Light Weapons: Difference between revisions

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Revision as of 23:16, 28 February 2012

Related topics: Skills, Weapons, Light Weaponry, Category:Weapon, Category:Light Weapon

Introduced:  Master of Arms
Light Weapons
Description Helps you wield Light Weapons of any type.
Formula (Strength + Coordination) / 3
Base Status Untrained
Cost to Train 4
Cost to Specialize 4
Buffs ??? Mastery (Spell), Strength (Spell), Coordination (Spell)
Debuffs ??? Ineptitude (Spell), Weakness (Spell), Clumsiness (Spell)

Starting Equipment

Notes

  • Damage is calculated based on Strength.


Skills
Magic Skills Arcane Lore, Creature Enchantment, Item Enchantment, Life Magic, Mana Conversion, Void Magic, War Magic
Combat Skills Finesse Weapons, Heavy Weapons, Light Weapons, Missile Weapons, Two Handed Combat
Secondary Combat Skills Dual Wield, Dirty Fighting, Recklessness, Sneak Attack, Summoning
Defense Skills Magic Defense, Melee Defense, Missile Defense, Shield
Crafting Skills Alchemy, Armor Tinkering, Cooking, Fletching, Item Tinkering, Lockpick, Magic Item Tinkering, Salvaging, Weapon Tinkering
Miscellaneous Skills Assess Creature, Assess Person, Deception, Healing, Leadership, Loyalty, Jump, Run
Retired Skills

Appraise Armor, Appraise Item, Appraise Magic Item, Appraise Weapon, Axe, Bow, Crossbow, Dagger, Gearcraft, Mace, Spear, Staff, Sword, Thrown Weapons, Unarmed Combat