Agent of the Arcanum: Difference between revisions

From My Wiki
Jump to navigation Jump to search
imported>Arkalor
imported>Arkalor
(No difference)

Revision as of 13:26, 5 April 2011

Related topics: Housing

Introduced:  The Widening Gyre Related Quests:  Counterfeit Writ, Empyrean Propylaeum, Renegade Mace
Agent of the Arcanum

Male Gharu'ndim (varies)
Mage
Non-Player Killer
Level
75

Strength 212
Endurance 170
Coordination 195
Quickness 120
Focus 220
Self 230
Health 85
Stamina 180
Mana 230

Location: Found in every town.

Notes

Locations

Crafter Turn Ins

Regular Turn Ins

Turn In Items Experience Pyreals Reward Items
Ancient Empyrean Trinket -- --
Writ of Refuge x1

Ancient Falatacot Trinket -- --
Writ of Refuge x1

Antiquated Compass -- --
Writ of Refuge x1

Black Glass Array -- --
Writ of Refuge x1

Black Luster Pearl -- --
Writ of Refuge x2
Golden Gromnie x2

Blood Fang Jewel -- --
Writ of Refuge x1

Burning Veil -- --
Writ of Refuge x1

Corrupted Skull -- --
Writ of Refuge x1

Crate of Fake Niffis Pearls -- --
Writ of Refuge x1

Desolate Seed -- --
Writ of Refuge x1

Diamond Powder -- --
Writ of Refuge x1

Major Shivering Stone -- --
Writ of Refuge x1

Major Smoldering Stone -- --
Writ of Refuge x1

Major Sparking Stone -- --
Writ of Refuge x1

Major Stinging Stone -- --
Writ of Refuge x1

Minor Shivering Stone -- --
Writ of Refuge x1/2

Minor Smoldering Stone -- --
Writ of Refuge x1/2

Minor Sparking Stone -- --
Writ of Refuge x1/2

Minor Stinging Stone -- --
Writ of Refuge x1/2

Nefane Pearl -- --
Writ of Refuge x1

Niffis Pearl -- --
Writ of Refuge x1

Northern Forge Essence -- --
Writ of Refuge x1

Pyreal Ingot -- --
Writ of Refuge x1

Quality Pyreal Ingot -- --
Writ of Refuge x1

Royal Olthoi Jelly -- --
Writ of Refuge x1

Seething Skull -- --
Writ of Refuge x1

Shadow Cursed Totem -- --
Writ of Refuge x1

Shadow Gem 30,000,000xp -- None

Soul Chalice -- --
Writ of Refuge x1

Southern Forge Essence -- --
Writ of Refuge x1

Warrior's Emblem -- --
Writ of Refuge x1

Western Forge Essence -- --
Writ of Refuge x1


Once Only Turn-Ins

Turn In Items Experience Pyreals Reward Items
Fragment of the Acid Prism 500,000xp --
Writ of Refuge x2
Craftable Prism Fragment of Acid

Fragment of the Fire Prism 250,000xp --
Writ of Refuge x1
Craftable Prism Fragment of Fire

Fragment of the Ice Prism 250,000xp --
Writ of Refuge x1
Craftable Prism Fragment of Ice

Fragment of the Lightning Prism 500,000xp --
Writ of Refuge x2
Craftable Prism Fragment of Lightning

Nuhmudira's Token -- --
Writ of Refuge x1


Retired Turn-Ins

Turn In Items Experience Pyreals Reward Items
Crest of the Falatacot Lords -- --
Writ of Refuge x1

Energy Crystal (Retired) -- --
Writ of Refuge x1

Mummified Piece of Skin -- --
Writ of Refuge x1

Poison -- --
Writ of Refuge x5

Notes

  • All retired items can still be obtained through trade.

Lore & Dialog

The Agent bows their head low and speaks softly.
Agent of the Arcanum tells you, "Although Nuhmudira has returned to us, we have learned that there is still a way to show your support for her. Outside of Stonehold there is a portal to the dungeon where she was once imprisoned. There you can choose to sacrifice yourself for her or to abandon her to her fate. It is odd that the magic has yet to dissipate."
Agent of the Arcanum tells you, "If you require writs we will accept any of the items on this list in exchange for a writ. Once you possess a Writ of Refuge, and have satisfied the other requirements for purchasing a home, seek out one of the homestead areas that we have built. If you would rather, you can enjoy living in one of the new dwelling areas that have been established for a more communal living arrangement."
Agent of the Arcanum gives you Agent of Arcanum List.


You give Agent of the Arcanum Ancient Falatacot Trinket.
Agent of the Arcanum tells you, "Well, you've found an Ancient Falatacot artifact I see. These things always make my skin crawl. You see, the usual way of activating one of these is to place a drop of blood on the wheel symbol here. I leave the study of these nasty things to others though, you never know what might happen when you activate it. You should be rewarded for this find. Here you go!"
Agent of the Arcanum gives you Writ of Refuge.


You give Agent of the Arcanum Ancient Empyrean Trinket.
Agent of the Arcanum tells you, "Well, you've found an Ancient Empyrean artifact I see. These don't turn up all that often. You should be rewarded for this find. Here you go!"
Agent of the Arcanum gives you Writ of Refuge.


You give Agent of the Arcanum Major Stinging Stone.
Agent of the Arcanum tells you, "These crystals have many alchemical uses. Ciandra has continued to research what allows these stones to tap into this worlds well of powerful magics."
Agent of the Arcanum tells you, "Here, take this as a reward."
Agent of the Arcanum gives you Writ of Refuge.


You give Agent of the Arcanum Major Shivering Stone.
Agent of the Arcanum tells you, "These crystals have many alchemical uses. Ciandra has continued to research what allows these stones to tap into this worlds well of powerful magics."
Agent of the Arcanum tells you, "Here, take this as a reward."
Agent of the Arcanum gives you Writ of Refuge.


You give Agent of the Arcanum Niffis Pearl.
Agent of the Arcanum tells you, "Thank you for bringing us this Niffis Pearl. It is thought it may be useful. Take this Writ as your reward."
Agent of the Arcanum gives you Writ of Refuge.


Retired Text
Agent of the Arcanum tells you, "Greetings, adventurer. I have been sent here by the Arcanum to provide Writs of Refuge in return for various items needed to prepare for any coming turmoil that threatens the Isparian presence here on Ispar. Nuhmudira has informed us that creatures of old may soon be stalking the earth. And these creatures hold items of value. Items that we can use. If you come across a Crest of the Falatacot, a Ring of Mummified Skin, or a Quiddity Crystal, I am able to exchange a Writ of Refuge for any one of these items. What we need may change at any time, so be prepared."

Agent of the Arcanum tells you, "Apparently the creatures who hold these items may not be abroad in the land quite yet. When they first appear, we shall herald their presence and repeat our warning for as long as they stalk the earth."

Agent of the Arcanum tells you, "Once you possess the Writ of Refuge, then you have satisfied the main requirements for acquiring a home. The Covenant Crystals also require money and other minor items, but those items should not be in short supply. Enjoy your homestead! One note: Nuhmudira has set aside a small number of palatial estates for those allegiances thought to be most worthy of their ownership, and the most generous with their resources. She has not opened them up yet, but she will soon."


You give Agent of the Arcanum Energy Crystal.
Agent of the Arcanum tells you, "A Quiddity Crystal! How strange that something so beautiful can come from creatures so alien and hideous. The Arcanum appreciates your donation, friend, and here is your reward."
Agent of the Arcanum gives you Writ of Refuge.


You give Agent of the Arcanum Crest of the Falatacot Lords.
Agent of the Arcanum tells you, "There Crests of the Falatacot are a mark of an empire that may yet return. Nuhmudira will be glad for the opportunity to study them. Our thanks, fellow Isparian."
Agent of the Arcanum gives you Writ of Refuge.