Empyrean Rescue Quest: Difference between revisions

From My Wiki
Jump to navigation Jump to search
imported>Darktorizo
imported>Drthunder2
 
(66 intermediate revisions by 12 users not shown)
Line 2: Line 2:
  |    Patch Introduced = [[Hopes and Fears]]
  |    Patch Introduced = [[Hopes and Fears]]
  |      Related Quests =  
  |      Related Quests =  
  |            Updated =  
  |            Updated = [[Feelings of Dread]]
  |  
  |  
  |          Live Image =  Live.jpg
  |          Live Image =  Live.jpg
Line 9: Line 9:
  |          Kill Task = False
  |          Kill Task = False
  |      Start Location = [[Cragstone]]
  |      Start Location = [[Cragstone]]
  |              Timer =  
  |              Timer = 20 hours
  |    Time to Complete =  
  |    Time to Complete = 1-2 Hours
  |  Level Restrictions = 180+
  |  Level Restrictions = 180+
  |  Level Suggestions = 180+
  |  Level Suggestions = 180+
  |        Item Rewards =  
|          Contracts = [[Contract for Empyrean Rescue]]
  |      Max XP Reward =  
  |        Item Rewards = [[Empyrean Over-robe]]<br>[[Legendary Key|3-use Legendary Key]]
|    Luminance Reward = 35,000
  |      Max XP Reward = 430,962,225xp
  |              Titles = None
  |              Titles = None
  |  
  |  
Line 27: Line 29:
}}
}}
== Quest Overview ==
== Quest Overview ==
Come to Asheron's aid in rescuing a pocket of trapped Empyreans. You must be a [[Knight]] in a society faction in order to have accesss to [[Freebooter Isle]] where they are being held.
Come to Asheron's aid in rescuing a pocket of trapped Empyreans. You must be a [[Knight]] in a society faction in order to have access to [[Freebooter Isle]] where they are being held. This quest requires making two trips to Freebooter, so it is best if everyone is a [[Master]] and can use the statue in the society stronghold. 


== Walk Through ==
There are several spots where it is easy to die and very difficult to recover a corpse, so beware of bringing items you might lose if you die.
# Speak to the [[Emissary of Asheron (Cragstone)]] at 24.4N, 48.3E near [[Cragstone]]. This flags you to enter the first portal (required).
# Travel to [[Freebooter Isle]] and run north to 54.0S 97.6E where you will find an open magma tube style entrance (just north of a similar entrance that leads to the Bandit Boss).
# Stick left until you come to a portal, go inside and continue sticking left for a long ways until you see a [[Virindi Apostate Master]]. Kill him and everyone loot a [[Dark Apostate Shard]], he drops 9 and respawns if you need more.
# Return the shard to the Emissary in Cragstone who will give you a [[Glowing Apostate Shard]] with a 60 minute timer.
# Return to the same dungeon on Freebooter and look for a blotchy/hazy looking portal in a semi-random location. This won't show up on radar, you have to look for it visually. Use the glowing shard near it and a regular portal should spawn (it is buggy and doesn't always spawn).
# ??


Bringing a royal runed bow or xbow for use on destroyable doors can be helpful.


== Walk Though ==
== Walk Through ==
 
Credit to: Rhesus (of FrostFell) [http://forums.ac.turbine.com/showthread.php?t=47983&page=2 Official Forums Post]
 
My gimped patch day write-up of the Freebooter Apostate Quest
 
Despite my one complaint about the dungeon orientations, I think this is an awesome quest and a great way to bring the Empyreans home!!! Awesome job Turbine, thank you!
 
 
 
QUEST REQUIREMENTS
 
    A) At least one archer/melee
    B) Access to Freebooter
    C) Patience
    D) Preferrably a group that doesn't drop death items
    E) Patience. Did I mention patience? You can't just dash through this quest.
 
 
 
All of the dungeon spawns are completely random except for the boss spawns. It's even possible for Sparkly Portals and destroyed portals to spawn in all of the dungeons. The following monster types can be found in at least one of each the dungeons ( I can't remember all the names so I'm just going with classing them according to other familiar spawn types):
 
    * Dire-class Gear Knights (level 8 lightning vuls galore)
    * VoD-class Virindi
    * Gravyard-class skeletons (on the Armored Guardians, cast Turn Blade/Blood Loather on their swords to keep them from wrecking fire vul'ed toons)
    * Dire-class Gear Hunters/mages (they love to debuff mage skills/attributes)
    * Undead Commanders that hit like a frieght train (only seen in last dungeon)
    * Northern Caul-class Rifts
 
 
 
NOTE
 
    Annoyingly and for no reason I really understand the dungeons are NOT oriented N-S-E-W. All of the dungeons are turned 45 degrees so room entrances/exits are any of NE-NW-SE-SW instead of the typical N-S-E-W to which we've become accustomed.
 
 
 
The Walkthrough
 
    1. Go to Cragstone and talk to the Emissary of Asheron located at 24.4N, 48.3E
 
 
    2. Travel to Freebooter Isle by whatever means available to you.
 
 
    3. Head northeast from the Freebooter Isle drop to the beach.
 
 
    4. Follow the beach/water north until you reach 45S, 79.7E.
 
 
    5. Go down into the hole you find there and take the Mysterious Portal.
 
 
    6. The dungeon is fairly linear. Follow the dungeon until you reach the Virindi Apostate Master (10k health, big Virindi, and I might not have the name right but you'll know it when you see it).
 
 
    7. Kill it and have everybody in your group loot a Dark Apostate Shard (again, I might have the name wrong, but the critical part is the DARK bit).
 
 
    8. Portal Recall back to Cragstone and take the Dark Apostate Shard to the Emmissary of Asheron at 24.4N, 48.3E.
 
 
    9. The Emissary will give you a multi-use Glowing Apostate Shard (again with the naming, but GLOWING is the important part) in exchange that has a lifespan of 1 hour.
 
 
    10. Repeat steps 2-5.
 
 
    11. As stated above, the dungeon seems to be comprised of random spawns (not unlike Castle Mhoire where every little room can spawn any of a number of different kinds of monster groups). Follow the dungeon searching for either a destroyed portals (at which point you should use the Glowing Apostate Shard) or a Sparkly Portal. Don't be disappointed if it says a portal appears but no portal appears (I'm not sure if this is a bug or not, but it's a really frustrating dynamic when you use the shard 5-6 times and no portal ever appears). Keep scounting until you find either a Sparkly Portal or a destroyed portal that will turn into a Sparkly Portal when a Glowing Apostate Shard is used nearby.
 
 
    12. The Sparkly portal dungeon is fairly straightforward as well. Follow the dungeon (passing through two Castle Mhoire-like mazes along the way) until you come into a large octagonal room with an Apostate Guardian (forget the full name, but it's another 10k health big Virindi).
 
 
    13. Kill the Guardian (it has 10k health and is a Virindi) and two Surface Portals and a Gateway will appear. Take the Gateway.
 
 
    14. At this point you'll need to make use of the "At least one archer/meleer" in your group. Follow the drop down until you reach an attackable door (health unknown). The door has insanely high regen and is 100% magic immune (even with a War rare). Two mages with UA as secondary couldn't kill the door. It took at least one toon with a specialized melee or missile skill to kill the door.
 
 
    15. In the next room should be an overhead gallery of random monsters. Tip: Kill the monsters through the windows in the gallery to save you potential grief in the next section.
 
 
    16. Run across the bridge, watching out for the lightning eye traps on the walls on either side of the bridge.
 
 
    17. As soon as you turn the corner past the bridge, stop and look ahead. You'll see insta-kill Pyramids striking the wall at the end of the hallway in front of you.
 
 
    18. To traverse the Pyramid Hall is easy if you're patient. Wait for the second of a double pyramid spawn to pass then immediately move forward one cubby hole. Repeat the process until you can exit the Pyramid hall near the point where the Pyramids spawn.
 
 
    19. Continue forward through the dungeon past the Pyramid Hall. Again, the dungeon is fairly linear save for a two-level semi-maze (Castle Mhoir-style) area.
 
 
    20. At the point the walls change to black rock, you should be near the boss room. In fact, you'll be near a huge long room full of potentially deadly mobs (depends on the random spawn generator) when you find yourself at a hallway with two attackable Cooled Lava doors. The last safe spot to rebuff is right after the second Cooled Lava door.
 
 
    21. Kill your way through the final large rock hall until you come to a third attackable Cooled Lava door. It is past this third door you'll find the boss room.
 
 
    22. Clear debuffs (especially bludgeon vul) and drop down into the boss room prepared for a big fight. We used one Melee Rare toon (me) to drop down and take all the aggro with debuffs to the Undead Commanders (imp/fire vul/magic yield/fester and UA debuffs for the Undead Commanders) while another two people and the rest of our group made a wall in the Surface Portal hallway at the opposite end of the boss room.
 
 
    23. Kill everything in the room from the safey of the melee wall in the Surface Portal hallway. The Undead Commanders have around 21k health and hit like freight trains. Be careful trying to tank them.
 
 
    24. Two giant named undead (each with 150k health and I didn't get screenshots of them or their names) will appear after the last of the Undead Commanders is killed. Debuffs worked on them just fine, but be warned that they use a pretty wide array of spells including something called Demon Tongue that appeared to be completley typeless damage. If ANY Gear Hunters/Mages spawn kill them immediately as they drop lots of life vuls that the giant named undead use to their advantage.
 
 
    25. Both of the named unead drops a SINGLE zero AL hoodless robe that's using the Empyrean Robe artwork. The robes look just like Gaerlan Robes minus a hood and they do exactly NOTHING special.


=== Part 1: Glowing Apostate Shard ===
# Speak to the [[Emissary of Asheron (Cragstone)]] at 24.4N, 48.3E near [[Cragstone]]. This flags you to enter the first portal.
# Travel to [[Freebooter Isle]] and run north to 54.0S 97.6E where you will find an open magma tube style entrance (just north of a similar entrance used for [[Defeating Bandit Mana Hunter Boss]]).
# Stay left and you will find a portal not too far inside the cave.
# Inside the first dungeon, continue staying left for a long time and you will eventually find an [[Apostate Nexus Master]]. Kill him and everyone loot a [[Dark Apostate Shard]] (drops 9).
# Return the shard to the Emissary in Cragstone who will give you a [[Glowing Apostate Shard]] with a 60 minute timer.


    26. The last mob to spawn is the Engorged Bloodstone (200k health). It moves around slowly, does melee damage and casts Harbinger style war spells. We were able to debuff it, it didn't seem to counter buff, and everybody was able to beat on it.
=== Part 2: Sparkling Portal ===
[[File:Sparkling Portal (Disintegrated) Live.jpg|frame|Disintegrated Portal]] [[File:Sparkling Portal Live.jpg|frame|Sparkling Portal]]
# Return to the same dungeon on Freebooter and look for a blotchy/hazy looking portal.  These are closed portals that spawn in fixed locations in a couple of places in the dungeon (sticking left you will pass two or three).  
#: '''Note:''' The closed portals won't show up on radar, you have to look for them visually. Using your shard on top of, or around the "closed" portals will cause them to turn red and become use-able. They can also activate on their own every 12-15 minutes for 60 seconds and are named Sparkling Portal. When the portals become use-able/turns red you can enter the portal if you have the glowing shard in your inventory (you do not need to use the shard). While red, the portal also shows up on radar. So if you happen to get lucky and get there while it is red, just go right in. After the minute is up the portal will "disintegrate" and appear purple and hazy again. Some players have had the portal disappear entirely, if this happens continue on until you find another. The portals are a somewhat random spawn. If no portals are found, kill creatures within the dungeon and a portal will have a chance to spawn.
# Find an open Sparkling Portal as you move through through the dungeon and take it to enter the second dungeon.
# The second dungeon has several maze sections of interconnected rooms that you will have to navigate.  It is possible to run through the dungeon without fighting, but it is easy to get stuck at certain spots due to the narrow hallways and the size of the Gear Knight enemies.  At the end of the dungeon, you'll find an [[Apostate Nexus Guardian]] in a room with two surface portals (don't take either). Kill the guardian in the main room to avoid portal spawning issues.  When the guardian dies, a white Gateway portal will open to the third dungeon.  Take the portal.
#* The mini map plugin helps to make navigating the maze sections easier.


 
=== Part 3: Pyramid Traps and Boss ===
    27. When the Engorged Bloodstone dies, it drops a bunch (at least a dozen, possibly more) of Engorged Bloodstone Shards (timer is 27 days). Everybody needs to loot a Shard.
# In the third and final dungeon, you will quickly come to a killable door.  Take it out and proceed forward.
 
# Go slowly as you'll soon come to a hallway with pyramid traps similar to [[The Jester]] and [[Hoshino Must Die]].  The pyramids are typically instant death if you get hit by one.  Using a pierce protection rare will negate all damage. There are five sets of alcoves on the sides of the hallway and you'll need to run from side to side (no more than one intersection at a time) until you make it past the pyramids. It is safest to wait until there are two pyramids close together that go past, then run to the next alcove. Then wait and repeat. The timing is fairly lenient so as long as you don't fumble your turns or the start of your running you should make it through ok.
 
# At this point the dungeon changes textures and the mobs start to get very dangerous. The undead and skeletons hit extremely hard and the hallways are so narrow that it is easy to become stuck if running. Remember that the dungeon is loggable though, it can help if you get really stuck.
    28. Take the Engorged Bloodstone Shard to the Emissary of Asheron in Cragstone. IMPORTANT: Take your time doing the turn-ins. The Emissary goes through a little play of sorts where he takes the item, talks a lot, gives you your reward then spawns a bunch of ghostly Weakened Empyreans. The ghostly Weakened Empyreans wander around a bit then the Emissary portals them away to a safe place.
# Continue until you get to a room with [[Wailing Statue]]s and a door blocking the exit.  Have ranged characters destroy the door, or if there aren't any, there is a safe spot just in front of it where the statues don't hit you.
# Continue down passing three cooled lava doors that are destroyable. After this is the jump down to the boss room. Be sure to re-buff before jumping down as the boss room is a hot landing.
# The boss room has a mostly invisible floor which is suspended over the lava.  Several Undead Commanders are in the boss room by default.  The first portion of the fight can be very dangerous, as the Undead Commanders hit very hard.
#* [[Sparkling Portal]]s may appear in the lava room -- be careful not to enter one.
# After all the Undead Commanders and other spawns have been killed two named Undead ([[Filinuvekta Exarch]] and [[Filinuvekta Hieromancer]]) will spawn. They each drop the robe they are wearing when they die (decorative purposes only).
# Once those 2 are killed an [[Engorged Bloodstone]] will spawn (some have reported that using the glowing shard causes it to spawn).  The bloodstone will not attack unless it is attacked first.  This is a good time for anyone who died to get back to the boss room if possible.  Note that some of the minor spawns in the boss room will respawn after a few minutes.
# Once everyone is ready, destroy the bloodstone (use Bludgeon attacks).  Everyone should then loot an [[Engorged Bloodstone Shard]].  It drops more than 9 (amount?) per kill. The entire boss fight sequence has to be repeated to get more shards if necessary.
# Once everyone has looted, move to the far side of the room where you'll find the wall has opened.  Do a medium tap jump over the gap to the legendary rewards room.
# Loot a 3 use [[Legendary Key]] from the ground in the middle and use it on the chests.
# Return the shard to the Emissary of Asheron in Cragstone for your robe, xp, and luminance rewards. An animation of the Empyreans who were rescued is displayed after each person turns in their shard.


== Maps ==
== Maps ==
Line 164: Line 71:
  | Table Rows =  
  | Table Rows =  
{{Dungeon Maps
{{Dungeon Maps
  |        Dungeon =  
  |        Dungeon = Empyrean Rescue Dungeon
  |    Coordinates =  
  |    Coordinates = 54.0S, 97.6E
  |  Wiki Map File =  
  |  Wiki Map File = F93B.png
|      ACmaps ID =
| Other Site Name =
| Other Site Link =
}}
}}
}}
}}
Line 178: Line 82:
  | Dark Apostate Shard
  | Dark Apostate Shard
  | Glowing Apostate Shard
  | Glowing Apostate Shard
| Engorged Bloodstone Shard
}}
}}


{{Item Table
{{Item Table
  | Caption=Rewards
  | Caption=Rewards
| Legendary Key
  | Empyrean Over-robe
  | Empyrean Over-robe
  | Empyrean Robe
  | Empyrean Robe
|
}}
}}


Line 191: Line 98:
  |    Table Rows =
  |    Table Rows =
{{Quest Task
{{Quest Task
  |      Description =  
  |      Description = Turn in [[Engorged Bloodstone Shard]]
  |          Max XP =  
  |          Max XP = 430,962,225
  | Percent of Level =  
  | Percent of Level = 30
  |        Level Cap =  
  |        Level Cap = 220
}}
}}
}}
}}
Line 201: Line 108:
Click image for full size version.
Click image for full size version.
<gallery widths=200px heights=200px perrow=3>
<gallery widths=200px heights=200px perrow=3>
File:Live.jpg|Caption
File:Empyrean Rescue Dungeon Live.jpg|Entrance to the Empyrean Rescue Dungeon
File:Live.jpg|Caption
File:Weakened Empyrean Live.jpg|One of the returning weakened Empyreans
</gallery>
</gallery>


Line 250: Line 157:
'''Using the glowing shard near a hazy portal (random location):'''<br>
'''Using the glowing shard near a hazy portal (random location):'''<br>
<font color=green>The crystal glows brightly for a moment when you activate it, and a Portal appears!</font><br>
<font color=green>The crystal glows brightly for a moment when you activate it, and a Portal appears!</font><br>
'''Killing the Apostate Nexus Guardian:'''<br>
<font color=green>As the Apostate Virindi dies, a ragged, dying voice echoes in the back of your mind, "The guardian has fallen! Protect the Ritual!"</font><br>
'''The Undead Bosses can one shot players:'''<br>
<font color=green>Filinuvekta Exarch casts Elemental Destruction and drains 368 points of your health.</font><br>
<font color=green>The deadly force of Filinuvekta Exarch's attack is so strong that your ancestors feel it!</font><br>
<font color=darkgoldenrod>Filinuvekta Exarch tells you, "Your kind are not even worthy to serve as slaves to His Eternal Splendor."</font><br>
'''Killing the Filinuvekta Hieromancer:'''<br>
<font color=darkgoldenrod>Filinuvekta Hieromancer tells you, "Fool.  His Eternal Splendor's works cannot be undone.  Even your precious Lightbringer cannot undo the works of the Book!"</font><br>
<font color=green>The intrepid adventurer, <Player Name>, has killed the Filinuvekta Hieromancer!</font><br>
'''Death of the Bloodstone results in a global:'''<br>
<font color=green>Engorged Bloodstone's death is preceded by a sharp, stabbing pain!</font><br>
<font color=green>Deep under the shores of Freebooter Isle, the Engorged Bloodstone has been destroyed by <PLAYER NAME> and their allies!  The dark magics feeding on and holding the Empyreans trapped in portalspace have faded, for now.</font><br>
'''Showing the bloodstone shard to the Emissary:'''<br>
<font color=green>You allow Emissary of Asheron to examine your Engorged Bloodstone Shard.</font><br>
<font color=darkgoldenrod>Emissary of Asheron tells you, "What's this?!"</font><br>
<font color=green>You hand over 1 of your Engorged Bloodstone Shards.</font><br>
<font color=darkgoldenrod>Emissary of Asheron tells you, "Well, when I sent you to investigate the Apostate Activity on Freebooter Isle, I did not expect you to come back with a shard like this."</font><br>
<font color=darkgoldenrod>Emissary of Asheron tells you, "This is a shard off of an animate Blood Stone.  Dark things, those, and this one has been used in some sort of draining ritual, and a powerful one at that."</font><br>
<font color=darkgoldenrod>Emissary of Asheron tells you, "Come, tell me, how did you come about this?"</font><br>
<font color=green>You explain to the Emissary about the Undead you found allied with the Apostates, and the information you gained in defeating them.</font><br>
<font color=darkgoldenrod>Emissary of Asheron tells you, "Hmmm...  This explains much, and is very troubling.  If the old Emperor of the Dericost is involved in this, there is no telling how deeply these troubles will run."</font><br>
<font color=green>You've earned 430,962,225 experience.</font><br>
<font color=darkgoldenrod>Emissary of Asheron tells you, "But, for now, let me reward you for your assistance, and then we'll see if I can use the signatures on this to rescue some of the Empyreans this Bloodstone was affecting."</font><br>
<font color=green>Emissary of Asheron gives you Empyrean Over-robe.</font><br>
<font color=green>Emissary of Asheron gives you Strengthened Mana Forge Key.<br>
You've earned 35,000 Luminance.</font><br>
<font color=darkgoldenrod>Emissary of Asheron tells you, "Now, let's see if we can put this shard to good use."</font><br>
<font color=darkgoldenrod>Emissary of Asheron says, "Shirov Tangoli Sith"</font><br>
<font color=green>The Emissary of Asheron ponders the weakened Empyreans for a moment.</font><br>


== Notes ==
== Notes ==
* The portal is buggy and doesn't always spawn when you use the crystal. Try to lure creatures away from the hazy portal first?
* During the [[Feelings of Dread]] event the [[Strengthened Mana Forge Key]] was removed and replaced with a [[Legendary Key]] reward.
* Rhesus also has a nice writeup on Turbine's Forums [http://forums.ac.turbine.com/showthread.php?t=47983&page=2 here].

Latest revision as of 19:27, 23 February 2014

Walk Through ___ Maps ___ Items ___ XP ___ Images ___ Lore & Dialog ___ Notes
Quest Summary
Quest Type: Group
Start Location: Cragstone
Timer: 20 hours
Time to Complete: 1-2 Hours
Level Restrictions: 180+
Level Suggestions: 180+
Contracts: Contract for Empyrean Rescue
Rewards Summary
Items:
Full details here
Empyrean Over-robe
3-use Legendary Key
Luminance: 35,000
Max XP:
Full details here
430,962,225xp
Titles: None
Related Articles
Introduced In: Hopes and Fears
Updated In: Feelings of Dread

Quest Overview

Come to Asheron's aid in rescuing a pocket of trapped Empyreans. You must be a Knight in a society faction in order to have access to Freebooter Isle where they are being held. This quest requires making two trips to Freebooter, so it is best if everyone is a Master and can use the statue in the society stronghold.

There are several spots where it is easy to die and very difficult to recover a corpse, so beware of bringing items you might lose if you die.

Bringing a royal runed bow or xbow for use on destroyable doors can be helpful.

Walk Through

Part 1: Glowing Apostate Shard

  1. Speak to the Emissary of Asheron (Cragstone) at 24.4N, 48.3E near Cragstone. This flags you to enter the first portal.
  2. Travel to Freebooter Isle and run north to 54.0S 97.6E where you will find an open magma tube style entrance (just north of a similar entrance used for Defeating Bandit Mana Hunter Boss).
  3. Stay left and you will find a portal not too far inside the cave.
  4. Inside the first dungeon, continue staying left for a long time and you will eventually find an Apostate Nexus Master. Kill him and everyone loot a Dark Apostate Shard (drops 9).
  5. Return the shard to the Emissary in Cragstone who will give you a Glowing Apostate Shard with a 60 minute timer.

Part 2: Sparkling Portal

Disintegrated Portal
Sparkling Portal
  1. Return to the same dungeon on Freebooter and look for a blotchy/hazy looking portal. These are closed portals that spawn in fixed locations in a couple of places in the dungeon (sticking left you will pass two or three).
    Note: The closed portals won't show up on radar, you have to look for them visually. Using your shard on top of, or around the "closed" portals will cause them to turn red and become use-able. They can also activate on their own every 12-15 minutes for 60 seconds and are named Sparkling Portal. When the portals become use-able/turns red you can enter the portal if you have the glowing shard in your inventory (you do not need to use the shard). While red, the portal also shows up on radar. So if you happen to get lucky and get there while it is red, just go right in. After the minute is up the portal will "disintegrate" and appear purple and hazy again. Some players have had the portal disappear entirely, if this happens continue on until you find another. The portals are a somewhat random spawn. If no portals are found, kill creatures within the dungeon and a portal will have a chance to spawn.
  2. Find an open Sparkling Portal as you move through through the dungeon and take it to enter the second dungeon.
  3. The second dungeon has several maze sections of interconnected rooms that you will have to navigate. It is possible to run through the dungeon without fighting, but it is easy to get stuck at certain spots due to the narrow hallways and the size of the Gear Knight enemies. At the end of the dungeon, you'll find an Apostate Nexus Guardian in a room with two surface portals (don't take either). Kill the guardian in the main room to avoid portal spawning issues. When the guardian dies, a white Gateway portal will open to the third dungeon. Take the portal.
    • The mini map plugin helps to make navigating the maze sections easier.

Part 3: Pyramid Traps and Boss

  1. In the third and final dungeon, you will quickly come to a killable door. Take it out and proceed forward.
  2. Go slowly as you'll soon come to a hallway with pyramid traps similar to The Jester and Hoshino Must Die. The pyramids are typically instant death if you get hit by one. Using a pierce protection rare will negate all damage. There are five sets of alcoves on the sides of the hallway and you'll need to run from side to side (no more than one intersection at a time) until you make it past the pyramids. It is safest to wait until there are two pyramids close together that go past, then run to the next alcove. Then wait and repeat. The timing is fairly lenient so as long as you don't fumble your turns or the start of your running you should make it through ok.
  3. At this point the dungeon changes textures and the mobs start to get very dangerous. The undead and skeletons hit extremely hard and the hallways are so narrow that it is easy to become stuck if running. Remember that the dungeon is loggable though, it can help if you get really stuck.
  4. Continue until you get to a room with Wailing Statues and a door blocking the exit. Have ranged characters destroy the door, or if there aren't any, there is a safe spot just in front of it where the statues don't hit you.
  5. Continue down passing three cooled lava doors that are destroyable. After this is the jump down to the boss room. Be sure to re-buff before jumping down as the boss room is a hot landing.
  6. The boss room has a mostly invisible floor which is suspended over the lava. Several Undead Commanders are in the boss room by default. The first portion of the fight can be very dangerous, as the Undead Commanders hit very hard.
  7. After all the Undead Commanders and other spawns have been killed two named Undead (Filinuvekta Exarch and Filinuvekta Hieromancer) will spawn. They each drop the robe they are wearing when they die (decorative purposes only).
  8. Once those 2 are killed an Engorged Bloodstone will spawn (some have reported that using the glowing shard causes it to spawn). The bloodstone will not attack unless it is attacked first. This is a good time for anyone who died to get back to the boss room if possible. Note that some of the minor spawns in the boss room will respawn after a few minutes.
  9. Once everyone is ready, destroy the bloodstone (use Bludgeon attacks). Everyone should then loot an Engorged Bloodstone Shard. It drops more than 9 (amount?) per kill. The entire boss fight sequence has to be repeated to get more shards if necessary.
  10. Once everyone has looted, move to the far side of the room where you'll find the wall has opened. Do a medium tap jump over the gap to the legendary rewards room.
  11. Loot a 3 use Legendary Key from the ground in the middle and use it on the chests.
  12. Return the shard to the Emissary of Asheron in Cragstone for your robe, xp, and luminance rewards. An animation of the Empyreans who were rescued is displayed after each person turns in their shard.

Maps

Dungeon Coordinates Wiki Map ACmaps Other Quests
Empyrean Rescue Dungeon 54.0S, 97.6E F93B.png -- -- --


Items

Quest Items
Dark Apostate Shard
Glowing Apostate Shard
Engorged Bloodstone Shard


Rewards
Legendary Key
Empyrean Over-robe
Empyrean Robe


Experience Rewards

Task Required Max Experience Percentage & Level Cap
Turn in Engorged Bloodstone Shard 430,962,225xp

30% up to level 220


See Level Costs for per level information.

Images

Click image for full size version.

Lore & Dialog

Town Criers:
Town Crier tells you, "I've heard rumors that there is now more than one of Asheron's Emissaries mobilizing adventurers against the Apostate Virindi."

Town Crier tells you, "Another of Asheron's Emissaries has been sighted just south of Cragstone. In all my time on Dereth, I've never seen Asheron so active. Dark times ahead, I tell you."

Ulgrim the Unpleasant tells you, "Asheron seems ticked at these new, Blue Applesauce Virindi. They must've gotten into his stout stash..."

Ulgrim the Unpleasant tells you, "Asheron seems to be doing a lot of work lately to get some pile of lost Empyreans back. I hope at least one of them is a brewer, or a barkeep even."

Speak to Emissary in Cragstone:
Emissary of Asheron tells you, "Greetings!"
Emissary of Asheron tells you, "I have been sent here to ask adventurers, such as yourself, to aid in a rather delicate situation my Lord Asheron has found himself in."
Emissary of Asheron tells you, "We have found another pocket of temporal and portalspace disturbances similar to the ones located in the Iron Blade foothold in the Direlands."
Emissary of Asheron tells you, "This newer disturbance is located along a mana flow underneath the volcano on the north end of the place locally referred to as 'Freebooter Isle'."
Emissary of Asheron tells you, "Be warned, however, that this disturbance seems more powerful than the ones in the Direlands, and as it sits on a known Ley Line, the potential threat is far greater."
Emissary of Asheron tells you, "Gather strong friends, bring them all to me, so I may offer them what protections I can, and then begin your hunt."
Emissary of Asheron tells you, "Now, as to those mentioned protections..."
The Emissary of Asheron utters a single, harsh sounding word, and a tingle washes over you.
Emissary of Asheron tells you, "Find the force or entity responsible, end it. Return to me with proof, or better; a way to save my lord's people, and I'll reward you for it."
Emissary of Asheron tells you, "Any questions?"


Emissary of Asheron tells you, "Hello again! Have you located the source of the disturbance that is blocking my Lord Asheron's ritual from rescuing the pocket of Empyreans he has located?"
Emissary of Asheron tells you, "The main source of the disruption seems to be coming from an area under the Freebooter Isle Volcano, likely inside one of the steam vents that riddle the area."
Emissary of Asheron tells you, "Be warned, though, the portalspace disruptions in the area are massive, and my lord Asheron also believes there is a large scale temporal disturbance being shielded by the portalspace disruptions."
Emissary of Asheron tells you, "Take friends, be careful."

Killing the Virindi Apostate Master:
You split Apostate Nexus Master apart!
As the Apostate Virindi dies, a ragged, dying voice echoes in the back of your mind, "Alert our allies! The ritual is compro.m..i..."

Showing the shard to the Emissary:
You allow Emissary of Asheron to examine your Dark Apostate Shard.
Emissary of Asheron tells you, "Interesting. This is similar to the Apostate Shards being found in the area of the Iron Blade Gear Knights, but there seems to be some sort of supression effect or ward upon it."
Emissary of Asheron tells you, "Let me see what I can do about that."
You hand over 1 of your Dark Apostate Shards.
The Emissary of Asheron chants softly in an odd singsong language. After a moment, there's a faint 'pop' sound, and the shard begins to glow.
Emissary of Asheron tells you, "Ah, there we go. This should now allow you to slip through a portalspace fluxuation in the area near where you found it, and bypass the Apostate's defenses to the area it is attuned to."
Emissary of Asheron tells you, "Here you go. Don't waste time, however, as it seems somewhat unstable. Head back to the steam vents near the Freebooter Isle Volcano, find an anomoly that looks similar to the destroyed portals, and use it next to the fluxuations you see."
Emissary of Asheron gives you Glowing Apostate Shard.

Using the glowing shard near a hazy portal (random location):
The crystal glows brightly for a moment when you activate it, and a Portal appears!

Killing the Apostate Nexus Guardian:
As the Apostate Virindi dies, a ragged, dying voice echoes in the back of your mind, "The guardian has fallen! Protect the Ritual!"

The Undead Bosses can one shot players:
Filinuvekta Exarch casts Elemental Destruction and drains 368 points of your health.
The deadly force of Filinuvekta Exarch's attack is so strong that your ancestors feel it!
Filinuvekta Exarch tells you, "Your kind are not even worthy to serve as slaves to His Eternal Splendor."

Killing the Filinuvekta Hieromancer:
Filinuvekta Hieromancer tells you, "Fool. His Eternal Splendor's works cannot be undone. Even your precious Lightbringer cannot undo the works of the Book!"
The intrepid adventurer, <Player Name>, has killed the Filinuvekta Hieromancer!

Death of the Bloodstone results in a global:
Engorged Bloodstone's death is preceded by a sharp, stabbing pain!
Deep under the shores of Freebooter Isle, the Engorged Bloodstone has been destroyed by <PLAYER NAME> and their allies! The dark magics feeding on and holding the Empyreans trapped in portalspace have faded, for now.

Showing the bloodstone shard to the Emissary:
You allow Emissary of Asheron to examine your Engorged Bloodstone Shard.
Emissary of Asheron tells you, "What's this?!"
You hand over 1 of your Engorged Bloodstone Shards.
Emissary of Asheron tells you, "Well, when I sent you to investigate the Apostate Activity on Freebooter Isle, I did not expect you to come back with a shard like this."
Emissary of Asheron tells you, "This is a shard off of an animate Blood Stone. Dark things, those, and this one has been used in some sort of draining ritual, and a powerful one at that."
Emissary of Asheron tells you, "Come, tell me, how did you come about this?"
You explain to the Emissary about the Undead you found allied with the Apostates, and the information you gained in defeating them.
Emissary of Asheron tells you, "Hmmm... This explains much, and is very troubling. If the old Emperor of the Dericost is involved in this, there is no telling how deeply these troubles will run."
You've earned 430,962,225 experience.
Emissary of Asheron tells you, "But, for now, let me reward you for your assistance, and then we'll see if I can use the signatures on this to rescue some of the Empyreans this Bloodstone was affecting."
Emissary of Asheron gives you Empyrean Over-robe.
Emissary of Asheron gives you Strengthened Mana Forge Key.
You've earned 35,000 Luminance.

Emissary of Asheron tells you, "Now, let's see if we can put this shard to good use."
Emissary of Asheron says, "Shirov Tangoli Sith"
The Emissary of Asheron ponders the weakened Empyreans for a moment.

Notes