Emerald Salvage: Difference between revisions
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imported>Tlosk New page: {|width=300 border=1 cellspacing=0 cellpadding=3 ! colspan=3|Image:Salvaged Emerald Icon.png Salvaged Emerald |- |colspan=3 align="center"|''Chips of emerald material salvaged from old... |
imported>Arkalor No edit summary |
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{| | {{Intro | ||
| Patch Introduced = [[Repercussions]] | |||
| | | Related Quests = [[Salvaging]] | ||
| | | Updated = [[A Swelling Tide]], [[Master of Design]] | ||
| | }} | ||
{{Crafting | |||
| Name = Emerald Salvage (100) | |||
| Icon Image = Emerald Salvage Icon.png | |||
| Live Image = Live.jpg | |||
| Live Image Caption = | |||
| Value = Variable | |||
| Burden = 100 | |||
| Description = Chips of emerald material salvaged from old items.<br><br>Workmanship: Variable<br><br>Salvaged from ?? items | |||
| | | Description Two = Apply this material to a treasure-generated weapon or magic-casting implement to imbue the target with Acid Rending. Acid Rending gives the weapon the ability to make its opponent vulnerable to acid attacks. The amount of vulnerability depends on the attack skill of the wielder. This effect does not stack with Acid Vulnerability spells. | ||
| Special Properties = [[Bonded]] | |||
| Cannot Be Sold = | |||
}} | |||
==Notes== | |||
* Does not stack. | |||
* In [[Master of Design]] the name was changed from "Salvaged Type" to "Type Salvage" for technical reasons. | |||
* Uses [[Weapon Tinkering]] skill to apply. | |||
* Salvaged Emerald got a use during the [[A Swelling Tide]] event | |||
[[Category:Weapon Tinkering Salvage]] | |||
[[Category:Weapon Tinkering]] |
Latest revision as of 12:40, 11 October 2012
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Notes
- Does not stack.
- In Master of Design the name was changed from "Salvaged Type" to "Type Salvage" for technical reasons.
- Uses Weapon Tinkering skill to apply.
- Salvaged Emerald got a use during the A Swelling Tide event