conversion Prowess]], [[Epic Focus]] || ???
|-
| {{Icon|Gelidite Pauldrons}} || [[Gelidite Pauldrons]] || [[Upper Body Armor]] || AL: 525 || [[Epic Arcane Prowess]], [[Epic Health Gain]] || 215
|-
| {{Icon|Gelidite Tassets}} || [[Gelidite Tassets]] || [[Lower Body Armor]] || AL: 525 || [[Epic Willpower]], [[Epic Mana Gain]] || 222
|-
| {{Icon|Girth of Leikotha's Tears}} || [[Girth of Leikotha's Tears]] || [[Upper Body Armor]] || AL: 525 || [[Epic Magic Resistance]], [[Epic Armor]] || 219
|-
| {{Icon|Greaves of Leikotha's Tears}} || [[Greaves of Leikotha's Tears]] || [[Lower Body Armor]] || AL: 525 || [[Epic Stamina Gain]], [[Epic Invulnerability]] || 224
|-
| {{Icon|Helm of Leikotha's Tears}} || [[Helm of Leikotha's Tears]] || [[Head Armor]] || AL: 525 || [[Epic Mana Conversion Prowess]], [[Epic Focus]] || 209
|-
| {{Icon|Imperial Chevaird's Helm}} || [[Imperial Chevaird's Helm]] || [[Head Armor]] || ?? || ?? || 261
|-
| {{Icon|Patriarch's Twilight Coat}} || [[Patriarch's Twilight Coat]] || [[Upper Body Armor]] || AL: 500|| [[Epic Endurance]], [[Epic Fealty]], [[Epic Armor]], [[Epic Strength]] || 265
|-
| {{Icon|Patriarch's Twilight Tights}} || [[Patriarch's Twilight Tights]] || [[Lower Body Armor]] || AL: 500 || [[Epic Willpower]], [[Epic Mana Gain]], [[Epic Stamina Gain]] || 267
|-
| {{Icon|Pauldrons of Leikotha's Tears}} || [[Pauldrons of Leikotha's Tears]] || [[Upper Body Armor]] || ?? || ?? || 226
|-
| {{Icon|Steel Wall Boots}} || [[Steel Wall Boots]] || [[Foot Armor]] || AL: 500 || [[Epic Sprint]], [[Epic Quickness]] || 269
|-
| {{Icon|Tassets of Leikotha's Tears}} || [[Tassets of Leikotha's Tears]] || [[Lower Body Armor]] || AL: 525 || [[Epic Willpower]], [[Epic Mana Gain]] || 221
|-
| {{Icon|Tracker Boots}} || [[Tracker Boots]] || [[Lower Body Armor]] || AL: 500 || [[Epic Sprint]], [[Epic Quickness]] || 225
|-
| {{Icon|Valkeer's Helm}} || [[Valkeer's Helm]] || [[Head Armor]] || AL: 530 || [[Epic Mana Conversion Prowess]], [[Epic Focus]] || 210
|-
|-
|}
|}
=== Jewelry ===
 
{|class="wikitable sortable"
== What happens to me when Overburdened? ==
!width=32| Icon
Once you pass 100% burden, your character will become overburdened. When this occurs, you will notice the burden meter, and your [[Status_Panels#Character_Information|Character Information Panel]] icon at the top right of the screen have turned yellow.  This will put an impairment on your [[Run]], [[Jump]], [[Melee Defense]], and [[Missile Defense]] skills according to how overburdened you are.<small>(See table below)</small>
! Name
 
! Type
At 200% your character will no longer be able to jump, and will drain stamina when walking or running. Your burden meter, and character information panel icon will become red.
! Armor Level
 
! Cantrips
At 300% you will receive no further detriments, however you will not be able to carry any more items. This is the limit of your burden bearing capacity.
!width=46| Rare #
 
{|class=wikitable
!Burden %
!Reduction in skills
|-
|-
| {{Icon|Aristocrat's Bracelet}} || [[Aristocrat's Bracelet]] || [[Bracelets]] || None || [[Epic Leadership]], [[Epic Fealty]] ||275
 
|100-109
|10%
|-
|-
| {{Icon|Band of Elemental Harmony}} || [[Band of Elemental Harmony]] || [[Rings]] || None || [[Epic Acid Ward]], [[Epic Flame Ward]], [[Epic Frost Ward]], [[Epic Storm Ward]] || ???
 
|110-119
|20%
|-
|-
| {{Icon|Bracelet of Binding}} || [[Bracelet of Binding]] || [[Bracelets]] || None || [[Epic Focus]] || 276
 
|120-129
|30%
|-
|-
| {{Icon|Circle of Pure Thought}} || [[Circle of Pure Thought]] || [[Bracelets]] || None || [[Epic Focus]] || 236
 
|130-139
|40%
|-
|-
| {{Icon|Dreamseer Bangle}} || [[Dreamseer Bangle]] || [[Bracelets]] || None || ?? || 234
 
|140-149
|50%
|-
|-
| {{Icon|}} || [[Eternal Harmony]] || [[Bracelets]] || None || ?? || ??
 
|150-159
|60%
|-
|-
| {{Icon|Golden Snake Choker}} || [[Golden Snake Choker]] || [[Necklaces]] || None || [[Epic Arcane Prowess]], [[Epic Item Enchantment Aptitude]] || 277
 
|160-169
|70%
|-
|-
| {{Icon|Ibriya's Choice}} || [[Ibriya's Choice]] || [[Necklaces]] || None || [[Epic Endurance]], [[Epic Quickness]] || 238
 
|170-179
|80%
|-
|-
| {{Icon|Loop of Opposing Benedictions}} || [[Loop of Opposing Benedictions]] || [[Rings]] || None || [[Epic Flame Ward]], [[Epic Frost Ward]] || 232
 
|180-189
|90%
|-
|-
| {{Icon|Love's Favor}} || [[Love's Favor]] || [[Rings]] || None || [[Epic Piercing Ward]], [[Epic Fealty]] || 233
 
|-
|190-300
| {{Icon|Necklace of Iniquity}} || [[Necklace of Iniquity]] || [[Necklaces]] || None || [[Epic Health Gain]] || 237
|100%
|-
| {{Icon|Ring of Channeling}} || [[Ring of Channeling]] || [[Rings]] || None || [[Epic Mana Conversion Prowess]] || ??
|-
| {{Icon|Swift Strike Ring}} || [[Swift Strike Ring]] || [[Rings]] || None || ?? || 230
|-
| {{Icon|}} || [[Unchained Prowess]] || [[Rings]] || None || ?? || ??
|-
| {{Icon|Weeping Ring}} || [[Weeping Ring]] || [[Rings]] || None || [[Epic Life Magic Aptitude]] || 273
|-
| {{Icon|}} || [[Winter's Heart]] || [[Rings]] || None || ?? || ??
|}
=== Shields ===
{|class="wikitable sortable"
!width=32| Icon
! Name
! Type
! Armor Level
! Cantrips
!width=46| Rare #
|-
| {{Icon|Dread Marauder Shield}} || [[Dread Marauder Shield]] || [[Shields]] || AL: 480 || [[Epic Healing Prowess]], [[Epic Strength]] || 271
|-
| {{Icon|Mirrored Justice}} || [[Mirrored Justice]] || [[Shield]] || AL: 480 || [[Epic Acid Ward]], [[Epic Flame Ward]], [[Epic Frost Ward]], [[Epic Storm Ward]] || 228
|-
| {{Icon|Shield of Engorgement}} || [[Shield of Engorgement]] || [[Shields]] || AL: 200 || [[Epic Magic Resistance]] || 272
|-
| {{Icon|Twin Ward}} || [[Twin Ward]] || [[Shield]] || ?? || ?? || 227
|-
|-
|}
|}


{{Rares Links}}
== Reducing burden with Augmentations ==
Obviously by this point you've learned that strength increases the amount you can carry, but you can also acquire 5 [[Augmentations]] to increase your capacity by up to 100%!
 
The [[Might of the Seventh Mule]] augmentation will give you an increased 20% capacity each up to 5 times maximum.  These augmentations will cost 1 billion experience each. <small>(See: [[Augmentation Gems]])</small>
 
== Spending your experience wisely ==
I bet you're wondering at what point it becomes more costly to pump experience into Strength, than to buy an augmentation.  It turns out, that for a character that has 100 innate strength, only 128 points added to strength(228 base) are needed to be put into strength<small>(28 Million experience spent)</small>, before 1 billion experience spent in strength gives you less burden capacity than 1 augmentation. For characters with 10 innate strength, 146 points(156 base) in strength will be required.<small>(119 million xp spent)</small>
 
If you have limited experience to burn, and wish to get the best bang for your buck, it is recommended to acquire all 5 augmentations before increasing your strength past 128-146 clicks.

Latest revision as of 03:30, 17 September 2012

Burden

What is burden?

Each item has a number of burden units displayed at the top of the Examine Target Panel. These units are used to ascertain your current "burden" on your character. Your character's burden is limited by it's Strength, for each point of strength you have you receive 150 burden units of carry capacity. Luckily we don't have to figure this out ourselves, there is a handy burden meter above your pack slots on the Inventory Panel. This meter will range from 0% to 300%, the latter being the absolute maximum carrying capacity. Watch out though, once you pass 100%, your character will be overburdened, and suffer from a wide variety of impairments.

How much can I carry?

<section begin=Scroll />

Formula: Buffed Strength * 150 = 100% Burden Capacity

<section end=Scroll />

Each point of strength adds 150 burden units of carry capacity. To find out how much you can carry, multiply your current buffed strength by 150 to see the maximum burden units you can have before becoming overburdened. (See table for examples)

Strength Burden Capacity 1 Aug 2 Augs 3 Augs 4 Augs 5 Augs
10 1,500 1,800 2,100 2,400 2,700 3,000
50 7,500 9,000 10,500 12,000 13,500 15,000
100 15,000 18,000 21,000 24,000 27,000 30,000
150 22,500 27,000 31,500 36,000 40,500 45,000
200 30,000 36,000 42,000 48,000 54,000 60,000
250 37,500 45,000 52,500 60,000 67,500 75,000
290 43,500 52,200 60,900 69,600 78,300 87,000

What happens to me when Overburdened?

Once you pass 100% burden, your character will become overburdened. When this occurs, you will notice the burden meter, and your Character Information Panel icon at the top right of the screen have turned yellow. This will put an impairment on your Run, Jump, Melee Defense, and Missile Defense skills according to how overburdened you are.(See table below)

At 200% your character will no longer be able to jump, and will drain stamina when walking or running. Your burden meter, and character information panel icon will become red.

At 300% you will receive no further detriments, however you will not be able to carry any more items. This is the limit of your burden bearing capacity.

Burden % Reduction in skills
100-109 10%
110-119 20%
120-129 30%
130-139 40%
140-149 50%
150-159 60%
160-169 70%
170-179 80%
180-189 90%
190-300 100%

Reducing burden with Augmentations

Obviously by this point you've learned that strength increases the amount you can carry, but you can also acquire 5 Augmentations to increase your capacity by up to 100%!

The Might of the Seventh Mule augmentation will give you an increased 20% capacity each up to 5 times maximum. These augmentations will cost 1 billion experience each. (See: Augmentation Gems)

Spending your experience wisely

I bet you're wondering at what point it becomes more costly to pump experience into Strength, than to buy an augmentation. It turns out, that for a character that has 100 innate strength, only 128 points added to strength(228 base) are needed to be put into strength(28 Million experience spent), before 1 billion experience spent in strength gives you less burden capacity than 1 augmentation. For characters with 10 innate strength, 146 points(156 base) in strength will be required.(119 million xp spent)

If you have limited experience to burn, and wish to get the best bang for your buck, it is recommended to acquire all 5 augmentations before increasing your strength past 128-146 clicks.