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{{Related|Graphical Errors|Frequently Asked Questions}}
{{Related|User Interface|Graphical Errors|Frequently Asked Questions}}
 
== Articles ==
* [[Microsoft Games Archive/Technical/Toby Ragaini Interview|Toby Ragaini discusses AC's Weather Effects]]


== Graphics Engine Updates ==
== Graphics Engine Updates ==
* [[Darkness Ascendant]]
{|class="wikitable"
** "Colored lighting! Many lights, including the sun and moon, will now cast colored light in both hardware and software modes."
! Event
* [[Throne of Destiny]] expansion
! Updates
** AC: TD features an updated graphics engine that supports DirectX 9. Notable updates include:
|-
*** A complete texture update (65,000 textures).
| [[Darkness Ascendant]]
*** Some low-poly models (such as Gromnies and Monougas) updated.
| Colored lighting effects introduced. Many lights, including the sun and moon, will now cast colored light in both hardware and software modes.
*** True Z-Buffering support.
|-
*** Native window mode (no more need to patch the client.)
|[[Throne of Destiny]] Expansion
*** Anisotropic Filtering and V-Sync support.
|
*** Basic lighting effects on your character.
* Updated from DirectX 7 to DirectX 9 and from 16-bit to 32-bit texture buffers.
*** New pop-up windows for help system and trade skill interactions.
* A complete texture update (6,500 textures).
*** 3D models of people and creatures are now shown in the ID panel instead of an icon.
* Some low-poly models (such as Gromnies and Monougas) updated.
*** [[Weather Effect]]s including landscape fog removed due to performance issues.
* True Z-Buffering support.
* [[Shifting Gears]]
* Native window mode (no more need to patch the client.)
** Landscape distance fog reintroduced.
* Anisotropic Filtering and V-Sync support.
* Basic lighting effects on your character.
* New pop-up windows for help system and trade skill interactions.
* 3D models of people and creatures are now shown in the ID panel instead of an icon.
* Software mode will no longer be supported.
* Weather Effects including landscape fog left out of new code base due to performance issues.
|-
| [[Reprisals]]
| Higher Resolution Textures activated for ToD clients. (From the Texture detail dropdown box, select Very High setting)
|-
| [[Toward Ancient Shores]]
| Lightning effects disabled due to complaints (you can still see the effect without the sound, however, at the [[Battlefield of Ayn Tayan]]).
|-
| [[Shifting Gears]]
| Landscape distance fog reintroduced.
|-
| [[The Risen Princess]]
| Weather effects reintroduced.
|}
 
== Model & Texture Updates ==
''Click each event link to see some before & after images''
 
{|class="wikitable"
! Event
! Models/Textures Updated
|-
| [[Darkness Ascendant#Images|Darkness Ascendant]]
| [[Drudges]], [[Golems]]
|-
| [[Hollow Victory#Images|Hollow Victory]]
| [[Tuskers]]
|-
| [[Chains of Command#Images|Chains of Command]]
| Character Underwear
|-
| [[The Widening Gyre#Images|The Widening Gyre]]
| [[Olthoi]]
|-
| [[A Reign of Stone#Images|A Reign of Stone]]
| [[Lugian]]s
|-
| [[The Gathering Storm#Images|The Gathering Storm]]
| [[Mosswart]]s, [[Cow]]s
|-
| [[Flesh and Blood#Images|Flesh and Blood]]
| [[Empyrean Stone Head]]
|-
| [[Festivus#Images|Festivus]]
| [[Banderling]]s, Human hands updated with thumbs
|-
| [[Mirror, Mirror#Images|Mirror, Mirror]]
| Armored [[Skeleton]]s, Armored [[Undead]]
|-
| [[The Madness of Men#Images|The Madness of Men]]
| [[Gelidite Acolyte]], [[Gelidite Initiate]], [[Gelidite Lord]]
|-
| [[Across the Vast Divide#Images|Across the Vast Divide]]
| [[Small Creepy Statue]]s
|-
| [[A New Threat#Images|A New Threat]]
| Fern Plants, [[Mites]]
|-
| [[Pillars Made of Sand#Images|Pillars Made of Sand]]
| [[Idol|Mosswart Idols]]
|-
| [[From the Darkness Born#Images|From the Darkness Born]]
| [[Phyntos Wasps]]
|-
| [[Throne of Destiny#Images|Throne of Destiny]] Expansion
| [[Lifestone]], [[Gromnie]]s, [[Monouga]]s, [[Reedshark]]s, [[Skeleton]]s
|-
| [[Friend and Foe#Images|Friend and Foe]]
| [[Tumeroks]]
|-
| [[Announcements - 2010/06 - Shifting Gears#Teaser Images|Shifting Gears]]
| Landscape: Grass, Ice, Desert etc
|-
| [[Winter's Knight]]
| Pine Trees
|-
| [[Quiet Before the Storm#Images|Quiet Before the Storm]]
| Aluvian [[Door]]s
|-
| [[Shifting Shadows]]
| [[Barbers and Hairstyles|Hairstyles]]
|}


== Texture Updates ==
== Animation Updates ==
* [[Darkness Ascendant#Images|Darkness Ascendant]]
{|class="wikitable"
** Drudges
! Event
** Golems
! New Animation
* [[Hollow Victory#Images|Hollow Victory]]
|-
** Tuskers
| [[Thorns of the Hopeslayer]]
* [[The Widening Gyre#Images|The Widening Gyre]]
| Casting portal recall spells now make you play some purple bubbly physics scripts for about two seconds before blipping you away.
** Olthoi
|-
* [[The Gathering Storm#Images|The Gathering Storm]]
| [[Twilight's Gleaming]]
** Mosswarts
| New logout motion and animation. Now, when a player logs out, they get purple bubbly effects and fade out.
** [[Cow]]s (Image of [[Marae Lassel]] added to other side of Cows. Before it was just [[Dereth]] on one side)
|-
* [[Flesh and Blood#Images|Flesh and Blood]] event
| [[The Widening Gyre]]
** Empyrean Stone Heads
| When you pick up something from a different height the animation is different -- arm swipe only, no bending.
* [[Festivus]]
|-
** Banderlings
| [[The First Strike]]
* [[Throne of Destiny#Images|Throne of Destiny]] expansion
| New animation for the house recall function that more closely mirrors the duration of the recall.
** Gromnie
|-
** Monouga
| [[Atonement]]
** Skeleton
| The animations and sounds from double- and triple-striking just weren't cool enough, so we tweaked them slightly. Thrill at the enhanced swinging action!
* [[Friend and Foe#Images|Friend and Foe]]
|-
** Tumeroks
| [[Visions in the Darkness]]
* [[Across the Vast Divide#Images|Across the Vast Divide]]
| New animations for @lifestone, @marketplace, and @pklite commands.
** Small Creepy Statues
|-
* [[The Madness of Men#Images|The Madness of Men]]
| [[A New Threat]]
** Gelidite Acolyte
| New backflip animation for [[Mites]].
** Gelidite Initiate
|-
** Gelidite Lord
| [[Quiet Before the Storm]]
* [[Shifting Gears]]
| The Logout/Lifestone animation has been changed to have a smoother looking animation.
** Landscape textures: grass, ice, desert etc
|}


== GUI Updates ==
== Misc Changes ==
* ?
??
* [[Shadow]] creatures now transparent.
{|
|[[File:Panumbris Shadow (Old) Live.jpg|thumb|100px|Before]]
|[[File:Panumbris Shadow Live.jpg|thumb|100px|After]]
|}
[[Should the Stars Fall]]
* The animation speed for equipping and un-equipping bows and crossbows has been increased.
[[The Gathering Storm]]
* Nighttime visibility has been increased.
[[Dead of Winter]]
* Snow texture brightness reduced.


[[Category:Game Concept]]
[[Category:Game Mechanic]]

Latest revision as of 17:47, 13 February 2013

Related topics: User Interface, Graphical Errors, Frequently Asked Questions

Articles

Graphics Engine Updates

Event Updates
Darkness Ascendant Colored lighting effects introduced. Many lights, including the sun and moon, will now cast colored light in both hardware and software modes.
Throne of Destiny Expansion
  • Updated from DirectX 7 to DirectX 9 and from 16-bit to 32-bit texture buffers.
  • A complete texture update (6,500 textures).
  • Some low-poly models (such as Gromnies and Monougas) updated.
  • True Z-Buffering support.
  • Native window mode (no more need to patch the client.)
  • Anisotropic Filtering and V-Sync support.
  • Basic lighting effects on your character.
  • New pop-up windows for help system and trade skill interactions.
  • 3D models of people and creatures are now shown in the ID panel instead of an icon.
  • Software mode will no longer be supported.
  • Weather Effects including landscape fog left out of new code base due to performance issues.
Reprisals Higher Resolution Textures activated for ToD clients. (From the Texture detail dropdown box, select Very High setting)
Toward Ancient Shores Lightning effects disabled due to complaints (you can still see the effect without the sound, however, at the Battlefield of Ayn Tayan).
Shifting Gears Landscape distance fog reintroduced.
The Risen Princess Weather effects reintroduced.

Model & Texture Updates

Click each event link to see some before & after images

Event Models/Textures Updated
Darkness Ascendant Drudges, Golems
Hollow Victory Tuskers
Chains of Command Character Underwear
The Widening Gyre Olthoi
A Reign of Stone Lugians
The Gathering Storm Mosswarts, Cows
Flesh and Blood Empyrean Stone Head
Festivus Banderlings, Human hands updated with thumbs
Mirror, Mirror Armored Skeletons, Armored Undead
The Madness of Men Gelidite Acolyte, Gelidite Initiate, Gelidite Lord
Across the Vast Divide Small Creepy Statues
A New Threat Fern Plants, Mites
Pillars Made of Sand Mosswart Idols
From the Darkness Born Phyntos Wasps
Throne of Destiny Expansion Lifestone, Gromnies, Monougas, Reedsharks, Skeletons
Friend and Foe Tumeroks
Shifting Gears Landscape: Grass, Ice, Desert etc
Winter's Knight Pine Trees
Quiet Before the Storm Aluvian Doors
Shifting Shadows Hairstyles

Animation Updates

Event New Animation
Thorns of the Hopeslayer Casting portal recall spells now make you play some purple bubbly physics scripts for about two seconds before blipping you away.
Twilight's Gleaming New logout motion and animation. Now, when a player logs out, they get purple bubbly effects and fade out.
The Widening Gyre When you pick up something from a different height the animation is different -- arm swipe only, no bending.
The First Strike New animation for the house recall function that more closely mirrors the duration of the recall.
Atonement The animations and sounds from double- and triple-striking just weren't cool enough, so we tweaked them slightly. Thrill at the enhanced swinging action!
Visions in the Darkness New animations for @lifestone, @marketplace, and @pklite commands.
A New Threat New backflip animation for Mites.
Quiet Before the Storm The Logout/Lifestone animation has been changed to have a smoother looking animation.

Misc Changes

??

  • Shadow creatures now transparent.
Before
After

Should the Stars Fall

  • The animation speed for equipping and un-equipping bows and crossbows has been increased.

The Gathering Storm

  • Nighttime visibility has been increased.

Dead of Winter

  • Snow texture brightness reduced.